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BH Balanced Hackmons Suspects and Bans Thread

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Contrary- The problem lies not in the individual sets but, similar to dealing with Illusion, until the movesets reveal the type of Pokémon you are facing, you don’t know what checks and counters to send in.

Specifically for MMY:
Send in Unaware Safety Goggles Kyogre-Primal (on Setpedia) to Wall Contrary MMY with Spore, but then you discover it is a Sheer Force MMY with Bolt Strike- 1HKO!
Send in Unaware Meloetta or A-Muk to Counter Contrary MMY and you realize it packs V-Create.

You can also be facing a teammate of MMY using Illusion to feign MMY, a foe could have multiple MMY on a team to confuse you with which one has which set (even if you Impostered one and saw their full set).

This matters because compared to Pokémon like Mega-Sceptile, you pretty much know it will be Contrary and have Leaf Storm, Overheat, and Draco Meteor, only wondering about Moongeist or Spore being their 4th move.

MMY= Psycho Boost + Fleur Cannon, but the 3rd and 4th Move could be a combination of Moongeist, V-Create, Overheat, or Spore.

Plus, with each new Counter discovered, new options emerge. What if Contrary MMY now has Photon Geyser and Overheat instead of Moongeist and Psycho Boost? Suddenly, a standard Unaware Normal Type like Arceus can’t even check it, and now you need an Unaware A-Muk, Meloetta, Darm-Z, or a very durable Steel Type with Flash Fire.

I agree with banning Sungeist Geyser, but I believe some, if not most, of the issues stems in just the sheer unpredictability in what to send in on MMY in general, so I believe that it’s the versatility of MMY itself that makes Contrary threatening.
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Is Contrary Sceptile just as threatening as MMY? No, because it cannot take advantage of V-Create off of just 110 Attack, it’s Dragon STAB is walled by Fairies, and it’s Grass STAB is walled by many types, plus 145 Special Attack is low in BH so Unawares have a much easier time walling it.

Also it has a bigger 4MSS because it wants to keep both STAB moves. It likely can forgoe Fleur Cannon and pack Overheat, but should it use Spore or Moongeist Beam? It relies on 1HKOs because it is vulnerable to so many more types than MMY, and is more fragile in stats as well.

Does Contrarian Sungeist Geyser M-Sceptile seem too threatening? This will help measure if the moves make the Pokémon, or if the Pokémon makes the moves...

Thus, I think Sungeist Geyser + MMY, not them individually is the issue.
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Stored Power-
Also, is Stored Power, Shell Smash, Dazzling MMY almost as threatening as Photon Geyser? Shedinja stops it, but SR stops Shedinja. Dazzling Stops Prankster Topsy Turvey (not sure about Prankster Heart Swap). Sure, Dark Types are immune, but MMY has Aura Sphere, Secret Sword and Cross Chop for hitting them. Steel Types with Flash Fire can still fear Fighting or Ground moves.

I just don’t want to ban something only for something similar to get overlooked and then eventually get banned down the line when it could be done at one time. If Power Trip is suspected later on along with Sungeist Geyser, then we may as well suspect Stored Power all together with the others. Afterall, Moongeist and Geyser also have a Type immune to them, and they are as suspected as Sunsteel.
 
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Are you implying that you want a complex ban for MMY using Moldy moves? Or are you asking for both of them to be banned together?

I don't know if banning MMY is a good idea at all. If you ban MMY, then MMX will be overpowered, then if you ban MMX, Mega Rayquaza might end up being a problem, and for all we know, this could end up being a chain of overpowered Pokes because they lost checks due to banning other mons. MMY is one of the few Pokemon that can actually offensively check MMX without relying on priority. All of the other Pokemon faster than Mega Mewtwo X are either too weak to do it (Mega Mewtwo X is very bulky and has a good defensive typing which means most mons like Mega Beedrill will only hit MMX neutrally at best with their STABs) or have to sacrifice their item slot/ability to do it (Deoxys-Attack can't OHKO with a Focus Sash).

Mega Mewtwo X serves as one of the best Dazzling Pokemon and because of that it has the best chance at checking Triage variants of Mega Rayquaza which are normally extremely threatening to most teams. Most of the other Dazzling Pokemon don't outspeed or speed tie Mega Rayquaza, which means Spore can be an issue. Also, since it runs Sash, it can actually set up on Aerilate versions of Mega Rayquaza provided hazards aren't up.

As for counterarguments against banning MMY in particular:
  1. It's not known how powerful MMY will be after a Contrary and Sungeist Geyser ban. There's a good chance MMY will be moderately weaker if those are banned.
  2. Contrary is, has, and always will be the best ability for MMY. Tinted Lens is fantastic, but Contrary doesn't need Choice Specs to wallbreak and Contrary can easily get stronger than Tinted Lens over the course of 2-3 turns. Sheer Force has high power right off the bat, possibly even more so than Contrary, but MMY loses a MASSIVE amount of power if it's item gets knocked off, whereas Contrary doesn't really care. Sheer Force also hates Core Enforcer as MMY starts taking LO damage too. Magic Guard versions are also stronger than Contrary at first but Magic Guard versions are instantaneously forced to switch out in the scenario it gets hit by Core Enforcer. Contrary can still stay out a few turns even after Core Enforcer disables the ability. No Guard versions trade a ton of power for the ability to support teammates using status, so it's not comparable to Contrary. Without Contrary and Sungeist Geyser in the tier, MMY loses a ton of power and may even be manageable to a lot of players then.
  3. There's always the chance that banning MMY may make other things overpowered in return. Banning what makes MMY strong will help more than banning MMY on top of what makes it strong.
Is Contrary Sceptile just as threatening as MMY? No, because it cannot take advantage of V-Create off of just 110 Attack, it’s Dragon STAB is walled by Fairies, and it’s Grass STAB is walled by many types, plus 145 Special Attack is low in BH so Unawares have a much easier time walling it.

This is an unfair comparison. Mega Mewtwo X and Mega Rayquaza very clearly make good use out of Contrary. You're comparing a B rank Pokemon to an S rank one. And Mega Sceptile's main niche is it's Speed which lets it outpace basically every other relevant mon in the tier, so it doesn't even need V-Create to begin with. There are other Pokemon which very clearly make good use out of Contrary too, not just MMX/MRay. There's Mega Blaziken which gets STAB Superpower and V-Create. I consider it somewhat niche, but Ultra Necrozma has a Dragon typing, a faster Speed than Mega Rayquaza, and a usable Atk/SpA combo. There's Contrary Xerneas. With Psychic Terrain support on one of your mons, Contrary Deoxys-Attack can work too. Contrary Mega Diancie. Even Contrary White Kyurem. Contrary is very splashable, it's just you don't see it on many Pokemon other than the best ones because players would rather use mons with 140+ Atk/SpA because it's more effective. There are tons of moves which lower your stats and all of these come in many types which is why Contrary is so splashable. There's almost certainly going to be at least one move that is STAB which works for Contrary on a given Pokemon.

Stored Power-
Also, is Stored Power, Shell Smash, Dazzling MMY almost as threatening as Photon Geyser? Shedinja stops it, but SR stops Shedinja. Dazzling Stops Prankster Topsy Turvey (not sure about Prankster Heart Swap). Sure, Dark Types are immune, but MMY has Aura Sphere, Secret Sword and Cross Chop for hitting them. Steel Types with Flash Fire can still fear Fighting or Ground moves.

I personally agree with banning both Stored Power and Power Trip, but I wasn't sure if it was just Power Trip or both moves which were problems. I believe both to be just as bad as Sungeist Geyser in their own right, it's just that because Prankster Haze can beat Power Trip and Stored Power users, people don't generally pay much attention to it. But it's also unfair because Prankster Haze shouldn't be the one and only way to check something consistently.

I agree with banning Sungeist Geyser, but I believe some, if not most, of the issues stems in just the sheer unpredictability in what to send in on MMY in general, so I believe that it’s the versatility of MMY itself that makes Contrary threatening.

MMY isn't the sole problem with it comes to Sungeist Geyser. Think about the Bellyburden Steel types like Kartana. You'd be surprised just how ridiculous Kartana is with access to Sunsteel Strike. We had a discussion on Discord last night, and we found out that not even Zygarde-Complete can reliably wall Kartana's Sunsteel Strike at +6. Unawares just aren't effective with STAB Sungeist Geyser setup sweepers roaming the tier. Anything that resists Steel moves just gets wrecked by Sacred Fire, Thousand Arrows, or Grass STAB. Photon Geyser is still an issue with MMX as well.

Plus, with each new Counter discovered, new options emerge. What if Contrary MMY now has Photon Geyser and Overheat instead of Moongeist and Psycho Boost? Suddenly, a standard Unaware Normal Type like Arceus can’t even check it, and now you need an Unaware A-Muk, Meloetta, Darm-Z, or a very durable Steel Type with Flash Fire.

This is a problem with every Pokemon in the entire tier as this is one of the drawbacks with a sandbox tier. If it becomes a problem, we have to figure out what the main problem is. Is it MMY? Contrary? Sungeist Geyser? One or more of them? Well, I've stated my opinions already. I think Contrary and Sungeist Geyser should be banned first and if MMY is a problem, it should be suspected later down the line.
 
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I’ll address your points tomorrow evening when I am in front of a computer, but until then be advised of what can survive Kartana. Also, you mentioned whatever can take Sunsteel cannot take Sacred Fire, Power Whip, or Thousand Arrows, but that in addition to Sunsteel Strike is 4 Moves, with no moveslot left for Belly Drum, or Spore.
If it lacks Sacred Fire, Unaware Ferrothorn can survive Sunsteel at +6 (even immune to Spore).

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Ferrothorn: 274-323 (77.8 - 91.7%) -- guaranteed 2HKO after Leftovers recovery

Just pick Unaware Pokémon with resistances, rather than neutral walls like Zygarde-Complete.

In fact, A Fire Type can take Steel, Grass, and Fire moves easily, and often even Ground moves:

Unaware Darm-Z can survive that as well as +6 Sunsteel and burn it right back (For Unburden, not Flash Fire).

+6 252+ Atk Kartana Thousand Arrows vs. 252 HP / 252+ Def Unaware Darmanitan-Z: 194-230 (46.8 - 55.5%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery

Imagine Grassy Terrain as Protect + Leftovers.

As for Sunsteel, it can survive and KO with a Searing Shot:

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Darmanitan-Z: 321-378 (77.5 - 91.3%) -- guaranteed 2HKO after Leftovers recovery

In fact, many Unaware things can survive Kartana and simply hit back with a Fire move:

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Steelix-Mega: 177-209 (50 - 59%) -- 21.5% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery; 78.5% to 3HKO

In fact, Unaware versions of the legendary cover Dragons of Gen 4 - 5, seem okay, resisting Sunsteel each and not afraid of its coverage moves. Most aren’t standard, but the point is, finding a check isn’t hard

+6 252 Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Dialga: 266-313 (65.8 - 77.4%) -- guaranteed 2HKO after Leftovers recovery

+6 252 Atk Kartana Thousand Arrows vs. 252 HP / 252+ Def Unaware Dialga: 160-190 (39.6 - 47%) -- 91.1% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery

As for a 100% Counter, try Unaware Mega Aggron:

+6 252 Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Aggron-Mega: 161-190 (46.8 - 55.2%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery

+6 252 Atk Kartana Precipice Blades vs. 252 HP / 252+ Def Unaware Aggron-Mega: 130-154 (37.7 - 44.7%) -- 42.3% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery

+6 252 Atk Aggron-Mega Spectral Thief vs. 252 HP / 252 Def Kartana: 271-319 (84.1 - 99%) -- guaranteed 2HKO
 
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The usual moveset is Drum Sunsteel Arrows Fire Lash. Spore isnt a move and Power Whip is rare. Unfortunately, while your listed stuff are good, none of them are common Unawares and arent that good unaware users (absolutely useable) and teams want role compression. But yes like you said is does have answers, just unorthodoxical ones. Also I suggest Lava Plume on darm z for pp not searing.
 
The usual moveset is Drum Sunsteel Arrows Fire Lash. Spore isnt a move and Power Whip is rare. Unfortunately, while your listed stuff are good, none of them are common Unawares and arent that good unaware users (absolutely useable) and teams want role compression. But yes like you said is does have answers, just unorthodoxical ones. Also I suggest Lava Plume on darm z for pp not searing.
I was basing it off the proposed attacks he listed. I don’t disagree with you, but it was based off of what he said.
I agree, some of the stuff I mentioned won’t be seen, but I just thought, since he was on discord and discussing that nothing can take +6 Kartana, I thought, well, some things can.
I have used Unaware Darm-Z, and Unaware Dialga myself and their resistances are awesome. Seriously, try Darm-Z, as it works like a Slowbro resisting many of the same types and much more. Fur Coat, Unaware work just as well as RegenVest, I think it’s an underused option for defensive teams.

Aggron is just to demonstrate it can be countered, and the rest were “Unaware” versions on VR mons like Steelix, however- Ferrothorn’s Unaware is on the Setpedia, so someone must agree it has utility in the metagame at large.

I use Searing Shot for the 2HKO on Registeel, (I.e. Magic Bounce variants), and the Burn chance. I agree Lava Plume is an option, but it has served me well, and has threatened offensive Steels like Dusk Mane that may use super effective moves on Darm-Z.

Darm-Z has 140 Base SpA, and to me that is just as important as it’s defenses.

But thank you for your comments, I do appreciate the standard sets for Kartana, this way I won’t need a Power Whip Resist or Spore Immunity to Wall BDrum Kartana. Thousand Arrows is as strong as a neutral STAB Power Whip when super effective, so I see it won’t be too much to handle.
 
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something i noticed:

the unaware users you listed actually do seem to be decent checks to kartana (although all of them except darmanitan lose to either drum mmx or drum dusk mane, and darmanitan dies if rocks are up). so why is it that no one uses them?

it's because of contrary.

right now, you honestly can't afford to run an unaware user that can't handle contrary. this is because contrary is one of the only reasons to run unaware over prankster haze.

unaware zekrom might be fine as a check for drummer kartana, but it dies to any attack->draco from sceptile, or any attack->fleur cannon/moongeist from mmy. this is why it's not used. the same applies to darmanitan and everything else you listed.

but is contrary really the problem here? in my opinion, drum is the more problematic element here. this is because drum is what completely necessitates the use of prankster haze, while contrary has other counterplay like imposter, priority (which doesn't stop drum dusk mane from sweeping), etc.

if drum was gone, unaware + imposter would be able to check most setup without needing prankster haze. on the other hand, if we banned contrary, prankster still isn't a reliable solution because of options like encore and taunt, which the prankster user has no way of bypassing. (unaware can run spectral + dtail to stop pretty much every mon from sweeping)

my opinion is prob unpopular but thanks for reading
 
Check Above
Belly Drum can only be used a few times, so their Prankster Haze would be effective if you set up because they not only outspeed you, but they can keep at it (switch in/out of Taunt/Encore) if you can only Belly Drum 2x (Unless it’s Belly Drum Triage on Heracross-Mega to reheal). Also: Taunt and Encore wear off, Imprison with Haze is more useful to prevent them because they cannot outspeed you if they cannot select the move.
Imprison+Haze+Destiny Bond+Fleur Cannon Contrary is a way to stop Checks and counters, and Imposter, as Contrary frees up a moveslot from having to set up. Pixie Plate can be used for more power. You have to use a Normal Type to block Spectral Thief, or a Dark Type to block Prankster Topsy Turvey/Heart Swap/Spore (Prankster Ferrothorn has Spore), which means no STAB unless you rely on Audino-M... I guess Contrary MMY already has Fleur Cannon and you could replace Pixie with Safety Goggles for Spore, but it seems a unnecessary if it’s going first.

If Pokemon ever releases a Fairy type with 150 + SpA and 140 + Spe, I could see this set making an impact, especially if it’s part Dark or Normal. (Imprison, Haze, Destiny Bond, Fleur Cannon + Contrary @ Pixie Plate/Safety Goggles)[/hide——————
Consider that Sungeist Geyser on a resisted Pokémon at +6 (x4 Damage) is 100 / 2 = 50 X 4 = 200 Base Power; If STAB, then 300 Base Power.
So Imprison + Sunsteel, Photon Geyser, Moongeist Beam on Unaware Pokémon can stop the foe from sweeping with the right Typing, item and stats. A resist permits you to remove a required Attack from being on your Imprison list, which means you need something that resists 2 Sungeist Geyser Moves (and V-Create- Even Bold Lugia is 2HKOed by +0 V-Create Life Orb MMX) in order to fit Shore Up, and another Filler move in the set.

It also means you have to not be weak to-
Fairy : Fleur Cannon
Fire: Overheat, V-Create (Sheer Base Power)
Grass: Leaf Storm
Psychic: Psycho Boost
Fighting: Superpower

The only one I could think of was Darm-Z

Darmanitan-Zen @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
- Imprison
- Moongeist Beam
- Shore Up
- Aura Sphere / FILLER

By resisting 2 Mold Breaker Moves, and disabling another 1, you can sponge hits, as well as their common coverage moves. Calcs
+6 252 Atk Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Darmanitan-Z: 303-357 (73.1 - 86.2%) -- guaranteed 2HKO after Leftovers recovery

+6 252 Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Darmanitan-Z: 303-357 (73.1 - 86.2%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Darmanitan-Z Moongeist Beam vs. 252 HP / 252- SpD Mewtwo-Mega-X: 204-240 (49 - 57.6%) -- guaranteed 2HKO after Stealth Rock (MMX is at 75% after Belly Drum + Sitrus)

252 SpA Darmanitan-Z Aura Sphere vs. 252 HP / 252 SpD Kartana: 272-320 (84.4 - 99.3%) -- guaranteed 1HKO Off 75% HP (After Kartana gets to 75% from Belly Drum + Sitrus)

252 SpA Life Orb Mewtwo-Mega-Y Psycho Boost vs. 252 HP / 252 SpD Darmanitan-Z: 153-182 (36.9 - 43.9%) -- 99.8% chance to 3HKO after Leftovers recovery

252 SpA Darmanitan-Z Moongeist Beam vs. 252 HP / 252 SpD Mewtwo-Mega-Y: 160-190 (38.4 - 45.6%) -- 98.8% chance to 2HKO after Stealth Rock (I lowered MMY to 90% HP due to Life Orb Recoil)
 
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I’ll address your points tomorrow evening when I am in front of a computer, but until then be advised of what can survive Kartana. Also, you mentioned whatever can take Sunsteel cannot take Sacred Fire, Power Whip, or Thousand Arrows, but that in addition to Sunsteel Strike is 4 Moves, with no moveslot left for Belly Drum, or Spore.

Obviously the moveset does vary. And Kartana doesn't need Spore to be effective. The reason Regigigas likes it so much is because it not only has versatility (prevents Core Enforcer, allows for scouting for a safe switch, lets Regigigas disable key targets for other Pokemon on the team), it allows Regigigas to get more than one Shift Gear boost at a time most of the time. Kartana doesn't need to scout and it only boosts once. The only thing it cares about is Core Enforcer and Spectral Thief and Kartana doesn't come out until nearly endgame so you should know full well what mons do and don't have Core Enforcer and Spectral Thief.

I use Searing Shot for the 2HKO on Registeel, (I.e. Magic Bounce variants), and the Burn chance. I agree Lava Plume is an option, but it has served me well, and has threatened offensive Steels like Dusk Mane that may use super effective moves on Darm-Z.

Most versions are going to be Prankster and chances are once you get a Burn with Lava Plume, it's still a 2HKO on the other variants.

But thank you for your comments, I do appreciate the standard sets for Kartana, this way I won’t need a Power Whip Resist or Spore Immunity to Wall BDrum Kartana. Thousand Arrows is as strong as a neutral STAB Power Whip when super effective, so I see it won’t be too much to handle.

It's not that Kartana doesn't run Power Whip. It's that it's optional coverage which can handle Primal Kyogre. But even then if you have Rocks up Primal Kyogre doesn't do anything. It's maddening. Anything that doesn't resist Sunsteel Strike gets obliterated at +6 regardless of ability or stats. Most of the stuff that does resist Sunsteel Strike gets crapped on by coverage like Imposters, bulky Steels, the odd Electric and Fire types, so on, so forth. A lot of these mons won't even have Unaware or Fur Coat. Sunsteel Strike is so unbelievably strong at +6 with an Adamant Kartana that a ton of resists lack the stats to wall Sunsteel Strike and those that do hate Fire Lash, Sacred Fire, Thousand Arrows, etc. Here's some calcs.

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Kyogre-Primal: 355-418 (87.8 - 103.4%) -- guaranteed OHKO after Stealth Rock

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Gyarados-Mega: 312-368 (79.1 - 93.4%) -- 43.8% chance to OHKO after Stealth Rock

The only way Mega Gyarados survives is if it's Relaxed. And there's still a decent chance after Rocks it'll faint regardless. If it's Sassy or if Kartana has Grass STAB, you can forget about it surviving.

+6 252+ Atk Kartana Fire Lash vs. 252 HP / 252 Def Unaware Ferrothorn: 324-384 (92 - 109%) -- 87.5% chance to OHKO after Stealth Rock

Even if Sunsteel Strike can't knock out resistant targets, coverage almost always does because Kartana is ridiculously strong. Ferrothorn usually runs +SpD nature. Even if Ferrothorn was +Def nature, there's still nothing Ferrothorn can do to Kartana, as it doesn't usually run Spectral Thief. And if Kartana is above half health, there's nothing stopping it from doing a second Belly Drum.

+6 252+ Atk Kartana Power Whip vs. 252 HP / 252+ Def Fur Coat Swampert-Mega: 1492-1764 (369.3 - 436.6%) -- guaranteed OHKO

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Tapu Fini: 603-709 (175.2 - 206.1%) -- guaranteed OHKO

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Darmanitan-Z: 321-378 (77.5 - 91.3%) -- guaranteed OHKO after Stealth Rock

Only included Zen Darmanitan because OM! likes using it with Unaware.

The Pokemon with the absolute highest physical defense is Zygarde-Complete. While mons like Mega Aggron might have a higher Defense stat, Zygarde-Complete has both a massive HP and a very good Defense stat.

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Zygarde-Complete: 580-684 (91.1 - 107.5%) -- 81.3% chance to OHKO after Stealth Rock and Leftovers recovery

I'm not banking on a <20% chance to check something.

This is what ends up being the problem with setup. Even if you can only use 3 attacking moves, the opponent will never be sure they can actually check it. Balanced Hackmons lets mons use every move except for Chatter and because of that setup ends up being less predictable and having a bigger effect on the meta. You can try to make a check/counter to something only for said mon to have a variation in it's moveset that prevents you from checking it, for example, Ice Beam on Red Orb Groudon rather than Fleur Cannon for Zygarde-Complete. Perhaps Belly Drum is a problem too, I'm not fully sure, but I think Kartana would end up being much more manageable if Sungeist Geyser were banned.

This is how I honestly feel with Shell Smash and other setup moves combined with Sungeist Geyser/Power Trip/Stored Power. It honestly feels really demoralizing for players to switch in a check to a specific Pokemon only for it to use Shell Smash or Belly Drum, because they can just end up spamming Power Trip/Stored Power or STAB Sungeist Geyser respectively. I have legitimately seen games where someone uses Illusion Mega Tyranitar, tricks the opponent into switching out turn 1, Shell Smashes, then wins the game by clicking Power Trip over and over again. This isn't a one-off game that happens rarely; this happens frequently in matches. I call for bans to moves like these because I don't feel they convey any skill as there's next to no actual counterplay. Even without Illusion factored in, I have seen people utilize Pokemon with the Simple ability to get even greater use out of Shell Smash with Power Trip. A lot of people here would be surprised how disgustingly effective SimpleSmash Regigigas is. I know a lot of people, particularly on the OM Discord have a very... neutral opinion on Simple compared to Contrary, Illusion, Shell Smash, and a few other problematic things, but against teams who utilize little or no priority, SimpleSmash is absurdly powerful.

One last thing. I know a lot of people have and will try to state that they can run Prankster Steels. I feel like people who say that completely miss the point of the argument I make. It isn't just about setup being nearly uncheckable. It's about people feeling forced to run a Prankster on their team because of all of the setup now. It limits the teambuilding variability in a different way than most other things would. To check Mega Rayquaza, you could run Mega Diancie, Regenvest Dialga, or Dazzling MMX (for the most part). But you don't have to run Mega Diancie, Regenvest Dialga, or Dazzling MMX. There are other things which could check Mega Rayquaza too. You go and look at mons like Shell Smash Mega Tyranitar with Power Trip, Bellyburden Kartana with Sunsteel Strike, Dazzling MMX with Photon Geyser, and the only realistic check to any of them is a Prankster Pokemon with Haze or Destiny Bond. There is no variance here. It feels like a huge conflict of interest in a tier intended to be a sandbox tier when you are pressured to run a Prankster Pokemon because of setup being so overwhelming. You can ladder without Imposter, without Mega Mewtwo XY, without Mega Rayquaza, without Mega Diancie, Gengar, or Primal Kyogre, but if you ladder without a Prankster Pokemon I guarantee you will have difficulty laddering when the opponent uses Shell Smash, Belly Drum, Sungeist Geyser, or Power Trip/Stored Power.

Also, I said I wasn't sure about Power Trip/Stored Power getting banned earlier. I change my mind. Baton Pass chains are legitimately real in BH and Power Trip/Stored Power fuel these Baton Pass chains. I have seen people get actual use out of bulky Normal types like Arceus or Mega Audino by setting up then Baton Passing to a mon with Power Trip and/or Stored Power. The lack of phazing moves being used like Whirlwind and Dragon Tail leave stuff like Baton Passing perfectly viable. The only person I have faced this generation who has ever used phazing moves is OM! I don't consider Baton Passing to be bad at all, I just believe the Power moves should get suspected.

Regardless, I've tried typing up as solid of an argument as I can. If this doesn't work for many here then I will start to gather replays and post them periodically showing just how stupidly effective some of these moves are. Sorry for the huge wall of text. I just wanted to make my side of the argument clear.
 
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Storm Eagle Here is my promised reply for your statements above:
Are you implying that you want a complex ban for MMY using Moldy moves? Or are you asking for both of them to be banned together?
Yes, in a way I know that MMY is able to use Photon Geyser in ways Dusk-Mane only dreams of, and quite frankly I am more afraid of Photon Geyser on Contrary sets than Psycho Boost or Moongeist Beam.

Also, if someone uses Topsy Turvey, MMY's Photon Geyser is still coming off its unhindered Attack Stat (bar any Timid nature reduction). Seriously, if MMY had Photon Geyser, Moongeist Beam, V-Create, and Fleur Cannon, it would be a major threat to Unaware Meloetta. Obviously, Meloetta would come in at +0, survive at +2 or less and use Spectral Thief, but if MMY is up at +4 or more for some reason, then Meloetta better run.
Demo of Meloetta handling survival for switching in on +0 MMY, versus switching in on +2
252 SpA Life Orb Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252+ SpD Meloetta: 87-103 (21.5 - 25.4%) -- possible 5HKO after Leftovers recovery
+
+2
252 SpA Life Orb Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252+ SpD Meloetta: 174-205 (43 - 50.7%) -- guaranteed 3HKO after Leftovers recovery
= 51.1% after 2 sets of Leftovers + Baneful Bunker, which allows it to Spectral Thief on the first or second hit, and survive the 3rd hit with Shore Up.
+25.4% damage for a 3rd turn of Photon Geyser = 76.5% - 56.25% Leftovers + Shore Up= 20.25% damage - 6.25% from Baneful Bunker = 14% damage total.

While if it switched in with MMY at +2 becoming +4, it would be threatened with a second hit KOing it.
+2 252 SpA Life Orb Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252+ SpD Meloetta: 174-205 (43 - 50.7%) -- guaranteed 3HKO after Leftovers recovery
+
+4 252 SpA Life Orb Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252+ SpD Meloetta: 261-308 (64.6 - 76.2%) -- guaranteed 2HKO after Leftovers recovery
=114.65% Overkill, even after Leftovers+Baneful Bunker from surviving the first hit
I don't know if banning MMY is a good idea at all. If you ban MMY, then MMX will be overpowered, then if you ban MMX, Mega Rayquaza might end up being a problem, and for all we know, this could end up being a chain of overpowered Pokes because they lost checks due to banning other mons. MMY is one of the few Pokemon that can actually offensively check MMX without relying on priority. All of the other Pokemon faster than Mega Mewtwo X are either too weak to do it (Mega Mewtwo X is very bulky and has a good defensive typing which means most mons like Mega Beedrill will only hit MMX neutrally at best with their STABs) or have to sacrifice their item slot/ability to do it (Deoxys-Attack can't OHKO with a Focus Sash).
I wouldn't ban MMY, just the combo of Contrary + MMY, similar to the way Mega-Gengar isn't banned, just Gengarite + Gengar is. People can handle Sheer Force, Dazzling, and Simple MMY, its really Contrary that makes MMY strong, as the other sets don't typically carry Fleur Cannon/Overheat and it has to settle for the weaker Aura Sphere, Earth Power or Secret Sword to handle Dark types and Steel types that resist or are Immune to Photon/Moongeist. This alone helps them use Solgaleo, etc., which is neutral, to sponge hits. MMX is stopped by Normalize Entrainment Gengar, as well as faster Pokemon like Deoxys-A with Spectral Thief or Moongeist Beam, plus it also handles MMY. (Don't forget, if a sweeper uses Life Orb, it will have to survive a hit at dealing less than 90% to not KO itself, and then 80% if it hits 2x *plus Sr damage)
252 Atk Life Orb Teravolt Deoxys-Attack Spectral Thief vs. 252 HP / 252- Def Mewtwo-Mega-Y: 359-424 (86.2 - 101.9%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Deoxys-Attack Moongeist Beam vs. 252 HP / 252 SpD Mewtwo-Mega-X: 286-338 (68.7 - 81.2%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Deoxys-Attack Spectral Thief vs. 252 HP / 252- Def Mewtwo-Mega-X: 286-338 (68.7 - 81.2%) -- guaranteed 2HKO after Stealth Rock
MMY is great, but I don't think the chain reaction is as deep as you stated. Kyurem-B handle's Ray-M, and other faster threats to Ray-M already exist including Diancie-M which resists Triage Oblivion Wing (but fears Giga Drain).
Mega Mewtwo X serves as one of the best Dazzling Pokemon and because of that it has the best chance at checking Triage variants of Mega Rayquaza which are normally extremely threatening to most teams. Most of the other Dazzling Pokemon don't outspeed or speed tie Mega Rayquaza, which means Spore can be an issue. Also, since it runs Sash, it can actually set up on Aerilate versions of Mega Rayquaza provided hazards aren't up.
I am sticking with Contrary MMY, as Photon Geyser is manageable on MMX, just not MMY. Although, someone might argue that Dazzling Shell Smash Focus Sash variants suggest otherwise (or even Unburden Belly Drum MMX). Anyways, isn't a Pokemon Banworthy if the game is overcentralizing? Isn't that happening with MMY as there is no clear cut counter (It could use V-Create to stop Unaware Meloetta/Muk-A, and Moongeist to stop Unaware Darm-Z). If something else takes over as an overcentralizing Pokemon, then they get suspected too. Many people defended Psychic Surge because it checked Priority, but now people don't panic so much b/c they just use Dazzling/Work-arounds,
As for counterarguments against banning MMY in particular:
  1. It's not known how powerful MMY will be after a Contrary and Sungeist Geyser ban. There's a good chance MMY will be moderately weaker if those are banned.
  2. Contrary is, has, and always will be the best ability for MMY. Tinted Lens is fantastic, but Contrary doesn't need Choice Specs to wallbreak and Contrary can easily get stronger than Tinted Lens over the course of 2-3 turns. Sheer Force has high power right off the bat, possibly even more so than Contrary, but MMY loses a MASSIVE amount of power if it's item gets knocked off, whereas Contrary doesn't really care. Sheer Force also hates Core Enforcer as MMY starts taking LO damage too. Magic Guard versions are also stronger than Contrary at first but Magic Guard versions are instantaneously forced to switch out in the scenario it gets hit by Core Enforcer. Contrary can still stay out a few turns even after Core Enforcer disables the ability. No Guard versions trade a ton of power for the ability to support teammates using status, so it's not comparable to Contrary. Without Contrary and Sungeist Geyser in the tier, MMY loses a ton of power and may even be manageable to a lot of players then.
  3. There's always the chance that banning MMY may make other things overpowered in return. Banning what makes MMY strong will help more than banning MMY on top of what makes it strong.
  1. My focus isn't on MMY, just MMY + Contrary.
    This is an unfair comparison. Mega Mewtwo X and Mega Rayquaza very clearly make good use out of Contrary. You're comparing a B rank Pokemon to an S rank one. And Mega Sceptile's main niche is it's Speed which lets it outpace basically every other relevant mon in the tier, so it doesn't even need V-Create to begin with. There are other Pokemon which very clearly make good use out of Contrary too, not just MMX/MRay. There's Mega Blaziken which gets STAB Superpower and V-Create. I consider it somewhat niche, but Ultra Necrozma has a Dragon typing, a faster Speed than Mega Rayquaza, and a usable Atk/SpA combo. There's Contrary Xerneas. With Psychic Terrain support on one of your mons, Contrary Deoxys-Attack can work too. Contrary Mega Diancie. Even Contrary White Kyurem. Contrary is very splashable, it's just you don't see it on many Pokemon other than the best ones because players would rather use mons with 140+ Atk/SpA because it's more effective. There are tons of moves which lower your stats and all of these come in many types which is why Contrary is so splashable. There's almost certainly going to be at least one move that is STAB which works for Contrary on a given Pokemon.
    My exact point was, the Contrary Ability alone isn't enough to be banned, just the combination of MMY and Contrary, that's why I said: "Does Contrarian Sungeist Geyser M-Sceptile seem too threatening? This will help measure if the moves make the Pokémon, or if the Pokémon makes the moves..." Seriously, this measuring is fair; Contrary isn't too much, it's the user that is (only Ability + MMY combined not individually) "Thus, I think Sungeist Geyser + MMY, not them individually is the issue."
    I personally agree with banning both Stored Power and Power Trip, but I wasn't sure if it was just Power Trip or both moves which were problems. I believe both to be just as bad as Sungeist Geyser in their own right, it's just that because Prankster Haze can beat Power Trip and Stored Power users, people don't generally pay much attention to it. But it's also unfair because Prankster Haze shouldn't be the one and only way to check something consistently.
    Both moves are. Give Simple Shell Smash/Geomancy Pokemon that can change abilities a try and you will see. (I used to use Dusk-Mane with its Ultranium-Z Crystal using Simple Smash, and then Ultra form it on Imposters for the Stored Power, Power Trip, Sunsteel Strike sweeps to break the Speed tie. Seriously, Prankster Haze/Destiny Bond/Topsy Turvey/Heart Swap was the only threat. Even Normalize Gengar wouldn't stop it since it changes abilities on form change.
    MMY isn't the sole problem with it comes to Sungeist Geyser. Think about the Bellyburden Steel types like Kartana. You'd be surprised just how ridiculous Kartana is with access to Sunsteel Strike. We had a discussion on Discord last night, and we found out that not even Zygarde-Complete can reliably wall Kartana's Sunsteel Strike at +6. Unawares just aren't effective with STAB Sungeist Geyser setup sweepers roaming the tier. Anything that resists Steel moves just gets wrecked by Sacred Fire, Thousand Arrows, or Grass STAB. Photon Geyser is still an issue with MMX as well.
    I responded to this part already after you posted this, so see above.
    This is a problem with every Pokemon in the entire tier as this is one of the drawbacks with a sandbox tier. If it becomes a problem, we have to figure out what the main problem is. Is it MMY? Contrary? Sungeist Geyser? One or more of them? Well, I've stated my opinions already. I think Contrary and Sungeist Geyser should be banned first and if MMY is a problem, it should be suspected later down the line.
    MMY is a problem with Contrary, but not on its own, even with Photon Geyser and Stored Power, MMY can easily be Prankster Hazed. Contrary replenishes as soon as it loses power, punishing the Prankster unless it happens to be very resistant to all of MMY's attacks, which I believe is the overpowering part of MMY, it can go mixed and use almost any good SpA coverage move.
OMG! I just saw you posted another reply, which is fine, but now I will need to reply to your second part later on. *Edit, I did it, but added it in my next post.
 
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zovrah sux don't @ me

a few things

You go and look at mons like Shell Smash Mega Tyranitar with Power Trip, Bellyburden Kartana with Sunsteel Strike, Dazzling MMX with Photon Geyser, and the only realistic check to any of them is a Prankster Pokemon with Haze or Destiny Bond.
shell smash ttar and mmx can be reasonably handled by unaware zygarde-c, even assuming simple:

+4 252+ Atk Tyranitar-Mega Power Trip (260 BP) vs. 252 HP / 252+ Def Unaware Zygarde-Complete: 349-412 (54.8 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
+4 252 Atk Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Zygarde-Complete: 411-484 (64.6 - 76.1%) -- guaranteed 2HKO after Leftovers recovery
+4 252 SpA Mewtwo-Mega-X Stored Power (260 BP) vs. 252 HP / 252 SpD Unaware Zygarde-Complete: 393-463 (61.7 - 72.7%) -- guaranteed 2HKO after Leftovers recovery

also, scarf imposter can revenge kill both assuming sash is broken, and mega diancie handles them if you know they're not dazzling (revealed simple or mold breaker, or you could just guess).

Baton Pass chains are legitimately real in BH and Power Trip/Stored Power fuel these Baton Pass chains. I have seen people get actual use out of bulky Normal types like Arceus or Mega Audino by setting up then Baton Passing to a mon with Power Trip and/or Stored Power. The lack of phazing moves being used like Whirlwind and Dragon Tail leave stuff like Baton Passing perfectly viable.
as someone who has tried (and failed) to make full baton pass work in the past, it's usually bad. bp isn't really relevant because it hasn't seen success in high level play. maybe post some replays?

I wouldn't ban MMY, just the combo of Contrary + MMY, similar to the way Mega-Gengar isn't banned, just Gengarite + Gengar is.
first of all, we banned gengarite alone, not the combination of the two. (we could've banned normal gengar alone as well, with similarly low collateral damage)

secondly, what you're suggesting is completely different than banning gengarite gengar. think of it this way:

mega gengar is a pokemon that has several viable sets, none of which are banworthy.

non mega gengar is a different pokemon that has one set, which is banworthy.

therefore, we banned non mega gengar (well, technically, we banned gengarite, but it was the same effect). we banned the pokemon.

banning mmy + contrary is like...idk...banning v create + pdon. it seems to look fine by itself, but a banlist of "shadow tag + encore, huge power + attack over 70, water bubble + water move, moody + substitute, etc" would just be dumb, even if it did theoretically result in a balanced metagame.

252 Atk Life Orb Teravolt Deoxys-Attack Spectral Thief vs. 252 HP / 252- Def Mewtwo-Mega-Y: 359-424 (86.2 - 101.9%) -- 93.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Deoxys-Attack Moongeist Beam vs. 252 HP / 252 SpD Mewtwo-Mega-X: 286-338 (68.7 - 81.2%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Deoxys-Attack Spectral Thief vs. 252 HP / 252- Def Mewtwo-Mega-X: 286-338 (68.7 - 81.2%) -- guaranteed 2HKO after Stealth Rock
mmx and mmy should almost never be running -def natures. even on mixed sets, mmx favors -spdef because it means you can hit imposter harder on the switch (and that spectral from giratina doesn't do a billion).

Give Simple Shell Smash/Geomancy Pokemon that can change abilities a try and you will see.
1) geomancy sucks because it's single use and it takes your item and the boosts aren't even that good. would not recommend
2) imposter (scarf imposter beats dusk mane into ultra unless you run like no speed)

Imprison+Haze+Destiny Bond+Fleur Cannon Contrary is a way to stop Checks and counters, and Imposter, as Contrary frees up a moveslot from having to set up.
shedinja, steel types u turning into offensive threats, unaware users spamming shore up, topsy turvy, basically any fairy resist (even something like normalize gengar can switch in once u know the set), even just pp. i'm pretty sure prankster registeel actually stalls you out of fleur cannons

By resisting 2 Mold Breaker Moves, and disabling another 1, you can sponge hits, as well as their common coverage moves.
you have to use imprison before it actually stops the opposing mon from using their moves, so this set can't counter contrary mmy because they just hit you with psycho into moongeist before you get to use imprison
 
zovrah sux don't @ me

a few things


shell smash ttar and mmx can be reasonably handled by unaware zygarde-c, even assuming simple:

+4 252+ Atk Tyranitar-Mega Power Trip (260 BP) vs. 252 HP / 252+ Def Unaware Zygarde-Complete: 349-412 (54.8 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
+4 252 Atk Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252+ Def Zygarde-Complete: 411-484 (64.6 - 76.1%) -- guaranteed 2HKO after Leftovers recovery
+4 252 SpA Mewtwo-Mega-X Stored Power (260 BP) vs. 252 HP / 252 SpD Unaware Zygarde-Complete: 393-463 (61.7 - 72.7%) -- guaranteed 2HKO after Leftovers recovery

also, scarf imposter can revenge kill both assuming sash is broken, and mega diancie handles them if you know they're not dazzling (revealed simple or mold breaker, or you could just guess).


as someone who has tried (and failed) to make full baton pass work in the past, it's usually bad. bp isn't really relevant because it hasn't seen success in high level play. maybe post some replays?


first of all, we banned gengarite alone, not the combination of the two. (we could've banned normal gengar alone as well, with similarly low collateral damage)

secondly, what you're suggesting is completely different than banning gengarite gengar. think of it this way:

mega gengar is a pokemon that has several viable sets, none of which are banworthy.

non mega gengar is a different pokemon that has one set, which is banworthy.

therefore, we banned non mega gengar (well, technically, we banned gengarite, but it was the same effect). we banned the pokemon.

banning mmy + contrary is like...idk...banning v create + pdon. it seems to look fine by itself, but a banlist of "shadow tag + encore, huge power + attack over 70, water bubble + water move, moody + substitute, etc" would just be dumb, even if it did theoretically result in a balanced metagame.


mmx and mmy should almost never be running -def natures. even on mixed sets, mmx favors -spdef because it means you can hit imposter harder on the switch (and that spectral from giratina doesn't do a billion).


1) geomancy sucks because it's single use and it takes your item and the boosts aren't even that good. would not recommend
2) imposter (scarf imposter beats dusk mane into ultra unless you run like no speed)


shedinja, steel types u turning into offensive threats, unaware users spamming shore up, topsy turvy, basically any fairy resist (even something like normalize gengar can switch in once u know the set), even just pp. i'm pretty sure prankster registeel actually stalls you out of fleur cannons


you have to use imprison before it actually stops the opposing mon from using their moves, so this set can't counter contrary mmy because they just hit you with psycho into moongeist before you get to use imprison
First I just added my 2nd reply to Storm Eagle above, but will cut and paste post it here in case people missed the update, second I just saw this post, so literally am responding to 3 long posts in a row.
Storm Eagle - Part Deux
Obviously the moveset does vary. And Kartana doesn't need Spore to be effective. The reason Regigigas likes it so much is because it not only has versatility (prevents Core Enforcer, allows for scouting for a safe switch, lets Regigigas disable key targets for other Pokemon on the team), it allows Regigigas to get more than one Shift Gear boost at a time most of the time. Kartana doesn't need to scout and it only boosts once. The only thing it cares about is Core Enforcer and Spectral Thief and Kartana doesn't come out until nearly endgame so you should know full well what mons do and don't have Core Enforcer and Spectral Thief.
Its obvious it varies, my point was "I cannot assume each set has all 4 moves without Belly Drum, so allow me to know which of the 4 is most likely replaced by Belly Drum, and if there are 2+ variants, can I simply list counters for each set rather than the Pokemon's entire Belly Drum set list as a whole assuming all moves (Which would be very hard)?" It was simply asking for specificity, although it may have come off as criticism.
Most versions are going to be Prankster and chances are once you get a Burn with Lava Plume, it's still a 2HKO on the other variants.
The chances are that 70% of the time you wont get a burn, and you want to out-damage their Leftovers+Shore Up. Even with Stealth Rocks, Regi is a 3HKO with Lava Plume.
252 SpA Darmanitan-Z Lava Plume vs. 252 HP / 252+ SpD Registeel: 152-180 (41.7 - 49.4%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
With Searing Shot it is a 2HKO, and will break past Regi Shore Upping in front of you.
252 SpA Darmanitan-Z Searing Shot vs. 252 HP / 252+ SpD Registeel: 186-222 (51 - 60.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
This means that Darm's 5 base Speed points higher than Registeel allows it to strike before it can use Shore Up on Magic Bounce (non-Prankster/Flash Fire variants).
It's not that Kartana doesn't run Power Whip. It's that it's optional coverage which can handle Primal Kyogre. But even then if you have Rocks up Primal Kyogre doesn't do anything. It's maddening. Anything that doesn't resist Sunsteel Strike gets obliterated at +6 regardless of ability or stats. Most of the stuff that does resist Sunsteel Strike gets crapped on by coverage like Imposters, bulky Steels, the odd Electric and Fire types, so on, so forth. A lot of these mons won't even have Unaware or Fur Coat. Sunsteel Strike is so unbelievably strong at +6 with an Adamant Kartana that a ton of resists lack the stats to wall Sunsteel Strike and those that do hate Fire Lash, Sacred Fire, Thousand Arrows, etc. Here's some calcs.

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Kyogre-Primal: 355-418 (87.8 - 103.4%) -- guaranteed OHKO after Stealth Rock

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Gyarados-Mega: 312-368 (79.1 - 93.4%) -- 43.8% chance to OHKO after Stealth Rock

The only way Mega Gyarados survives is if it's Relaxed. And there's still a decent chance after Rocks it'll faint regardless. If it's Sassy or if Kartana has Grass STAB, you can forget about it surviving.

+6 252+ Atk Kartana Fire Lash vs. 252 HP / 252 Def Unaware Ferrothorn: 324-384 (92 - 109%) -- 87.5% chance to OHKO after Stealth Rock

Even if Sunsteel Strike can't knock out resistant targets, coverage almost always does because Kartana is ridiculously strong. Ferrothorn usually runs +SpD nature. Even if Ferrothorn was +Def nature, there's still nothing Ferrothorn can do to Kartana, as it doesn't usually run Spectral Thief. And if Kartana is above half health, there's nothing stopping it from doing a second Belly Drum.

+6 252+ Atk Kartana Power Whip vs. 252 HP / 252+ Def Fur Coat Swampert-Mega: 1492-1764 (369.3 - 436.6%) -- guaranteed OHKO

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Tapu Fini: 603-709 (175.2 - 206.1%) -- guaranteed OHKO

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Darmanitan-Z: 321-378 (77.5 - 91.3%) -- guaranteed OHKO after Stealth Rock

Only included Zen Darmanitan because OM! likes using it with Unaware.
Of Course, but what about other checks like Priority? Triage Ray, Heracross-Mega), -ates, or just a Focus Sasher with Spectral Thief? To be honest, Darm-Z took the best hits of the bunch you listed, so is it surprising I like using it with Unaware? Its simply very good due to its resistances. In regards to Ferrothorn, or anything that survives, while not necessary a standard, if anything wants to KO non-Flash Fire Kartana, it can just use a Fire Move, which will likely always do 75% damage, especially if its a Special Attack. Darm-Z would love to use its STAB Fire, for example.

As for other counters that aren't weak to Fire, Ground, or Power Whip, while resisting Sunsteel, look no further than Palkia:
*Assume Grassy Terrain = Baneful Bunker, stalling for Leftovers healing)

+6 252 Atk Kartana Power Whip vs. 252 HP / 252+ Def Unaware Palkia: 181-214 (47.1 - 55.7%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery (I made Kartana Normal + Steel, and Power Whip Normal, so Grassy Terrain wouldn't boost it, but still reflect neutral STAB damage)

+6 252 Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Palkia: 301-355 (78.3 - 92.4%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery

While Palkia can 1HKO it back:
+6 252 Atk Palkia Spectral Thief vs. 252 HP / 252 Def Kartana: 242-285 (75.1 - 88.5%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery (75% HP due to Sitrus+Belly Drum)
The Pokemon with the absolute highest physical defense is Zygarde-Complete. While mons like Mega Aggron might have a higher Defense stat, Zygarde-Complete has both a massive HP and a very good Defense stat.

+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Zygarde-Complete: 580-684 (91.1 - 107.5%) -- 81.3% chance to OHKO after Stealth Rock and Leftovers recovery

I'm not banking on a <20% chance to check something.
Actually, M-Aggron is bulkier not due to its Defenses, but due to its resistances.

In either case, M-Aggron rocks its socks *Assume Grassy Terrain = Baneful Bunker, stalling for Leftovers healing):
+6 252+ Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Aggron-Mega: 177-209 (51.4 - 60.7%) -- 50.8% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery

+6 252 Atk Aggron-Mega Spectral Thief vs. 252 HP / 252 Def Kartana: 271-319 (84.1 - 99%) -- 37.5% chance to OHKO after Stealth Rock and Grassy Terrain recovery (1HKO since Kartana is at 75% HP after Belly + Sitrus)

Even Precipice Blades is too weak to 2HKO:
+6 252+ Atk Kartana Precipice Blades vs. 252 HP / 252+ Def Unaware Aggron-Mega: 144-170 (41.8 - 49.4%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery

And if Kartana is Jolly instead of Adamant
+6 252 Atk Kartana Sunsteel Strike vs. 252 HP / 252+ Def Aggron-Mega: 161-190 (46.8 - 55.2%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery

This is what ends up being the problem with setup. Even if you can only use 3 attacking moves, the opponent will never be sure they can actually check it. Balanced Hackmons lets mons use every move except for Chatter and because of that setup ends up being less predictable and having a bigger effect on the meta. You can try to make a check/counter to something only for said mon to have a variation in it's moveset that prevents you from checking it, for example, Ice Beam on Red Orb Groudon rather than Fleur Cannon for Zygarde-Complete. Perhaps Belly Drum is a problem too, I'm not fully sure, but I think Kartana would end up being much more manageable if Sungeist Geyser were banned.
MMX would have to resort to Psychic Fangs or even Psycho Boost for Psychic STAB, and at that point likely drop it unless it wants to hit Gengar-Mega, Pheromosa, or random Triage Heracross-Mega for more damage than Spectral Thief, Sacred Fire, etc. Palkia is only weak to Dragon and Fairy moves, the most standard on the physical side being Dragon Hammer and Play Rough, which do the same as a STAB neutral Power Whip. Palkia can literally handle anything Kartana throws at it, and 1HKO back with Spectral Thief.
This is how I honestly feel with Shell Smash and other setup moves combined with Sungeist Geyser/Power Trip/Stored Power. It honestly feels really demoralizing for players to switch in a check to a specific Pokemon only for it to use Shell Smash or Belly Drum, because they can just end up spamming Power Trip/Stored Power or STAB Sungeist Geyser respectively. I have legitimately seen games where someone uses Illusion Mega Tyranitar, tricks the opponent into switching out turn 1, Shell Smashes, then wins the game by clicking Power Trip over and over again. This isn't a one-off game that happens rarely; this happens frequently in matches. I call for bans to moves like these because I don't feel they convey any skill as there's next to no actual counterplay. Even without Illusion factored in, I have seen people utilize Pokemon with the Simple ability to get even greater use out of Shell Smash with Power Trip. A lot of people here would be surprised how disgustingly effective SimpleSmash Regigigas is. I know a lot of people, particularly on the OM Discord have a very... neutral opinion on Simple compared to Contrary, Illusion, Shell Smash, and a few other problematic things, but against teams who utilize little or no priority, SimpleSmash is absurdly powerful.

One last thing. I know a lot of people have and will try to state that they can run Prankster Steels. I feel like people who say that completely miss the point of the argument I make. It isn't just about setup being nearly uncheckable. It's about people feeling forced to run a Prankster on their team because of all of the setup now. It limits the teambuilding variability in a different way than most other things would. To check Mega Rayquaza, you could run Mega Diancie, Regenvest Dialga, or Dazzling MMX (for the most part). But you don't have to run Mega Diancie, Regenvest Dialga, or Dazzling MMX. There are other things which could check Mega Rayquaza too. You go and look at mons like Shell Smash Mega Tyranitar with Power Trip, Bellyburden Kartana with Sunsteel Strike, Dazzling MMX with Photon Geyser, and the only realistic check to any of them is a Prankster Pokemon with Haze or Destiny Bond. There is no variance here. It feels like a huge conflict of interest in a tier intended to be a sandbox tier when you are pressured to run a Prankster Pokemon because of setup being so overwhelming. You can ladder without Imposter, without Mega Mewtwo XY, without Mega Rayquaza, without Mega Diancie, Gengar, or Primal Kyogre, but if you ladder without a Prankster Pokemon I guarantee you will have difficulty laddering when the opponent uses Shell Smash, Belly Drum, Sungeist Geyser, or Power Trip/Stored Power.
I have nothing to add.
Also, I said I wasn't sure about Power Trip/Stored Power getting banned earlier. I change my mind. Baton Pass chains are legitimately real in BH and Power Trip/Stored Power fuel these Baton Pass chains. I have seen people get actual use out of bulky Normal types like Arceus or Mega Audino by setting up then Baton Passing to a mon with Power Trip and/or Stored Power. The lack of phazing moves being used like Whirlwind and Dragon Tail leave stuff like Baton Passing perfectly viable. The only person I have faced this generation who has ever used phazing moves is OM! I don't consider Baton Passing to be bad at all, I just believe the Power moves should get suspected.

Regardless, I've tried typing up as solid of an argument as I can. If this doesn't work for many here then I will start to gather replays and post them periodically showing just how stupidly effective some of these moves are. Sorry for the huge wall of text. I just wanted to make my side of the argument clear.
I don't bother with Prankster, and my team is built for Defensive purposes. I use Unaware Meloetta, Fur Coat Darm, Misty Surge Circle Throw, Rapid Spin (self-Imposterproof) Giratina, Stamina (Spectral Thief + Baton Pass, with self-Imposterproof Dragon Tail, and Shore UP) M-Audino, Sheer Force MMY, and Illusion Gyarados that Megas into a Mold Breaker Hazards setter (and can surrpise Normalize Gengars). I don't think I need Haze, as like you said I use pHaze, but let me tell you, resistances/Immunities play a much bigger part that abilities and items, Misty Surge is a great example of adding a Dragon Resistance and a Status Immunity.
I will get to your post Gurpreet Patel (Sent you a Friend Request) another time, as I don't want this post to quote 2 people and it may confuse who I am responding to.

Or better yet, I'll just reply to your individual points here
: 1. Comparing Gengarite + Gengar to Contrary + MMY. Bad example, but my point was that something can be specific to something else. In either case, Contrary isn't too powerful on most users, I only view it too much for MMY to be countered easily. Even Checked easily.

2. I disagree, motherlove (scroll up and you will see their set) and others used hasty Natures to lower the Def of MMY, the nature is subjective, and not everyone agrees. "Agree to disagree due to conflicting submissions by many people." Seriously, there are too many variations, what if MMY is Mixed with V-Create and wants to hit Imposter off the lower Defense, or MMX wants to hit Imposter off the lower Defense with Spectral Thief (not the best idea incase the foe gets the Speed tie, but it could pay off).

3. Geomancy does suck, but I listed it for completeness sake. Also, Scarf Blissey/Chansey (bluff Eviolite) is much less common than Eviolite. Others calculate specific Speed to make Dusk-Mane Imposterproof on form change. It's too tedius to explain, but it can/will work if done properly.

4. SR kills Shedinja, yes to Steels not named Dialga, however, if it gets a boost, or your teammates kill the counters you listed, just like Kartana, it could be sent it late game.

5. I would say its a check not a counter, this if it safely switches in (i.e. Double Destiny Bond KO), then it could Imprison as MMY uses Psycho Boost, as you described, and next turn MMY cannot use Moongeist. Blocked, walled, and done. Also, not everyone knows you have Unaware, maybe they decide to Boost thinking it'll help them in the long run, and not switch to Moongeist right away (I've had people boost and think I am 1 hit away but they get stopped).

Or if they Moongeist me first turn, without any boosts to go straight for the high damage, which Darm-Z can survive, and in that same turn use Imprison. You assume it switches into Psycho Boost and gets hit by Moongeist the next turn, but I view it as a check not a counter.

Better yet, as a lure, similar to Stamina M-Audino (compared to Fur Coat M-Audino), where you lure in your foe's sweeper and stop them. I may even replace Aura Sphere/Filler with Magma Storm to trap the foes without pivot moves so they are stuck and get KOed (and I wont have to re-Imprison) before they can send in another Pokemon off 140 STAB SpA. Darm-Z is literally just so awesome, I can't believe how convenient his typing, stats, and even his underratedness is. Moongeist does enough to FF Steels (Dusk-Mane, Solgaleo, M-Metagross, Aegislash, Doublade I am looking at you). Heck, Kartana is 2HKOed by Moongeist of 75% HP, and if they use Thousand Arrows not knowing it has Unaware, too little too late.
Who is Zovrah ?
 
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can we get a twitter clause limiting all posts to less than 200 characters / words; i'm all for vigorous debate, but there are so many essays here its hard to follow

also illusion am i rite m'fellows
It would't be so hard if people used spoilers more.
It ain't hard, it doesn't eat space and it's nice to look at.
And lastly, Illusion. I explained enough.
 
It would't be so hard if people used spoilers more.
It ain't hard, it doesn't eat space and it's nice to look at.
And lastly, Illusion. I explained enough.
Done; I added hide tags for the other posts in this page of the thread. Now it’s up to everyone else.

motherlove here is what you asked for
Mewtwo-Mega-Y @ Life Orb
Ability: Contrary
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Psycho Boost
- Fleur Cannon
- V-create
- Moongeist Beam

Is checked by Meloetta:
Turn 1: Baneful Bunker as they V-Create. 12.5% Poison Damage

Turn 2: Spectral Thief as they V-Create. 35% = Poison + Life Orb Damage + 32.6% from Spectral Thief = 67.6%
252- Atk Meloetta Spectral Thief vs. 252 HP / 252- Def Mewtwo-Mega-Y: 136-162 (32.6 - 38.9%) -- 99.5% chance to 3HKO
Turn 3: With Spectral Thief, now you outspeed MMY (Calm Nature so neutral base 90 Speed is 418 at +1, while MMY sits at 416). And hit with Spectral Thief again which is 67.6% + 32.6% = 100.2% Damage.

Also if it Spectral Thiefs +2 Special Attack:
+2 252 SpA Meloetta Boomburst vs. 252 HP / 252 SpD Mewtwo-Mega-Y: 315-372 (75.7 - 89.4%) -- guaranteed 2HKO after Grassy Terrain recovery
 
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Illusion: Ban
What NEEDS to be banned is Spore. Spore basically is a 100% accurate sleep move with minimal drawbacks, the worst part is that all relevant counters are unviable and/or can be moved around. It puts a huge strain on teambuilding, as it limits niche options, items and abilities JUST to avoid this move. My team is forced to run safety goggles just to avoid it. Magic Bounce is easily nullified by Mold Breaker, and those who dont run mold breaker run Safety goggles, making them extremely hard to stop. Grass types dont help due to the fact V-Create is everywhere and is usually forced to run flash fire, making them predictable. Safety Goggles have just one use is to block spore, which can easily be knocked off. On the other hand, Poison Heal users would run knock off and spore so counterplay is difficult, to a point it'd be too late to neuter their ability. Comatose becomes a setup fodder to the spore sweepers, making it hard to stop a sweep.

The reason why spore should be banned is:
1. Heavily limits teambuilding
2. All relevant counters can easily be bypassed
3. Over centralizing
 
Illusion: Ban
What NEEDS to be banned is Spore. Spore basically is a 100% accurate sleep move with minimal drawbacks, the worst part is that all relevant counters are unviable and/or can be moved around. It puts a huge strain on teambuilding, as it limits niche options, items and abilities JUST to avoid this move. My team is forced to run safety goggles just to avoid it. Magic Bounce is easily nullified by Mold Breaker, and those who dont run mold breaker run Safety goggles, making them extremely hard to stop. Grass types dont help due to the fact V-Create is everywhere and is usually forced to run flash fire, making them predictable. Safety Goggles have just one use is to block spore, which can easily be knocked off. On the other hand, Poison Heal users would run knock off and spore so counterplay is difficult, to a point it'd be too late to neuter their ability. Comatose becomes a setup fodder to the spore sweepers, making it hard to stop a sweep.

The reason why spore should be banned is:
1. Heavily limits teambuilding
2. All relevant counters can easily be bypassed
3. Over centralizing

"ban spore its unstoppable with mold breaker"
"what about lovely kiss"
"nah that can be bounced lol"


(lol whats a safety goggle)
 
Yeah I'm definitely going to vote ban for Illusion. The negatives far outweigh the positives it could grant. It's flat out uncompetitive on anything but the Primals and forces bad plays to give your opponent an advantage. I'm glad to see Flint started the suspect test and I'm mostly glad the opinion is generally pro-ban. I've used Illusion extensively and tons of times even with the Primals and Kangaskhan my opponent has made bad moves only due to me using Illusion.

It's a good ability for improofing but ultimately it harms the meta more than it helps it. Expect a Ban vote from me.
 
Yeah I'm definitely going to vote ban for Illusion. The negatives far outweigh the positives it could grant. It's flat out uncompetitive on anything but the Primals and forces bad plays to give your opponent an advantage. I'm glad to see Flint started the suspect test and I'm mostly glad the opinion is generally pro-ban. I've used Illusion extensively and tons of times even with the Primals and Kangaskhan my opponent has made bad moves only due to me using Illusion.

It's a good ability for improofing but ultimately it harms the meta more than it helps it. Expect a Ban vote from me.
Voting against Illusion because of the mechanics showing Pokémon alive even when fainted. My opponent asked at the end of the battle (skip to turn 51).

https://replay.pokemonshowdown.com/gen7balancedhackmons-780153274

Ya know in PvP, cartridge games, you can mentally keep track, but in PS it shows fainted as alive and vice/versus, and it can grow more complex as 1 or both players use multiple Illusions and multiple of the same Pokémon.

Even for PP stalling, it’s hard to see who will use Struggle when it lists 8+ moves, and some Pokémon with Illusion vs the original can use the same moves making the PP mechanics extra confusing.

So regardless of metagame impact, I think the coding is a little much for PS to incorporate perfectly and it can impact the gameplay of a match.

Now I use Illusion myself, but I am willing to vote a ban bc whether it is me or someone else. I want to spare the players from the confusion of the system showing fainted as healthy Pokémon and vice-versa.
 
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I probably won't be doing the suspect ladder itself, as much as I'd like to vote. Work plus school just doesn't leave me much time to grind the suspect ladder, especially when most of my ladder-reliable teams are pretty slow in terms of real time. 20-30 minute matches aren't entirely uncommon for me after about 1200 ELO and, vs stall teams, matches can run an hour easily. (I guess I could just flip my friends and my writing projects the bird to make the time available but... meh.) Good luck to everyone participating!


Okay, real reason for posting though: I'll bring this up again and again and again until Balanced Hackmons die, I quit Smogon, or Smogon bans me: no half measure bans please! If you have issues with Spore, then either ask for a sleep clause or for a sleep ban. In this instance, removing Spore just means everyone will run Lovely Kiss instead and all that'll happen is even more RNG around sleep and we'll be more or less back to square one. Half measure bans just don't work well.
 
any chance pdon will get unbanned?
Not anytime soon. For now you can use groudon with red orb if you want to use pdon.

But if V-create at some point gets suspected and banned, a pdon unban might be foreseeable. It's a big if tho.

Disclaimer: I am not responsible for the banning or unbanning of mons.
 
orb pdon and normal pdon are two different mons. what orb pdon does is nowhere near to what pdon was capable of.

pdon was strong, but not to the point that it needed to get a ban. ive seen people argue that it was way too flexible and unpredictable, but honestly, that's what bh is about. i feel like the community favors stall-styled play more. probably because getting hit by a big move makes losing feel more real, whereas in stall-ier games, you dont actually feel like you're losing THAT hard until the game hits 300 turns and you realize you've lost. sweepers and hard-hitters tend to stand out more than stallier and tankier mons. if an offensive mon has too much impact in a game, people start pointing fingers and ask for a ban. if a stall mon has too much impact in a game, nobody really cares.

please note that what you just read are my personal opinions, and that it's just another post for me to hit 5 posts in order to make my vote valid. no salty people messaging me on discord
 
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