On a different topic, why do we have an ability clause E4 Flint?
As I understand your banning philosophy is minimalist, that is, you want to ban as little as possible to achieve a balanced metagame
"We want to remove as few things as possible to solve a problem we are facing in the meta, by banning the exact source of the problem through discussion."
If you don't want to lift the limit to 6, why not 3?
The only abilities I could even see being benefited are:
Regenerator
Innards Out
Illusion
Poison Heal
Sturdy?
Dazzling
Ates
Fur Coat
I'll go over each of these fairly sparingly.
Regenerator: is good but it never was super overpowered, I wouldn't see that much of a problem dealing with three.
Innards Out: This is probably the only one that would be a problem, but as it is likely it will get banned or limited very soon.
Illusion: Is fun as hell to play against or use (for me). Triple illusion would require an enormous amount of skill (I've tried double illusion somewhat successfully and you literally have to plan every play and only coordinate switches that puts the mon you want in the last slot.) This is actually part of the reason I want this restriction lifted.
Poison Heal: This would be a huge problem in gen6 as PH is a defensive and offensive ability with enormous potential and few checks, but now in gen 7 if only 1 mon on the opposing team has core enforcer that eliminates AT LEAST! half of your switchins. It is possible that some1 will run 3 poison heal xerneas/audino or something, but I find the possiblity of that team being "undefeatable" highly unlikely. Additionally the advent of spectral thief nerfs PH's setup power. Along with that their are some risks incurred by Merciless on niche toxic spike teams. Overall I don't see dealing with 3 PH mons a huge problem.
Sturdy: I... I mean i guess you could run 3 shedinjas but... why? Like moongeist.
Dazzling: This looks like a problem until you realize that with dazzling+psychic surge+queenly majesty you already have the potential for 6 mons with basically the same ability anyway.
-Ates: Incurs the same problem as dazzling, there are enough -ates to run 6 anyway and running the same -ate multiple times is not competitive as your coverage is too limited. Also we could institute a limit clause like in gen 6.
Fur Coat: lulz triple fur coat. Diancie used Boomburst! rip fur coat :(
All other abilities I can think of don't play well off each other and leave your team with large defensive/offensive gaps and therefore are largely not usable.
Yeah so if you guys can think of anything I missed that would be great!
Can we please lift this clause E4 and liberate BH from the sadness that is no triple illusion teams.