Towards Innards Out, I really am not sure of what you think. It seems to me that most of the early arguments were just massive theorymonning, while Innards Out is an ability that is extremely matchup reliant.
At first, I really didn't see how you could consider IO broken, but after facing offensive sweepers carrying it I see the point. It means that your sweepers need to be at a really high health, while widdling down your opponent, to have a shot at sweeping and not continuously trading. The issue is how much it forces you to trade mons (not only with dedicated defensive walls, but also with offensive threats that NEED to be eliminated, for instance things like Shell Smash Yveltal that dont rely that much on abilities to function).
I am the one that said on PS that 1v1 trades are not fair but actually BS, and for good reason: chosing you 5v5 matchup is a massive gain. It allows you to remove a threatening sweeper or wallbreaker. Backed up by a powerful defensive core, it really gives balance a hard time to either break through stall, or sweep through offense.
Rumor's analysis on how it forces you to not mindlessly pivot is very interesting, and it makes me wonder if we're not just in a conservative mindset: the fact that Innards Out favors stall and offense over balance/bulky offense with a lot of pivots means that this playstyle simply becomes less viable. In our minds, it may be a bit like "balanced meta=meta with balance"
Taken to the extreme, the ability to choose your 5v5 matchup could really make Innards Out broken. However, currently, it is at best whorty of a suspect once bubble, psychic surge, possibly even Zygarde/primals, have suspected/discussed actively.
My biggest advice on the matter is that, to discuss if it is truly broken, replays are needed since both "you can widdle it/bypass with multi hit" and "its a 5v5 chosen matchup" arguments are defendible and depend on the meta.
Also: with deo-a losing a lot of viability, and Innards starting to be used, Magic Guard Mega-Aero is better than ever, as an actually viable check (though ice hammer might be required).
At first, I really didn't see how you could consider IO broken, but after facing offensive sweepers carrying it I see the point. It means that your sweepers need to be at a really high health, while widdling down your opponent, to have a shot at sweeping and not continuously trading. The issue is how much it forces you to trade mons (not only with dedicated defensive walls, but also with offensive threats that NEED to be eliminated, for instance things like Shell Smash Yveltal that dont rely that much on abilities to function).
I am the one that said on PS that 1v1 trades are not fair but actually BS, and for good reason: chosing you 5v5 matchup is a massive gain. It allows you to remove a threatening sweeper or wallbreaker. Backed up by a powerful defensive core, it really gives balance a hard time to either break through stall, or sweep through offense.
Rumor's analysis on how it forces you to not mindlessly pivot is very interesting, and it makes me wonder if we're not just in a conservative mindset: the fact that Innards Out favors stall and offense over balance/bulky offense with a lot of pivots means that this playstyle simply becomes less viable. In our minds, it may be a bit like "balanced meta=meta with balance"
Taken to the extreme, the ability to choose your 5v5 matchup could really make Innards Out broken. However, currently, it is at best whorty of a suspect once bubble, psychic surge, possibly even Zygarde/primals, have suspected/discussed actively.
My biggest advice on the matter is that, to discuss if it is truly broken, replays are needed since both "you can widdle it/bypass with multi hit" and "its a 5v5 chosen matchup" arguments are defendible and depend on the meta.
Also: with deo-a losing a lot of viability, and Innards starting to be used, Magic Guard Mega-Aero is better than ever, as an actually viable check (though ice hammer might be required).