Deo-S makes a really great lure for Bouncers if you put anything other than Moldy on it though.
Anyway, some gimmicky stuff I discovered that could have potential applications in the right teams/circumstances.
Nature Power changes type based on the terrain. Misty Terrain = Moon Blast. Grassy Terrain = Energy Ball. Electric Terrain = Thunderbolt. A Prankster NP set could use those terrains to change their coverage while providing team support (Misty is probably the best option there... probably). Or if you want to be really gimmicky, a set with NP/Misty/Grassy/Electric.
Also, Secret Power. 30% paralysis normally and under Electric Terrain. 30% Sp. A drop with Misty. But the real gem here is 30% Sleep with Grassy. Combine with Serene Grace and you have a 60% chance sleep that bypasses Bounce and Coat. Or Infiltrator for a 30% shot at sleeping stuff behind Subs.
Dragon Rush has perfect accuracy and double power if the opponent uses Minimize. So that's another way to smack people trying to abuse evasion boosts.
Hex also went up to BP 65. So that'd be BP 130 vs. statused targets. Shame it doesn't affect Gigas and the like, but I suppose you could always run Trick or Treat as well.
I don't know how this'll be implemented in the simulator, but as max recording Chatter is supposed to have 100% chance to confuse. (Last I tested it, it wasn't confusing at all so it might not have been implemented since the in-simulator text claimed 100% confusion). Combine with Gale Wings to induce rage upon your opponent.
If you're wasting a turn setting up terrain, the terrain had better either be good on its own or you had better have a really, really good follow up. ATM, those things don't exist.
Also, please don't use Chatter Gale Wings anyone. Just be a good person and don't.