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Ladder Balanced Hackmons

Yeah, I have bh doubles on my server, piccolo.psim.us. It's stressful.
Lol. I can imagine. All the kind of gimmicky moves for doubles few good pokes learn can be used by anything, making it an interesting, and probably like you said, stressful, tier. Also because the playstyle is totally different (Stall is a completely different ballgame in doubles).
 
I had an idea for Boomburst Manectric paired with something that knows Ion Deluge for BH Doubles. No idea how effective that'd be though considering I'm terrible enough at regular doubles as is.
 
Ok thx. I just need to figure out how to post it.....

Note... I will be gone for about Two days... And haven't figured out how to post my team yet........
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Note... I will be gone for about Two days... And haven't figured out how to post my team yet........
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O O

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Click on the import/export button in teambuilder to get your team in text format. Then put it in a hide tag. [HIDE ][ /HIDE] like that except without the spaces inside the brackets.
 
Probably unnecessary. If your having a hard time keeping Hazzards off, then maybe consider replacing your current defogger and/or adding more Magic Bounce users.

My current defog user is a magic bounce giratina that also has dragon judgement, recover and will o wisp, so replacing it is out of the question, as it's both my normalize gengar and imposter counter (imposters can't touch it cuz of magic bounce and its only attack being judgement, gengar gets will o wisp) is weather an issue in bh? I have prankster sunny day on groudon, but no one has ever used weather against me, and I'd rather have thousand waves or defog on it, but kept sunny day just in case. Getting another magic bounce user is also almost out of the question, as all the pokemon I have need the abilities they've got (except giratina, but he already has magic bounce).
 
My current defog user is a magic bounce giratina that also has dragon judgement, recover and will o wisp, so replacing it is out of the question, as it's both my normalize gengar and imposter counter (imposters can't touch it cuz of magic bounce and its only attack being judgement, gengar gets will o wisp) is weather an issue in bh? I have prankster sunny day on groudon, but no one has ever used weather against me, and I'd rather have thousand waves or defog on it, but kept sunny day just in case. Getting another magic bounce user is also almost out of the question, as all the pokemon I have need the abilities they've got (except giratina, but he already has magic bounce).
weather was way better last gen
i'd scrap it tbh
 
I hadn't encountered any yet, and I figured if I did, I could just stall it out. Would prankster defog or thousands waves be a better option. My other 3 moves are heart swap, thousand arrows, and spore, held item leftovers.
Considering you already are running Thousand Arrows, I'd say Defog, Milk Drink, Parting Shot, or Baton Pass. Parting Shot and BP both let you scout for a switch. Parting Shot lets you weaken any incoming attack for your switch in and forces Magic Bouncers to switch, and Baton Pass can work really well with Heart Swap, allowing another member of your team to sweep with the acquired boosts. It's your call on which one you could use the most.
 
I hadn't encountered any yet, and I figured if I did, I could just stall it out. Would prankster defog or thousands waves be a better option. My other 3 moves are heart swap, thousand arrows, and spore, held item leftovers.

Sounds like it could use recovery. Also, maybe Baton Pass. What are you going to do with the boosts you Heart Swap ?_?

edit: beaten by the master debater ninja

Also, there is no reason for Magic Bounce Giratina to have Dragon Judgment. You shouldn't specify a Pokemon as your Imposter "counter." All of your sets should be imposter resistant in one way or another, or at least walled by something else on your team. For instance, how does Giratina's Dragon Judgment help when Chansey has copied one of your sweepers?
 
Well, I just used attack and speed boosts with heart swap, along with spore and thousand waves to sweep. Maybe replace thousand arrows with baton pass, although I like hitting ho-oh for se damage with it. Also, what should I run on giratina in that case? Draco meteor? My sweeper is also already walled by my shedinja, and shedinja and giratina beat blissey one on one, plus blissey won't want to copy tentacruel.
 
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Well, I just used attack and speed boosts with heart swap, along with spore and thousand waves to sweep. Maybe replace thousand arrows with baton pass, although I like hitting ho-oh for se damage with it. Also, what should I run on giratina in that case? Draco meteor? My sweeper is also already walled by my shedinja, and shedinja and giratina beat blissey one on one, plus blissey won't want to copy tentacruel.
Shedinja is an unreliable counter in general. Don't count on it. And if it's walled by Shedinja, what's your answer to opposing Shedinjas? I'd say put Spooky Plate Judgment on Gira, as having Draco Meteor lets Chansey kill you faster.
 
Would it be a good idea to have more than one defog user if I'm using shedinja?
as a somewhat experienced user of shedinja, and having peaked #1 using a shedinja team 3 times now, ive recently gotten into the habit of running 2 or more defoggers in my teams. any experienced player will work super hard to find your defogger, and then set up rocks and go into a counter in order to keep you from defogging. (my one team which got me to #1, actually used 3 defoggers, and i cant tell you how many times people lost because they thought i only had 1 defogger and thus failed to keep up with my offensive pressure) having 2 or more defoggers is good also because it gives you more leeway. say, someone uses sr and then switches into..idk... kyurem w just work with me here. sure, your gira cant defog now, and you lose the game due to being outplayed. but low and behold...you actually have a prankster pokemon(you have groudon, which tbh, is kinda a terrible choice given your other defensive wall is gira whom cant handle kyurem w etc,a sudgestion from me would to be try mega aggron/registeel as your bouncer or prankster user, either or or stay with groudon, it doesnt really matter much lol) who can defog before it goes down, thus giving you a free switch into shedinja, and you can do your shednanigans (see wut i did thur).

and if your interested, i had a offensive(contrary) defogger to bounce evasion if people for some reason keep their bouncer in, and also gave me a good chance of defogging if i predict chansey switching in. i had a prankster xern who could get off a defog before dbonding pokes to death, then i had mega aggron to sponge physical hits and get off defogs. more then one defog user, usually means people have a harder time keeping rocks onto the feild reliably, and thus puts pressure on your opponent. sure, rocks aren't all that common, but losing just because ONE person decided to set up sr, and then proceed to use offensive pokemon, isnt the type of loss id like for my teams imo. the ONLY teams ive lost too, were ones with mold breaker sweepers due to a misprediction on my part since they knew my team so well, they switched in their mold breakers on the ONE time i felt comfortable going into it(im rather good with predicting lol, i know when people go into mold breakers lol). which is why i stopped using it. lol. because everyone knew its gameplan.
edit: i also realised that last line sounded kinda cocky. so yeah, sorry if it sounded cocky :P

Shedinja is an unreliable counter in general. Don't count on it. And if it's walled by Shedinja, what's your answer to opposing Shedinjas? I'd say put Spooky Plate Judgment on Gira, as having Draco Meteor lets Chansey kill you faster.
also...this...thisthis this this this this! i made a shedinja post explaining how to use shedinja a while back, and i made it LAW that if you are going to use shedinja, DONT use it as a wall, enless you have godlike prediction skills/defog on every corner (which imo, isnt even that bad). because mold breaker pursuit is a thing, and enless you know how to get around it, its better to just get a pokemon to wall your poke so shedinja doesnt become a liability.



lastly, for your gira...having imposter walled by your gira is kinda a stupid play tbh, i mean, most teams have a few answers to gira, so having a "imposterproof" wall, let alone one weak to knock off, is kind of a terrible idea. run dragon tail, or knock off of your own, and give it leftovers or something, so you can knock off their eviolite, or prevent them from using it as setup fodder.dtail isnt that strong of a move, so even gira can take a couple of them before biting the dust. so those are my reccomendations, its up to you if you want to take them or not.
 
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TBH, I'm wondering if shedinja is even worth the amount of support needed to use it. I also struggle mightily with Black Kyurem refridgerate e-speed. I came up with this set as a sweeper, as well as a potential counter. It seems really gimmicky, but I think it'll work.

Mega Mewtwo-X @ Life Orb
Ability: Pixilate
E-Speed
Boomburst
Sacred Fire
Aura Sphere

This set is made to get rid of the 3 things that give me the most trouble: refrigerate b-kurem, sturdninjas, and evasion noobs. I needed something that could outspeed kyurem and ko with e-speed.
252 Atk Life Orb Pixilate Mega Mewtwo X Extreme Speed vs. 252 HP / 252 Def Kyurem-B: 309-367 (68 - 80.8%) -- guaranteed 2HKO, 50% chance to OHKO after Stealth Rock, guaranteed OHKO after Stealth Rock and 1 layer of Spikes

+1 252 Atk Life Orb Pixilate Mega Mewtwo X Extreme Speed vs. 252 HP / 252 Def Kyurem-B: 465-549 (102.4 - 120.9%) -- guaranteed OHKO

252+ Atk Refrigerate Kyurem-B Extreme Speed vs. 252 HP / 252 Def Mega Mewtwo X: 180-213 (43.2 - 51.2%) -- 5.1% chance to 2HKO

This does take into account the power boost obtained through pixilate and refrigerate.
Aura Sphere always hits, so no more max evasion shuckles, and sacred fire has a good chance of burning shedinja. Also, I am running baton pass on groudon now, hopefully to get it to this. This strat seems really gimicky, but I've had success running it so far, although I haven't faced b-kyurem yet.
Also, in regards to chansey, this set is completely walled by my tentacruel.
 
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I run a different version of Pixitwo, so I have a bit of advice for you. I would replace Sacred Fire with something else, maybe Magma Storm or Spiky Shield. Most sturdinjas I've encountered on the ladder recently run a variant of Lum+Recycle, so I've found that Sacred Fire doesn't work as well as it used to (thanks Lcass4919 ). Secondly, I'd replace Aura Sphere and/or Boomburst. Aura Sphere is outclassed by Sacred Sword (unless you're dedicated to running a mixed set), as the latter ignores all defensive boosts and is more powerful. Finally, how do you deal with Imposter? Something like this could probably take out a big chunk of your team, especially with mixed coverage.
 
Pixitwo can pair very well with regenvest volcanion as it resists boom burst and espeed which is very nice. It also completely stops u-turn variants of kyube. Weakness to arrows sucks but it's a pretty good set.
 
I run a different version of Pixitwo, so I have a bit of advice for you. I would replace Sacred Fire with something else, maybe Magma Storm or Spiky Shield. Most sturdinjas I've encountered on the ladder recently run a variant of Lum+Recycle, so I've found that Sacred Fire doesn't work as well as it used to (thanks Lcass4919 ). Secondly, I'd replace Aura Sphere and/or Boomburst. Aura Sphere is outclassed by Sacred Sword (unless you're dedicated to running a mixed set), as the latter ignores all defensive boosts and is more powerful. Finally, how do you deal with Imposter? Something like this could probably take out a big chunk of your team, especially with mixed coverage.

LOL. I should know about the lum+recycle because I ran that myself. The set I had before was completely walled by my tentacruel, which could hit back decently hard with foul play. I also can use prankster spore+ 1000 arrows+ baton pass and damage it with ghost judgement. I used aura sphere to stop anything that uses evasion boosts, as it always hits. I should run return over boomburst though, as it has slightly higher power than boomburst. Also, running sacred sword would let me run adamant, gaining a guaranteed OHKO on B-Kyurem after SR.
 
PSA: Sacred Sword is a 90 BP physical Fighting attack that ignores Evasion and Defense buffs.
Secret Sword is a 85 BP special Fighting attack that hits Defense rather than Special Defense.

Don't confuse the two. :p

Also, Aura Sphere is a 80 BP special Fighting attack that ignores evasion and isn't entirely outclassed because Megaggron and others with higher Defense over Special Defense are things. Aura Sphere hurts Aggron a heck of a lot more than Secret Sword does.


As for Sheddy, it's worth running in the regards that, if the opposing set doesn't outright beat it, Sheddy can either win the match up, force the opponent out, or support its team freely 99% of the time. But it does require support to keep alive, namely scouting and hazard removal, since most teams are running multiple checks just to kill that bug.
 
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