I was playing around on the low-mid ladder on an alt the past few days, and I added something very odd to my joke team to beat poison healers. It started off as a set where I used a ferrothorn with switcheroo to give a pecha berry to PH users to both deactivate their orb and to remove it, but that was never useful otherwise. I solved this by using a sticky barb instead, as stupid as it sounds, since it could do 2 other things besides negate poison heal recovery. The first was beating an enemy set-up sweeper by giving it to them while they set up, so they would take continual damage. What makes that effective over a burn in many cases is mainly that it can be used on the common primal groudon, and that it can even be given to an opponent's pokemon that already has a status. The second was stopping shedinja, since the sticky barb has 2 ways to beat an endeavor shed. The way I usually did so was by using switcheroo to hand it over, as the barb wouldn't be cured by lum berry. The second way, which I plan on testing on a different team as some point is, when shed has used up its lum berry or its item has been knocked off, I switch into an endeavor, which triggers the sticky barb to pass over onto shed, causing it to die. Am I the only one who thinks this idea might be somewhat useful at any time?