Substitute is to block Imposter, Leech Seed, Infestation and Spore if Safety Goggles is Knocked Off... and Imposter cannot do anything you can’t do; basically it’s a matter of who Substitutes first and gets Infestation first, as you have Leftovers on Sceptile and can heal off damage while Imposter is stuck with 12.5% Infestation Damage. (If they Infest you before you Sub, you can just wait it out and then stall while Leftovers eventually heals back health, which means they have to switch and be wary of Spore, Infestation, Leech Seed shenanigans. Imposter cannot win.This could work on LL but your set assumes the following-
1. You get a 3 turn sleep every time, and
2. The OP doesn’t click something like leech seed instead of spore and outspeed.
If either of these happen, and you don’t get the KO turn 4, the foe will be crippled, but possibly be able to switch out. Also, Imposter doesn’t work with Mega Sceptile, as it’s grass and thus immune. This does want me to experiment with Bad Dreams tho
1. Your wrong. I use Substitute in case it is only 2 turns (Spore turn 2, Sub turn 3) otherwise I would have used Leech Seed turn 3 if I assumed 3 turns of sleeping. (As I only use on a fast Pokémon who would go first and use up 1 turn on the Spore turn).
2. What do you mean by OP? If you mean Imposter uses Leech Seed first as you Infestation, then you can Still go For the speed tie and use Spore before they use Substitute, and since they have Chansey’s HP, your Leech Seed heals you for more HP than you lose. It’s a slower win, as they heal from their Leech Seed, but a win nonetheless.
Throw in entry Hazards and it’s even faster
Infestation traps 4-5 turns so unless they are running Magic Guard/Bounce, or Leftovers, they die by Turn 4 (and let’s assume Entry Hazards negate some of their healing up). Also if they run Life Orb, and have accumulated damage, then they die faster... No need for Anchor Shot; Infestation is passive trapping damage.Couldn't you run Anchor Shot instead of substitute to keep them trapped in?
If Sceptile you might even give it one of those trapping move item boosts since it is immune to Spore anyways-
Grip Claw: 7 turns of trapping always. So they cannot escape before they die.
Binding Band- deals 1/6 Damage instead of 1/8. So 16.67% Damage instead of 12.5%
Details on the move & the items in this link:
https://m.bulbapedia.bulbagarden.net/wiki/Infestation_(move)
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