Dual Chop is also a nice Technician boosted move, doing more damage than Dragon Rush and being more reliable. It also boosts the likes of Fake Out and a number of lower-power + utility moves, like Circle Throw, Bulldoze, Snarl, etc. They aren't your standard stuff, but there is definitely a niche there if you build a team for it. Technician is also the higher risk/higher reward alternative to Skill Link for relevant sets, such as Icicle Spear + Bone Rush Kyu-B.
Might as well run Merciless and Toxic spikes. If you need to crit.
Defog and Rapid Spin say hi. You need to build around Toxic Spikes if you want to use Merciless reliably.
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Meanwhile, this is still a viable and mean set. Actually, Gen VII buffed it with Dark-immunity to Pranskter.
Yveltal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Oblivion Wing
- Dark Pulse
- Quiver Dance
- Spore
Basically, it started as an alternative to PH Kyogre back in pre-ORAS Gen VI and it pulls its weight quite nicely. Lots of self-sustain to PH + Oblivion Wing, can get set-up opportunities with Spore, and Flying/Dark has great coverage only resisted by Diancie and Magearna. (The latter of which... what does it even do? Every game I play or replay I watch, it switches in, takes a hit or two, and then drops without accomplishing much of anything. Am I missing something?) The set is Imposter resistant so long as you're above 25-33% HP, barring Pikachu or random Lucky Punch crit, and the Imposter is not poisoned. Dark Pulse is used over Night Daze to make dealing with Imposter much easier since random accuracy drops are friggin' annoying. You can also Imposter-check it fairly well with a Refrigerate or Pixelate Fakespeed. EVs and nature are tweakable and are not perfectly optimized, I suspect some HP could be shifted to somewhere else without becoming notably easier to KO.
"But wait, why not Shell Smash White Herb Power Trip blah blah bah!?"
Simple: lower risk, lower reward, but safer, more reliable, and more consistent.
Meanwhile, this set is super niche but still fun.
Escavalier @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Spore
- Recover
- Trick Room
Escavalier is
still arguably the best Gyro Ball user in the tier. Only notable competition comes from Mega-Aggron, who has higher attack and defense, but much lower special bulk and is also multiple speed tiers faster. This is a very flexible set: Recover and Spore are basically filler moves (and probably should be Shore Up but whatever, old set is old) and can be replaced with coverage, U-Turn, set-up, utility, or what have you. You can also replace Flash Fire with whatever ability you wish, such as Prankster and ditching Trick Room for Copycat for the old Prankster Gyro Set or use Queen's Majesty to stop priority and utterly murder stuff like Triage Rayquaza. Speaking of, Trick Room is quite nice in the meta as it basically says "screw you" to Psychic Terrain and proceeds to one-shot those arrogant Mewtwos and anyone else without decent or better bulk with Gyro Ball. And then abuse that delicious terrain they so kindly set-up for you to demolish -ates and Triage abusers.
But yeah, how flexible is the set? Well, here's a dumb theorymon alternative that looks both retarded and fun...
Escavalier @ Safety Goggles
Ability: Regenerator / Psychic Terrain
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Spore
- Belly Drum
- Trick Room
...if someone tries this version, tell me how it goes?