some shit:

this mon slaps. being faster than eternatus is really good rn and with xern being the preeminent fairy type, a lot of teams aren't really prepped for strong physical fairy moves.
Zacian @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Spirit Break
- Parting Shot
- Will-O-Wisp
- Knock Off
ph zacian is good. it gets a bad rap as being just like a worse ph xern bc its stab and setup options are way weaker, but on utility sets like this without a setup move it can do some really cool stuff. the key advantage over xern is that this can check palkia and doesn't lose momentum against etern and zama-c bc you can parting shot out. wisp/sacred fire annoys the shit out of zama-c, and stuff like hazards, taunt, sap, fishious are all strong options in the last slots as well. spirit break is infinitely better than play rough imo, power doesn't matter and the utility against etern and ph xern is really good. spirit break lets you 1v1 ph xern in a lot of situations, especially if you run taunt or leech seed
puts in a ton of work in this game: https://replay.pokemonshowdown.com/gen8balancedhackmons-1433844532
Zacian @ Fairy Memory / Life Orb
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Multi-Attack / Play Rough
- Fishious Rend
- V-create
- Swords Dance / Strength Sap
tough claws zacian is a really nasty breaker/late-game cleaner that shines on more offensive spikes teams. nothing without fur coat really switches into this and a lot of common fur coaters can get beat down at +2 if they've been chipped a bit. the fairy move here is surprisingly strong, usually does around half to bulky neutral targets like gigas or fini and cleanly ohkos stuff like palkia. v-create hits steels, fish hits ho-oh, groudon and ff steels (love seeing primsea steels with this set, primsea gear takes 80 from fish). besides fc, main things you miss with this coverage are desoland ho-oh which takes 80-90 from +2 v-create and some random stuff like ff ferro which sucks anyway. this lacks the raw power to just ohko stuff so it really likes spikes support, status etc to chip stuff down just a little bit to get in range of its attacks.
i generally prefer fairy memory + multi-attack over life orb + play rough but life orb is perfectly reasonable. the fairy move is roughly the same strength, but multi-attack's accuracy and the lack of recoil makes zacian much more reliable in the late game. the benefit of life orb is extra strength on your coverage: v-create will ohko zama-c (or ohko fc zama-c at +2), and fishious will ohko groudon. multi-attack is obviously also a lot better against imposter. with life orb i would probably run strength sap > sd, to make up for the orb recoil and to be less annoying to imposter proof.
a couple of replays:
https://replay.pokemonshowdown.com/gen8balancedhackmons-1426502559
https://replay.pokemonshowdown.com/gen8balancedhackmons-1427778953

Zamazenta-Crowned @ Rocky Helmet / whatever
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Nuzzle
- Spikes
- Thunderous Kick
- Fishious Rend
very fun spikes setter/para spreader that does a ton of work in every game. bulky teams without certain specific tina sets (bounce or ph defog mainly, neither of which is super popular and both of which are very exploitable) can't really beat this long term bc it can come in so safely and repeatedly against so many fat mons and then you can press whatever button you want and you'll probably make progress. pretty much every common hazard remover/bouncer loses to tkick + fish + nuzzle, and this spreads para so well bc grounds lose to tkick + fish, and most ph mons either also die to tkick + fish or they get spiked on. best way i could figure out to improof this is to just run bounce tina and cop the para, make sure you have stuff that really abuses paralysed imposter
replays:
https://replay.pokemonshowdown.com/gen8balancedhackmons-1435720949
https://replay.pokemonshowdown.com/gen8balancedhackmons-1425947548
https://replay.pokemonshowdown.com/gen8balancedhackmons-1425869721

Heatran @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Anchor Shot
- Lava Plume
- Recover
- Entrainment
unaware is underrated but i think there's only a few mons that can run it effectively. heatran isn't the best unaware user but i have found myself a couple of times wanting a check to xern, gigas, triage, and etern in one slot and unaware tran covers that reasonably. the surprise factor of unaware is really valuable, as is not needing to waste a moveslot on haze or lose momentum by clicking it. can't rely on unaware as your main method of beating setup but you shouldn't be doing that with prankster anyway. this is way better with sleep banned

Zamazenta @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Low Kick
- Knock Off
- Purify
- Parting Shot
ph zama is kinda mid overall but knock + purify on it is a funny way to lure in and punish ph xern/fini/tina, and knock is really nice vs ho-oh. but there are far better ways to get momentum against zama-c than this

Groudon @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Thousand Waves
- Volt Switch
- Slack Off
- Stealth Rock
like this guy, for example. switch into zama-c's anchor/fighting move/spectral, chip it with helmet, then volt out as they switch and regen it all back. a lot of etern sets only need a bit of chip on zama-c to get through it and this can easily wear it down into range for that. doesn't do a huge amount defensively, but can get up hazards and get momentum reliably. last slot is very flexible, run arrows for a solid ho-oh check
Groudon @ Choice Scarf
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Precipice Blades
- U-turn
- Trick
this is good too, best scarfer in the tier imo. ladder kids love to lead with etern and click dragon energy t1 and u can lead with this guy and just kill them
https://replay.pokemonshowdown.com/gen8balancedhackmons-1419543567
https://replay.pokemonshowdown.com/gen8balancedhackmons-1419548809

Palkia @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Glare
- Dragon Energy / Core Enforcer
- Fishious Rend
- Volt Switch
same concept as the groudon set above. love volt switch on palk to chip down desland ho-oh and fini. helmet here puts a lot of pressure on spin ho-oh. here's a ladder replay where it puts in work in a slow matchup even against ph fini: https://replay.pokemonshowdown.com/gen8balancedhackmons-1414555178-qxow4u8s8ht9b8frnwlf694denby5oqpw

Regigigas @ Life Orb
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Wicked Blow
- V-create
- Multi-Attack
- Shift Gear
this has very very limited defensive counterplay but no longevity, especially with helmet being in vogue currently. i like to just get it in early, boost up, and punch a hole. works nicely as a lure for fc zama bc +1 v-create kills him, pair with things like palkia, kyu-b, kart to abuse that. imposter is waning and defensive cores with like ph tina + fc zama + ho-oh get completely eviscerated by this and often have to sack a couple of mons to this. good lunar dance target too if you're into that
replays:
https://replay.pokemonshowdown.com/gen8balancedhackmons-1417014959 im losing this game bc my team is terrible but then on turn 34 gigas gets in and kills 4 mons
https://replay.pokemonshowdown.com/gen8balancedhackmons-1417161602-505n3we591y6gpmm36oijn56i08sc7upw funny replay
Regigigas @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Sacred Fire
- Spectral Thief / Nuzzle
tried this as a spectrier improof. wasn't terrible, mainly on account of multi-attack being a fucked up move (does almost half to xern for no reason), but didn't do as much defensively as i hoped.
meta thoughts:
sticky web is strong now that court change is banned. zama-c and etern hate webs and there's a bunch of nasty breakers like palkia, blace, groudon, kyu-b, gear that are complete nightmares to deal with when webs are up. its like paraspam but easier
obviously spikes are way better now, keeping up spikes and being proactive is the best counterplay to most of the scary shit in the tier currently
people don't run imposter or strong priority as much anymore, teams are just relying on prankster + fc/scales to deal with setup. this makes priority setup really strong, stuff like triage or belly drum + espeed -ates will get you free wins on ladder
feels like people are just starting to realise that there is only like 1 good ghost resist in the tier, seeing a ton of spectrier and a bit of blacephalon around recently
metagame overall feels very balanced, especially with sleep gone. lots of room for creativity/expression and games are mostly fun, dynamic, varied, and competitive. keen for world cup

this mon slaps. being faster than eternatus is really good rn and with xern being the preeminent fairy type, a lot of teams aren't really prepped for strong physical fairy moves.
Zacian @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Spirit Break
- Parting Shot
- Will-O-Wisp
- Knock Off
ph zacian is good. it gets a bad rap as being just like a worse ph xern bc its stab and setup options are way weaker, but on utility sets like this without a setup move it can do some really cool stuff. the key advantage over xern is that this can check palkia and doesn't lose momentum against etern and zama-c bc you can parting shot out. wisp/sacred fire annoys the shit out of zama-c, and stuff like hazards, taunt, sap, fishious are all strong options in the last slots as well. spirit break is infinitely better than play rough imo, power doesn't matter and the utility against etern and ph xern is really good. spirit break lets you 1v1 ph xern in a lot of situations, especially if you run taunt or leech seed
puts in a ton of work in this game: https://replay.pokemonshowdown.com/gen8balancedhackmons-1433844532
Zacian @ Fairy Memory / Life Orb
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Multi-Attack / Play Rough
- Fishious Rend
- V-create
- Swords Dance / Strength Sap
tough claws zacian is a really nasty breaker/late-game cleaner that shines on more offensive spikes teams. nothing without fur coat really switches into this and a lot of common fur coaters can get beat down at +2 if they've been chipped a bit. the fairy move here is surprisingly strong, usually does around half to bulky neutral targets like gigas or fini and cleanly ohkos stuff like palkia. v-create hits steels, fish hits ho-oh, groudon and ff steels (love seeing primsea steels with this set, primsea gear takes 80 from fish). besides fc, main things you miss with this coverage are desoland ho-oh which takes 80-90 from +2 v-create and some random stuff like ff ferro which sucks anyway. this lacks the raw power to just ohko stuff so it really likes spikes support, status etc to chip stuff down just a little bit to get in range of its attacks.
i generally prefer fairy memory + multi-attack over life orb + play rough but life orb is perfectly reasonable. the fairy move is roughly the same strength, but multi-attack's accuracy and the lack of recoil makes zacian much more reliable in the late game. the benefit of life orb is extra strength on your coverage: v-create will ohko zama-c (or ohko fc zama-c at +2), and fishious will ohko groudon. multi-attack is obviously also a lot better against imposter. with life orb i would probably run strength sap > sd, to make up for the orb recoil and to be less annoying to imposter proof.
a couple of replays:
https://replay.pokemonshowdown.com/gen8balancedhackmons-1426502559
https://replay.pokemonshowdown.com/gen8balancedhackmons-1427778953

Zamazenta-Crowned @ Rocky Helmet / whatever
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Nuzzle
- Spikes
- Thunderous Kick
- Fishious Rend
very fun spikes setter/para spreader that does a ton of work in every game. bulky teams without certain specific tina sets (bounce or ph defog mainly, neither of which is super popular and both of which are very exploitable) can't really beat this long term bc it can come in so safely and repeatedly against so many fat mons and then you can press whatever button you want and you'll probably make progress. pretty much every common hazard remover/bouncer loses to tkick + fish + nuzzle, and this spreads para so well bc grounds lose to tkick + fish, and most ph mons either also die to tkick + fish or they get spiked on. best way i could figure out to improof this is to just run bounce tina and cop the para, make sure you have stuff that really abuses paralysed imposter
replays:
https://replay.pokemonshowdown.com/gen8balancedhackmons-1435720949
https://replay.pokemonshowdown.com/gen8balancedhackmons-1425947548
https://replay.pokemonshowdown.com/gen8balancedhackmons-1425869721

Heatran @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Anchor Shot
- Lava Plume
- Recover
- Entrainment
unaware is underrated but i think there's only a few mons that can run it effectively. heatran isn't the best unaware user but i have found myself a couple of times wanting a check to xern, gigas, triage, and etern in one slot and unaware tran covers that reasonably. the surprise factor of unaware is really valuable, as is not needing to waste a moveslot on haze or lose momentum by clicking it. can't rely on unaware as your main method of beating setup but you shouldn't be doing that with prankster anyway. this is way better with sleep banned

Zamazenta @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Low Kick
- Knock Off
- Purify
- Parting Shot
ph zama is kinda mid overall but knock + purify on it is a funny way to lure in and punish ph xern/fini/tina, and knock is really nice vs ho-oh. but there are far better ways to get momentum against zama-c than this

Groudon @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Thousand Waves
- Volt Switch
- Slack Off
- Stealth Rock
like this guy, for example. switch into zama-c's anchor/fighting move/spectral, chip it with helmet, then volt out as they switch and regen it all back. a lot of etern sets only need a bit of chip on zama-c to get through it and this can easily wear it down into range for that. doesn't do a huge amount defensively, but can get up hazards and get momentum reliably. last slot is very flexible, run arrows for a solid ho-oh check
Groudon @ Choice Scarf
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Precipice Blades
- U-turn
- Trick
this is good too, best scarfer in the tier imo. ladder kids love to lead with etern and click dragon energy t1 and u can lead with this guy and just kill them
https://replay.pokemonshowdown.com/gen8balancedhackmons-1419543567
https://replay.pokemonshowdown.com/gen8balancedhackmons-1419548809

Palkia @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Glare
- Dragon Energy / Core Enforcer
- Fishious Rend
- Volt Switch
same concept as the groudon set above. love volt switch on palk to chip down desland ho-oh and fini. helmet here puts a lot of pressure on spin ho-oh. here's a ladder replay where it puts in work in a slow matchup even against ph fini: https://replay.pokemonshowdown.com/gen8balancedhackmons-1414555178-qxow4u8s8ht9b8frnwlf694denby5oqpw

Regigigas @ Life Orb
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Wicked Blow
- V-create
- Multi-Attack
- Shift Gear
this has very very limited defensive counterplay but no longevity, especially with helmet being in vogue currently. i like to just get it in early, boost up, and punch a hole. works nicely as a lure for fc zama bc +1 v-create kills him, pair with things like palkia, kyu-b, kart to abuse that. imposter is waning and defensive cores with like ph tina + fc zama + ho-oh get completely eviscerated by this and often have to sack a couple of mons to this. good lunar dance target too if you're into that
replays:
https://replay.pokemonshowdown.com/gen8balancedhackmons-1417014959 im losing this game bc my team is terrible but then on turn 34 gigas gets in and kills 4 mons
https://replay.pokemonshowdown.com/gen8balancedhackmons-1417161602-505n3we591y6gpmm36oijn56i08sc7upw funny replay
Regigigas @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Sacred Fire
- Spectral Thief / Nuzzle
tried this as a spectrier improof. wasn't terrible, mainly on account of multi-attack being a fucked up move (does almost half to xern for no reason), but didn't do as much defensively as i hoped.
meta thoughts:
sticky web is strong now that court change is banned. zama-c and etern hate webs and there's a bunch of nasty breakers like palkia, blace, groudon, kyu-b, gear that are complete nightmares to deal with when webs are up. its like paraspam but easier
obviously spikes are way better now, keeping up spikes and being proactive is the best counterplay to most of the scary shit in the tier currently
people don't run imposter or strong priority as much anymore, teams are just relying on prankster + fc/scales to deal with setup. this makes priority setup really strong, stuff like triage or belly drum + espeed -ates will get you free wins on ladder
feels like people are just starting to realise that there is only like 1 good ghost resist in the tier, seeing a ton of spectrier and a bit of blacephalon around recently
metagame overall feels very balanced, especially with sleep gone. lots of room for creativity/expression and games are mostly fun, dynamic, varied, and competitive. keen for world cup
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