That would require changing a game mechanic entirely. . .
That's not going to happen, I can tell you that now. You just limit the number of 'mons that can carry it.
It's not about not seeing what's coming. You should always know what's gonna happen. It's that at the team preview, you are put at a disadvantage that you can't work around without relying on luck.
I run Haze on Quag, so it works, but that's because he is on my stall team. If I was to put him on my HO team, he would break all momentum that team thinks of having.
If it kills momentum, then it's deadweight on the team and is useless anywhere else. Haze just takes a move slot he could use to otherwise cover some ground.
For probably the 30th time on this forum, no one is saying it is an impenetrable strategy, but it is definitely over-centralizing the meta when it makes people fear it so much to where they need to carry an abstract Pokemon moveset.
That's what happened with mKanga, and we all know what happened to her.
Then BP teams may be superior to some HO teams.
One team won't beat every tactic in the book.
(from my understanding) Isn't that why stuff is banned from OU in the first place? Because the entire OU metagame is incapable of handling it and it could only be dealt with by using specific niche counters? Take Mega Kang for instance. Sure there are counters, but they are not useful for anything other than stopping that specific threat 95% of the time, which can be deemed over-centralizing. Because we all know if everyone were to start using prankster sabeleye, Mega-Kang would've been counterable by many more teams, but the problem is that not every team can viably add a member like that who is dead weight outside of countering that specific threat. However, just to answer most of your list of 'counters', just remember speed boosts so any status thing outside of Prankster odds is pretty much useless.
Prankster Taunt: Thundurus runs this sometimes I think, but then again what is stopping them from using that one attack move while hiding behind substitute.
Prankster Encore: Do you know what can even run this? Because now you do, and make an argument what any of these pokemon have that makes them warrant a teamspot.Cottonee, Illumise, Liepard, Purrloin, Volbeat, Whimsicott
Sturdy+Metal Burst: You're joking right? Also, this completely fails if a sub is up, which it generally is before they begin their onslaught of attacks.
Sash Mirror Coat/Counter: Ok, I know of two pokemon that generally run counter: Chansey, and Wobbufett. And if they are behind a sub, that move doesn't do help. Plus, they can just set up if you start Mirror Coat-ing repeatedly. Lastly, why would Chansey ever run Sash over something like eviolite?
ghost type curse: Ok, let's run through ghost-types that have a reason at all to run curse: Harvest Trevennant. Gengar is frail enough without losing 50% of it's Health, and I don't know of many other ghost-types in OU.
Destiny bond: If you are talking about priority D-Bond, then I have to say good luck using M-Banette in OU. Otherwise, they can just set up while you Destiny Bond away all 8pp.
moldbreaker roar: I made a post a long time ago that explains why this doesn't work (like around page 35)
circle throw/dtail: Doesn't work through subs, Dragon Tail is useless against Sylveon, and Circle throw isn't going to be doing enough damage to pokemon that resist it (ie: most of a BP chain members) to break subs
twave hax: having to rely on hax to beat a playstyle shows it is broken
roar/whirlwind: Magic Bounce, soundproof, and Ingrain
multi-hit: These break subs, but after the defense boosts you will probably just barely break subs. Also, assuming you don't run Skill link, these are probably only hitting ~3 times and have imperfect accuracy which could put you in a sticky situation.
haze: Ok, fine you've reset their status boosts. Now they just start their chain all over again. Or KO you with their severely inflated stats/Stored Power before you get the haze off (unless you use haze murkrow).
final gambit on certain pokes: Ok, now looking at that list name me a pokemon who would justifiably run Final Gambit (or actually, other than Lucario and Victini, has any reason to be in OU).Accelgor, Basculin, Basculin-Blue-Striped,Diglett,Dugtrio, Lucario, Lucario-Mega,Mankey, Nincada,Ninjask, Primeape, Raticate,Rattata, Riolu,Seviper, Shedinja,Shelmet, Shuckle, Smeargle, Staraptor, Staravia, Starly, Victini, Zangoose
ditto with sash: Doesn't work through subs, completely outclassed by scarf and leftovers
Topsy Turvy: The only pokemon to learn this are Malamar, Smeargle, and Inkay. Malamar is terrible, Inkay isnt even fully evolved, and smeargle can learn pretty much every move in the game.
psych up: very situational, you'd be better off just roaring the booster out. which btw you can't really do with BP.
red card+sturdy: I have no words to respond to this one, that is probably the only one that is surefire to stop BP chains. That is, unless (1) They have reflected hazards to your side of the field (2) They just set up the chain again, which they very are capable of doing.
counter set up i.e. dragon dance/Offensive pressure: This is probably the most reliable method, no one is denying that. Granted if you mispredict their lead you get kinda messed up from step one them to set up Defense boosts/subs which generally go faster than your D-Dance boosts attack.
Honestly, thank you for going thru this thoroughly.
Of course it depends on your current situation... Sub, no sub, what the match up is, ability, ect.
if you have a tactic that doesn't work with a sub up, then there should be no reason why you would let that fluffy lil cute plush bastard sit up there lol.
it'd be an advantage of your foe.
I Preferably like Volbeat. I use him to set up(tail glow/sub pass), counter set up, inflict status, i use him to shift momentum (i.e. encore a move that K.O.'d a poke and switch into a poke that resist the move). I'm not saying he's invincible, but he defiantly can throw a wrench in someone's game
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