3. Baton Pass is unstoppable and undefeatable, we must nerf it
Holy shit, where does this even come from lol. Here's 3 perfectly viable counters, off the top of my head, that just destroy Baton pass.
A. Lando-I
B. NP thundurus
C. Char-Y
Nobody on baton pass can take two hits from ANY of these guys (bar vaporeon after sun is gone). The most specially defensive pokemon that you'll see on baton pass, zapdos and sylveon, can't really boost or live or anything. If Zapdos can live, all it's doing back is roosting. And just passing into another pokemon that'll be 2HKO'd. Zapdos isn't even a common sight on baton pass, it should be.
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 252+ SpD Zapdos: 125-147 (32.5 - 38.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Zapdos in Sun: 241-285 (62.7 - 74.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 SpA Thundurus Thunderbolt vs. 252 HP / 252+ SpD Zapdos: 220-261 (57.2 - 67.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 SpA Thundurus Thunderbolt vs. 252 HP / 252+ SpD Sylveon: 171-202 (43.4 - 51.2%) -- 62.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Sylveon in Sun: 187-222 (47.4 - 56.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 252+ SpD Sylveon: 192-229 (48.7 - 58.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
This amount of damage is simply unacceptable to a baton pass team. This is the most specially bulky pokemon the team is even going to see, and if its dying that easily, then baton pass is not gonna have a fun time.
4. Physical attackers have an easier time against Baton Pass
They don't, and its pretty easy to understand why. Iron Defense boosts +2, and Calm Mind boosts +1. That's all there really is to it. Baton Pass teams can accumulate defense boosts quicker than they can accumulate special defense boosts, making it much more worthwhile to be attacking on the special side in those few precious turns you have in the beginning of the game.
That said, banded talonflame does do a pretty good job of ripping things apart early game.
If I remember any more bad arguments I see, I'll definitely be adding to this post.
When do you plan on setting those stealth rocks up? While the opposing Scolipede is subbing, or Epseon setting up with calm mind?