Hey guys, can I just bring something up right now?
People seem to think that if a pokemon gets haze, it's suddenly a hard counter to baton pass or something...
Haze has 48 pp. Baton pass has 64 pp. You're going up against 6 baton pass users. Do you see where I'm going with this?
Moving on.
I would like to stop you here. You said if your team is "weak to Kyurem-B". Well, how about the fact that not every team archetype is weak to Baton Pass? Hyper-offense can still be potentially beaten, but by now it should be clear that BP teams struggle against them. The reason is obvious: HO teams can hit hard from turn 1, BP teams can't. This is their worst weakness and HO capitalize on this in order to shut them down as quickly as possible.
However, you have to keep in mind that these attackers must be special, and a quick iron defense from Scolipede on turn 1 is taking plenty of physical attacks, narrowing your physical choices (pokemon that can beat scolipede at +2) to Mega Heracross, Mega Pinsir, and Talonflame.
Then we have stall teams, who usually pack something like Unaware users, Perish Song or Sableye who give BP teams headaches. This is roughly a 50/50 match-up for both sides.
Unaware users don't do much against baton pass, stored power beats the shit out of them through raw base power. Thought we established that on page 3 or something.
Forget Stall, Perish Song and Sableye in general are
incredibly rare! How can you even say "Stall teams usually pack (insert obscure and ineffective baton pass "counter" here) when you basically waste an entire moveslot to simply prolong the match against an entire style of play?
EVERY teamslot counts for so much more in a defensive team. That's what makes stall so much tougher to run.
Rain teams are making a comeback and from my experience if they have Perish Song Politoed and the BP team has Zapdos instead of Mr.Mime they pretty much auto-win.
Most Politoeds don't carry Perish Song, but I'll give you that.
Even if BP teams do have Mr.Mime, they have major issues against Kabutops and Thundurus, who can deal lots of damage in the first few turns much like Talonflame and Mega Pinsir do in the standard HO teams. What exactly is a BP team doing against Kabutops? Send Vaporeon out? That's where a rain team user predicts, makes a double switch and sends Thundurus out, who has a field day against Vappy.
I don't think you understand how baton pass works.
Do you know what makes baton pass so great? It's like U-turn or Volt Switch, just that it doesn't attack and passes on additional effects.
What this means is that Baton pass goes after any switches are made.
What
this means is that any type of double switching is entirely useless against baton pass. So your whole argument there is useless.
This scenario exemplifies the other major weakness of BP chains: they have no entry hazards! You're not punished for making double switches against them
Can't make them in the first place
and you can take advantage of their fast Baton Pass (after a couple of speed boosts) with a slow Volt Switch/U-Turn in order to keep momentum on your side.
And you're wasting your precious turns to break the chain early on in the game "keeping momentum" ??? Doesn't matter if you can keep momentum if your thundurus is still losing to a +3 speed/+2 sp. att+/+2. spdef/+4 def vaporeon behind a sub. There's not a lot your team can do with ANY pokemon once a member has attained enough boosts.
Oh and there's also Manaphy, who is extremely dangerous with its Tail Glow set. Hydration also makes it immune to Spore and it's faster than Smeargle/Mr.Mime so it doesn't fear Encore either.
Overall, rain teams are strong against BP teams.
Well, unless you have specs politoed, you have to waste a turn getting rain up in the first place, which is once again wasting precious turns you may have at the beginning of the battle.
Also, speed boost makes smeargle/mr. mime much faster than manaphy, especially because manaphy can't even boost its speed.
Finally, there is balanced offense. This is the team archetype that struggles against BP because it may or may not carry the right offensive checks and it usually doesn't have room to carry the "gimmicky" answers BP teams require such as Perish Song.
No team has the room to carry that crap. Any given team will want some other pokemon in their last slot over some shitty perish song user to check 10% of your matches.
However, even these teams could actually beat BP teams if they dedicated a teamslot for those. In BW we had weatherless and sun teams carrying Kingdra and Gastrodon specifically to deal with rain teams, in other words they used a pokemon that would counter an entire playstyle they were weak against.
So you're saying that Baton pass is as common as rain was in gen 5. Otherwise, it wouldn't make too much sense to be dedicating an entire teamslot to checking baton pass.
Isn't the entire idea behind balanced offense to play as an offensive/defensive hybrid playstyle with the goal of adapting to the rest of the metagame? Why can't they adapt to Baton Pass teams? Why do they refuse to adapt? Is it because BP is not a "honorable" playstyle and it shouldn't be taken seriously? Why is BP the team archetype that needs to be nerfed, and not balanced offense who needs to adapt or succumb?
I dunno, do you want to start wasting an entire team slot to some shitty NU pokemon that hardly checks 10% of your games and is complete deadweight the other 90% of the time?