Roleplay Battle Arcade Challenge Signups

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Well, now that my cooldown's over...

Name: [CENSORED]
Format: Singles
Thread: Right here
Mon #1: Tyranitar (Sand Stream)
Mon #2: Kitsunoh (Cursed Body)
Mon #3: Luxray (Guts)

Tyranitar [Krom] (Male)
"<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an' clobba da lot!>"
The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.

Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Dark
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Sand Stream
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Unnerve (DW, Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: Mastered!
MC: 0
DC: 2/5

Attacks (28 total):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake
Thunder Fang
Ice Fang
Fire Fang

Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy

TM:
Protect
Taunt
Brick Break
Smack Down
Flamethrower
Thunderbolt
Ice Beam

Other:
Earth Power
Iron Head
Outrage

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Frisk, Limber, Cursed Body
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (25/98):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat

Egg:
Yawn
Meteor Mash
Foul Play

TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake

Other:
Ice Punch
Thunderpunch

Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (20/57):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic

Other:
Magnet Rise
Superpower
 
Name: Rediamond
Format: Singles
Thread: None
Mon #1: Gardevoir (Synchronize)
Mon #2: Gengar (Levitate)
Mon #3: Scyther (Technician)

Gardevoir* [Dreamer] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk-: Rank 2

Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Attacks: 48
Growl*

Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Hypnosis
Imprison
Charm
Future Sight
Captivate

Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Disable
Dream Eater
Encore
Confuse Ray

Pain Split
Magic Coat
Snatch

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Ground (7)
Substitute
Focus Blast
Taunt
Light Screen
Reflect
Toxic
Sunny Day
Hyper Beam
Shadow Ball
Rain Dance
Protect
Torment
Telekinesis
Safeguard
Rest
Attract
Thief
Round
Echoed Voice


Gengar* [Cloak] (Male)
Nature: Timid (+Speed, +19% accuracy, -*Att)

Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Att: Two (-)
Def: Two
SpAtt: Five
SpDef: Three
Spe+: 127
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse
Hex
Nightmare
Mean Look

Fire Punch*
Ice Punch *
Will-o-Wisp*
Clear Smog

Pain Split
Endure
Counter
Mimic

Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock
Toxic
Bide
Taunt
Torment
Double Team
Brick Break
Hidden Power Fire (7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Telekinesis
Rest
Thunder
Return
Frustration
# of moves: 46


Scyther [Claw] (F)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size: 3
Weight: 4

Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
[DreamWorld]


Attacks: 63/71
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Buzz
Captivate
Counter
Curse
Cut
Defog
Detect
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Knock Off
Leer
Light Screen
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor
 
Ok, well considering that the workload is piling up, I am going to assume all responsibilities of the arcade, firstly opening up ref applications. Anyone that is interested in reffing the arcade should send me a PM detailing their qualifications. Please include a battle or two that you feel highlights your battling skill, since we need to make sure that we give the competitors the best challenge possible. An understanding of the mechanics of CAPASB will, of course, be required. Once I have a couple approved refs, ill remake the thread and go to work fixing the assorted slight mistypes in the thread, and get this battle facility back into full working order! Anyone that has any questions/thoughts feel free to PM me about them.
 
Well now that I am officially an Arcade ref, let's try to get the queue cleared up a bit.

Taking AOPS, maybe more later.

Current Queue:
TIO ILLEGAL (you have to bring 3 mons, though I'll take yours immediately if this is not true)
The Wanderer (actually linking to your thread would be nice)
Rediamond
 
Name: Guess
Format: Singles
Thread: None
Mon #1: Beheeyem (Analytic)
Mon #2: Simisage (Overgrow)
Mon #3: Magcargo (Magma Armor)




<Beheeyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.

Abilites:

Telepathy (Innate):

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Synchronize (Innate):

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Analytic (Innate,DW UNLOCKED):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Confusion(*)
Growl(*)
Heal Block(*)
Miracle Eye(*)
Psybeam(*)
Headbutt(*)
Hidden-Power -> Fighting (7) (*)
Imprison(*)
Psychic
Recover
Simple-Beam

Trick-Room(*)
Thunderbolt(*)
Rock-Slide(*)
Shadow-Ball
Dark-Pulse
Energy Ball
Magic Coat
Pain-Split
Signal Beam

Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)




<Pansage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)




<Magcargo> [Tara] (F)
Nature: Modest (+ Sp.Attack, - Attack)

Type: Fire/Rock

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW LOCKED, Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Yawn (*)
Smog (*)
Ember (*)
Rock Throw (*)
Harden (*)
Recover (*)
Flame Burst (*)
Shell Smash
Flamethrower
Earth Power
Ancientpower

Solar Beam (*)
Light Screen (*)
Double Team (*)
Endure

Acid Armor (*)
Memento (*)
Heat Wave (*)
 
Name: Kevin
Format: Doubles
Thread: http://www.smogon.com/forums/showthread.php?t=3467429
Mon #1 Lucario- Steadfast
Mon #2 Revenankh-Air Lock
Mon#3 Weavile-Pressure
Mon#4 Cyclohm-Static


*<Lucario> [Lionheart] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:(55)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Cross Chop
Hi-Jump Kick
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Dig
Drain Punch
Dual Chop
Facade
Flash Cannon
Focus Blast
Focus Punch
Hone Claws
Ice Punch
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rest
Role Play
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic


<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 3/5

Attacks:(22)
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Mach Punch
Shadow Sneak
Wide Guard

Ice Punch
Pain Split
Protect
Rock Slide
Taunt


<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type: Ice/Dark
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:(40)
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Avalanche
Bite
Counter
Crush Claw
Double Hit
Dynamic Punch
Fake Out
Feint
Ice Punch

Dig
Focus Punch
Protect
Reflect
Shadow Claw
Sleep Talk
Snore
Torment
X-Scissor


<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type: Dragon/Electirc
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks:(32)
Charge
Double Hit
Dragon Rage
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister
Weather Ball
Zap Cannon

Dragon Breath
Dragon Dance
Hydro Pump
Mud-Slap

Blizzard
Draco Meteor
Fire Blast
Flamethrower
Flash
Hail
Light Screen
Magnet Rise
Protect
Sunny Day
Thunder
Thunder Wave
Torment
Toxic
Volt Switch
 
I'm back!!

Doubles
My Battle Arcade thread

The Mons:
1). Landslide the Crustle @ Sturdy
2). Darth Bane the Gyarados @ Intimidate
3). Metabee the Heracross @ Guts
4). Specz the Butterfree @ Tinted Lenz


Crustle - Landslide (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) (Unlocked): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 4 (+1)
Def: Rank 5
SpA: Rank 2 (-1)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5
KOC: 0

Attacks:
1). Fury Cutter
2). Rock Blast
3). Withdraw
4). Sand-Attack
5). Faint Attack
6). Smack Down
7). Rock Polish
8). Bug Bite
9). Stealth Rock
10). Shell Smash
11). Rock Wrecker
12). Rock Slide
13). X-Scissor
14). Sand Tomb
15). Counter
16). Endure
17). Earthquake
18). Stone Edge
19). Hone Claws


Darth Bane [Gyarados] (Male)
Nature: Lonely (-1 Def, +1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Intimidate: (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+1)
Def: Rank 2 (-1)
SpA: Rank 2
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6 Maxed
MC: 3
DC: 5/5 Maxed
KOC: 0

Attacks:
1). Splash
2). Tackle
3). Flail
4). Thrash
5). Bite
6). Dragon Rage
7). Waterfall
8). Ice Fang
9). Earthquake
10). Stone Edge
11). Protect
12). Dive
13). Dragon Dance
14). Body Slam
15). Rain Dance
16). Mimic
17). Thunder Wave
18). Rain Dance
19). Bounce
20). Bubble
21). Reversal


Heracross (Metabee) [Male]
Nature: Jolly (-Sp.Atk, +Speed [+15% speed] +11 Acc)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie(DW - Locked): (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 3
Spe: 85 -> 97.75 -> Rounded to 98 Speed.
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 2
DC: 1/5
KOC: 0

Attacks:
1). Night Slash
2). Tackle
3). Leer
4). Horn Attack
5). Endure
6). Fury Attack
7). Aerial Ace
8). Brick Break
9). Counter
10). Megahorn
11). Close Combat
12). Reversal
13). Chip Away
14). Focus Punch
15). Double Edge
16). Bide
17). Swords Dance
18). Earthquake
19). Stone Edge


Butterfree [Specz] (Male)
Nature: Modest (+Sp.Atk, -Atk)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (DW-unlocked) (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 90
Atk: Rank 1 (-Atk)
Def: Rank 2
SpA: Rank 4 (+Sp.Atk)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5 (Maxed)
MC: 0
DC: 5/5 (Maxed)
KOC: 0

Moves:
1). Tackle
2). String Shot
3). Bug Bite
4). Snore
5). Harden
6). Confusion
7). PoisonPowder
8). Stun Spore
9). Sleep Powder
10). Gust
11). Supersonic
12). Quiver Dance
13). Bug Buzz
14). Giga Drain
15). Protect
16). Toxic
17). Venoshock
18). Safeguard
 

Stratos

Banned deucer.
I'm back!!

Doubles
My Battle Arcade thread

The Mons:
1). Landslide the Crustle @ Sturdy
2). Darth Bane the Gyarados @ Intimidate
3). Metabee the Heracross @ Guts
4). Specz the Butterfree @ Tinted Lenz


Crustle - Landslide (M)
Nature: Adamant (Atk up, SpA decreased)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) (Unlocked): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: Rank 4 (+1)
Def: Rank 5
SpA: Rank 2 (-1)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 2
DC: 5/5
KOC: 0

Attacks:
1). Fury Cutter
2). Rock Blast
3). Withdraw
4). Sand-Attack
5). Faint Attack
6). Smack Down
7). Rock Polish
8). Bug Bite
9). Stealth Rock
10). Shell Smash
11). Rock Wrecker
12). Rock Slide
13). X-Scissor
14). Sand Tomb
15). Counter
16). Endure
17). Earthquake
18). Stone Edge
19). Hone Claws


Darth Bane [Gyarados] (Male)
Nature: Lonely (-1 Def, +1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Intimidate: (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+1)
Def: Rank 2 (-1)
SpA: Rank 2
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6 Maxed
MC: 3
DC: 5/5 Maxed
KOC: 0

Attacks:
1). Splash
2). Tackle
3). Flail
4). Thrash
5). Bite
6). Dragon Rage
7). Waterfall
8). Ice Fang
9). Earthquake
10). Stone Edge
11). Protect
12). Dive
13). Dragon Dance
14). Body Slam
15). Rain Dance
16). Mimic
17). Thunder Wave
18). Rain Dance
19). Bounce
20). Bubble
21). Reversal


Heracross (Metabee) [Male]
Nature: Jolly (-Sp.Atk, +Speed [+15% speed] +11 Acc)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie(DW - Locked): (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 3
Spe: 85 -> 97.75 -> Rounded to 98 Speed.
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 2
DC: 1/5
KOC: 0

Attacks:
1). Night Slash
2). Tackle
3). Leer
4). Horn Attack
5). Endure
6). Fury Attack
7). Aerial Ace
8). Brick Break
9). Counter
10). Megahorn
11). Close Combat
12). Reversal
13). Chip Away
14). Focus Punch
15). Double Edge
16). Bide
17). Swords Dance
18). Earthquake
19). Stone Edge


Butterfree [Specz] (Male)
Nature: Modest (+Sp.Atk, -Atk)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Compoundeyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (DW-unlocked) (Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 90
Atk: Rank 1 (-Atk)
Def: Rank 2
SpA: Rank 4 (+Sp.Atk)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/5 (Maxed)
MC: 0
DC: 5/5 (Maxed)
KOC: 0

Moves:
1). Tackle
2). String Shot
3). Bug Bite
4). Snore
5). Harden
6). Confusion
7). PoisonPowder
8). Stun Spore
9). Sleep Powder
10). Gust
11). Supersonic
12). Quiver Dance
13). Bug Buzz
14). Giga Drain
15). Protect
16). Toxic
17). Venoshock
18). Safeguard
i'll take this, OP will be up in a bit
 
SUBWAYJ IS BACK
Format: Double-cade
Streak: FOUR
Thread: Silk
Mons:
Angry Birds the Cyclohm @ Shield Dust
Cranium the Pyroak @ Rock Head
Fruit Ninja the Krilowatt @ Magic Guard
Temple Run the Stratagem @ Technician (+Levitrait)


Angry Birds the Cyclohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Stats: (Modest Nature)

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (7)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room

Signal Beam
Electroweb
Draco Meteor
Sleep Talk

Total Moves: 57


Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats: (Quiet Nature)
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10EVA) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance
Heat Crash
Zap Cannon
Wood Hammer
Flare Blitz
Amnesia
Iron Defense
Leaf Tornado

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam
Protect
Earthquake
Will-O-Wisp
Hidden Power (Ice 7)
Endure
Rock Slide
Light Screen
Dragon Tail
Substitute
Rest
Overheat
Low Sweep

Block
Low Kick
Stealth Rock
Sleep Talk

Total Moves: 42


Fruit Ninja (*) the Krillowatt (M)
Nature: Naive (+Spe, -SpDef)

Type:
Electric / Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Stats: (Naive Nature)

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121(+) (+17%ACC)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Thunder
Copycat
Heart Swap
Discharge
Hydro Pump
Muddy Water
Guillotine
Volt Switch

Metronome (*)
Me First (*)
Counter (*)
Sheer Cold
Follow Me
Mind Reader
Whirlpool

Ice Beam (*)
Thunderbolt (*)
Scald (*)
Blizzard
Protect
Round
Earthquake
Hidden Power Grass (7)
Substitute
Torment
Dive

Low Kick
Earth Power
Signal Beam
ThunderPunch
Ice Punch
Aqua Tail
Electroweb
Helping Hand

Total Moves: 44


Temple Run the Stratagem (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Stats: (Modest Nature)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Giga Drain
Weather Ball
Magnet Rise
Electro Ball
Head Smash
Rock Polish
Double Edge

Earth Power
Heat Wave
Vacuum Wave
Ancientpower
Trick

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch
Flamethrower
Flash Cannon
Double Team

Total Moves: 30
 
OK, so now that i have a couple of arcade refs rolling, time to put up a challange of my own!

Mode: Doubles
Thread: you thought it was a thread but its just disappointment
Pokeymans:

Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck:(Dreamworld)
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 39 Total
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Growl
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Heal Bell
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psyshock
Reflect
Roost
Safeguard
Shadow Ball
Sky Attack
Solar Beam
Substitute
Sweet Kiss
Swift
Tailwind
Yawn
Wish


Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks: 30 Total
Acid Armor
Astonish
Confuse Ray
Curse
Ember
Endure
Energy Ball
Fire Spin
Flamethrower
Flame Burst
Flame Charge
Heat Wave
Imprison
Inferno
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Safeguard
Shadow Ball
Smog
Solar Beam
Substitute
Sunny Day
Taunt
Toxic
Trick Room
Will o Wisp


Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 33 Total
Acid Spray
Aurora Beam
Bounce
Brine
Bubble Beam
Charge Beam
Constrict
Dive
Endure
Energy Ball
Flamethrower
Focus Energy
Gunk Shot
Hidden Power (Ghost)
Ice Beam
Lock On
Octazooka
Payback
Protect
Psybeam
Psychic
Rock Blast
Scald
Seed Bomb
Signal Beam
Soak
Substitute
Surf
Thunder Wave
Water Gun
Water Spout
Whirlpool
Wring Out


Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 30 Total
Acrobatics
Bite
Crunch
Dark Pulse
Double Hit
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Earth Power
Earthquake
Flamethrower
Fly
Focus Blast
Focus Energy
Headbutt
Hyper Voice
Ice Fang
Outrage
Protect
Reflect
Roar
Substitute
Surf
Tackle
Taunt
Thunder Wave
Tri Attack
U-Turn
Work Up
 
For unforseen reasons Glacier cannot post this and asked me to do so in his stead

Name:Glacier Knight
Mode: Doubles
Thread: Right here

Norita: Thick Fat
Gavin: Pickpocket
Kelvin: Compundeyes
Twiggy: Snow Warning



Walrein [Norita, "The Crash-Waker"] (Female)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Info on Norita:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Rest
Snore
Blizzard
Hail
Crunch
Ice Fang
Sheer Cold
Swagger

Curse
Signal Beam
Yawn
Sleep Talk
Aqua Tail
Rollout
Water Pulse
Iron Head
Mimic
Super Fang
Block
Fury Cutter

Ice Beam
Earthquake
Hidden Power Psychic 7
Surf
Protect
Iron Tail
Brine
Rock Tomb
Bulldoze
Rock Slide
Avalanche
Roar
Dive
Waterfall
Giga Impact
Frost Breath

44 Moves



Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Punishment

Crush Claw
Ice Punch
Fake Out
Counter
Feint

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor
Hail
Shadow Claw
Reflect
Surf
Strength
Cut

42 Moves



Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch
X-Scissor
Avalanche

Tail Glow
Earth Power
Super Power
Counter
Water Pulse
Signal Beam
Giga Drain
Knock Off
Electro Web

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock
Aerial Ace
Earthquake
Substitute
U-Turn
Rock Slide
Endure
Taunt
Toxic
Quash
Focus Blast
Solar Beam
Swords Dance


43 Moves



Abomasnow [Twiggy "The Beserker"] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 12
DC: 5/5

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold

Seed Bomb
Stomp
Leech Seed
Role Play
Worry Seed

Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
Substitute

24 Moves
 

Stratos

Banned deucer.
alex, your turn to pick up my arcade

Name: Pwnemon
Thread: http://www.smogon.com/forums/showthread.php?t=3471137&page=2
Mons:

(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 0
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Lucky Chant
Magical Leaf
Night Slash
Protect
Psycho Cut
Psychic
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Synchronoise
Will-O-Wisp

Body Slam
Defense Curl
Double-Edge
Drain Punch
Dual Chop
Endure
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt

Aerial Ace
Ally Switch
Attract
Brick Break
Bulk Up
Bulldoze
Captivate
Charge Beam
Cut
Dream Eater
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Light Screen
Low Sweep
Natural Gift
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekenesis
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Work Up
X-Scissor


Sing
Wish

64 moves
Ability: Steadfast

(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 22% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: FULL
MC: 0
DC: FULL

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Bite
Body Slam
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout


AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo

Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

49 moves
Ability: Guts


(Gliscor) Melanie (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 1 (1 tourneyshare)
DC: FULL

Attacks:
Acrobatics
Faint Attack
Fire Fang
Fury Cutter
Guillotine
Harden
Ice Fang
Knock Off
Night Slash
Poison Jab
Poison Sting
Quick Attack
Sand Attack
Screech
Slash
Sky Uppercut
Swords Dance
Thunder Fang
U-turn
X-Scissor

Agility
Baton Pass
Counter
Cross Poison
Double-Edge
Feint
Metal Claw
Poison Tail
Power Trick
Razor Wind
Rock Climb
Sand Tomb
Wing Attack

Aqua Tail
Bug Bite
Dark Pulse
Dream Eater
Earth Power

Endure
Headbutt
Iron Tail

Mimic
Mud-Slap

Sky Attack
Sleep Talk
Snore
Swift

Tailwind

Aerial Ace
Attract
Brick Break
Bulldoze
Captivate
Curse
Cut
Defog
Detect
Dig
Earthquake
Facade
False Swipe
Fling
Frustration
Giga Impact
Hidden Power
Hone Claws
Hyper Beam
Natural Gift
Payback
Protect
Rain Dance
Return
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Secret Power
Sludge Bomb
Stealth Rock
Steel Wing
Strength
Struggle Bug
Stone Edge
Substitute
Sunny Day
Swagger

Taunt
Thief
Torment
Toxic
Venoshock

55 moves
Ability: Poison Heal

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 0
DC: FULL

Attacks:
Absorb
Amnesia
Bullet Seed
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Dragonbreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport

AncientPower
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed

Attract
Bulldoze
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp

56 moves
Ability: Rock Head
 
Name: Ediozetam
Format: Singles
Thread: This failure
Mon #1: Crawdaunt (Adaptability)
Mon #2: Simisage (Overgrow)
Mon #3: Dodrio (Tangled Feet)



<Crawdaunt> [Rob] (Male)
Nature: Adamant
Type: Water/Dark

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd.




Abilities:
Hyper Cutter: (Innate)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability: (DW UNLOCKED, Innate)


The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 5/5


Attacks:
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine

Waterfall(*)
Brick-Break(*)
Double-Team(*)
X-Scissor
Hone-Claws
Superpower
Endeavor
Dig
Endure
Avalanche
Rock Slide
Rain Dance
Payback
Substitute
Rest

Dragon Dance (*)
Mudsport(*)
Trump Card(*)




<Pansage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)



<Dodrio> [Barry] (M)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Normal/Flying

Summary:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (DW):
(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar

Brave Bird
Faint Attack
Flail
Endure
Taunt

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly
Low Kick
 
I would like to challenge the Battle Arcade!

Mode: Singles

Thread: N/A

Pokemon

Infernape (*) Dejonel (M)
*
Nature: Hasty (+18% Accuracy)
*
Type: Fire/fighting
*
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
DC: 5/5
MC: 0

Abilities

Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Moves:
Non Damaging

Leer
Taunt
Encore
Nasty Plot
Torment
Slack off
Swagger
Substitute
Protect
will-O-Wisp
Endure

Damaging

Fake Out
Counter
Thunder Punch
Fury Swipes
Flame Wheel
Ember
Scratch
Acrobatics
Mach Punch
Fire spin
Flare Blitz
Close Combat
Fire Punch
Dual Chop
Heat Wave
Feint
Dig
Fire Blast
Grass knot
Brick Break



Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
*
Type: Normal
*
Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
*
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
*
Abilities:
*
Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
*
Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
*
(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
*
EC: 6/9
DC: 5/5
MC: 1
*
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
*
Moves:
Damaging

Pound
Magical Leaf
Wake-Up Slap
Meteor Mash
Flamethrower
Shadow Ball
Dig
Hyper Voice
Thunderbolt
Bide
Doubleslap
Ice Beam

Non-Damaging

Double Team
Protect
Bestow
Toxic
Endure
Teleport
Charm
Encore
Sing
Sweet kiss
Copycat
Minimize
Defense Curl
Follow Me
Cosmic Power
Metronome
Substitute
Aromatherapy
Magic Coat
Light Screen
Moonlight
Snatch
After You



Moves: 32

*

Lombre "Twinkletoes" (M)
*
Nature: Naughty (+Atk -SpD)
*
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
*
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
*
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
*
EC: 5/9
DC: 5/5
MC:
*
Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
*
Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
*
Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 22
 
Challenging singles!
I have no thread.

Jellicent[Jill](F)*
Nature: Bold (+Def, -Att)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW unlocked): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance
Hex
Wring Out
Water Spout
Brine

Confuse Ray*
Mist*
Acid Armor*
Pain Split

Giga Drain
Icy Wind
Magic Coat

Ice Beam*
Shadow Ball*
Scald*
Toxic
Protect
Will-o-Wisp
Surf
Double Team


Fraxure[Chuck](M)*
Nature: Adamant (+Att, -SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).

Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Scratch*
Leer*
Assurance*
Dragon Rage*
Dual Chop*
Scary Face*
Slash*
False Swipe*
Dragon Dance
Dragon Claw
Outrage
Taunt

Iron Tail*
Night Slash*
Reversal*
Counter

Aqua Tail

Return*
X-Scissor*
Poison Jab*


Damanitan[King Kong](M)*
Nature: Adamant
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode(DW): Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 6(+) (3 Zen)
Def: Rank 2 (4 Zen)
SpA: Rank 1(-) (4 Zen)
SpD: Rank 2 (4 Zen)
Spe: 95 (55 Zen)
Size Class: 3
Weight Class: 4
Base Rank Total: 18 (21 Zen)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat

Flame Wheel*
Focus Punch*
Sleep Talk*

Endeavor
Heat Wave

Substitute*
Rock Slide*
Flame Charge*
Earthquake
Psychic
 
Clearing the queue and issuing my own challenge because I can.

Mode: Singles
Thread: here
Pokemon that will inevitably get their ass kicked by Dahlia:


Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks: (40 total)
Physical:
Aerial Ace
Avalanche
Brick Break
Bug Bite
Dig
Earthquake
Fury Cutter
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Rock Slide
Scratch
Slash
Stone Edge
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Hidden Power Fire (6)
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Solarbeam
Venoshock

Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Substitute
Tail Glow
Taunt
Toxic


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (40 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Razor Shell
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Signal Beam
Surf
Whirlpool

Status:
Double Team
Endure
Iron Defense
Leer
Protect
Reflect
Shell Smash
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (42 total)
Physical:
Avalanche
Dig
Double Hit
Double-Edge
Earthquake
Facade
Flail
Frustration
Fury Attack
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Double Team
Endure
Hail
Light Screen
Mud Sport
Odor Sleuth
Protect
Reflect
Roar
Stealth Rock
Substitute
Toxic
 
So...I never challenged this, sooo...

Mode: Singles
Thread: none
Team:

Diababa [Necturna] (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves (38) :
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Natural Gift
Thunder Fang
Poison Fang
Super Fang
Horn Leech

Leaf Blade
Sketch
Giga Drain
Leaf Storm
Gravity
Ingrain
Natural Gift

Protect
Psychic
Shadow Ball
Snatch
Synthesis
Skill Swap
Hyper Beam
Knock Off
Trick
Sleep Talk
Stone Edge
Rest
Toxic
Substitute
Telekinesis
Solarbeam
Double Team
Torment
Shadow Claw



Tangrowth [Majora's Wrath] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 50
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (44):
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Stun Spore
Power Whip
Mega Drain
Knock Off
Block
Wring Out
Ancientpower
Natural Gift

Giga Drain
Leech Seed
Nature Power
Rage Powder
Leaf Storm

Protect
Hidden Power Fire [7]
Giga Impact
Earthquake
Rock Slide
Pain Split
Substitute
Focus Blast
Synthesis
Poison Jab
Sunny Day
Payback
Sludge Bomb
Sleep Talk
Endure
Solarbeam
Brick Break
Bulldoze
Grass Knot
Thief
Aerial Ace
Seed Bomb
Reflect



Roserade[Saria] {F}

Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:

HP: 90
Atk: 2 (-)
Def: 3 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (45):

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes
Petal Dance
Aromatherapy
Ingrain

Synthesis
Sleep Powder
Extrasensory
Spikes
Leaf Storm
Cotton Spore
Mind Reader

Sunny Day
Rain Dance
Rest
Solarbeam
Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Protect
Substitute
Endure
Double Team
Nightmare
Sleep Talk
Grass Knot
Secret Power
Bullet Seed
Energy Ball
Hyper Beam
Uproar
 
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