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Battle Hall Challenge - C$FP

Yanmega_Sprite_by_BaconBoy914.png

HP: 68
Energy: 22%

Vs.

frontnormal-mkitsunoh.png

HP: 54
Energy: 37%

-------------------------------------------

Action One

Kitsonuh used Rock Slide
6 Energy
RNG Roll (Hit < 90/100) = 15
RNG Roll (Crit < 1/16) = 11
RNG Roll (Flinch < 30/100) = 54
(8 + 3) * 2.25 = 25 Damage

Yanmega used Air Slash
6 - 1 = 5 Energy
RNG Roll (Hit < 95/100) = 86
RNG Roll (Crit < 1/16) = 13
8 + 6 + 3 = 17 Damage


Action Two

Kitsonuh used Rock Slide
6 + 4 = 10 Energy
RNG Roll (Hit < 90/100) = 61
RNG Roll (Crit < 1/16) = 6
RNG Roll (Flinch < 30/100) = 80
(8 + 3) * 2.25 = 25 Damage


Yanmega used Air Slash
6 - 1 + 2 = 7 Energy
RNG Roll (Hit < 95/100) = 54
RNG Roll (Crit < 1/16) = 11
8 + 6 + 3 = 17 Damage


Action Three

Kitsonuh used Rock Slide
6 + 8 = 14 Energy
RNG Roll (Hit < 90/100) = 26
RNG Roll (Crit < 1/16) = 13
RNG Roll (Flinch < 30/100) = 99
(8 + 3) * 2.25 = 25 Damage
Yanmega fainted
Kitsonuh Won

-------------------------------------------

Yanmega_Sprite_by_BaconBoy914.png

HP: KO
Energy: KO

Vs.

frontnormal-mkitsunoh.png

HP: 20
Energy: 7%
 
3.png

Lass Lassie wants to battle.
There's nothing normal about Normal!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 2/3

424.png

Ambipom (F)

Nature: Adamant

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Abilities:

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Pick Up: (Innate)This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (DW): (Innate) This Pokemon’s skillfully aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Item: Silk Scarf

Attacks:

Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Fury Swipes
Tickle
Swift
Screech
Agility
Double Hit
Fling
Nasty Plot
Last Resort

Taunt
Frustration
Payback

Beat Up
Counter
Fake Out

Bounce
Low Kick

Okay, maybe this one's quite normal...
 
You know, I was really hoping that I wouldn't get Ambipom so I wouldn't have to worry about Fake Out... and then I realized that it's a Normal type move.

Taunt, Perish Song, Yawn
IF Evasive Agility A1 AND Evasive Agility would dodge Taunt, THEN use Odor Sleuth and push actions back
 
Spr_4p_424_f.png

HP: 100
Energy: 100%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 100%

-----------------------------------------------

Action One

Ambipom used Agility
7 Energy

Kitsonuh used Odor Sleuth
6 Energy


Action Two

Kitsonuh used Taunt
10 Energy

Ambipom used Payback
7 Energy
RNG Roll (Crit < 1/16) = 14
10 + 3 = 13 Damage

Action Three

Ambipom used Payback
7 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 2
5 + 3 = 8 Damage

Kitsonuh used Perish Song
15 Energy
EVERYONEGONNADIE

-----------------------------------------------

Spr_4p_424_f.png

HP: 100
Energy: 75%
Perish Song (2)
Odor Sleuth (3)

Vs.

frontnormal-mkitsunoh.png

HP: 79
Energy: 69%
Perish Song (2)
 
Spr_4p_424_f.png

HP: 100
Energy: 75%
Perish Song (2)
Odor Sleuth (3)

Vs.

frontnormal-mkitsunoh.png

HP: 79
Energy: 69%
Perish Song (2)

-----------------------------------------------

Action One

Kitsonuh used Substitute (15)
15 HP
13 Energy

Ambipom used Payback
7 + 8 = 15 Energy
RNG Roll (Crit < 1/16) = 4
10 + 3 = 13 Damage


Action Two

Kitsonuh used U-turn
5 Energy
RNG Roll (Crit < 1/16) = 16
7 + 3 = 10 Damage

Ambipom used Payback
7 + 12 = 19 Energy
RNG Roll (Crit < 1/16) = 1
10 + 3 + 3 = 16 Damage
The Susbtitute Broke

Action Three

Kitsonuh used Yawn
7 Energy
Ambipom became drowsy

Ambipom used Payback
7 + 16 = 23 Energy
RNG Roll (Crit < 1/16) = 3
10 + 3 = 13 Damage

-----------------------------------------------

Spr_4p_424_f.png

HP: 90
Energy: 18%
Perish Song (1)
Yawn

Vs.

frontnormal-mkitsunoh.png

HP: 51
Energy: 44%
 
Spr_4p_424_f.png

HP: 90
Energy: 18%
Perish Song (1)
Yawn

Vs.

frontnormal-mkitsunoh.png

HP: 51
Energy: 44%

-----------------------------------------------

Action One

Kitsonuh used Protect
7 Energy

Ambipom used Payback
7 + 20 = 27 Energy
RNG Roll (Crit < 1/16) = 5
(10 + 3) / 3 = 4 Energy from Kitsonuh
Ambipom Fainted
Kitsonuh Won


-----------------------------------------------

Spr_4p_424_f.png

HP: KO
Energy: KO

Vs.

frontnormal-mkitsunoh.png

HP: 51
Energy: 33%
 
52.png

Guitar Guy Gary wants to battle!
This one is a real live wire!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/2

466.png

Electivire (M)

Nature: Quiet

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:

Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Item: Expert Belt

Attacks:

Fire Punch
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Electro Ball
ThunderPunch
Discharge
Thunderbolt
Screech
Thunder

Taunt
Earthquake
Rock Slide

Ice Punch
Focus Punch
Cross Chop

Signal Beam
Magnet Rise

How is it that a Rank Four Electric type doesn't have Volt Switch?
 
"Thank god for no Krilowatt."

Taunt, Perish Song, Substitute (25 HP)
the first time Electivire uses Earthquake, use Imprison (Earthquake, Taunt, Rock Slide) that action and push actions back
 
Spr_4p_466.png

HP: 100
Energy: 100%

Vs.

frontnormal-mkitsunoh.png

HP: 100
Energy: 100%

---------------------------------------------------

Action One

Kitsonuh used Taunt
10 Energy
Electivire fell for the Taunt

Electivire used a big punch
(10 + 6) * 1.5 = 24 Energy
RNG Roll (Crit < 1/16) = 10
RNG Roll (Burn < 10/100) = 22
(15 + 8 + 3) * 1.5 = 39 Damage


Action Two

Elective did nothing

Kitsonuh used Perish Song
15 Energy
EVERYONE GONNA DIE


Action Three

Kitsonuh used Substitute
23 Energy
25 HP used

Electivire used Thunderbolt
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 3
10 + 3 + 1.5 = 15 Damage to the substitute

---------------------------------------------------

Spr_4p_466.png

HP: 100
Energy: 70%
Perish Song (2)
Taunt (3)

Vs.

frontnormal-mkitsunoh.png

HP: 36
Energy: 52%
Substitute (10)
Perish Song (2)
 
52.png

Yes! Now the development!

Earthquake ~ Discharge ~ Earthquake
IF Imprison, use Thunderpunch instead of EQ from then on, unless he uses Dig, in which case use Shock Wave
 
Spr_4p_466.png

HP: 100
Energy: 70%
Perish Song (2)
Taunt (3)

Vs.

frontnormal-mkitsunoh.png

HP: 36
Energy: 52%
Substitute (10)
Perish Song (2)

---------------------------------------------------

Action One

Kitsonuh used Imprison
8 Energy
Electivire was Imprisoned

Electivire used Thunderpunch
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 13
8 + 3 + 3 = 14 Damage


Action Two

Electivire used Discharge
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 9
RNG Roll (Paralysis < 30/100) = 92
8 + 3 + 1.5 = 13 Damage

Kitsonuh used U-turn
5 Energy
RNG Roll (Crit < 1/16) = 6
7 + 1.5 = 9 Damage
Kitsonuh not gonna die no more


Action Three

Kitsonuh used Chill
-12 Energy

Electivire used Thunderpunch
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 16
RNG Roll (Paralysis < 10/100) = 70
8 + 3 + 3 = 14 Damage

---------------------------------------------------

Spr_4p_466.png

HP: 90
Energy: 55%
Perish Song (1)
Torment (3)

Vs.

frontnormal-mkitsunoh.png

HP: 9
Energy: 51%
 
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