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Battle Hall Challenge - danmantincan

52.png

"A thunderstorm gives me immediate access to tens of thousands of volts. It'll change the current of these battles!"

Rain Dance => Water Pulse => Bubble
 
plicowattsprite.png

HP: 80
Energy: 100%

Vs.

37.png

HP: 90
Energy: 100%

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Vulpix's Drought activates
10 Energy
PermaSun starts


Action One

Plicowatt used Rain Dance
10 - 1 = 9 Energy
It begins to rain

Vulpix used Substitute
20 HP used
18 Energy


Action Two

Plicowatt used Water Pulse
4 - 1 = 3 Energy
RNG Roll (Crit < 1/16) = 13
(6 + 3 + 3) * 1.5 = 18 Damage

Vulpix used Energy Ball
6 Energy
RNG Roll (Crit < 1/16) = 16
RNG Roll (SDef < 10/100) = 11
(8 + 3) * 1.5 = 17 Damage


Action Three

Plicowatt used Bubble
2 - 1 = 1 Energy
RNG Roll (Crit < 1/16) = 10
(4 + 3 + 3) * 1.5 = 15 Damage
The Substitute breaks

Vulpix used Hidden Power
5 Energy
RNG Roll (Crit < 1/16) = 8
(7 + 3) * 1.5 = 15 Damage

It will continue to rain for another three rounds

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plicowattsprite.png

HP: 48
Energy: 87%

Vs.

37.png

HP: 70
Energy: 61%
 
52.png

"A thunderstorm gives me immediate access to tens of thousands of volts. It'll change the current of these battles!"

Thunder => Water Pulse => Thunder

IF Bide, change to Charge * 2 => Thunder from when the attack starts
IF Drought, Rain Dance
 
plicowattsprite.png

HP: 48
Energy: 87%

Vs.

37.png

HP: 70
Energy: 61%

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Action One

Plicowatt used Thunder
8 - 1 = 7 Energy
RNG Roll (Paralysis < 30/100) = 56
RNG Roll (Crit < 1/16) = 15
12 + 3 = 15 Damage

Vulpix used Disable
7 Energy
Water Pulse was Disabled


Action Two

Plicowatt sat around

Vulpix used Energy Ball
6 Energy
RNG Roll (Crit < 1/16) = 33
RNG Roll (SDef < 10/100) = 9
(8 + 3) * 1.5 = 17 Damage
Plicowatt's Special Defence was lowered


Action Three

Plicowatt used Thunder
8 - 1 = 7 Energy
RNG Roll (Paralysis < 30/100) = 100
RNG Roll (Crit < 1/16) = 7
12 + 3 = 15 Damage

Vulpix used Energy Ball
6 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 14
RNG Roll (SDef < 10/100) = 60
(8 + 3) * 1.5 + 1.75 = 18 Damage

It will continue to rain for another two rounds

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plicowattsprite.png

HP: 13
Energy: 73%

Vs.

37.png

HP: 40
Energy: 38%
 
plicowattsprite.png

HP: 13
Energy: 73%

Vs.

37.png

HP: 40
Energy: 38%

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Action One

Plicowatt used Thunder
8 - 1 + 4 = 11 Energy
RNG Roll (Paralysis < 30/100) = 30
Vulpix is Paralysed
RNG Roll (Crit < 1/16) = 7
12 + 3 = 15 Damage

RNG Roll (Paralysis < 20/100) = 72
Vulpix used Hidden Power
5 Energy
RNG Roll (Crit < 1/16) = 10
(7 + 3) * 1.5 = 15 Damage
Plicowatt Fainted
Vulpix Won

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plicowattsprite.png

HP: KO
Energy: KO

Vs.

37.png

HP: 25
Energy: 33%
Paralysed - 20%
 
82.png

Channelor Charlie wants to battle!
"I channel forces beyond your wildest dreams!"

RNG Roll for Pokemon: 2/5
RNG Roll for Ablility: 1/3

353.png

Shuppet (F)

Nature: Rash

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:

Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp

Thunderbolt
Shadow Ball
Psychic

Gunk Shot
Confuse Ray
Disable

"This Pokemon will Curse you until you can only curse back!"
 
ShuppetNormalSprite.gif

HP: 90
Energy: 100%

Vs.

37.png

HP: 90
Energy: 100%

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Vulpix's Drought activated
10 Energy

Action One

Vulpix used Safeguard
10 Energy
Vulpix is surrounded by a Safeguard

Shuppet used Night Shade
5 - 1 = 4 Energy
10 Damage


Aciton Two

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 51
RNG Roll (Burn < 10/100) = 10
Shuppet is burned
RNG Roll (Crit < 1/16) = 16
12 + 3 + 3 + 3 = 21 Damage

Shuppet used Night Shade
5 - 1 + 4 = 8 Energy
10 Damage

Shuppet is hurt by the burn


Action Three

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 16
10 + 3 + 3 + 3 = 19 Damage

Shuppet used Night Shade
5 - 1 + 8 = 12 Energy
10 Damage

Shuppet is hurt by the burn

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ShuppetNormalSprite.gif

HP: 46
Energy: 76%

Vs.

37.png

HP: 60
Energy: 77%
 
ShuppetNormalSprite.gif

HP: 46
Energy: 76%

Vs.

37.png

HP: 60
Energy: 77%

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Action One

Vulpix used Disable
10 Energy
Vulpix is surrounded by a Safeguard

Shuppet did a couple of cartwheels

Shuppet is hurt by the burn


Aciton Two

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 89

Shuppet made a light lunch for the contestants

Shuppet is hurt by the burn


Action Three

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 6
10 + 3 + 3 + 3 = 19 Damage

Shuppet finished a good book

Shuppet is hurt by the burn

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ShuppetNormalSprite.gif

HP: 23
Energy: 76%
Night Shade Disabled - Three More Actions

Vs.

37.png

HP: 60
Energy: 54%
 
ShuppetNormalSprite.gif

HP: 23
Energy: 76%
Night Shade Disabled - Three More Actions

Vs.

37.png

HP: 60
Energy: 54%

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Action One

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 81
RNG Roll (Crit < 1/16) = 15
12 + 3 + 3 + 3 = 24 Damage
Shuppet Fainted
Vulpix Won

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ShuppetNormalSprite.gif

HP: KO
Energy: KO

Vs.

37.png

HP: 60
Energy: 47%
 
82.png

I think I need to practise my channelling.

Do you know the muffin man?

NormalType.png
FireType.png
FightingType.png

WaterType.png
GroundType.png
PsychicType.png

RockType.png
DragonType.png
DarkType.png


37.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
 
50.png

Psychic Sarah wants to battle!
My ass is psychic, and it can be ridden straight in to the murky waters of the future as a fabulous guide.

RNG Roll for Pokemon: 2/5

433.png

Chingling (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment

Psychic
Shadow Ball
Charge Beam

Disable
Hypnosis
Recover

This is only a slight hiccup.
 
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