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Battle Hall Challenge - danmantincan

433.png

HP: 90
Energy: 100%

Vs.

37.png

HP: 90
Energy: 100%

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Vulpix's Drought activates
9 Energy
PermaSun starts


Action One

Vulpix used Imprison
8 Energy
Disable and Hypnosis are imprisoned

Chingling used Psychic
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 8
RNG Roll (SpD Drop < 10/100) = 46
9 + 3 + 1.5 = 14 Damage


Action Two

Vulpix used Fire Blast
8 - 1 = 8 Energy
RNG Roll (Hit < 85/100) = 81
RNG Roll (Crit < 1/16) = 12
RNG Roll (Burn < 10/100) = 27
12 + 3 + 3 + 1.5 = 20 Damage

Chingling used Psychic
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 8
RNG Roll (SpD Drop < 10/100) = 46
9 + 3 + 1.5 = 14 Damage


Action Three

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 11
RNG Roll (Burn < 10/100) = 30
10 + 3 + 3 + 1.5 = 18 Damage

Chingling used Psychic
7 - 1 + 8 = 14 Energy
RNG Roll (Crit < 1/16) = 8
RNG Roll (SpD Drop < 10/100) = 46
9 + 3 + 1.5 = 14 Damage

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433.png

HP: 52
Energy: 70%

Vs.

37.png

HP: 48
Energy: 69%
 
50.png

Hmmm.

Shadow Ball * 3
IF trying to use a disabled move, use Psychic instead
IF Flamethrower, use Recover
 
433.png

HP: 52
Energy: 70%

Vs.

37.png

HP: 48
Energy: 69%

-----------------------------
----------------------------------------
-----------------------------

Action One

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 28
RNG Roll (Crit < 1/16) = 16
RNG Roll (Burn < 10/100) = 19
12 + 3 + 3 + 1.5 = 20 Damage

Chingling used Shadow Ball
6 Energy
RNG Roll (Crit < 1/16) = 16
RNG Roll (SpD Drop < 20/100) = 87
8 + 1.5 = 10 Damage


Action Two

Vulpix used Heat Wave
7 - 1 = 6 Energy
RNG Roll (Hit < 90/100) = 59
RNG Roll (Crit < 1/16) = 12
RNG Roll (Burn < 10/100) = 43
10 + 3 + 3 + 1.5 = 20 Damage

Chingling used Shadow Ball
6 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 3
RNG Roll (SpD Drop < 20/100) = 59
8 + 1.5 = 10 Damage


Action Three

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 49
RNG Roll (Crit < 1/16) = 5
RNG Roll (Burn < 10/100) = 7
Chingling is burned
12 + 3 + 3 + 1.5 = 20 Damage
Chingling Fainted
Vulpix Won

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433.png

HP: KO
Energy: KO

Vs.

37.png

HP: 15
Energy: 49%
 
64.png

Fire Breather Bernie wants to battle
Alright, clash of the Fire-types. I think its time for you to face a real challenge!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3

322.png

Numel (F)

Nature: Quiet

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Attacks:

Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia

Earthquake
Fire Blast
Protect

AncientPower
Defense Curl
Rollout

This is the perfect Pokemon to end your streak.
 
322_numel_front_norm.png

HP: 90
Energy: 100%

Vs.

37.png

HP: 90
Energy: 100%

------------------------------

Vulpix's Drought activated
9 Energy
PermaSun started

Action One

Vulpix used Hidden Power
5 Energy
RNG Roll (Crit < 1/16) = 12
(7 + 1.5) * 1.5 = 13 Damage

Numel used Magnitude
6 - 1 = 5 Energy
RNG Roll (Crit < 1/16) = 2
RNG Roll (Level /100) = 46
(7 + 3) * 1.5 = 15 Damage


Action Two

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 46
RNG Roll (Crit < 1/16) = 2
RNG Roll (Burn < 10/100) = 26
(12 + 3 + 3 + 1.5) / 1.5 = 13 Damage

Numel used Magnitude
6 - 1 + 4 = 9 Energy
RNG Roll (Crit < 1/16) = 4
RNG Roll (Level /100) = 36
(7 + 3) * 1.5 = 15 Damage


Action Three

Vulpix used Hidden Power
5 Energy
RNG Roll (Crit < 1/16) = 6
(7 + 1.5) * 1.5 = 13 Damage

Numel used Magnitude
6 - 1 + 8 = 13 Energy
RNG Roll (Crit < 1/16) = 12
RNG Roll (Level /100) = 76
(9 + 3) * 1.5 = 18 Damage

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322_numel_front_norm.png

HP: 51
Energy: 73%

Vs.

37.png

HP: 42
Energy: 74%
 
64.png

I think I can I think I can I think I can...

Earthquake * 3
IF Disable (Earthquake), use Magnitude instead
IF Endure {A1, change to Earthquake + Earthquake => Chill => Protect
A2, change to Earthquake => Protect for the last two actions
}
 
322_numel_front_norm.png

HP: 51
Energy: 73%

Vs.

37.png

HP: 42
Energy: 74%

------------------------------

Action One

Vulpix used Bide
6 Energy

Numel used Earthquake
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 2
(10 + 3) * 1.5 = 20 Damage


Action Two

Vulpix held Energy

Numel used Earthquake
7 - 1 + 4 = 10 Energy
RNG Roll (Crit < 1/16) = 10
(10 + 3) * 1.5 = 20 Damage


Action Three

Vulpix Unleashed Energy
40 * 1.75 = 70 Damage
70 / 3 = 23 Energy
Numel Fainted
Vulpix Won

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322_numel_front_norm.png

HP: KO
Energy: KO

Vs.

37.png

HP: 2
Energy: 45%
 
14.png

Fighting Guy Fox wants to battle!
There's nothing that brute force can't get through!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/2

307.png

Meditite (F)

Nature: Brave

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Grass Knot
Focus Blast
Drain Punch

Fake Out
Ice Punch
ThunderPunch

Although generally you need a bit of Pure Power, I'm going to win just using Telepathy!
 
37.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

14.png

I'm not even sure about this one. I wish I had a decent STAB move.

Fake Out => Drain Punch => Detect
 
Spr_4p_307_m.png

HP: 90
Energy: 100%

Vs.

37.png

HP: 90
Energy: 100%

----------------------------------------------

Vulpix's Drought activated
9 Energy
PermaSun activated

Action One

Meditite used Fake Out
4 Energy
RNG Roll (Crit < 1/16) = 6
4 + 1.5 = 6 Damage

Vulpix Flinched


Action Two

Vulpix used Safeguard
10 Energy
A safeguard fell around Vulpix

Meditite used Drain Punch
12 - 1 = 11 Energy
RNG Roll (Crit < 1/16) = 5
8 + 3 + 1.5 = 13 Damage


Action Three

Meditite used Detect
7 Energy

Vulpix used Will-o-wisp
7 - 1 = 6 Energy

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Spr_4p_307_m.png

HP: 90
Energy: 78%

Vs.

37.png

HP: 71
Energy: 84%
 
14.png

Umm.

Drain Punch => Confusion => Drain Punch
IF Flamethrower OR Fire Blast AND they are followed by Flamethrower or Fire Blast, use Bide on the first action.
 
Will-o-Wisp~Flamethrower~Fire Blast

If not burned A3, replace Fire Blast with Will-o-Wisp.

This should also activate the Bide substitution.
 
Spr_4p_307_m.png

HP: 90
Energy: 78%

Vs.

37.png

HP: 71
Energy: 84%

----------------------------------------------

Action One

Vulpix used Will-o-wisp
7 - 1 = 6 Energy
RNG Roll (Hit < 85/100) = 17
Meditite was burned

Meditite used Drain Punch
12 - 1 = 11 Energy
RNG Roll (Crit < 1/16) = 5
8 + 3 + 1.5 - 3 = 10 Damage

Vulpix is hurt by its burn


Action Two

Meditite used Bide
6 Energy

Vulpix used Flamethrower
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 5
10 + 3 + 3 + 1.5 = 18 Damage

Meditite is hurt by the burn


Action Three

Meditite kept Biding its time

Vulpix used Fire Blast
8 - 1 = 7 Energy
RNG Roll (Hit < 85/100) = 53
RNG Roll (Crit < 1/16) = 6
12 + 3 + 3 + 1.5 = 20 Damage


Meditite is hurt by the burn


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Spr_4p_307_m.png

HP: 56
Energy: 61%
Burned
Bide - 38 Damage, No more actions

Vs.

37.png

HP: 61
Energy: 65%
 
Meditite should have been burned before using Drain Punch since Vulpix is faster. And I also noticed that you forgot to account for Meditite's -Spe Nature when RNGing for accuracy.

Protect~Fire Blast~Chill
 
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