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Battle Hall Challenge - Terrador

113.png

HP: 140
Energy: 100%

Vs.

Duohm.png

HP: 100
Energy: 100%

-----------------------------------------------

Action One

Dublohm used Charge
8 - 1 = 7 Energy
+1 Special Defence

Chansey used Toxic
RNG Roll (Hit <= 90/100) = 88
7 Energy

Dublohm loses 1 HP due to poisoning


Action Two

Dublohm used Thunderbolt
RNG Roll (Crit <= 1/16) = 12
RNG Roll (Paralysis <= 10/100) = 56
10 + 3 + 3 + (4 - 4) * 1.5 = 16 Damage
7 - 1 = 6 Energy

Chansey used Ice Beam
RNG Roll (Crit <= 1/16) = 10
RNG Roll (Freeze <= 10/100) = 98
(10 + (3 - 2) * 1.5) * 1.5 = 16 Damage
7 Energy

Dublohm loses 1 HP due to poison


Action Three

Dublohm used Thunderbolt
RNG Roll (Crit <= 1/16) = 5
RNG Roll (Paralysis <= 10/100) = 85
10 + 3 + 3 + (4 - 4) * 1.5 = 16 Damage
7 - 1 + 4 = 10 Energy

Chansey used Sing
RNG Roll (Hit <= 55/100) = 95
6 - 1 = 5 Energy

Dublohm loses 1 HP due to the poison
-----------------------------------------------

113.png

HP: 108
Energy: 81%

Vs.

Duohm.png

HP: 81
Energy: 77%
+1 Special Defence
Charge - Three More Actions
Toxic - 2,2,2 Next Round
 
113.png

HP: 108
Energy: 81%

Vs.

Duohm.png

HP: 81
Energy: 77%
+1 Special Defence
Charge - Three More Actions
Toxic - 2,2,2 This Round

-----------------------------------------------

Action One

Dublohm used Thunderbolt
RNG Roll (Crit <= 1/16) = 3
RNG Roll (Paralysis <= 10/100) = 99
10 + 3 + 3 + (4 - 4) * 1.5 = 16 Damage
7 - 1 + 8 = 14 Energy

Chansey used Ice Beam
RNG Roll (Crit <= 1/16) = 14
RNG Roll (Freeze <= 10/100) = 25
(10 + (3 - 2) * 1.5) * 1.5 - 1 * 1.5 = 16 Damage
7 Energy

Dublohm loses 2 HP due to poisoning


Action Two

Dublohm used Discharge
RNG Roll (Crit <= 1/16) = 2
RNG Roll (Paralysis <= 30/100) = 32
8 + 3 + 3 + (4 - 4) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Chansey used Ice Beam
RNG Roll (Crit <= 1/16) = 6
RNG Roll (Freeze <= 10/100) = 92
(10 + (3 - 2) * 1.5) * 1.5 - 1 * 1.5 = 16 Damage
7 + 4 = 11 Energy

Dublohm loses 2 HP due to poison


Action Three

Dublohm used Thunderbolt
RNG Roll (Crit <= 1/16) = 15
RNG Roll (Paralysis <= 10/100) = 74
10 + 3 + 3 + (4 - 4) * 1.5 = 16 Damage
7 - 1 = 6 Energy

Chansey used Ice Beam
RNG Roll (Crit <= 1/16) = 9
RNG Roll (Freeze <= 10/100) = 95
(10 + (3 - 2) * 1.5) * 1.5 - 1 * 1.5 = 16 Damage
7 + 8 = 15 Energy

Dublohm loses 2 HP due to the poison
-----------------------------------------------

113.png

HP: 62
Energy: 48%

Vs.

Duohm.png

HP: 33
Energy: 52%
Toxic - 3,3,3 Next Round
 
dptr044.png

"Ah well. I never liked Chansey anyway"

Charge => Slack Off => Thunderbolt

EDIT: There was a typo in the last round, but it's fixed now. I didn't change anything.
 
113.png

HP: 62
Energy: 48%

Vs.

Duohm.png

HP: 33
Energy: 52%
Toxic - 3,3,3 This Round

-----------------------------------------------

Action One

Dublohm used Charge
8 - 1 = 7 Energy
+1 Special Defence

Chansey used Psychic
RNG Roll (Crit <= 1/16) = 10
RNG Roll (Special Defence Drop <= 20/100) = 36
9 + (3 - 2) * 1.5 - 1 * 1.5 = 9 Damage
7 Energy

Dublohm loses 3 HP due to poisoning


Action Two

Dublohm used Slack Off
20 HP Restored
100 / 10 + 2 = 12 Energy

Chansey used Ice Beam
RNG Roll (Crit <= 1/16) = 5
RNG Roll (Freeze <= 10/100) = 86
(10 + (3 - 2) * 1.5) * 1.5 - 1 * 1.5 = 16 Damage
7 Energy

Dublohm loses 3 HP due to poison


Action Three

Dublohm used Thunderbolt
RNG Roll (Crit <= 1/16) = 15
RNG Roll (Paralysis <= 10/100) = 74
10 + 3 + 3 + (4 - 4) * 1.5 = 16 Damage
7 - 1 = 6 Energy

Chansey used Ice Beam
RNG Roll (Crit <= 1/16) = 9
RNG Roll (Freeze <= 10/100) = 95
(10 + (3 - 2) * 1.5) * 1.5 = 16 Damage
7 + 4 = 11 Energy

Dublohm loses 3 HP due to the poison
-----------------------------------------------

113.png

HP: 46
Energy: 19%

Vs.

Duohm.png

HP: 19
Energy: 27%
Toxic - 4,4,4 Next Round
+1 Special Defence
Charge - Three More Actions
 
113.png

HP: 46
Energy: 19%

Vs.

Duohm.png

HP: 19
Energy: 27%
Toxic - 4,4,4 Next Round
+1 Special Defence
Charge - Three More Actions

-----------------------------------------------

Action One

Dublohm used Discharge
RNG Roll (Crit <= 1/16) = 5
RNG Roll (Paralysis <= 30/100) = 23
Chansey is Paralysed - 20%
8 + 3 + 3 + (4 - 4) * 1.5 = 14 Damage
6 - 1 = 5 Energy

Chansey used Psychic
RNG Roll (Paralysis > 80/100) = 5
RNG Roll (Crit <= 1/16) = 15
RNG Roll (Special Defence Drop <= 20/100) = 94
9 + (3 - 2) * 1.5 - 1 * 1.5 = 9 Damage
7 Energy

Dublohm loses 4 HP due to poisoning


Action Two

Dublohm used Thunderbolt
RNG Roll (Crit <= 1/16) = 3
10 + 3 + 3 + (4 - 4) * 1.5 = 16 Damage
7 - 1 = 6 Energy

Chansey used Ice Beam
RNG Roll (Paralysis > 80/100) = 11
RNG Roll (Crit <= 1/16) = 4
RNG Roll (Freeze <= 10/100) = 30
(10 + (3 - 2) * 1.5) * 1.5 - 1 * 1.5 = 16 Damage
7 Energy
Dublohm Faints

-----------------------------------------------

113.png

HP: 16
Energy: 5%

Vs.

Duohm.png

HP: KO
Energy: KO
 
dptr082.png

Metals Expert Bert wishes to battle!

"Our iron determination will be more than you can take!"

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2

"I will use my Metang. You won't be able to see his Clear Body!"

375.png

Metang (U)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50

Abilities:

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic
Iron Defense
Agility
Meteor Mash
Zen Headbutt

Earthquake
Brick Break
Rock Slide

Ice Punch
 
375.png

HP: 90
Energy: 100%

Vs.

113.png

HP: 140
Energy: 100%

--------------------------------------------------

Action One
RNG Roll (Chansey goes first > 50/100) = 42

Metang used Meteor Mash
RNG Roll (Hit <= 85/100) = 34
RNG Roll (Attack Raise <= 20/100) = 85
RNG Roll (Crit <= 1/16) = 5
10 + 3 + (4 - 1) * 1.5 = 18 Damage
7 - 1 = 6 Energy

Chansey used Flamethrower
RNG Roll (Burn <= 10/100) = 75
RNG Roll (Crit <= 1/16) = 12
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 Energy


Action Two
RNG Roll (Chansey goes first > 50/100) = 15

Metang used Rock Slide
RNG Roll (Hit <= 90/100) = 72
RNG Roll (Flinch <= 30/100) = 62
RNG Roll (Crit <= 1/16) = 13
8 + (4 - 1) * 1.5 = 13 Damage
6 Energy

Chansey used Sing
RNG Roll (Hit <= 55/100) = 93
6 - 1 = 5 Energy


Action Three
RNG Roll (Chansey goes first > 50/100) = 97

Chansey used Flamethrower
RNG Roll (Burn <= 10/100) = 64
RNG Roll (Crit <= 1/16) = 15
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 Energy

Metang used Meteor Mash
RNG Roll (Hit <= 85/100) = 16
RNG Roll (Attack Raise <= 20/100) = 71
RNG Roll (Crit <= 1/16) = 15
10 + 3 + (4 - 1) * 1.5 = 18 Damage
7 - 1 = 6 Energy

--------------------------------------------------

375.png

HP: 60
Energy: 82%

Vs.

113.png

HP: 91
Energy: 81%
 
dptr082.png

"This looks bad, but we can keep going!"

Brick Break => Brick Break => Brick Break
IF he uses Counter, use Psychic instead
 
375.png

HP: 60
Energy: 82%

Vs.

113.png

HP: 91
Energy: 81%

--------------------------------------------------

Action One
RNG Roll (Chansey goes first > 50/100) = 72

Chansey used Substitute
20 HP used Damage
18 Energy

Metang used Brick Break
RNG Roll (Crit <= 1/16) = 10
(8 + (4 - 1) * 1.5) * 1.5 = 19 Damage to the Substitute
6 Energy


Action Two
RNG Roll (Chansey goes first > 50/100) = 85

Chansey used Flamethrower
RNG Roll (Burn <= 10/100) = 37
RNG Roll (Crit <= 1/16) = 3
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 Energy

Metang used Brick Break
RNG Roll (Crit <= 1/16) = 10
(8 + (4 - 1) * 1.5) * 1.5 = 19 Damage to the Substitute
It fades
6 + 4 = 10 Energy


Action Three
RNG Roll (Chansey goes first > 50/100) = 84

Chansey used Flamethrower
RNG Roll (Burn <= 10/100) = 45
RNG Roll (Crit <= 1/16) = 8
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 + 4 = 11 Energy

Metang used Brick Break
RNG Roll (Crit <= 1/16) = 10
(8 + (4 - 1) * 1.5) * 1.5 = 19 Damage
6 + 8 = 14 Energy

--------------------------------------------------

375.png

HP: 30
Energy: 34%

Vs.

113.png

HP: 52
Energy: 63%
 
dptr082.png

"I calculate less than a 50% chance of victory. I don't like those odds."

Earthquake => Brick Break => Brick Break
 
375.png

HP: 30
Energy: 34%

Vs.

113.png

HP: 52
Energy: 63%

--------------------------------------------------

Action One
RNG Roll (Chansey goes first > 50/100) = 6

Metang used Earthquake
RNG Roll (Crit <= 1/16) = 16
10 + (4 - 1) * 1.5 = 15 Damage
7 Energy

Chansey used Thunderbolt
RNG Roll (Burn <= 10/100) = 75
RNG Roll (Crit <= 1/16) = 6
10 + (3 - 3) * 1.5 = 10 Damage
7 Energy


Action Two
RNG Roll (Chansey goes first > 50/100) = 97

Chansey used Flamethrower
RNG Roll (Burn <= 10/100) = 30
RNG Roll (Crit <= 1/16) = 4
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 Energy

Metang used Brick Break
RNG Roll (Crit <= 1/16) = 2
(8 + (4 - 1) * 1.5) * 1.5 = 19 Damage
6 Energy


Action Three
RNG Roll (Chansey goes first > 50/100) = 34

Metang used Brick Break
RNG Roll (Crit <= 1/16) = 4
(8 + (4 - 1) * 1.5) * 1.5 = 19 Damage
6 + 4 = 10 Energy

--------------------------------------------------

375.png

HP: 5
Energy: 10%

Vs.

113.png

HP: KO
Energy: KO
 
dptr082.png

"Haha! I can go back to the labs victorious!"

Bad luck Terrador. This means you get 4 TC, 4 BP and 8 HC for Chansey. I hope you had fun!
 
Only users: Zeo and Terrador should be posting in this thread.

Terrador will be using Nidoking with Sheer Force:
34.png

Nidoking [Agamemnon] (Male)
Nature: Quiet (+SpA, Spe/1.15, Eva -10)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill

Counter
Disable
Iron Tail

Super Fang
Endure
Lovely Kiss

Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch

Terrador, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
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