Battle Hall Challenge - Terrador


Engineer Rodger would like to battle
"Ima charging up for this battle"

RNG Roll for Pokemon 5/5
RNG Roll for ability 1/1


Rotom (U)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Charge
Discharge

Thunder Wave
Hex
Thunder

Pain Split
 

"Time to put this Rotom in a world of hurt, Agamemnon!"

Taunt ~ Shadow Ball ~ Shadow Ball
IF Taunt fails for whatever reason, THEN use it again and push your actions back.
 

HP: 100
Energy:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91

Action 1

Rotom used Substitute(20Hp)
-18 energy,-20 Hp

Nidoking used Taunt
-10 energy

Action 2

Rotom used Ominous Wind
11 damage, -4 energy

Nidoking used Shadow Ball
14 damage to sub, - 6 energy

Action 3

Rotom used Hex
10 damage, -6 energy

Nidoking used Shadow Ball
14 damage to sub, breaks, -10 energy


HP: 79
Energy:74
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 70
Energy:72
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Taunted for 3 actions
 


"Let's remember to activate Sheer Force this time; also, I never know that Earth Power could hit Levitators. You can guess what to do!"

Activate Sheer Force
Earth Power ~ Substitute (25) ~ Shadow Ball
 

HP: 79
Energy:74
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 70
Energy:72
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Taunted for 3 actions

Action 1

Rotom uses Ominous Wind
RNG roll for Boosts (<=10 out of 100) NO
11 damage, -4 energy

Nidoking uses Earth Power
23 damage, 6 energy

Action 2

Rotom used Hex
10 damage, -6 energy

Nidoking used Substitute(25hp)
-25 hp, -24 energy

Action 3

Rotom uses Ominous Wind
RNG roll for Boosts (<=10 out of 100) 14 NO
11 damage, -4 energy

Nidoking uses Earth Power
23 damage, 6 energy


HP: 32
Energy:38
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

Substitute(14)

vs.


HP: 24
Energy:62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
 

HP: 32
Energy:38
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

Substitute(14)

vs.


HP: 24
Energy:62
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91

Action 1

Rotom uses Ominous Wind
RNG roll for Boosts (<=10 out of 100) 32 NO
RNG roll for Crit (<=625 out of 10000) 6293 NO
11 damage, -4 energy

Nidoking used Taunt
-10 energy

Action 2

Rotom uses Ominous Wind
RNG roll for Boosts (<=10 out of 100) 32 NO
RNG roll for Crit (<=625 out of 10000) 4442 NO
11 damage, -4 energy

Nidoking used Shadow Ball
RNG Roll for SpD drop (<=20 out of 100) 76 NO
RNG roll for Crit (<=625 out of 10000) 8000 NO
14 damage , - 6 energy

Action 3

Rotom uses Ominous Wind
RNG roll for Boosts (<=10 out of 100) 11 NO
11 damage, -4 energy

Nidoking uses Earth Power
RNG roll for Crit (<=625 out of 10000) 3129 NO
23 damage, 6 energy


HP: 21
Energy:16
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)


vs.


HP: 0
Energy:0
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91


Rotom Fainted


"The machine failed..."

---------------------------------------------------------------------------------

Terrador, while your pokemon is being healed, please select your next type!






 

"We'll ROCK your world!"
RNG roll for pokemon 4/5
RNG roll for ability 2/3 Flame Body


Magcargo (M)

Nature: Modest

Type:

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30

Abilities:

Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:

Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Ancientpower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Sunny Day
SolarBeam
Hidden Power [Flying] (7)

Earth Power
Stockpile
Swallow

AncientPower
 

HP: 100
Energy:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.



HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30

Action 1

Nidoking uses Taunt
-10 Energy

Magcargo used Earth Power
RNG roll for SpD drop (<=10 out of 100) 6 YES
RNG roll for Crit (<=625 out of 10000) 1890 NO
20 damage, -6 energy

Action 2

Nidoking used Earth Power
RNG roll for Crit (<=625 out of 10000) 7201 NO
35 damage, 6 energy

Magcargo used Earth Power
RNG roll for SpD drop (<=10 out of 100) 15 NO
RNG roll for Crit (<=625 out of 10000) 1890 NO
23 damage, -6 energy

Action 3

Nidoking used Earth Power
RNG roll for Crit (<=625 out of 10000)
35 damage, 6 energy

Magcargo used Earth Power
RNG roll for SpD drop (<=10 out of 100) 89 NO
RNG roll for Crit (<=625 out of 10000) 6209 NO
23 damage, -6 energy


HP: 34
Energy:84
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3(-) 2
Spe: 73 (-)

vs.



HP: 30
Energy:70
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Taunted(3)
 

"Time to finish this Magcargo and move on to our next opponent. Excellent work, Agamemnon."

Earth Power ~ Earth Power ~ Earth Power
 

HP: 34
Energy:84
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3(-) 2
Spe: 73 (-)

vs.



HP: 30
Energy:70
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Taunted(3)

Action 1
Nidoking used Earth Power
RNG roll for Crit (<=625 out of 10000) 7201
35 damage, 6 energy



HP: 34
Energy:66
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3(-) 2
Spe: 73 (-)

vs.



HP: 0
Energy:0
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30
Taunted(3)

Magcargo has fainted




"Hohoho, that was a fine battle indeed"

Terrador, while your pokemon are being healed, please select your next type.






 

Super Nerd Blasto wants to battle
RNG roll for pokemon 4/5
RNG roll for ability 1/2

Vespiquen (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:

Sweet Scent
Gust
Confuse Ray
Poison Sting
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Slash
Captivate
Attack Order
Swagger
Bug Bite
Destiny Bond

Acrobatics
Toxic
Venoshock

Ominous Wind
 

HP: 100
Energy:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 100
Energy:100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Action 1

Nidoking used Taunt
-12 energy

Vespiquen used Acrobatics
RNG roll for Crit(<=625 out of 10000) 1024 NO
16 damage, 6 energy

Action 2

Nidoking used Flamethrower
RNG roll for Crit(<=625 out of 10000) 789 NO
18 damage, 9 energy

Vespiquen used Ominous Wind
RNG roll for Crit(<=625 out of 10000) 3003 NO
6 damage, 5 energy

Action 3

Nidoking used Ice beam
RNG roll for Crit(<=625 out of 10000) 4320 NO
18 damage, 9 energy

Vespiquen used Acrobatics
RNG roll for Crit(<=625 out of 10000) 5029 NO
16 damage, 6 energy


HP: 62
Energy:70
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 53
Energy:83
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)
 

"It appears that the referee has erred - Flamethrower and Ice Beam should be doing (10+2)*1.5=18 since I activated Sheer Force, Acrobatics should be doing 11+3+1.5(4-3)=15.5~16, and Ominous Wind should only be doing 6 DMG - there's no stat difference or other modifier. The final HPs should be 62 and 64 for Nidoking and Vespiquen, respectively.

That being said, it's time to fight!"

Thunderbolt ~ Flamethrower ~ Ice Beam
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top