Battle Hall Challenge - Terrador

(Oh my bad. forgot about sheer force, The previous post will reflect those changes in a moment. I'll edit this post with the next round's reffing as well.)



HP: 62
Energy:70
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 53
Energy:83
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Action 1

Nidoking used Thunderbolt
RNG roll for Crit(<=625 out of 10000) 1813 NO
18 damage, 9 energy

Vespiquen used Acrobatics
RNG roll for Crit(<=625 out of 10000) 3283 NO
16 damage, 6 energy

Action 2

Nidoking used Ice Beam
RNG roll for Crit(<=625 out of 10000) 6873 NO
18 damage, 9 energy

Vespiquen used Ominous Wind
RNG roll for Crit(<=625 out of 10000) 9824 NO
6 damage, 5 energy

Action 3

Nidoking used Flamethrower
RNG roll for Crit(<=625 out of 10000) 4152 NO
18 damage, 9 energy



HP: 40
Energy:43
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 0
Energy:0
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)

Vespiquen has been Knocked Out

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Terrador, while your pokemon is being healed, please select your next type






 

Cue Ball Dave would like to battle
"Being bald is the best!"
RNG roll for pokemon 5/5 Machoke
RNG roll for ability 1/3 Guts

Machoke (M)

Nature: Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:

Karate Chop
Leer
Low Kick
Focus Energy
Low Sweep
Seismic Toss
Revenge
Vital Throw
Submission
Wake-Up Slap
Cross Chop

Payback
Light Screen
Swagger

Ice Punch
Counter
Encore

Magic Coat
 

"Ah, Kanto Pokemon - their movepools are extraordinarily broad, but this Machoke is a joke to us. Nidoking, get ready for action!"

Activate Sheer Force
Taunt ~ Earth Power ~ Earth Power
IF Machoke uses Magic Coat, THEN use Earth Power and push your actions back.
 

HP: 100
Energy:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 100
Energy:100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

Action 1

Nidoking uses Taunt
-10 energy

Machoke uses Ice Punch
RNG for Crit (<=625 out of 10000) 6669 NO
Rng for freeze (<=10 out of 100) 52 NO
17 damage, 6 energy

Action 2

Nidoking uses Earth Power
RNG for Crit (<=625 out of 10000) 9672
26 damage, 6 energy


Machoke uses Payback
RNG for Crit (<=625 out of 10000) 5044 NO
13 damage, 7 energy

Action 3

Nidoking uses Earth Power
RNG for Crit (<=625 out of 10000)7783 NO
26 damage, 6 energy

Machoke uses Ice Punch
RNG for Crit (<=625 out of 10000) 4448 NO
RNG for Freeze(<=10 out of 100) 48 NO
17 damage, 6 energy


HP: 53
Energy:88
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 48
Energy:81
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Taunted (3)
 

HP: 53
Energy:88
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 48
Energy:81
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Taunted (3)
Action 1

Nidoking uses Earth Power
RNG for Crit (<=625 out of 10000) 7829
26 damage, 6 energy

Machoke uses Ice Punch
RNG for Crit (<=625 out of 10000) 5400 NO
Rng for freeze (<=10 out of 100) 7 YES
RNG roll for Freeze time 2/2 2 turns
17 damage, 6 energy

Action 2

Nidoking is Frozen

Machoke uses Payback
RNG for Crit (<=625 out of 10000) 1678 NO
13 damage, 7 energy


Action 3

Nidoking is Frozen

Machoke uses Ice Punch
RNG for Crit (<=625 out of 10000) 973 NO
Rng for freeze (<=10 out of 100) 67 NO
17 damage, 6 energy


HP: 6
Energy:82
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 22
Energy:81
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
 

HP: 6
Energy:82
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: 22
Energy:81
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

Action 1

Nidoking uses Earth Power
RNG for Crit (<=625 out of 10000) 5589
26 damage, 6 energy



HP: 6
Energy:76
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

vs.


HP: -3
Energy:81
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45


"What a shame"

Terrador, while your pokemon is being healed you may select your next type





 

"Let us bring down the house with my Fire!"
RNG roll for Pokemon 3/5 Magmar
RNG roll for ability 1/2 Flame body

Magmar (M)

Nature: Naughty

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93

Abilities:

Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:

Ember
Smog
Leer
Fire Punch
Ember
Smokescreen
Sunny Day
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Fire Punch
Lava Plume
Flamethrower

Sunny Day
SolarBeam
Psychic

Belly Drum
Flare Blitz
Mach Punch

ThunderPunch
 

"You seem not to understand that your basketball is nothing compared to my Poke Ball! Agamemnon, annihilate him!"

Activate Sheer Force
Earth Power ~ Earth Power ~ Earth Power
IF Magmar uses Confuse Ray, THEN use Protect!
 

Hp:100
Energy:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93

vs.


HP:100
Energy:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)


Action 1

Magmar used Confuse Ray
RNG roll for Confusion length (1-3) 3 Confused for 4 turns
-5 energy

Nidoking used Earth Power
RNG roll for Confusion check (1-2) 2 Confused, Confusion counter decreased by 1
4 damage, 3 energy

Action 2

Magmar used Psychic
RNG roll for SpD drop (<=10 out of 100) 15
16 damage, 7 energy

Nidoking used Earth Power
RNG roll for Confusion check (1-2) 1 Attacks
26 damage, 6 energy

Action 3
Magmar used Psychic
RNG roll for SpD drop (<=10 out of 100) 68
16 damage, 11 energy

Nidoking used Earth Power
RNG roll for Confusion check (1-2) 2 Confusion
4 damage, 3 energy




Hp:74
Energy:77
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93

vs.


HP:60
Energy:88
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
 

"I can't believe that I neglected to purchase Protect. What a fool I am. Agamemnon, pray for Arceus' favor."

Disable (Psychic) ~ Earth Power ~ Earth Power
 

Hp:74
Energy:77
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93

vs.


HP:60
Energy:88
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

Round 1

Magmar used Confuse Ray
RNG roll for Confusion length (1-3) 2 confused for 3 actions
-5 energy

Nidoking used Disable(Psychic)
RNG roll for Confusion (1-2) 2 Confused
4 damage, 3 energy

Action 2

Magmar used Psychic
RNG roll for SpD drop (<=10 out of 100) 93
16 damage, 7 energy

Nidoking used Earth Power
RNG roll for confusion (1-2) 2 Confused
4 damage, 3 energy

Action 3

Magmar used Flamethrower
15 damage, 6 energy

Nidoking used Earth Power
26 damage, 6 energy



Hp:48
Energy:59
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93

vs.


HP:21
Energy:76
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
 

"One final attack!"

Earth Power + Earth Power Combo ~ Cooldown ~ Taunt
Apparently, it's
Earth Power ~ Earth Power ~ Taunt
 

Hp:48
Energy:59
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93

vs.


HP:21
Energy:76
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

Action 1

Magmar used Confuse Ray
RNG roll for Confusion duration (1-3) 1 Confused for 2
-5 energy

Nidoking used Earth Power
RNG roll for Confusion (1-2) 2 Confused
4 damage, 3 energy.

Action 2

Magmar used Psychic
RNG roll for SpD drop (<=10 out of 100) 55
16 damage, 7 energy

Nidoking used Earth Power
26 damage, 6 energy

Action 3

Magmar used Psychic
RNG roll for SpD drop (<=10 out of 100) 36
16 damage, 7 energy



Hp:22
Energy:36
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93

vs.


HP:0
Energy:67
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)


Terrador, your challenge has ended.


5 TC, 5 BP, 10 TC I think.

2*5+2= 12BT is what I recieve
 
Only users: Zeo and Terrador should be posting in this thread.

Terrador will be using Abra with Magic Guard:

Abra [Adrian] (Male)
Nature: Hasty (+15% Spe, +30 Acc/Dodge, -1 Def)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 0 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Total: 12

EC: 9/4/9
MC: 1
DC: 5/5

Attacks:
Teleport

Encore
Fire Punch
Ice Punch
Guard Split

Counter
Endure
Magic Coat

Psychic
Shadow Ball
Substitute
Reflect
Light Screen
Zap Cannon
Taunt
Energy Ball
Protect
Psyshock
Torment
Bide
Double Team
Safeguard

Total: 22


Terrador, you may choose your first type. Your options are:








Good luck!
 

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