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Battle Hall Challenge - Terrador

dptr058.png

"Shelgon, show him the true power of a Dragon: Outrage!"

Outrage => Outrage => Outrage
 
113.png

HP: 140
Energy: 100%

Vs.

372.png
HP: 100
Energy: 100%

-----------------------------------------------

Action One
RNG Roll (Chansey goes first <= 50/100) = 29

Chansey used Sing
RNG Roll (Hit <= 55/100) = 63
6 - 1 = 5 Energy

Shelgon used Outrage
RNG Roll (Crit <= 1/16) = 12
12 + 3 + (4 - 1) * 1.5 = 20 Damage
8 - 1 = 7 Energy


Action Two
RNG Roll (Chansey goes first <= 50/100) = 74

Shelgon used Outrage
RNG Roll (Crit <= 1/16) = 12
12 + 3 + (4 - 1) * 1.5 = 20 Damage
8 - 1 = 7 Energy

Chansey used Toxic
RNG Roll (Hit <= 90/100) = 21
Shelgon is Badly Poisoned
7 Energy

Shelgon loses 1 HP


Action Three
RNG Roll (Chansey goes first <= 50/100) = 2

Chansey used Ice Beam
RNG Roll (Freeze <= 10/100) = 53
RNG Roll (Crit <= 1/16) = 15
(10 + (3 - 2) * 1.5) * 1.5 = 17 Damage
7 Energy

Shelgon used Outrage
RNG Roll (Crit <= 1/16) = 12
12 + 3 + (4 - 1) * 1.5 = 20 Damage
8 - 1 = 7 Energy
RNG Roll (Confusion /100) = 7
Shelgon is confused for two turns

Shelgon loses 1 HP
-----------------------------------------------

113.png

HP: 80
Energy: 81%

Vs.

372.png

HP: 83
Energy: 79%
Confusion - Two more actions
Toxic - 1 DPA
 
dptr058.png

"That worked well Shelgon, well done. Keep going!"

Brick Break => Brick Break => Brick Break
If he is going to use Counter, substitute DragonBreath
 
113.png

HP: 80
Energy: 81%

Vs.

372.png

HP: 83
Energy: 79%
Confusion - Two more actions
Toxic - 1,2,2 This Round

-----------------------------------------------

Action One
RNG Roll (Chansey goes first <= 50/100) = 38

Chansey used Substitute (20)
20 HP used
18 - 1 = 17 Energy

Shelgon used Brick Break
RNG Roll (Confusion > 50/100) = 89
Shelgon hurts himself in his confusion
4 + (4 - 4) * 1.5 = 4 Damage
3 Energy

Shelgon loses 1 HP


Action Two
RNG Roll (Chansey goes first <= 50/100) = 22

Chansey used Sing
RNG Roll (Hit <= 55/100) = 40
RNG Roll (Sleep Length /100) = 89
Shelgon is asleep for three turns
6 - 1 = 5 Energy

Shelgon Slept

Shelgon loses 2 HP


Action Three
RNG Roll (Chansey goes first <= 50/100) = 13

Chansey used Ice Beam
RNG Roll (Freeze <= 10/100) = 46
RNG Roll (Crit <= 1/16) = 2
(10 + (3 - 2) * 1.5) * 1.5 = 17 Damage
7 Energy

Shelgon Slept

Shelgon loses 2 HP
-----------------------------------------------

113.png

HP: 60
Energy: 52%
Susbtitute (20 HP)

Vs.

372.png

HP: 57
Energy: 76%
Toxic - 2,3,3 Next Round
Asleep - One More Action
 
113.png

HP: 60
Energy: 52%
Susbtitute (20 HP)

Vs.

372.png

HP: 57
Energy: 76%
Toxic - 2,3,3 Next Round
Asleep - One More Action

-----------------------------------------------

Action One
RNG Roll (Chansey goes first <= 50/100) = 97

Shelgon Wakes Up

Chansey used Ice Beam
RNG Roll (Freeze <= 10/100) = 72
RNG Roll (Crit <= 1/16) = 13
(10 + (3 - 2) * 1.5) * 1.5 = 17 Damage
7 + 4 = 11 Energy

Shelgon loses 2 HP


Action Two
RNG Roll (Chansey goes first <= 50/100) = 20

Chansey used Ice Beam
RNG Roll (Freeze <= 10/100) = 64
RNG Roll (Crit <= 1/16) = 4
(10 + (3 - 2) * 1.5) * 1.5 = 17 Damage
7 + 8 = 15 Energy

Shelgon used Outrage
RNG Roll (Crit <= 1/16) = 8
12 + 3 + (4 - 1) * 1.5 = 20 Damage
8 - 1 = 7 Energy

Shelgon loses 3 HP


Action Three
RNG Roll (Chansey goes first <= 50/100) = 66

Shelgon used Outrage
RNG Roll (Crit <= 1/16) = 8
12 + 3 + (4 - 1) * 1.5 = 20 Damage
8 - 1 = 7 Energy

Chansey used Ice Beam
RNG Roll (Freeze <= 10/100) = 64
RNG Roll (Crit <= 1/16) = 4
(10 + (3 - 2) * 1.5) * 1.5 = 17 Damage
7 + 12 = 19 Energy

Shelgon loses 3 HP
Shelgon is Knocked Out

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113.png

HP: 40
Energy: 5%

Vs.

372.png

HP: KO
Energy: KO
 
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"Oh well. Maybe when we have evolved to our full form we will have more luck!"

Well done Terrador. Here are your types again:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
GhostType.png
DarkType.png

SteelType.png
 
dptr092.png

Deckhand Deck wishes to battle
"We can rise on the tide above your attacks!"

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/2

"I'll use my Simipour: it has constant Gluttony for victory!"
516.png

Simipour (F)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 101

Abilities:

Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Attacks:

Scratch
Leer
Lick
Fury Swipes
Water Gun
Water Sport
Bite
Scald
Taunt
Fling
Acrobatics
Brine
Recycle
Natural Gift

Ice Beam
Taunt
Grass Knot

Nasty Plot
Hydro Pump
Aqua Ring
 
Thunderbolt ~ Psychic ~ Thunderbolt
IF you aren't Taunted when you act Action 1, THEN change your string of actions to Substitute (20) ~ Thunderbolt ~ Psychic
 
516.png

HP: 100
Energy: 100%

Vs.

113.png

HP: 140
Energy: 100%

----------------------------------------------------

Action One

Simipour used Taunt
Chansey is Taunted for 6 Actions
10 Energy

Chansey used Thunderbolt
RNG Roll (Paralysed <= 10/100) = 93
RNG Roll (Crit <= 1/16) = 1
(10 + 3 + (3 - 3) * 1.5) * 1.5 = 20 Damage
7 Energy


Action Two

Simipour used Aqua Ring
Simipour is surrounded by water!
9 - 1 = 8 Energy

Chansey used Psychic
RNG Roll (Special Defence Drop <= 10/100) = 59
RNG Roll (Crit <=1/16) = 9
9 + (3 - 3) * 1.5 = 9 Damage
7 Energy

Simipour gains 2 HP


Action Three

Simipour used Hydro Pump
RNG Roll (Hit <= 80/100) = 98
8 - 1 = 7 Energy

Chansey used Thunderbolt
RNG Roll (Paralysed <= 10/100) = 21
RNG Roll (Crit <= 1/16) = 14
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 Energy

Simipour gains 2 HP

----------------------------------------------------

516.png


HP: 60
Energy: 75%
Aqua Ring - Four More Actions

Vs.

113.png

HP: 140
Energy: 79%
Taunted - 3 More Actions
 
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"Can't say that that worked very well. I guess we'll just have to try again"

Hydro Pump => Hydro Pump => Hydro Pump
 
If you want to trade spam, I'm all good with that.

Thunderbolt ~ Thunderbolt ~ Thunderbolt.

Also, happy 2.4K, whenever it happened tonight!
 
lol, thanks. I didn't notice it happening: I think I've had about 50 posts in the last 24 hours.

516.png


HP: 60
Energy: 75%
Aqua Ring - Four More Actions

Vs.

113.png

HP: 140
Energy: 79%
Taunted - 3 More Actions

----------------------------------------------------

Action One

Simipour used Hydro Pump
RNG Roll (Hit <= 80/100) = 84
8 - 1 + 4 = 11 Energy

Chansey used Thunderbolt
RNG Roll (Paralysed <= 10/100) = 54
RNG Roll (Crit <= 1/16) = 5
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 + 4 = 11 Energy

Simipour gains 2 HP


Action Two

Simipour used Hydro Pump
RNG Roll (Hit <= 80/100) = 77
RNG Roll (Crit <= 1/16) = 8
12 + 3 + (4 - 4) * 1.5 = 15 Damage
8 - 1 + 8 = 15 Energy

Chansey used Thunderbolt
RNG Roll (Paralysed <= 10/100) = 57
RNG Roll (Crit <= 1/16) = 5
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 + 8 = 15 Energy

Simipour gains 2 HP


Action Three

Simipour used Hydro Pump
RNG Roll (Hit <= 80/100) = 49
RNG Roll (Crit <= 1/16) = 5
12 + 3 + (4 - 4) * 1.5 = 15 Damage
8 - 1 + 12 = 19 Energy

Chansey used Thunderbolt
RNG Roll (Paralysed <= 10/100) = 74
RNG Roll (Crit <= 1/16) = 3
(10 + (3 - 3) * 1.5) * 1.5 = 15 Damage
7 + 12 = 19 Energy

Simipour gains 2 HP

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516.png


HP: 21
Energy: 30%
Aqua Ring - One More Action

Vs.

113.png

HP: 95
Energy: 34%
 
516.png

HP: 21
Energy: 30%
Aqua Ring - One More Action

Vs.

113.png

HP: 95
Energy: 34%

----------------------------------------------------

Action One

Simipour used Hydro Pump
RNG Roll (Hit <= 80/100) = 98
8 - 1 + 16 = 23 Energy

Chansey used Chill
+ 12 Energy

Simipour gains 2 HP


Action Two

Simipour used Hydro Pump
RNG Roll (Hit <= 80/100) = 24
RNG Roll (Crit <= 1/16) = 2
12 + 3 + (4 - 4) * 1.5 = 15 Damage
8 - 1 + 20 = 27 Energy
Simipour is Knocked Out

----------------------------------------------------

516.png

HP: KO
Energy: KO

Vs.

113.png

HP: 80
Energy: 46%
 
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"I take solice in the fact that you didn't actually knock us out."

Well done, Terrador. Here are your types:

NormalType.png
FireType.png
FightingType.png

FlyingType.png
GrassType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
BugType.png

GhostType.png
DarkType.png
SteelType.png
 
dptr044.png

Pikachu Idiot Grace wishes to battle!
"We can jolt you out of your winning streak!"

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/3

"I'll use my Duclohm, and he can beat you with his Static electricity!"

Duohm.png

Duclohm (F)

Nature: Modest

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Double Hit
Tackle
Growl
Leer
Dragon Rage
ThunderShock
Charge
Rain Dance
Twister
Spark
SonicBoom
Discharge
Slack Off

Thunderbolt
Flamethrower
Dragon Pulse

Hydro Pump
Power Gem
Magnet Rise
 
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