• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Hall Challenge - The Wanderer

180px-Reaper_SC2_Head2.jpg

"Hit and RUN!!!"

Magic Coat ~ Zen Headbutt ~ Megahorn

----------------------------------------------------------------------------------------
iaza19906495857100.png

100HP | 100en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: None
Round Actions: Thunder Wave -> Thunder Fang* -> Crunch
*If Thunder Wave missed A1, Replace with Thunder Wave and push actions down
VS

121.png

90HP | 100en
2/3/4/3
133spd (+20%acc)
2SC | 4WC
Ability: Analytic
Status: None
Round Actions: Magic Coat ~ String Shot (close Luxray's mouth to prevent Mouth-based attacks) ~ Megahorn

------------------------------------------------------------------------------------
Action 1:
Starmie used Magic Coat!!
(-9 Energy)
Starmie created a magical barrier!!​

Luxray used Thunder Wave!!
(-6 Energy)
Thunder Wave was bounced back at Luxray!!
Para Chance: 8049/10000 (No)
Luxray's electric typing neutralized the Thunder Wave!!​

Action 2:
Speed Tie (1-5000 = Luxray): 8417/10000 (Starmie)​

Starmie used Zen Headbutt!!
(-5 Energy)
Hit Chance: 4362/1000 (Yes)
Crit Chance: 4424/10000 (No)
Damage: [(8 + 3 + 7.5 - 4.5)] = 14 Damage!!
Effect Chance: 9627/10000 (No)​

Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 1001/10000 (No)
Damage: [(7 + 3 + 7.5 - 6)] = 11.5 Damage!!
Aurumoth's Illusion faded!! Aurumoth was revealed!!
Effect Chance:
Para Chance: 6123/10000 (No)​

Action 3:
Speed Tie (1-5000 = Luxray): 5419/10000 (Aurumoth)​

Starmie used Megahorn!!
(-7 Energy)
Hit Chance: 8598/10000 (No)​

Luxray used Crunch!!
(-6 Energy)
Crit Chance: 7659/10000 (No)
Damage: [(8 + 7.5 - 6) * 1.5] = 14.25 Damage!!
Effect Chance: 7939/10000 (No)​

------------------------------------------------------------------------------------------
iaza19906495857100.png

86HP | 84en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: None
Round Actions: Thunder Wave -> Thunder Fang* -> Crunch
*If Thunder Wave missed A1, Replace with Thunder Wave and push actions down​

VS


AurumothFront.png

84HP | 80en
5/4/4/3
81 (-10% evasion)
4SC | 5WC
Ability: Illusion
Status: None
Round Actions: Magic Coat ~ Zen Headbutt ~ Megahorn

-----------------------------------------------------------------------------------------​
AurumothFront.png

Aurumoth (M)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23​

Abilities:
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.​

USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.​

Item: Expert Belt​

Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish​

Focus Blast
Psychic
Overheat​

Megahorn
Hydro Pump
Close Combat​

Magic Coat
Zen Headbutt​

180px-Reaper_SC2_Head2.jpg

"Whole lot a' pain!!"​

Zen Headbutt ~ Overheat ~ Megahorn
Sub1: If Protect, use Quiver Dance (ONCE), and push back
Sub2: If Light Screen is up when you would Overheat, change Overheat to Bug Bite.
 
iaza19906495857100.png

86HP | 84en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: None
Round Actions: Thunder Wave -> Light Screen -> Fire Fang

VS



AurumothFront.png

84HP | 80en
5/4/4/3
81spd (-10% evasion)
4SC | 5WC
Ability: Illusion
Status: None
Round Actions: Zen Headbutt ~ Overheat ~ Megahorn
Sub1: If Protect, use Quiver Dance (ONCE), and push back
Sub2: If Light Screen is up when you would Overheat, change Overheat to Bug Bite

-------------------------------------------------------------------------------------------
Action 1:
Speed Tie [1-5000 = Luxray]: 7915/10000 (Aurumoth)​

Aurumoth used Zen Headbutt!!
(-5 Energy)
Hit Chance: 6304/1000 (Yes)
Crit Chance: 3173/10000 (No)
Damage: [(8 + 3 + 7.5 - 4.5)] = 14 Damage!!
Effect Chance: 8193/10000 (No)​

Luxray used Thunder Wave!!
(-6 Energy)
Aurumoth was Paralyzed (25%)!!
Aurumoth's Speed: 81 => 20​

Action 2:
Luxray used Light Screen!!
(-10 Energy)
Luxray erected a barrier (6a)!!​

Aurumoth Para Chance: 3657/10000 (No)
Aurumoth used Bug Bite!!
(-3 Energy)
Crit Chance: 4699/10000 (No)
Damage: [(6 + 3 + 7.5 - 4.5)] = 12 Damage!!​

Action 3:
Luxray used Fire Fang!!
(-5 Energy)
Crit Chance: 5282/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!
Effect Chance:
Burn Chance: 3978/10000 (No)
Flinch Chance: 1699/10000 (No)​

Aurumoth Para Chance: 7454/10000 (No)
Aurumoth used Megahorn!!
(-7 Energy)
Hit Chance: 108/10000 (Yes)
Crit Chance: 7437/10000 (No)
Damage: [(12 + 3 + 7.5 - 4.5)] = 18 Damage!!​

----------------------------------------------------------------------------------------
iaza19906495857100.png

42HP | 63en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Light Screen (5a)
Round Actions: Thunder Wave -> Light Screen -> Fire Fang


VS




AurumothFront.png

72HP | 65en
5/4/4/3
81 20spd (-10% evasion)
4SC | 5WC
Ability: Illusion
Status: Paralyzed (20%)
Round Actions: Zen Headbutt ~ Overheat ~ Megahorn
Sub1: If Protect, use Quiver Dance (ONCE), and push back
Sub2: If Light Screen is up when you would Overheat, change Overheat to Bug Bite
 
180px-Reaper_SC2_Head2.jpg

"I ain't got time to bleed."

Megahorn ~ Zen Headbutt ~ Megahorn

----------------------------------------------------------------------------------------------
iaza19906495857100.png

42HP | 63en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Light Screen (5a)
Round Actions: Fire Fang -> Crunch -> Fire Fang


VS
AurumothFront.png

72HP | 65en
5/4/4/3
81 20spd (-10% evasion)
4SC | 5WC
Ability: Illusion
Status: Paralyzed (20%)
Round Actions: Megahorn ~ Zen headbutt ~ Megahorn

--------------------------------------------------------------------------------------------------------
Action 1:
Luxray used Fire Fang!!
(-9 Energy)
Crit Chance: 1739/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!
Effect Chance:
Burn Chance: 2505/10000 (No)
Flinch Chance: 5925/10000 (No)​

Aurumoth Para Chance: 9096/10000 (No)
Aurumoth used Megahorn!!
(-11 Energy)
Hit Chance: 6082/10000 (Yes)
Crit Chance: 9328/10000 (No)
Damage: [(12 + 3 + 7.5 - 4.5)] = 18 Damage!!​

Action 2:
Luxray used Crunch!!
(-6 Energy)
Crit Chance: 5421/10000 (No)
Damage: [(8 + 7.5 - 6) * 1.5] = 14.25 Damage!!
Effect Chance: 7377/10000 (No)​

Aurumoth Para Chance: 2159/10000 (No)
Aurumoth used Zen Headbutt!!
(-5 Energy)
Hit Chance: 8496/1000 (Yes)
Crit Chance: 595/10000 (Yes)
Damage: [(8 + 3 + 3 + 7.5 - 4.5)] = 17 Damage!!​

Action 3:
Luxray used Fire Fang!!
(-5 Energy)
Crit Chance: 8905/10000 (No)
Damage: [(7 + 7.5 - 6) * 1.5] = 12.75 Damage!!
Effect Chance:
Burn Chance: 7912/10000 (No)
Flinch Chance: 790/10000 (Yes)​


Aurumoth Flinched!!​

------------------------------------------------------------------------------------------
iaza19906495857100.png

7HP | 43en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Light Screen (2a)
Round Actions: Fire Fang -> Crunch -> Fire Fang



VS
AurumothFront.png

32HP | 49en
5/4/4/3
81 20spd (-10% evasion)
4SC | 5WC
Ability: Illusion
Status: Paralyzed (15%)
Round Actions: Megahorn ~ Zen headbutt ~ Megahorn

----------------------------------------------------------------------------------------------
180px-Reaper_SC2_Head2.jpg

"I like you. That's why I'm going to kill you last."​

Final Gambit ~ Final Gambit ~ Final Gambit
Sub1: If P/E move, use Wish the first instance, Quiver Dance the second, and Dragon Dance the third.
Sub2: If you flinch A1, use Zen Headbutt on all remaining actions.​
 
iaza19906495857100.png

7HP | 43en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Light Screen (2a)
Round Actions: Endure -> Fire Fang -> Fire Fang



VS
AurumothFront.png

32HP | 49en
5/4/4/3
81 20spd (-10% evasion)
4SC | 5WC
Ability: Illusion
Status: Paralyzed (15%)
Round Actions: Final Gambit ~ Final Gambit ~ Final Gambit
Sub1: If P/E move, use Wish the first instance, Quiver Dance the second, and Dragon Dance the third.
Sub2: If you flinch A1, use Zen Headbutt on all remaining actions
-------------------------------------------------------------------------------------
Action 1:
Luxray used Endure!!
(-15 Energy)

Aurumoth Para Chance: 1999/10000 (No)
Aurumoth used Final Gambit!!
-20HP Luxray
Luxray Endured the hit!!
Aurumoth fainted!!

--------------------------------------------------------------------------------------
180px-Reaper_SC2_Head2.jpg

"You.....you caused me to burn!"

NormalType.png
FireType.png
FightingType.png

GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

RockType.png
IceType.png

BugType.png
DragonType.png

DarkType.png
SteelType.png


Please Choose your next type while I cry in a corner over missing Endure :(​
 
180px-Hellion_SC2_head1.jpg

A Hellion would like to battle!
"Ready to raise some H***!!"

RNG Pokemon: 3/5
"Are you ready for this?"
RNG Ability: 1/2
"Light it up!"

389.png

Torterra (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Item: Yache Berry

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Wood Hammer
Earthquake

Stone Edge
Light Screen
Reflect

Superpower
Worry Seed
Seed Bomb

Iron Head
Outrage

"Like a bat out of.....ah, forget it...."
 
180px-Hellion_SC2_head1.jpg

"Turnin' up the heat!!"

Reflect ~ Leaf Storm ~ Seed Bomb

--------------------------------------------------------------------------------------
iaza19906495857100.png

100HP | 100en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: None
Round Actions: Magnet Rise -> Ice Fang -> Fire Fang


VS

389.png

100HP | 100en
5/4/2/3
56spd
5SC | 7WC
Ability: Overgrow
Status: None
Round Actions: Reflect ~ Leaf Storm ~ Seed Bomb

---------------------------------------------------------------------------------------
Action 1:
Luxray used Magnet Rise!!
(-5 Energy)
Luxray Levitated via Magnitism (6a)!!​

Torterra used Reflect!!
(-10 Energy)
Torterra erected a barrier (6a)!!​

Action 2:
Luxray used Ice Fang!!
(-5 Energy)
Crit Chance: 4537/10000 (No)
Damage: [(3.5 + 7.5 - 6) * 2.25] = 11.25 Damage!!
Effect Chance:
Freeze: 6443/10000 (No)
Flinch: 2517/10000 (No)​

Torterra used Leaf Storm!!
(-8 Energy)
Hit Chance: 663/10000 (Yes)
Crit Chance: 9354/10000 (No)
Damage: [(14 + 3 + 3 - 4.5)] = 15.5 Damage!!
Torterra's Special Attack sharply fell!!​

Action 3:
Luxray used Fire Fang!!
(-5 Energy)
Crit Chance: 5376/10000 (No)
Damage: [(3.5 + 7.5 - 6)] = 5 Damage!!
Effect Chance:
Burn: 1936/10000 (No)
Flinch: 1726/10000 (No)​

Torterra used Seed Bomb!!
(-5 Energy)
Crit Chance: 7609/10000 (No)
Damage: [(8 + 3 + 7.5 - 4.5)] = 11 Damage!!​

---------------------------------------------------------------------------------------------
iaza19906495857100.png

74HP | 85en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Magnet Rise (4a)
Round Actions: Magnet Rise -> Ice Fang -> Fire Fang



VS


389.png

84HP | 77en
5/4/2/3
56spd
5SC | 7WC
Ability: Overgrow
Status: Reflect (6a); -2 Sp.Atk
Round Actions: Reflect ~ Leaf Storm ~ Seed Bomb
-------------------------------------------------------------------------------------------------
180px-Hellion_SC2_head1.jpg

"Fire! Fire!"

Wood Hammer ~ Seed Bomb ~ Wood Hammer
Sub1: If P/E move, use Curse (Once) and Push back.​
 
iaza19906495857100.png

74HP | 85en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Magnet Rise (4a)
Round Actions: Ice Fang -> Toxic -> Ice Fang



VS



389.png

84HP | 77en
5/4/2/3
56spd
5SC | 7WC
Ability: Overgrow
Status: Reflect (4a); -2 Sp.Atk
Round Actions: Wood Hammer ~ Seed Bomb ~ Wood Hammer
Sub1: If P/E move, use Curse (Once) and Push back.​

--------------------------------------------------------------------------------------------------
Action 1:
Luxray used Ice Fang!!
(-5 Energy)
Crit Chance: 1390/10000 (No)
Damage: [(3.5 + 7.5 - 6) * 2.25] = 11.25 Damage!!
Effect Chance:
Freeze: 8626/10000 (No)
Flinch: 4226/10000 (No)​

Torterra used Wood Hammer!!
(-9.5 Energy)
Crit Chance: 2095/10000 (no)
Damage: [(17 + 3 + 7.5 - 4.5)] = 23 Damage!!
-7.5HP Torterra​

Action 2:
Luxray used Toxic!!
(-7 energy)
Hit Chance: 9433/10000 (Yes)
Torterra was Badly Poisoned!!​

Torterra used Seed Bomb!!
(-5 Energy)
Crit Chance: 8179/10000 (No)
Damage: [(8 + 3 + 7.5 - 4.5)] = 11 Damage!!​

-1HP Torterra​

Action 3:
Luxray used Ice Fang!!
(-5 Energy)
Crit Chance: 2311/10000 (No)
Damage: [(3.5 + 7.5 - 6) * 2.25] = 11.25 Damage!!
Effect Chance:
Freeze: 7264/10000 (No)
Flinch: 3954/10000 (No)​


Torterra used Wood Hammer!!
(-9.5 Energy)
Crit Chance: 8177/10000 (no)
Damage: [(17 + 3 + 7.5 - 4.5)] = 23 Damage!!
-7.5HP Torterra​

-1HP Torterra​

---------------------------------------------------------------------------------------------
iaza19906495857100.png

17HP | 68en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Magnet Rise (1a)
Round Actions: Ice Fang -> Toxic -> Ice Fang




VS




389.png

60HP | 53en
5/4/2/3
56spd
5SC | 7WC
Ability: Overgrow
Status: Reflect (1a); -1 Sp.Atk
Round Actions: Wood Hammer ~ Seed Bomb ~ Wood Hammer
Sub1: If P/E move, use Curse (Once) and Push back.​
 
180px-Hellion_SC2_head1.jpg

"Yea-Haw!!"

Leech Seed ~ Earthquake ~ Seed Bomb
Sub1: If Leech Seed misses, use again and push back.

-------------------------------------------------------------------------------------
iaza19906495857100.png

17HP | 68en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: Magnet Rise (1a)
Round Actions: Endure -> Ice Fang -> Ice Fang

VS

389.png

60HP | 53en
5/4/2/3
56spd
5SC | 7WC
Ability: Overgrow
Status: Reflect (1a); -1 Sp.Atk
Round Actions: Leech Seed ~ Earthquake ~ Seed Bomb
Sub1: If Leech Seed misses, use again and push back​

------------------------------------------------------------------------------------------------------------------
Action 1:
Luxray used Endure!!
(-15 Energy)
Luxray braced itself!!​

Torterra used Leech Seed!!
(-9 Energy)
Hit Chance: 6421/10000 (Yes)
Luxray was Seeded!!​

-3HP Luxray
+3HP Torterra​

Action 2:
Luxray used Ice Fang!!
(-5 Energy)
Crit Chance: 6406/10000 (No)
Damage: [(7 + 7.5 - 6) * 2.25] = 19.12 Damage!!
Effect Chance:
Freeze: 6111/10000 (No)
Flinch: 6762/10000 (No)​

Torterra used Earthquake!!
(-6 Energy)
Crit Chance: 5293/10000 (No)
Damage: [(10 + 3 + 7.5 - 4.5) * 1.5] = 24 Damage!!
Luxray Endured the hit!!​

-3HP Luxray
+3HP Torterra​

Luxray Fainted!!​

----------------------------------------------------------------------------------------------
iaza19906495857100.png

KOHP | KOen
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: KO
Round Actions: Endure -> Ice Fang -> Ice Fang


VS


389.png

47HP | 38en
5/4/2/3
56spd
5SC | 7WC
Ability: Overgrow
Status: None
Round Actions: Leech Seed ~ Earthquake ~ Seed Bomb
-----------------------------------------------------------------------------------------------
180px-Hellion_SC2_head1.jpg

"Not a problem!!"
Prizes:
The Wanderer: 8CC
Luxray: 8KOC
King Serperior: (3 * 4) + 2 = 14UC

Come on back in a week's time!!
Sub1: If Leech Seed misses, use again and push back​
 
Only users The Wanderer and ZhengTann may post in this thread unless stated otherwise.

Elise Van Houten is bringing a Dry Skin Mollux to challenge Rank 4:

MolluxFront.png

Mollux [Harya] (Female)
"<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
A truly strange Mollux belonging to a trainer that has not yet been established in Wanderer canon. Everything Harya says is cryptic, confusing, and just plain nonsense.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Dry Skin
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW, locked): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks (16 total):
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Eruption

Egg:
Aqua Ring
Stealth Rock
Heal Bell

TM:
Protect
Thunderbolt
Hidden Power (Grass, power 7)
Your first choice, Ms. Van Houten...

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


And good luck.
 
Tobacco farmer raised his straw hat.
" 'Hoy there, you seem new around these parts."

RNG Roll (HALL): 1548/10000 (VENUSAUR)
RNG Roll (ABILITY): 4607/10000 (OVERGROW)

"You want a battle? All right, but ol' Mars 'ere might be a bit old and rusty."

3.png

Venusaur (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
SolarBeam
Seed Bomb

Sunny Day
Earthquake
Sludge Bomb

Endure
Razor Wind
Power Whip

Frenzy Plant
Outrage
 
"Err, that Mollux of yours seems like she's very agitated..."
Earthquake > Leech Seed > Earthquake

Hall Farmer’s team:
3.png

HP: 100
En: 100
Spe: 69 (-)
Ranks: 4/3/4/4
Status: N/A
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 100
En: 100
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mollux used Eruption!
RNG Roll (CRIT) [<=625 CRIT]: 434/10000 (CRIT)
[15+3+3+(7.5-6)]*1.5 = 33.75 damage (Venusaur)
-7 energy
Venusaur used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4507/10000 (NO)
[10+(6-6)]*2.25 = 22.5 damage (Mollux)
-7 energy

Action 2:
Mollux used Confuse Ray!
Venusaur is confused!
RNG Roll (CONFUSION) [<=3333 SLIGHT ; 3333<=6666 SEVERE ; 6666< INTENSE]: 8073/10000 (INTENSE)
Status changes: Confused 4a (Venusaur)
-5 energy
Venusaur hit itself in confusion!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 2087/10000 (SELF-HIT)
4+(6-4.5) = 5.5 damage (Venusaur)
Status changes: Confused 3a (Venusaur)
-3 energy

Post Action:
Status changes: Confused 2a (Venusaur)

Action 3:
Mollux used Lava Plume!
RNG Roll (CRIT) [<=625 CRIT]: 1339/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4359/10000 (NO)
[10+3+(7.5-6)]*1.5 = 21.75 damage (Venusaur)
-6 energy
Venusaur used Earthquake!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 9417/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 399/10000 (CRIT)
[10+3+(6-6)]*2.25 = 29.25 damage (Mollux)
-7 energy

Post Action:

Status changes: Confused 1a (Venusaur)

Post Round:

Venusaur: -61 HP, -17 EN
Mollux: -51.75 HP, -18 EN

Hall Farmer’s team:
3.png

HP: 39
En: 83
Spe: 69 (-)
Ranks: 4/3/4/4
Status: Confused 1a
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 48
En: 82
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

"Maybe it needs some smoke to calm itself?"
Earthquake + Earthquake {Mass Excavation} > combo cooldown (Earthquake) > Earthquake
IF Mollux is under the effects of Protective/Evasive actions, THEN replace that action with Chill and push remaining queue back.
 
"Wow, she practically perks up at the mention of smoke, if that's even possible..."

Hall Farmer’s team:
3.png

HP: 39
En: 83
Spe: 69 (-)
Ranks: 4/3/4/4
Status: Confused 1a
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 48
En: 82
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Mollux used Searing Wave!
(-2 Priority Combo, Heat Wave + Heat Wave)
RNG Roll (HIT) [<=9100 HIT]: 8024/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6267/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4922/10000 (NO)
[(10*2.25)+3+(7.5-6)]*1.5 = 40.5 damage (Venusaur)
Venusaur is KO'ed!
-44.5 energy

Post Round:

Venusaur: -40.5 HP, KO'ed
Mollux: -44.5 EN

Hall Farmer’s team:
3.png

HP: KO
En: 83
Spe: 69 (-)
Ranks: 4/3/4/4
Status: Confused 1a
Stats: N/A
Other: N/A

The Wanderer's team:
MolluxFront.png

HP: 48
En: 37
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"...Which means ol' Mars wouldn't even stand a chance now. Here, have a roll as a souvenir."

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png

 
Virus programmer Aster looked up from his netbook!
"Oh, a bug you say...?"

RNG Roll (HALL): 5852/10000 (ARMALDO)
RNG Roll (ABILITY): 6360/10000 (SWIFT SWIM)

"What if I turned it into a super-fast worm instead?"

348.png

Armaldo (M)
Nature: Careful (+1 SpD, -1 SpA)
Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Item: Life Orb

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Slash
Rock Blast

X-Scissor
Stone Edge
Earthquake

Rock Slide
Knock Off
Iron Defense

Superpower
Low Kick
 
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