
"Hit and RUN!!!"
Magic Coat ~ Zen Headbutt ~ Megahorn
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100HP | 100en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: None
Round Actions: Thunder Wave -> Thunder Fang* -> Crunch
*If Thunder Wave missed A1, Replace with Thunder Wave and push actions down
VS

90HP | 100en
2/3/4/3
133spd (+20%acc)
2SC | 4WC
Ability: Analytic
Status: None
Round Actions: Magic Coat ~ String Shot (close Luxray's mouth to prevent Mouth-based attacks) ~ Megahorn
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Action 1:
Starmie used Magic Coat!!
(-9 Energy)
Starmie created a magical barrier!!
Action 1:
Starmie used Magic Coat!!
(-9 Energy)
Starmie created a magical barrier!!
Luxray used Thunder Wave!!
(-6 Energy)
Thunder Wave was bounced back at Luxray!!
Para Chance: 8049/10000 (No)
Luxray's electric typing neutralized the Thunder Wave!!
(-6 Energy)
Thunder Wave was bounced back at Luxray!!
Para Chance: 8049/10000 (No)
Luxray's electric typing neutralized the Thunder Wave!!
Action 2:
Speed Tie (1-5000 = Luxray): 8417/10000 (Starmie)
Speed Tie (1-5000 = Luxray): 8417/10000 (Starmie)
Starmie used Zen Headbutt!!
(-5 Energy)
Hit Chance: 4362/1000 (Yes)
Crit Chance: 4424/10000 (No)
Damage: [(8 + 3 + 7.5 - 4.5)] = 14 Damage!!
Effect Chance: 9627/10000 (No)
(-5 Energy)
Hit Chance: 4362/1000 (Yes)
Crit Chance: 4424/10000 (No)
Damage: [(8 + 3 + 7.5 - 4.5)] = 14 Damage!!
Effect Chance: 9627/10000 (No)
Luxray used Thunder Fang!!
(-4 Energy)
Crit Chance: 1001/10000 (No)
Damage: [(7 + 3 + 7.5 - 6)] = 11.5 Damage!!
Aurumoth's Illusion faded!! Aurumoth was revealed!!
Effect Chance:
Para Chance: 6123/10000 (No)
(-4 Energy)
Crit Chance: 1001/10000 (No)
Damage: [(7 + 3 + 7.5 - 6)] = 11.5 Damage!!
Aurumoth's Illusion faded!! Aurumoth was revealed!!
Effect Chance:
Para Chance: 6123/10000 (No)
Action 3:
Speed Tie (1-5000 = Luxray): 5419/10000 (Aurumoth)
Speed Tie (1-5000 = Luxray): 5419/10000 (Aurumoth)
Starmie used Megahorn!!
(-7 Energy)
Hit Chance: 8598/10000 (No)
(-7 Energy)
Hit Chance: 8598/10000 (No)
Luxray used Crunch!!
(-6 Energy)
Crit Chance: 7659/10000 (No)
Damage: [(8 + 7.5 - 6) * 1.5] = 14.25 Damage!!
Effect Chance: 7939/10000 (No)
(-6 Energy)
Crit Chance: 7659/10000 (No)
Damage: [(8 + 7.5 - 6) * 1.5] = 14.25 Damage!!
Effect Chance: 7939/10000 (No)
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86HP | 84en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: None
Round Actions: Thunder Wave -> Thunder Fang* -> Crunch
*If Thunder Wave missed A1, Replace with Thunder Wave and push actions down

86HP | 84en
5/3/2/3
81spd (+8%acc)
4SC | 3WC
Ability: Guts
Status: None
Round Actions: Thunder Wave -> Thunder Fang* -> Crunch
*If Thunder Wave missed A1, Replace with Thunder Wave and push actions down
VS

84HP | 80en
5/4/4/3
81 (-10% evasion)
4SC | 5WC
Ability: Illusion
Status: None
Round Actions: Magic Coat ~ Zen Headbutt ~ Megahorn
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Aurumoth (M)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Abilities:
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.
Item: Expert Belt
Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish
Focus Blast
Psychic
Overheat
Psychic
Overheat
Megahorn
Hydro Pump
Close Combat
Hydro Pump
Close Combat
Magic Coat
Zen Headbutt
Zen Headbutt

"Whole lot a' pain!!"
Zen Headbutt ~ Overheat ~ Megahorn
Sub1: If Protect, use Quiver Dance (ONCE), and push back
Sub2: If Light Screen is up when you would Overheat, change Overheat to Bug Bite.
Sub1: If Protect, use Quiver Dance (ONCE), and push back
Sub2: If Light Screen is up when you would Overheat, change Overheat to Bug Bite.