Battle Hall Challenge - zarator


Muk (M)
HP: 75
EN: 67
SPE: 47
NATR: Quiet
ABIL: Sticky Hold
STAT: -10% Evasion
OTHR: Taunt (3 actions)

Mask (F)
HP: 44
EN: 78
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Mask used Disable!
-7 Energy
Muk used Mud Bomb!
Hit: 403/1000: Yes
Crit: 109/1000: No
Effect: 394/1000: No
(7+1.5) x 1.5 = 12.75 ~ 13 Damage
-5 Energy

Muk: +1 HP

Action 2:

Mask used Pain Split!
(31+76)/2 = 53.5 ~ 54 HP each
Crit: 279/1000: No
6 + (|76-31|)/3 = -21 Energy
Muk used Flamthrower!
But it failed!


Muk: +1 HP

Action 3:

Mask used Earthquake!
Crit: 72/1000: No
(10+2+3) x 1.5 = 22.5 ~ 23 Damage
-7 Energy
Muk used Struggle!
(5+1.5) = 6.5 ~ 7 Damage, 3 Recoil
-5 Energy

Muk: +1 HP


Muk (M)
HP: 33
EN: 57
SPE: 47
NATR: Quiet
ABIL: Sticky Hold
STAT: -10% Evasion
OTHR: Flamethrower Disabled (3 actions)

Mask (F)
HP: 47
EN: 43
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Zarator issues actions.
Rocket Grunt issues actions.
REFEREE
 
Taunt - Earthquake - Shadow Claw

If he uses Mud-Slap at any time, replace your current action with Odor Sleuth and push your actions back. Play this substitution only once, regardless of how many times he uses Mud-slap.
 

Muk (M)
HP: 33
EN: 57
SPE: 47
NATR: Quiet
ABIL: Sticky Hold
STAT: -10% Evasion
OTHR: Flamethrower Disabled (3 actions)

Mask (F)
HP: 47
EN: 43
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Mask used Taunt!
-10 Energy
Muk used Mud Bomb+Mud Bomb!
Hit: 543/1000: Yes
Crit: 962/1000: No
Effect: 558/1000: No
(7*2.25+1.5) x 1.5 = 25.875 ~ 26 Damage
(5+(5+4)) x 2 = -28 Energy

Muk: +1 HP

Action 2:

Mask used Earthquake!
Crit: 401/1000: No
(10+2+3) x 1.5 = 22.5 ~ 23 Damage
-7 Energy
Muk cooled down!

Muk: +1 HP

Action 3:

Mask used Shadow Claw!
Crit: 635/1000: No
(7+3+3) = 16 Damage
-4 Energy

Muk: +1 HP


Muk (M)
HP: KO
EN: KO
SPE: 47
NATR: Quiet
ABIL: Sticky Hold
STAT: N/A
OTHR: N/A

Mask (F)
HP: 21
EN: 22
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A






 
Battle 2


Cop Bob wants to battle!

"I don't like the looks of you!"

RNG Roll for Pokemon: 3/5

"Glaceon, let's stop this punk before he does anything bad!"

RNG Roll for Ability: 2/3

"Don't let him hit your Ice Body with his Steel weapons!"


Glaceon (F)

Nature: Calm

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Abilities:

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Item: Wise Glasses

Attacks:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Bite
Baton Pass
Take Down
Focus Energy
Last Resort
Icy Wind
Ice Shard
Ice Fang

Blizzard
Hail
Shadow Ball

Yawn
Detect
Endure

Signal Beam
Heal Bell


Your actions, Zarator!
 

Glaceon (F)
HP: 100
EN: 100
SPE: 65
NATR: Calm
ABIL: Ice Body
STAT: N/A
OTHR: N/A

Mask (F)
HP: 100
EN: 100
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Mask used Substitute!
-24 Energy
-25 HP
Glaceon used Blizzard!
Hit: 500/1000: Yes
Crit: 250/1000: No
(12+3+4) x 2/3 = 12.667 ~ 13 Damage
-7 Energy

Action 2:

Mask used Meteor Mash!
Hit: 476/1000: Yes
Crit: 94/1000: No
Effect: 214/1000: No
(10+2+3+1.5) x 1.5 = 24.75 ~ 25 Damage
-6 Energy
Glaceon used Blizzard!
Hit: 754/1000: No
The attack missed!
-11 Energy

Action 3:

Mask used Iron Head!
Crit: 304/1000: No
Effect: 889/1000: No
(8+2+3+1.5) x 1.5 = 21.75 ~ 22 Damage
5 Energy
Glaceon used Blizzard!
Hit: 552/1000: Yes
Crit: 208/1000: No
(12+3+4) x 2/3 = 12.667 ~ 13 Damage
-15 Energy


Glaceon (F)
HP: 53
EN: 67
SPE: 65
NATR: Calm
ABIL: Ice Body
STAT: N/A
OTHR: N/A

Mask (F)
HP: 75
EN: 65
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Cop Bob issues actions.
Zarator issues actions.
REFEREE
 
As if the police could stop ME!

EDIT: Crap, I wonder when did I start thinking Kitsunoh learns Disable... :-(

Iron Head - Substitute (15 HP) - Iron Head
 

Glaceon (F)
HP: 53
EN: 67
SPE: 65
NATR: Calm
ABIL: Ice Body
STAT: N/A
OTHR: N/A

Mask (F)
HP: 75
EN: 65
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Mask used Iron Head!
Crit: 347/1000: No
Effect: 580/1000: No
(8+2+3+1.5) x 1.5 = 21.75 ~ 22 Damage
-9 Energy
Glaceon used Shadow Ball!
Crit: 901/1000: Yes
Effect: 922/1000: No
(8+4) = 12 Damage
-6 Energy

Action 2:

Mask used Substitute!
-12 Energy
-15 HP
Glaceon used Blizzard!
Hit: 278/1000: Yes
Crit: 968/1000: No
(12+3+4) x 2/3 = 12.667 ~ 13 Damage
-7 Energy

Action 3:

Mask used Iron Head!
Crit: 897/1000: No
Effect: 713/1000: No
(8+2+3+1.5) x 1.5 = 21.75 ~ 22 Damage
-5 Energy
Glaceon used Blizzard!
Hit: 509/1000: Yes
Crit: 918/1000: No
(12+3+4) x 2/3 = 12.667 ~ 13 Damage
-11 Energy


Glaceon (F)
HP: 9
EN: 43
SPE: 65
NATR: Calm
ABIL: Ice Body
STAT: N/A
OTHR: N/A

Mask (F)
HP: 48
EN: 39
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Zarator issues actions.
Cop Bob issues actions.
REFEREE
 
Shadow Claw - Substitute (15 HP) - Chill

If Glaceon uses Detect on Action 1, replace that action with Chill and push your orders back.
 

"Maybe freeze-hax will save the day!"

Endure, Blizzard, Blizzard

EDIT: nvm there is no way for me to win this.






 
Battle 3


Psychic Alchemator wants to battle!

"Psychic is the best type!"

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 1/3

"I'll show you how great Psychic type Pokemon are by beating your Kitsunoh with my Gardevoir!"


Gardevoir (F)

Nature: Bold

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (DW) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Item: Sticky Barb

Attacks:

Healing Wish
Growl
Confusion
Double Team
Teleport
Wish
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Lucky Chant
Charm
Hypnosis
Dream Eater

Thunderbolt
Shadow Ball
Focus Blast

Will-O-Wisp
Destiny Bond
Disable

Signal Beam
Trick


Your actions, Zarator!
 

"You are so lucky that this Gardevoir can't do anything against you!"

Thunderbolt, Shadow Ball, Thunderbolt
 

Gardevoir (F)
HP: 100
EN: 100
SPE: 80
NATR: Bold
ABIL: Synchronize
STAT: N/A
OTHR: N/A

Mask (F)
HP: 100
EN: 100
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Mask used Taunt!
-10 Energy
Gardevoir used Thunderbolt!
Crit: 796/1000: No
Effect: 472/1000: No
(10+3) = 13 Damage
-7 Energy

Gardevoir: -2 HP

Action 2:

Mask used Shadowstrike!
Crit: 891/1000: No
Effect: 316/1000: Yes
(8+2+3+1.5) x 1.5 = 21.75 ~ 22 Damage
-5 Energy
Gardevoir used Shadow Ball!
Crit: 39/1000: Yes
Effect: 564/1000: No
(8+3+3) = 14 Damage
-5 Energy

Gardevoir: -2 HP

Action 3:

Mask used Shadow Claw!
Crit: 294/1000: No
(7+2+3+1.5) x 1.5 = 20.25 ~ 20 Damage
-4 Energy
Gardevoir used Thunderbolt!
Crit: 658/1000: No
Effect: 477/1000: No
(10+3) = 13 Damage
-7 Energy

Gardevoir: -2 HP


Gardevoir (F)
HP: 52
EN: 100
SPE: 80
NATR: Bold
ABIL: Synchronize
STAT: N/A
OTHR: Taunted (3 actions)

Mask (F)
HP: 60
EN: 100
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Psychic Alchemator issues actions.
Zarator issues actions.
REFEREE
 

Gardevoir (F)
HP: 52
EN: 100
SPE: 80
NATR: Bold
ABIL: Synchronize
STAT: N/A
OTHR: Taunted (3 actions)

Mask (F)
HP: 60
EN: 100
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Mask used Shadow Claw!
Crit: 968/1000: No
(7+2+3+1.5) x 1.5 = 20.25 ~ 20 Damage
-8 Energy
Gardevoir used Thunderbolt!
Crit: 552/1000: No
Effect: 63/1000: No
(10+3) = 13 Damage
-7 Energy

Gardevoir: -2 HP

Action 2:

Mask used Shadow Sneak!
Crit: 990/1000: No
(4+2+3+1.5) x 1.5 = 15.75 ~ 16 Damage
-2 Energy
Gardevoir used Shadow Ball!
Crit: 715/1000: Yes
Effect: 342/1000: No
(8+3) = 11 Damage
-5 Energy

Gardevoir: -2 HP

Action 3:

Mask used Shadow Claw!
Crit: 842/1000: No
(7+2+3+1.5) x 1.5 = 20.25 ~ 20 Damage
-4 Energy


Gardevoir (F)
HP: KO
EN: KO
SPE: 80
NATR: Bold
ABIL: Synchronize
STAT: N/A
OTHR: Taunted (1 actions)

Mask (F)
HP: 36
EN: 64
SPE: 110
NATR: Adamant
ABIL: Limber
STAT: N/A
OTHR: N/A

Arena: N/A





 
Battle 3


Agatha wants to battle!

"So, you think your good with Ghosts!"

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 1/1

"Your gonna need a coffin like this one for your cat once I'm done with it!"


Cofagrigus (M)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Item: Rocky Helmet

Attacks:

Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Curse
Power Spilt
Guard Split
Scary Face
Shadow Ball
Grudge
Mean Look
Destiny Bond

Psychic
Energy Ball
Shadow Ball

Endure
Imprison
Nasty Plot


Your actions, Zarator!
 
You don't know what you're talking about, woman

Taunt - Knock Off - Shadowstrike

If she uses Protect, replace your current action with Hone Claws and push your actions back.
 

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