Battle Hall Challenge - ZhengTann

Music: Super Street Fighter 4 - Dee Jay's Theme

Round 2! FIGHT!

Action 1
-Riolu used Protect!
Energy: -7

-Exeggcute used Leech Seed!
Riolu is protecting itself!
Energy: -13

Action 2
-Exeggcute is gathering sunlight!
Energy: -3.5

-Riolu used Blaze Kick!
To hit (<=9000): 3730 (Yes)
To critical (<=1250): 9120 (No)
To burn (<=1000): 4739 (No)
Damage: 15.75
Energy: -7

-Exeggcute used Solarbeam!
To critical (<=625): 9377 (No)
Damage: 15
Energy: -3.5

Action 3
-Exeggcute is gathering sunlight!
Energy: -5.5

-Riolu used Blaze Kick!
To hit (<=9000): 2591 (Yes)
To critical (<=1250): 2833 (No)
To burn (<=1000): 3308 (No)
Damage: 15.75
Energy: -11

-Exeggcute used Solarbeam!
To critical (<=625): 4893 (No)
Damage: 15
Energy: -5.5

Damage taken:
Riolu: 15 from A2 + 15 from A3 = 30
Exeggcute: 15.75 from A2 + 15.75 from A3 = 31.5 ~ 32

Energy used:
Riolu: 7 from A1 + 7 from A2 + 11 from A3 = 25
Exeggcute: 13 from A1 + 7 from A2 + 11 from A3 = 31

HP Left:
Riolu: 65 - 30 = 35
Exeggcute: 60 - 32 = 28

Energy Left:
Riolu: 63 - 25 = 38
Exeggcute: 82 - 31 = 51

Stat modifiers:
Riolu: Nothing
Exeggcute: Nothing

Rewards:
ZhengTann: 18 CC
Grey the Riolu: 18 HC
TheWolfe: 29 UC

ZhengTann
O

Grey - Riolu (M)
HP: 35
EN: 38
Ability: Prankster
Effects: Nothing
Status: OK!

VS.

Dee Jay
O

Exeggcute (M)
HP: 28
EN: 51
Ability: Harvest
Effects: Nothing
Status: OK!​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW unlocked)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Copycat (*)
Screech (*)
Nasty Plot

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic
Brick Break
Protect
Dual Chop
Magnet Rise
Sleep Talk

Those options are still too numerous...

"Sometimes we only see one good way out. Which is not good."

Crunch > Bullet Punch + Ice Punch {Ice Make: Snow Hammer!!} > cooldown (Crunch)
IF Exeggcute uses Moonlight, THEN replace the remaining queue with Copycat > Chill.
IF Riolu is asleep at the start of an action, THEN replace that action with Sleep Talk (Ice Punch / Shadow Claw / Crunch / Blaze Kick)
 
Music: Super Street Fighter 4 - Dee Jay's Theme



"And here comes the crescendo, baby!"

Reflect ~ Confusion ~ Solarbeam + Solarbeam

Round 3! FIGHT!

Action 1
-Riolu used Crunch!
To critical (<=625): 8682 (No)
To lower Defense (<=2000): 7707 (No)
Damage: 14.25
Energy: -6

-Exeggcute used Reflect!
Exeggcute gained armor!
Energy: -9

Action 2
-Riolu used Bullet Punch + Ice Punch!
To critical (<=625): 4370 (No)
To freeze (<=1000): 2944
Damage: 9.75
Energy: -15

-Exeggcute used Confusion!
To critical (<=625): 928 (No)
To confuse (<=1000): 6641 (No)
Damage: 12
Energy: -2

Action 3
-Exeggcute is gathering sunlight!
Energy: -17

-Riolu must recharge!

-Exeggcute used Solarbeam + Solarbeam!
To critical (<=625): 2193 (No)
Damage: 30
Energy: -17

Riolu fainted!

Damage taken:
Riolu: 12 from A2 + 30 from A3 = 42
Exeggcute: 14.25 from A1 + 9.75 from A2 = 25

Energy used:
Riolu: 6 from A1 + 15 from A2 = 21
Exeggcute: 9 from A1 + 2 from A2 + 34 from A3 = 45

HP Left:
Riolu: 35 - 42 = -7
Exeggcute: 28 - 25 = 3

Energy Left:
Riolu: 38 - 21 = 17
Exeggcute: 51 - 45 = 6

Stat modifiers:
Riolu: Nothing
Exeggcute: Nothing

Rewards:
ZhengTann: 18 CC
Grey the Riolu: 18 HC
TheWolfe: 29 UC

ZhengTann
x

Grey - Riolu (M)
HP: 0
EN: 17
Ability: Prankster
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Dee Jay
O

Exeggcute (M)
HP: 3
EN: 6
Ability: Harvest
Effects: Reflect (3a), Cooldown (1a)
Status: OK!​



"This beat is so good, mon! This will be perfect for my next album!"

Spoils of battle
ZhengTann:
-ZhengTann gains 18 CC.
-Grey the Riolu gains 18 HC.
TheWolfe:
-I gain 29 UC.​

Thanks for playing! See you again on February 3rd!
 
6th run. Time to break 5th's record and start moving on.

Name:
ZhengTann (Zt for short)
Challenge Thread: Here
Rank: 2
Pokemon: Gray (Riolu)
Pokemon Ability: Prankster
Pokemon Info:

Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW unlocked)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal
Nasty Plot
Final Gambit

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw
Agility
Mind Reader
Hi Jump Kick

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic
Brick Break
Protect
Dual Chop
Magnet Rise
Sleep Talk
Iron Tail
Poison Jab
Dig
Rest
You know the drill.







 
Being lost in the woods sucks, huh....especially when said forest is known for it's highly territorial (and , because of that, violent) pokemons....it is easy to feel the evil in the air.

Will ZhengTann and Gray manage to overcome it's dangers and return safetly to civilization?

Suddenly! A pokemon mistakens both of you for invaders in it's territory! It doesnt hesitates to jump from it's tree and attack!

RNG: 5/5






Jigglypuff (F)

Nature: Bold

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 1
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Sing
Defense Curl
Pound
Disable
Round
Rollout
DoubleSlap
Rest

Tri Attack
Psychic
Protect

Fake Tears
Gravity
Perish Song


Ability: 1/2

Cute (?!) Charm!
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Ew. This is more gross than the ponies. Hold that Circle Throw in check, Gray - we're not going to use the trump while the bloody blob's actions are unknown.

"And I thought this is supposed to be Battle Hall, not Battle Jungle?"

Brick Break > Force Palm > Drain Punch
IF Jigglypuff is under the effects of Protective actions, THEN replace that action with Feint.
IF Jigglypuff uses Sing, THEN replace that action with Dig.
 
Nope, it is a Battle Jungle now.

Protect -> Perish Song -> Protect



90 HP
100 HP
4/2/1/2/60




110 HP
100 EN
1/2/2/1/20


Riolu used Feint - 4 energy
To crit (2875) - No
To fall in love (6415) - No
(4 + 3) = 7 damage

Jiggly used Protect - 7 energy


Action 2

Riolu Force-Palm - 4 energy
To crit (9812) - No
To paralise (6651) - No
To fall in love (4696) - No
(6 + 3 + 3)*1,5 = 18 damage

Jiggly used Perish Song - 15 energy


Action 3

Jiggly used Protect - 7 energy

Riolu used Feint - 4 energy
To crit (7741) - No
To fall in love (3076) - No
(4 + 3) = 7 damage



90 HP
88 HP
4/2/1/2/60
Perish Song (2 Rounds)



78 HP
71 EN
1/2/2/1/20
Perish Song (2 Rounds)



Sing -> Defense Curl -> Protect


If Feint when you would use Protect, use Sing that action
If Sing misses A1, use Protect A2 and Sing A3.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
[box]Circle Throw (self): Using his innate powers of aura, Gray deliberately rips his life force apart, causing great pain to himself in order to purge his body of all temporary and mental ailments, including, but may not be limited to Confusion, Taunt, Torment, Perish Song, Disable, etc.

Attack Power: 10 | Accuracy: -- | Energy Cost: 10 | Attack Type: Special | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: -7 | CT: Passive [/box]
How do you like that, huh?

"Not very, but its the best we got."

Dig > Circle Throw (self) > Dig
 
Ugh, fine.

Riolu pulls that off somehow and Jigglypuff runs away. Wheeeeeeeeeeeee.











Not going to allow that next time though, so dont bother.
 


RNG: 5/5


Syclar (M)

Nature: Quiet

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Hail
Ice Beam

Rock Slide
Brick Break
Dig

Tail Glow
Counter
Water Pulse


RNG: 2/3
Mountaineer!


Die.....
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Wow, so many SE moves against the critter...

"How would you like yourself, chipped or burned?"

Blaze Kick > Iron Tail > Blaze Kick
IF Syclar uses Dig, THEN replace that action with Counter.
IF Syclar uses Counter, THEN replace that action with Screech.
 
Ice-Beam -> Icicle Spear -> Ice-Beam


90 HP
100 EN
4/2/1/2/60



90 HP
100 EN
3/2/4/2/78

Syclar used Ice-Beam - 6 energy
To freeze (568) - Yes
Duration: 1/2 - 1 Action
To crit (8182) - No
(10 + 3 + 3) = 16 damage

Riolu was frozen solid!

Action 2

Scylar used Icicle Spear - 6 energy
RNG: 5732 -> 3 Hits -> 4 Due to Bug typing
To crit (284, 9918, 8572, 7741) - 1
(12 + 3 + 1,5 + 1) = 17,5 damage

Riolu thawed!

Riolu used Iron-Tail - 5 energy
To hit (4928) - Yes
(10 + 3)*1,5 = 19,5 damage

Action 3

Syclar used Ice-Beam - 6 energy
To freeze (9367) - No
To crit (9971) - No
(10 + 3 + 3) = 16 damage

Riolu used Blaze Kick - 7 energy
To crit (3377) - No
To burn (7775) - No
(9 + 3)*2,25 = 27 damage






40 HP
88 EN
4/2/1/2/60



43 HP
82 EN
3/2/4/2/78

Ice-Beam -> Dig -> Ice-Beam


If Blaze Kick outside of a combo, use Counter that action
If Blaze Kick in a combo, use Dig (Suspend) that action
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
3 words. You forgot priority.

"Time to take you out."

Agility (Evasive) > Earthquake > Quick Attack + Blaze Kick {Ice Make: Snowburn Hook!!}
 
13 Words. I didnt, i just didnt have enough subs to save Syclar from fainting.

Or 12, if you count ''I'' only once :O



40 HP
88 EN
4/2/1/2/60



43 HP
82 EN
3/2/4/2/78

Action 1

Nothing happens!

Action 2

Riolu makes good use of Scylar's digging for 20 BAP Earthquake!
(20 + 3)*0,67 = 15,41 damage

Syclar attacked!
(8 + 1,5) = 9,5 damage

Action 3

Riolu used combo
(9 + 2 + 3)*2,25 = 31,5 damage

Scylar fainted!



40 HP
88 EN
4/2/1/2/60



KO HP
KO EN
3/2/4/2/78



I died like i lived.....on fire.











 
RNG: 1/5


Nohface (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Iron Defense
Scratch
Lick
Odor Sleuth
Leer
Faint Attack
Shadow Sneak
Curse

Will-O-Wisp
Rock Slide
Dig

Meteor Mash
Yawn
Foul Play
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Oh great. The one Steel-type immune to your STABs, Gray. But as the puppy lover says - a Foresight goes a long way.

"Time to take you out."

Substitute (20HP) > Foresight > Hi Jump Kick

 


Hssssssssssssss................


Dig (Suspend) -> Dig (Hit) -> Meteor Mash




90 HP
100 EN
4/2/1/2/60


100 HP
100 EN
3/3/0/3/10

Riolu used Substitute - 18 energy
20 HP Sub!

Nohface used Dig - 10 energy

Nohface is suspending the move!

Action 2

Riolu used Foresight - 6 energy

But it failled!

Nohface attacked! - 6 energy
To crit - Doesnt matters
(8 + 1,5) = 9,5 damage

Action 3

Riolu used Hi-Jump-Kick - 7 energy
But it missed!
(13 + 3 + 1,5)*1,5 = 26,25 would-be-damage
13,125 recoil to Riolu!

Nohface used Meteor Mash - 6 energy
To hit (8859) - Nooooooooooooooooooooooooooooooooooooooooooooooooooo



57 HP
69 EN
4/2/1/2/60
10 HP Sub

100 HP
78 EN
3/3/0/3/10



.....Hssssssssssssss..........

Meteor-Mash -> Odor Sleuth -> Meteor Mash

If Protective/Evasive action A2, use Iron Defense that action and push-back

If Hi-Jump-Kick A2 or A3 AND Foresight was previously used, use Dig (Suspend) the action immediately before Hi-Jump-Kick and use Dig (Attack) the action Hi-Jump-Kick is actually used

Kudos to IRC for helping me make this sub sound decent ^^

Not like that will save my sorry ass though.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I might not be able to dodge, but I can still Protect, I think. Time to recover our momentum by sacrificing goats.

"Goats? No idea what you're talking about.."

Foresight > Drain Punch > Blaze Kick
 

57 HP
69 EN
4/2/1/2/60
10 HP Sub

100 HP
78 EN
3/3/0/3/10


Action 1

Riolu used Foresight - 6 energy

Fighting moves will now hit!

Nohface used Meteor Mash - 10 energy
To hit (6087) - Yes
To crit (3912) - No
To raise (3395) - No
(10 + 3 + 1,5) = 14,5 damage
The substitute faded!

Action 2

Riolu used Drain Punched - 11 energy
To crit (7651) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage
+ 9,375 HP to Riolu!

Nohface sniffed Riolu! - 6 energy

Action 3

Riolu used Blaze Kick - 7 energy
To crit (7691) - No
To burn (5622) - No
(9 + 1,5)*1,5 = 15,75 damage

Nohface used Meteor Mash - 6 energy
To crit (1994) - No
To raise (5313) - No
(10 + 3 + 1,5) = 14,5 damage



52 HP
45 EN
4/2/1/2/60
Sniffed (4 Actions)

65 HP
56 EN
3/3/0/3/10
Foresighted (3 Actions)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"I think we need to delay another round."

Hi Jump Kick > Drain Punch > Brick Break
IF Nohface is underground when targeted, THEN replace that action with Earthquake.
 

HSSSSSSSSSSSSSS!!!!!!!!

Meteor Mash -> Meteor Mash -> Meteor Mash



52 HP
45 EN
4/2/1/2/60
Sniffed (4 Actions)

65 HP
56 EN
3/3/0/3/10
Foresighted (3 Actions)


Action 1

Riolu used Hi-Jump-Kick - 7 energy
To hit (7218) - Yes
To crit (4462) - No
(13 + 3 + 1,5)*1,5 = 26,25 damage


Nohface used Meteor Mash - 10 energy
To crit (9075) - No
To raise (6386) - No
(10 + 3 + 1,5) = 14,5 damage

Action 2

Riolu used Drain Punch - 11 energy
To crit (4425) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage
+ 9,375 HP to Riolu!


Nohface used Meteor Mash - 14 energy
To crit (621) - Yes
To raise (4186) - No
(10 + 3 + 1,5 + 3) = 17,5 damage

Action 3

Riolu used Brick-Break - 5 energy
To crit (5185) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage


Nohface used Meteor Mash - 18 energy
To crit (5691) - No
To raise (8312) - No
(10 + 3 + 1,5) = 14,5 damage



15 HP
22 EN
4/2/1/2/60
Sniffed (1 Action)

2 HP
14 EN
3/3/0/3/10


Well, that was a fun match (Damn you, Meteor Mash!). Going for Dark now, i assume?

Shadow-Sneak + Meteor Mash combo


If Bullet Punch, use Shadow Sneak + Shadow Sneak
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Okay, I think I'll follow your wishes - time to see through this first,
night and greet the dawn.

"Fear not the night, but the unknown it brings - and face the fear knowing that we're together. That, is Fairy Tail!"

Bullet Punch > Bullet Punch > Win (chill)
 

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