I'm fairly certain none of this is new to this gen. I'm positive the healing of paralysis is not new. Good to know anyway though.I was catching Safari Ditto, when I stumbled upon this scenario:
I had Sylveon with Skill Swap facing Limber Ditto.
I used Skill Swap before it Transformed (since I was faster). Now here's the interesting part, the transformed Ditto had LIMBER. I know this because I tried to use Stun Spore on it.
So it seems Transform copies ability regardless if it's foe's "original" ability or not.
EDIT: Not sure if this was the case before, but Limber when acquired CURES paralysis. Same case as above. The transformed ditto (Sylveon) used skill swap on my chlorophyll Weepinbell. So, I took the opportunity and used Stun Spore. It got paralyzed. Then used skill swap again and Limber cured it. I apologize if this is already known.
It'll override. Hence Sand Stream reactivating on Mega TTarWhat did you check it with? I'm curious as to how Mega Evolving and changing ability works. How about Speed Boost Blaziken? Does Mega Evolving always trigger a change in ability even though the ability remains the same? So like if you got a Mummied Blaziken and then it regains Speed Boost after Mega Evolving or would it still remain as Mummy because Blaziken has the same ability as its Mega Evolution and hence will not trigger Speed Boost to override Mummy. My guess is that it'll still override. Worry Seed should probably work the same but maybe just test it to be very sure haha :p
Switching takes priority to Mega Evolving. In fact, the only thing that takes priority over switching is Pursuit...I played a Wifi battle on Battle Spot and found this: Mega Evolution priority is equal or less than that of switching. This guy switched out his Yveltal before I ME'd my Blaziken with x2 Speed from Speed Boost. He had not modified his speed stats at all.
Not sure if right place to post, though.
Someone has tested it before. There would be the usual "Pokémon, come back!" message for the opponent, then the Pursuit user would Mega Evolve, use Pursuit, and finally the opponent would switch out (or faint).Switching takes priority to Mega Evolving. In fact, the only thing that takes priority over switching is Pursuit...
...So now I have to know. What happens if a Mega Evolving Pokémon uses Pursuit?
Anyone used Pursuit Mega Scizor or Tyranitar?
did some testing with this.When researching data about the new berries Euler and I also tested Natural Gift and it seemed like Kee and Maranga Berry both result in an attack that has a base power of probably 100. I don't have the exact data to back it up, as Euler did those tests and I don't have access to these berries, but this made me think about a possible boost for Natural Gift with older berries, so I tested a bit in Le Nah by attacking my partner. I used the following pokemon:
Level 76 Talonflame (163 Attack) vs. Level 77 Azumarill (172 Defense):
Natural Gift with Payapa Berry:
Expected Damage with Base Power 60: 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 36, 36, 36, 37, 37, 38
Real Damage: 48, 48, 49 (after that my Talonflame leveled up, so I stopped this spontaneous and not well-prepared test).
And while the data from three fights is not enough to determine an exact number for the new base power, it's obvious that Natural Gift was changed for at least some of the older berries, maybe even all berries. The new Base Power for Payapa Berry seems to be either 80 oder 90, further tests are needed to get an exact result.
So yeah, I don't have any exact data and won't be able to do further tests the next days, but it might be interesting to know that Natural Gift got a boost in power regardless, so I wanted to note it here.
Someone has just told me that a Wailord with Oblivious in the Battle Maison prevented his Togekiss's Encore from working...Nope, Oblivious is just for Attract, Captivate, and now Taunt.
Thanks for clarifying, thought it was just bad luck. Cheers :)-*-*-***-*--------*-*----
Had Hippopotas use Bite on my Stunfisk 25 times and got the above results: eight times being affected by Static, seventeen times unaffected. That's 32% of the time, perfectly in line with the original 30% rate.
Someone has just told me that a Wailord with Oblivious in the Battle Maison prevented his Togekiss's Encore from working...
If Encore didn't work for some reason, it was not because of Oblivious.Encore's description said:Fails if the target is already under this effect, if it has not moved yet, if the move [to be Encored] has 0 PP, or if the move [to be Encored] is Encore, Mimic, Mirror Move, Sketch, Struggle, or Transform.
Focus Energy's effect is a volatile status like say confusion or Aqua Ring's effect. They can be Baton Passed but are not copied by Transform. Anyway, potential viability in competitive battling is not a reason not to test obscure things - some of the most interesting mechanics are found by thinking outside the box.Here's a question.
Considering focus energy was previously unviable in competitive battling it probably never crossed anyone's mind, as I cant see it on any info pages about the ability imposter. Does it copy the boosted crit ratio that focus energy confers? Currently it does not in the sim, but oversights of previously unviable things being allowed or standing uncorrected have happened.
You, as well as probably many other people, are confusing Oblivious with Aroma Veil. Aroma Veil is the Ability that prevents all the same effects Mental Herb cures. Oblivious was only granted Taunt protection along with the Attract and Captivate protection it already had. They are actually very different Abilities that happen to have two overlapping effect preventions (Attract and Taunt).Oblivious has been updated in the Sixth Gen to ignore the effect of Encore (as well as Taunt).
Just did some more research and yes you are correct. I'll edit my post out now, sorry for the misinformation (I could have sworn it was updated that way >_< )You, as well as probably many other people, are confusing Oblivious with Aroma Veil. Aroma Veil is the Ability that prevents all the same effects Mental Herb cures. Oblivious was only granted Taunt protection along with the Attract and Captivate protection it already had. They are actually very different Abilities that happen to have two overlapping effect preventions (Attract and Taunt).
Sleep lasts 1-3 turns. However if you are faster than your opponent the turn you use it counts as one of those turns. This may be why you thought it was lasting only 2 turns max.Idk if these findings of mine have been found or brought up by any other users, but it seems from my testing, that the Sleep status only lasts a maximum of two turns.
Also, abilities that have a 30% chance to function when a direct attack is used (Stuff like Flame Body and Static) seem to function 100% of the time (I can't recall an instance of them not functioning in X and Y) despite the game's description. I'm not sure what to make of these; I'm especially dubious about the second one...
These are likely just down to bad luck, so I shouldn't be overly concerned, however, I can't help but wonder if anyone else has found these sort of things to occur. Thanks, and my apologies if this is not the sort of observation intended for this thread.
no, they don't.Does Safety Goggles prevent damage caused by sun for Pokemon with Dry Skin or Solar Power?
Could you also test Misty Terrain? Most likely, it reduces Dragon-type damage against grounded pokémon and nothing else, but it has never been confirmed.no, they don't.
other random things:
-parting shot is intercepted by pursuit when used versus a slower pursuit user.
-unnerve does not prevent berry juice from activating.
-sleep talk does not trigger stance change, regardless of the move it picks.
-electric terrain giving a boost to electric moves of grounded mons was alluded to earlier in the thread, which i wanted to confirm, as well as see if its power boost matched grassy terrain's of 50% (spoilers: yes to both):
lv 45 magneton with 138 special attack using thunderbolt vs 89 special defense avalugg:
111, 120, 117, 117, 121, 127, 109, 108
a 135 BP thunderbolt (before STAB) should yield anywhere between 108-127 damage, so electric terrain does indeed provide a 50% boost to electric moves of grounded mons.
I have not specifically tested this, but based on everything I know about red card it should activate.Question: Does Red Card work if you are at 1 HP, then use Endure, and then get hit (but still survive)?