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Battle Subway Challenge: Dummy007

569.png

Garbodor (M)
HP: 84
EN: 54
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Dobby (M)
HP: 42
EN: 34
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Leppa Berry (1)
STAT: N/A
OTHR: Poison

Arena: Rain (3r)

Action 1:

Dobby used Hydro Pump!
RNG Roll (To-Hit) [<=790 Yes]: 23/1000 (Yes)
RNG Roll (To-Crit) [<=53 Yes]: 723/1000 (No)
(12+3+3+1.5) = 19.5 ~ 20 damage
-7 energy
Dobby's Leppa Berry activated!
+10 energy
Leppa Berry: 0
Garbodor used Gunk Shot!
RNG Roll (To-Hit) [<=710 Yes]: 788/1000 (No)
The attack missed!
-11 energy

Post-action:
+1 HP (Garbodor)

Action 2:

Dobby used Thunder!
RNG Roll (To-Crit) [<=53 Yes]: 787/1000 (No)
(12+3+1.5) = 16.5 ~ 17 damage
RNG Roll (To-Paralyze) [<=290 Yes]: 888/1000 (No)
-7 energy
Garbodor used Rock Blast!
RNG Roll (To-Hit) [<=910 Yes]: 561/1000 (Yes)
RNG Roll (# of hits) [<=375:2 | <=750:3 | <=875:4 | <=1000:5]: 753/1000 (4)
RNG Roll (To-Crit) [<=73 Yes]: 259/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 766/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 132/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 993/1000 (No)
((3x4)+3) = 15 damage
-6 energy

Post-action:
+1 HP (Garbodor)

Action 3:

Dobby used Hydro Pump!
RNG Roll (To-Hit) [<=790 Yes]: 42/1000 (Yes)
RNG Roll (To-Crit) [<=53 Yes]: 892/1000 (No)
(12+3+3+1.5) = 19.5 ~ 20 damage
-7 energy
Garbodor used Gunk Shot!
RNG Roll (To-Hit) [<=710 Yes]: 484/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 635/1000 (No)
(12+3+1.5) = 16.5 ~ 17 damage
-7 energy

Post-action:
+1 HP (Garbodor)
569.png

Garbodor (M)
HP: 30
EN: 30
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Dobby (M)
HP: 10
EN: 23
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Leppa Berry (0)
STAT: N/A
OTHR: Poison

Arena: Rain (2r)

Turn Order:

Subway Boss Ingo issues actions.
Dummy007 issues actions.
REFEREE

----------

Spr_BW_Ingo.png

"Now thrash this smelly shrimp out of this here train!"

Body Slam - Rock Blast - Body Slam
If Detect is used, chill on that action and move actions down
 
"To be honest, I didn't expect to get this far...Let's go out with a bang!"

Summary:
Discharge + Thunder combo -> Recharge -> Chill
 
569.png

Garbodor (M)
HP: 30
EN: 30
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Dobby (M)
HP: 10
EN: 23
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Leppa Berry (0)
STAT: N/A
OTHR: Poison

Arena: Rain (2r)

Action 1:

Garbodor used Body Slam!
RNG Roll (To-Crit) [<=73 Yes]: 943/1000 (No)
(9+3) = 12 damage
RNG Roll (To-Paralyze) [<=310 Yes]: 411/1000 (No)
-7 energy
Dobby fainted!

Post-action:
+1 HP (Garbodor)
569.png

Garbodor (M)
HP: 31
EN: 23
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Dobby (M)
HP: KOed
EN: KOed
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Leppa Berry (0)
STAT: N/A
OTHR: Poison

Arena: Rain (1r)

Turn Order:

Dummy007 sends in a new Pokemon and issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
"Ugh, I hate negative priority...Neville, time to show these Ground-weaks what you're made of!"

Summary:
Dig -> Earthquake -> Dig
 
Spr_BW_Ingo.png

"Hehehahahahaha! Show that ground monster what you're made of, Garbodor!"

Body Slam + Body Slam combo
 
569.png

Garbodor (M)
HP: 30
EN: 30
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

frontnormal-mcolossoil.png

Neville (M)
HP: 120
EN: 100
SPE: 95
NATR: Lonely
ABIL: Guts
ITEM: Absorb Bulb (1)
STAT: N/A
OTHR: N/A

Arena: Rain (1r)

Action 1:

Neville used Dig!
RNG Roll (To-Crit) [<=53 Yes]: 710/1000 (No)
(8+3+4) x 1.5 = 22.5 ~ 23 damage
-5 energy
Garbodor used Super Body Slam!
RNG Roll (To-Crit) [<=73 Yes]: 627/1000 (No)
(9) x 2.25 = 20.25
(20.25+3) = 23.25 ~ 23 damage
RNG Roll (To-Paralyze) [<=610 Yes]: 350/1000 (Yes)
Neville became paralyzed! (15%)
(11+(11+4) x 2 = 52
-52 energy
Garbodor ran out of energy! Garbodor fainted!

Post-round:
Rain faded.
569.png

Garbodor (M)
HP: KOed
EN: KOed
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

frontnormal-mcolossoil.png

Neville (M)
HP: 97
EN: 95
SPE: 95
NATR: Lonely
ABIL: Guts
ITEM: Absorb Bulb (1)
STAT: N/A
OTHR: PAR (10%)

Arena: N/A

Turn Order:

Subway Boss Ingo sends in a new Pokemon and issues actions.
Dummy007 issues actions.
REFEREE

---------

Spr_BW_Ingo.png

"Awesome! Now, Klinklang, it's your time to shine a new gear!"
601.png

Klinklang
Ability: Clear Body
Item: Air Balloon

"ATTACK!"

Gear Grind - Rock Smash - Gear Grind
If flinched, move actions down
 
601.png

Klinklang
HP: 90
EN: 100
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (25)
STAT: N/A
OTHR: N/A

frontnormal-mcolossoil.png

Neville (M)
HP: 97
EN: 95
SPE: 95
NATR: Lonely
ABIL: Guts
ITEM: Absorb Bulb (1)
STAT: N/A
OTHR: PAR (10%)

Arena: N/A

Action 1:

Neville used Fake Out!
RNG Roll (Full Paralysis) [<=110 Yes]: 659/1000 (No)
RNG Roll (To-Crit) [<=53 Yes]: 631/1000 (No)
(4+2.5) x .67 = 4.3 ~ 4 damage
Air Balloon: 21
-4 energy
Klinklang flinched!

Action 2:

Klinklang used Gear Grind!
RNG Roll (To-Hit) [<=860 Yes]: 56/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 804/1000 (No)
RNG Roll (To-Crit) [<=73 Yes]: 476/1000 (No)
((5x2)+3+3) = 16 damage
-7 energy
Neville used Dig!
RNG Roll (Full Paralysis) [<=110 Yes]: 864/1000 (No)
It doesn't affect Klinklang due to Air Balloon!
-5 energy

Action 3:

Klinklang used Rock Smash!
RNG Roll (To-Crit) [<=73 Yes]: 873/1000 (No)
(4+3) x 1.5 = 10.5 ~ 11 damage
RNG Roll (To-Lower Def) [<=510 Yes]: 968/1000 (No)
-3 energy
Neville used Dig!
RNG Roll (Full Paralysis) [<=110 Yes]: 658/1000 (No)
It doesn't affect Klinklang due to Air Balloon!
-9 energy

601.png

Klinklang
HP: 86
EN: 90
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (21)
STAT: N/A
OTHR: N/A

frontnormal-mcolossoil.png

Neville (M)
HP: 70
EN: 77
SPE: 95
NATR: Lonely
ABIL: Guts
ITEM: Absorb Bulb (1)
STAT: N/A
OTHR: PAR (5%)

Arena: N/A

Turn Order:

Dummy007 issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
(According to the Data Audit Thread, Air Balloon does NOT grant a Dig immunity. I'll edit in my actions when this is confirmed/disproved.)
 
"*sigh* I can't believe I'm going to lose because the Data Audit Thread didn't get updated. Let's try our hardest, Neville..."

Summary:
Torment -> Sand Tomb -> Mud Shot
If Shift Gear is used and Klinklang is not behind a Substitute, change that action to Encore
 
Spr_BW_Ingo.png

"One glimpse is not enough for anything. That's the truth of a freight train!"

Giga Impact - Flash Cannon - Giga Impact
 
601.png

Klinklang
HP: 86
EN: 90
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (21)
STAT: N/A
OTHR: N/A

frontnormal-mcolossoil.png

Neville (M)
HP: 70
EN: 77
SPE: 95
NATR: Lonely
ABIL: Guts
ITEM: Absorb Bulb (1)
STAT: N/A
OTHR: PAR (5%)

Arena: N/A

Action 1:

Klinklang used Giga Impact!
RNG Roll (To-Hit) [<=910 Yes]: 416/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 529/1000 (No)
(15+3) = 18 damage
Sluggish (1a)
-10 energy
Neville used Torment!
RNG Roll (Full Paralysis) [<=60 Yes]: 739/1000 (No)
Klinklang became tormented!
-9 energy

Action 2:

Klinklang used Flash Cannon!
RNG Roll (To-Crit) [<=73 Yes]: 532/1000 (No)
(8+3+1.5) = 12.5 ~ 13 damage
RNG Roll (To-Lower SpD) [<=110 Yes]: 627/1000 (No)
-5 energy
Neville used Sand Tomb!
RNG Roll (Full Paralysis) [<=60 Yes]: 528/1000 (No)
RNG Roll (To-Hit) [<=940 Yes]: 521/1000 (Yes)
RNG Roll (To-Crit) [<=53 Yes]: 279/1000 (No)
((4+2)+3+2.5) x 1.5 = 17.25 ~ 17 damage
Trapped (Klinklang) (4a)
Air Balloon: 4
-3 energy

Post-action:
-2 HP (Klinklang)

Action 3:

Klinklang used Giga Impact!
RNG Roll (To-Hit) [<=910 Yes]: 246/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 894/1000 (No)
(15+3) = 18 damage
Sluggish (1a)
-10 energy
Neville used Mud Shot!
RNG Roll (Full Paralysis) [<=60 Yes]: 995/1000 (No)
RNG Roll (To-Crit) [<=53 Yes]: 736/1000 (No)
(6+3+0) x 1.5 = 13.5 ~ 14 damage
-1 Spe (Klinklang) (Negated by Clear Body)
Air Balloon: 0
The Air Balloon popped!
-3 energy

Post-action:
-2 HP (Klinklang)

Post-round:
Neville is no longer paralyzed!
601.png

Klinklang
HP: 51
EN: 65
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: N/A
OTHR: Sand Tomb (2a), Sluggish (1a), Torment (4a)

frontnormal-mcolossoil.png

Neville (M)
HP: 21
EN: 62
SPE: 95
NATR: Lonely
ABIL: Guts
ITEM: Absorb Bulb (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Subway Boss Ingo issues actions.
Dummy007 issues actions.
REFEREE

----------

Spr_BW_Ingo.png

"Let's take the wheel back home! I sense trouble, but there's nothing I can do about it."

Trick Room - Gear Grind - Hyper Beam
If Taunt is used, use Mirror Shot - Gear Grind + Gear Grind combo
 
"We can still do this, Neville. Let's take advantage of the fact that he can't use Gear Grind due to Torment!"

Summary:
Taunt -> Earthquake x2
 
(Okay, I asked in the question thread and basically Klinklang can use Gear Grind since Torment only affects the round prior - it's not stable.)

(But OH MY GOD you are so darn lucky ahahahahahahahhahahahahahaha)
601.png

Klinklang
HP: 51
EN: 65
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: N/A
OTHR: Sand Tomb (2a), Sluggish (1a), Torment (4a)

frontnormal-mcolossoil.png

Neville (M)
HP: 21
EN: 62
SPE: 95
NATR: Lonely
ABIL: Guts
ITEM: Absorb Bulb (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Neville used Taunt!
Klinklang fell for the taunt!
-9 energy
Klinklang used Mirror Shot!
RNG Roll (To-Crit) [<=73 Yes]: 461/1000 (No)
(7+3+1.5) = 12.5 ~ 13 damage
RNG Roll (To-Lower Accuracy) [<=310 Yes]: 621/1000 (No)
-4 energy

Post-action:
-2 HP (Klinklang)

Action 2:

Neville used Earthquake!
RNG Roll (To-Crit) [<=53 Yes]: 878/1000 (No)
(10+3+2.5) x 1.5 = 23.25 ~ 23 damage
-6 energy
Klinklang used Super Gear Grind!
RNG Roll (To-Hit) [<=860 Yes]: 949/1000 (No)
The attack missed!
(7+11) x 2 = 36
-36 energy

Post-action:
-2 HP (Klinklang)
Sand Tomb ends.

Action 3:

Neville used Earthquake!
RNG Roll (To-Crit) [<=53 Yes]: 637/1000 (No)
(10+3+2.5) x 1.5 = 23.25 ~ 23 damage
-10 energy
Klinklang fainted!
601.png

Klinklang
HP: KOed
EN: KOed
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: N/A
OTHR: N/A

frontnormal-mcolossoil.png

Neville (M)
HP: 8
EN: 37
SPE: 95
NATR: Lonely
ABIL: Guts
ITEM: Absorb Bulb (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Result:

Dummy007 is victorious

----------

Spr_BW_Ingo.png

"What incredible luck you have there! Congratulations, Dummy007, on defeating me! It's been a long ride, but finally you've managed to scrap something out of it. Take the rewards with gratitude and hope to see you next time!"

Rewards:

Final Streak: 4
Continuable: Yes

Dummy007:
1+11=12 BPs
Neville:
12 MCs, 5 KOC
Dobby:
3 MCs, 1 KOC
Draco:
3 MCs

Flora:
2+2+2+6+2 BT
 
Warning: Poor singing below; Viewer discretion advised

(To tune of "Sunshine on my Shoulders")
BS HAAAAAAAAAX
IN MY FAVOR
MAKES ME HAPPYYYYYYYYYYYYY
/endsong

"That was quite an exciting battle, Ingo! The GG+GG miss at the end kind of made up for the inaccurate Air Balloon description earlier, so I can truly say that this was a battle between equals! Thanks, Flora, for reffing this monstrosity, and thanks, hax gods, for finally honoring those sacrifices I- never mind."
 
Okay, Dummy007 is going for Streak #2!

Time to continue my Singles run!

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3449427

Chosen Abilities:
Gengar: Levitate
Colossoil: Guts
Salamence: Intimidate

Chosen Items:

Gengar: Leppa Berry
Colossoil: Soft Sand
Salamence: Rawst Berry

94.png


Gengar [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks:
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch

Clear Smog
Disable
Perish Song

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
frontnormal-mcolossoil.png

Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Dive
Thunder Fang

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Knock Down
Torment
Substitute
Bulldoze

Aqua Tail
Knock Off
Superpower
Snatch
373.png

Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic

Battle 1
DP_Clown.png

Clown Death wants to fight!
"FEAR ME!"

Format: 1v1 Singles
RNG Adjust: 2%

RNG roll(s) for Pokemon:
27/40

Pokemon:

566.png

Archen (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.

Item:
Flying Gem

Stats:
HP: 90
Atk+: 5
Def: 2
SpA-: 2
SpD: 2
Spe: 70

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Head Smash
Knock Off

Hone Claws
Dragon Claw
Taunt
Earthquake
Dig
Sandstorm
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Turn Order:

Dummy007 sends out the first Pokemon in his challenge list. (No post necessary.)
Clown Death sends out his Pokemon and issues actions.
Dummy007 issues actions.
REFEREE

------------

DP_Clown.png

"YOU WILL NOT SURVIVE."

RNG roll for ability:
1/1

"We sometimes get defeated. BUT NOT THIS TIME."
566.png

Archen (F)
Ability: Defeatist
Item: Flying Gem

Archen:
Sandstorm ~ Stone Edge ~ Shadow Claw
IF
Gengar uses Will-O-Wisp THEN Agility dodge and push actions back.
 
"The last thing we need is for it to get a Special Defense boost, so let's try and put it out of commission."

Summary:
Hypnosis until it hits -> Confuse Ray -> Thunderbolt
 
94.png

Gengar

HP: 90
EN: 100
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Leppa Berry
STAT: N/A
OTHR: N/A

566.png

Archen

HP: 90
EN: 100
SPE: 70
NATR: Adamant
ABIL: Defeatist
ITEM: Flying Gem
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gengar used Hypnosis!
RNG Roll (To-Hit) [<=580 Yes]: 414/1000 (Yes)
RNG Roll (Length) [1:1, 2:1, 3:2]: 1/3 (1 turn)
-7 energy
Archen was asleep!

Action 2:

Gengar used Confuse Ray!
RNG Roll (To-Hit) [<=980 Yes]: 546/1000 (Yes)
RNG Roll (Length) [1-333:2, 333-666:3, 666-999: 4]: 278/1000 (2 turns)
-5 energy
Archen used Stone Edge!
RNG Roll (To-HitSelf) [<=480 Yes]: 194/1000 (Yes)
(4 + 4.5) = 8.5 ~ 9 damage
-3 energy

Action 3:

Gengar used Thunderbolt!
RNG Roll (To-Hit) [<=980 Yes]: 867/1000 (Yes)
RNG Roll (To-Crit) [<=43 Yes]: 836/1000 (No)
RNG Roll (To-Paralyze) [<=80 Yes]: 380/1000 (No)
(10 + 4.5) * 1.5 = 21.76 ~ 22 damage
-7 energy
Archen used Shadow Claw!
RNG Roll (To-Crit) [<=146 Yes]: 759/1000 (No)
(7 + 4.5) * 1.5 = 17.25 ~ 17 damage
-5 energy

94.png

Gengar

HP: 73
EN: 81
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Leppa Berry
STAT: N/A
OTHR: N/A

566.png

Archen

HP: 59
EN: 92
SPE: 70
NATR: Adamant
ABIL: Defeatist
ITEM: Flying Gem
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Dummy007 issues actions.
Clown Death issues actions.
REFEREE
 
DP_Clown.png

"Tu va a morir"

Double Team (4 clones) ~ Sandstorm ~ Stone Edge

------

94.png

Gengar

HP: 73
EN: 81
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Leppa Berry
STAT: N/A
OTHR: N/A

566.png

Archen

HP: 59
EN: 92
SPE: 70
NATR: Adamant
ABIL: Defeatist
ITEM: Flying Gem
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gengar used Shadow Ball!
RNG Roll (To-Hit) [<=980 Yes]: 51/1000 (Yes)
RNG Roll (To-Crit) [<=43 Yes]: 370/1000 (No)
RNG Roll (To-Lower) [<=180 Yes]: 187/1000 (No)
(8 + 3 + 4.5) = 15.5 ~ 16 damage
-5 energy
Archen used Double Team!
4 clones were created!
-16 energy

Action 2:

Gengar used Thunderbolt!
RNG Roll (To-Hit) [<=180 Yes]: 118/1000 (Yes)
RNG Roll (To-Crit) [<=43 Yes]: 34/1000 (Yes)
RNG Roll (To-Paralyze) [<=80 Yes]: 490/1000 (No)
(10 + 4.5 + 3) * 1.5 = 26.25 ~ 26 damage
-7 energy
Archen used Sandstorm!
A Sandstorm started!
-9 energy
Post-Actions:
-2 HP (Gengar)

Action 3:

Gengar used Shadow Ball!
RNG Roll (To-Hit) [<=980 Yes]: 390/1000 (Yes)
RNG Roll (To-Crit) [<=43 Yes]: 21/1000 (Yes >.>)
RNG Roll (To-Lower) [<=180 Yes]: 67/1000 (Yes)
(8 + 3 + 4.5 - 2 + 3) = 16.5 ~ 17 damage
-5 energy
Archen fainted!

94.png

Gengar

HP: 71
EN: 64
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Leppa Berry
STAT: N/A
OTHR: N/A
566.png

Archen

HP: 0
EN: 67
SPE: 70
NATR: Adamant
ABIL: Defeatist
ITEM: Flying Gem
STAT: N/A
OTHR: N/A

Arena: Sandstorm

Turn Order:

Dummy007's Pokemon are healed and he may cheer or comment.
Next opponent is chosen and next battle commences.
REFEREE

---------------

DP_Clown.png

"AAAAAAARGH. You got so lucky. You will dieeeeeeeeeeeeeeeeeeeeeeeee."
 
Battle 2
HGSS_Black_Belt.png

Black Belt Khick wants to fight!
"Taste my foot!"

Format: 1v1 Singles
RNG Adjust: 2%

RNG roll(s) for Pokemon:
16/40

Pokemon:

538.png

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 120
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength
Turn Order:

Dummy007 sends out the first Pokemon in his challenge list. (No post necessary.)
Black Belt Khick sends out his Pokemon and issues actions.
Dummy007 issues actions.
REFEREE

------------

HGSS_Black_Belt.png

"We'll get revenge for not being able to kick you!"

RNG roll for ability:
X/3

"It takes Guts to be awesome."
538.png

Throm (M)
Ability: Guts
Item: Flame Orb

Throh:
Payback ~ Bulk Up ~ Payback
 
"This opening strategy worked last time..."

Summary:
Hypnosis until it hits -> Confuse Ray -> Psychic; if Hypnosis hasn't hit by Action 3, use Clear Smog on Action 3
 
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