
*Gulps* "This is going to be close."
Substitute (20) ~ Earthquake ~ Earthquake
IF he uses Protect on A2 or A3 THEN use Swords Dance.
Let's give this a shot!
Mode: Doubles
Thread: http://www.smogon.com/forums/showthread.php?t=3448232
Chosen Abilities:
Excadrill: Sand Rush
Rotom-S: Levitaite
Salamence: Intimidate
Octillery: Moody
Chosen Items:
Excadrill: Ground Gem
Rotom-S: Leftovers
Salamence: Life Orb
Octillery: Expert Belt
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Excadrill* (Geb) (M)
Nature: Adamant
+1 Atk, -1 Def
Type: Ground/Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Sand Strength:
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Sand Throw:
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW):
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
SC: 1
WC: 3
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud-Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Swords Dance
Sandstorm
Drill Run
Fissure
Iron Defense*
Rock Climb*
Submission*
Earthquake*
X-Scissors*
Rock Slide*
Brick Break
Return
Rock Tomb
Protect
Substitute
Facade
Total: 24![]()
Rotom-S (Samsung)
Nature: Modest
+1 SpA, -1 Atk
Type: Flying/Electric
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk-: 2
Def: 4
SpA+: 5
SpD: 4
Spe: 86
SC: 2
WC: 3
MC: 0
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex
Charge
Will-O-Wisp
Reflect
Protect
Thunderbolt
Charge Beam
Shadow Ball
Snatch
Volt Switch
Endure
Rest
Toxic
Pain Split
Total: 24![]()
Octillery (Paul) (M)
Nature: Quiet
+1 SpA, -10% Evasion
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Suction Cups:
Type: Innate
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper:
Type: Innate
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Moody (DW):
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 5
SpD: 3
Spe-: 38
SC: 2
WC: 3
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Water Gun
Lock-on
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Gunk Shot
Constrict
Octazooka
Signal Beam
Bullet Seed
Ice Beam
Soak
Flail
Rock Blast
Water Spout
Seed Bomb
Waterfall
Flamethrower
Surf
Charge Beam
Total: 21![]()
Salamence (Pytho) (M)
Nature: Hasty
+15% Spe, +15% Accuracy, -1 Def
Type: Dragon/Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: 5
Def-: 2
SpA: 4
SpD: 3
Spe+: 115
EC: 9/9
MC: 0
DC: 5/5
SC: 4
WC: 5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Protect
Fly
Crunch
Dragon Dance
Hydro Pump
Shadow Claw
Outrage
Dragon Claw
Brick Break
Flamethrower
Rock Slide
Roost
Earthquake
Hyper Beam
Draco Meteor
Aqua Tail
Total: 27
Fire Blast said:Excadrill: X-Scissors Servine x3
IF you are tormented THEN use Drill Run ~ Dig ~ Drill Run on Throh, all with Gem
Rotom-S: Air Slash (Throh) ~ Air Slash (Servine) ~ Air Slash (Throh)
IF you are Tormented THEN Tbolt (T) ~ Shadow Ball (S) ~ Tbolt (T)