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Battle Subway Challenge: Fire Blast

CustomTrainer_261.png

*Gulps* "This is going to be close."

Substitute (20) ~ Earthquake ~ Earthquake

IF he uses Protect on A2 or A3 THEN use Swords Dance.
 
Spr_BW_Ingo.png

"...and it's down to the final stretch!"

Gunk Shot - Rock Blast - Gunk Shot
IF (An attack misses) THEN (Insert that attack back into the queue)
 
569.png

Gardobor (M)
HP: 69
En: 49
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
257.png

007 (M)
HP: 49
En: 82
6 / 2 / 4 / 3 / 80
Blaze
Life Orb

Action 1:

Blaziken used Substitute!
-20 HP
Substitute created.
-17 energy
Gardobor used Gunk Shot!
RNG Roll (To-Hit) (<=710 Yes) 287/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 406/1000 (No)
RNG Roll (To-PSN) (<=310 Yes) 46/1000 (No (Sub))
(12 + 3 + 3 - 3) * 1 = 15 damage
The substitute took the damage!
-7 energy
Gardobor was hurt by its burn!
-2 HP
Gardobor restored health using its Black Sludge!
+1 HP

Action 2:

Blaziken used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 638/1000 (No)
(10 + 4 + 3) * 1.5 = 25.5 ~ 26 damage
-7 energy
Blaziken lost some of its health!
-2 HP
Gardobor used Rock Blast!
RNG Roll (To-Hit) (<=910 Yes) 4/1000 (Yes)
RNG Roll (Hits) (1-365:2; 366-740:3; 741-865:4; 866-1000:5) 746/1000 (4)
RNG Roll (To-Crit) (<=73 Yes) 907/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 263/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 260/1000 (No)
RNG Roll (To-Crit) (<=73 Yes) 559/1000 (No)
((3 * 4) + 3 - 3) * 1 = 12 damage
The substitute took 5 while Blaziken took 7!
-6 energy
Gardobor was hurt by its burn!
-2 HP
Gardobor restored health using its Black Sludge!
+1 HP

Action 3:

Blaziken used Earthquake!
RNG Roll (To-Crit) (<=63 Yes) 500/1000 (No)
(10 + 4 + 3) * 1.5 = 25.5 ~ 26 damage
-11 energy
Blaziken lost some of its health!
-2 HP
Gardobor used Gunk Shot!
RNG Roll (To-Hit) (<=710 Yes) 515/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 901/1000 (No)
RNG Roll (To-PSN) (<=310 Yes) 703/1000 (No)
(12 + 3 + 3 - 3) * 1 = 15 damage
-7 energy
Gardobor was hurt by its burn!
-2 HP
Gardobor restored health using its Black Sludge!
+1 HP
569.png

Gardobor (M)
HP: 14
En: 29
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
257.png

007 (M)
HP: 3
En: 47
6 / 2 / 4 / 3 / 80
Blaze
Life Orb

~~~~~~~~~~~~~
Spr_BW_Ingo.png

"Alas..."

Explosion
 
569.png

Gardobor (M)
HP: 14
En: 29
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
257.png

007 (M)
HP: 3
En: 47
6 / 2 / 4 / 3 / 80
Blaze
Life Orb

Action 1:

Blaziken used Earthquake!
RNG Roll (To-Crit) (<=53 Yes) 90/1000 (No)
(10 + 4 + 3) * 1.5 = 25.5 ~ 26 damage
-15 energy
Blaziken lost some of its health!
-2 HP
Gardobor fainted!
569.png

Gardobor (M)
HP: KO
En: 29
4 / 3 / 1 / 3 / 75
Stench
Black Sludge
257.png

007 (M)
HP: 1
En: 32
6 / 2 / 4 / 3 / 80
Blaze
Life Orb

Fire Blast is the winner!
~~~~~~~~~~~~~~~~~~~
Rewards:

Final Streak: 4
Continuable: Yes

Fire Blast:
11 BP
Casper:
12 MC, 3 KOC
Geb:
3 MC, 1 KOC
007:
3 MC, 2 KOC

Rising_Dusk:
2+2 = 4 BT
Engineer Pikachu:
2+2+6 = 10 BT

Come back soon!
 
Either you are Fire Blast, or you are me, or I hurt you.

Let's give this a shot!

Mode: Doubles
Thread: http://www.smogon.com/forums/showthread.php?t=3448232

Chosen Abilities:
Excadrill: Sand Rush
Rotom-S: Levitaite
Salamence: Intimidate
Octillery: Moody

Chosen Items:
Excadrill: Ground Gem
Rotom-S: Leftovers
Salamence: Life Orb
Octillery: Expert Belt

530.png

Excadrill* (Geb) (M)

Nature: Adamant
+1 Atk, -1 Def

Type: Ground/Steel

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Strength:
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Sand Throw:
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
SC: 1
WC: 3

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud-Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Swords Dance
Sandstorm
Drill Run
Fissure

Iron Defense*
Rock Climb*
Submission*

Earthquake*
X-Scissors*
Rock Slide*
Brick Break
Return
Rock Tomb
Protect
Substitute
Facade

Total: 24
502.png

Rotom-S (Samsung)

Nature: Modest
+1 SpA, -1 Atk

Type: Flying/Electric

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk-: 2
Def: 4
SpA+: 5
SpD: 4
Spe: 86
SC: 2
WC: 3

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex
Charge

Will-O-Wisp
Reflect
Protect
Thunderbolt
Charge Beam
Shadow Ball
Snatch
Volt Switch
Endure
Rest
Toxic

Pain Split

Total: 24
224.png

Octillery (Paul) (M)

Nature: Quiet
+1 SpA, -10% Evasion

Type: Water

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups:
Type: Innate
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Sniper:
Type: Innate
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Moody (DW):
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 5
SpD: 3
Spe-: 38
SC: 2
WC: 3

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Water Gun
Lock-on
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Gunk Shot
Constrict
Octazooka
Signal Beam
Bullet Seed
Ice Beam
Soak

Flail
Rock Blast
Water Spout

Seed Bomb

Waterfall
Flamethrower
Surf
Charge Beam

Total: 21
373.png

Salamence (Pytho) (M)

Nature: Hasty
+15% Spe, +15% Accuracy, -1 Def

Type: Dragon/Flying

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie (DW):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def-: 2
SpA: 4
SpD: 3
Spe+: 115

EC: 9/9
MC: 0
DC: 5/5
SC: 4
WC: 5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Double-Edge
Fire Fang
Thunder Fang
Dragon Tail
Protect
Fly
Crunch

Dragon Dance
Hydro Pump
Shadow Claw
Outrage

Dragon Claw
Brick Break
Flamethrower
Rock Slide
Roost
Earthquake
Hyper Beam

Draco Meteor
Aqua Tail

Total: 27

---------------------------------------------------------------------

Battle 1
RNG Adjust: 0%

Spr_BW_Scientist_M.png

Engineer Raichu would like to battle!

RNG Roll for Pokemon: 1/40
RNG Roll for Pokemon: 16/40
"Servine and Throh... not the best of pairs."

RNG Roll for Ability: 1/2
"I'd hoped for Contrary, but you can't have everything."

496.png

Servine (M)

Nature: Bold
+1 Def, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Item:
Occa Berry

Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain

Glare
Mirror Coat
Iron Tail

Toxic
Taunt
Light Screen
Protect
Safeguard
Reflect
Torment
Rest
Energy Ball
Flash
Substitute
538.png

Throh (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Guts

Item:
Flame Orb

Stats:
HP: 120
Atk+: 5
Def: 3
SpA-: 1
SpD: 3
Spe: 45
SC: 3
WC: 4
BST: 19

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Circle Throw

Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Bulldoze
Rock Slide
Strength

----------------------------------------------------------------------

Spr_BW_Scientist_M.png

"I hate my life."

Servine: Reflect ~ Safeguard ~ Energy Ball (Excadrill)
IF (Rotom-S Air Slashes you), THEN (Mirror Coat it and push your actions down)
Throh: Storm Throw (Excadrill) x3
IF (Excadrill uses Earthquake within the first two actions), AND (Rotom-S Air Slashes you within the first two actions), THEN (Use Bide ~ Hold ~ Release (Rotom) for your action string)
 
Rotom-S: Snatch (Reflect) ~ Air Slash (Throh) ~ Air Slash (Throh)
Excadrill: X-Scissors (Servine) ~ X-Scissors (Servine) ~ Gem Dig (Throh)
 
Before Round 1:
496.png

Servine (M)
90 HP
100 EN
1-/4+/2/3/83
Overgrow
Occa Berry (3)

538.png

Throh (M)
120 HP
100 EN
5+/3/1-/3/45
Guts
Flame Orb

530.png

Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (5)

502.png

Rotom-S (U)
90 HP
100 EN
2-/4/5+/4/86
Levitate
Leftovers

Action 1:

Excadrill uses X-Scissor (Servine)
RNG Roll (To-Crit) (<=625 Yes) 1736/10000 (No)
Damage: (8+1.5(5-4)+1(6-5))*1.5=15.75~16
-6 EN

Rotom-S uses Snatch (Servine)
-8 EN
Rotom-S is ready to Snatch Servine's move

Servine uses Reflect
-8 EN
But it was Snatched
A Reflect forms around Rotom-S' team (6A)

Throh uses Storm Throw (Excadrill)
Damage: (7+3+3+1.5(5-2))*1.5=26.25~26
-6 EN

Action 2:

Excadrill uses X-Scissor (Servine)
RNG Roll (To-Crit) (<=625 Yes) 6709/10000 (No)
Damage: (8+1.5(5-4)+1(6-5))*1.5=15.75~16
-10 EN

Rotom-S uses Air Slash (Throh)
RNG Roll (To-Hit) (<=9500 Yes) 8664/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 9562/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 6054/10000 (No)
Damage: (8+3+1.5(5-3))*1.5=21
-5 EN

Servine uses Safeguard
-10 EN
Servine's team is protected from status (4R)

Throh uses Storm Throw (Excadrill)
Damage: (7+3+3+1.5(5-2))*1.5=26.25~26
-10 EN

Action 3:

Excadrill uses Gem ACTV Dig (Throh)
-9 EN
Excadrill burrows underground

Rotom-S uses Air Slash (Throh)
RNG Roll (To-Hit) (<=9500 Yes) 4465/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 1855/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 1584/10000 (No)
Damage: (8+3+1.5(5-3))*1.5=21
-9 EN

Servine uses Energy Ball (Excadrill)
-5 EN
But it failed

Throh flinched

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 5338/10000 (No)
Damage: 8+3+3+1.5(5-3)+1(6-5)=18

Throh is burned by its Flame Orb

After Round 1:
496.png

Servine (M)
58 HP
77 EN
1-/4+/2/3/83
Overgrow
Occa Berry (3)
Safeguard (3R)

538.png

Throh (M)
60 HP
84 EN
5+/3/1-/3/45
Guts
Flame Orb
Burned
Safeguard (3R)

530.png

Excadrill (M)
58 HP
75 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (4)
Reflect (3A)

502.png

Rotom-S (U)
90 HP
78 EN
2-/4/5+/4/86
Levitate
Leftovers
Reflect (3A)
 
Excadrill: X-Scissors Servine x3

IF you are tormented THEN use Drill Run ~ Dig ~ Drill Run on Throh, all with Gem

Rotom-S: Air Slash (Throh) ~ Air Slash (Servine) ~ Air Slash (Throh)

IF
you are Tormented THEN Tbolt (T) ~ Shadow Ball (S) ~ Tbolt (T)
 
Fire Blast said:
Excadrill: X-Scissors Servine x3

IF you are tormented THEN use Drill Run ~ Dig ~ Drill Run on Throh, all with Gem

Rotom-S: Air Slash (Throh) ~ Air Slash (Servine) ~ Air Slash (Throh)

IF you are Tormented THEN Tbolt (T) ~ Shadow Ball (S) ~ Tbolt (T)

Spr_BW_Scientist_M.png

"Prepare for defeat."

Throh: Bide ~ Hold ~ Release (Rotom-S)
Servine: Torment (Excadrill) ~ Energy Ball (Excadrill) ~ Energy Ball (Excadrill)

--------------------------------------------------------------------------------------

Before Round 2:
496.png

Servine (M)
58 HP
77 EN
1-/4+/2/3/83
Overgrow
Occa Berry (3)
Safeguard (3R)

538.png

Throh (M)
60 HP
84 EN
5+/3/1-/3/45
Guts
Flame Orb
Burned
Safeguard (3R)

530.png

Excadrill (M)
58 HP
75 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (4)
Reflect (3A)

502.png

Rotom-S (U)
90 HP
78 EN
2-/4/5+/4/86
Levitate
Leftovers
Reflect (3A)

Action 1:

Throh uses Bide
-6 EN
Throh is storing energy

Excadrill uses X-Scissor (Servine)
RNG Roll (To-Crit) (<=625 Yes) 4365/10000 (No)
Damage: (8+1.5(5-4)+1(6-5))*1.5=15.75~16
-6 EN

Rotom-S uses Air Slash (Throh)
RNG Roll (To-Hit) (<=9500 Yes) 2386/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3798/10000 (No)
Damage: (8+3+1.5(5-3))*1.5=21
-13 EN

Servine uses Torment (Excadrill)
-10 EN
Excadrill is Tormented (6A)

Throh takes 2 DMG (Burn)

Action 2:

Throh is storing energy

Excadrill uses Drill Run (Throh)
RNG Roll (To-Hit) (<=9500 Yes) 7294/10000 (Yes)
RNG Roll (To-Crit) (<=1250 Yes) 7731/10000 (No)
Damage: 8+3+3+1.5(5-3)+1(6-5)=18
-5 EN

Rotom-S uses Air Slash (Servine)
RNG Roll (To-Hit) (<=9500 Yes) 5215/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 2036/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8147/10000 (No)
Damage: (8+3+1.5(5-3))*1.5=21
-17 EN

Servine flinches

Throh takes 2 DMG from its Burn

Action 3:

Throh unleashes its energy (Rotom-S)
Damage: (21+18)*1.75=68.25~68
-34 EN

Excadrill Digs underground
-9 EN

Rotom-S uses Air Slash (Throh)
RNG Roll (To-Hit) (<=9500 Yes) 9931/10000 (No)
-21 EN

Servine uses Energy Ball (Excadrill)
-5 EN
But it misses

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 6831/10000 (No)
Damage: 8+3+3+1.5(5-3)+1(6-5)=18

+1 HP (Rotom-S) (Leftovers)

After Round 2:
496.png

Servine (M)
21 HP
62 EN
1-/4+/2/3/83
Overgrow
Occa Berry (3)
Safeguard (2R)

538.png

Throh (M)
-1 HP
44 EN
5+/3/1-/3/45
Guts
Flame Orb

530.png

Excadrill (M)
58 HP
38 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (2)
Tormented (3A)

502.png

Rotom-S (U)
23 HP
27 EN
2-/4/5+/4/86
Levitate
Leftovers

-----------------------------------------------------------

Spr_BW_Scientist_M.png

"DIE! DIE! DIE!"

Servine: Massive Energy Ball (Excadrill) ~ Nothing ~ Energy Ball (Excadrill)
 
Before Round 3:
496.png

Servine (M)
21 HP
62 EN
1-/4+/2/3/83
Overgrow
Occa Berry (3)
Safeguard (2R)

530.png

Excadrill (M)
58 HP
38 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (2)
Tormented (3A)

502.png

Rotom-S (U)
23 HP
27 EN
2-/4/5+/4/86
Levitate
Leftovers

Action 1:

Rotom-S uses Air Slash (Servine)
RNG Roll (To-Hit) (<=9500 Yes) 3032/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 3157/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4773/10000 (No)
Damage: (8+3+1.5(5-3))*1.5=21
-25 EN

After Round 3:
496.png

Servine (M)
0 HP
62 EN
1-/4+/2/3/83
Overgrow
Occa Berry (3)

530.png

Excadrill (M)
58 HP
38 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (2)
Tormented (2A)

502.png

Rotom-S (U)
23 HP
27 EN
2-/4/5+/4/86
Levitate
Leftovers

-----------------------------------------------------

Battle 2
RNG Adjust: 0%

Spr_BW_School_Kid_F.png

School Kid Teresa would like to battle!

RNG Roll for Pokemon: 29/40
RNG Roll for Pokemon: 13/40
"Look at them! Aren't they great?"

RNG Roll for Ability: 1/3
RNG Roll for Ability: 1/3
"One can't get hurt by weather, and one gets stronger when you burn it! YAAAAAAAAAAAY!"

578.png

Duosion (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item:
Iron Ball

Stats:
HP: 100
Atk: 2
Def: 2
SpA+: 6
SpD: 2
Spe-: 26
SC: 1
WC: 1
BST: 16

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Trick

Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room

533.png

Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Choice Band

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40
SC: 2
WC: 3
BST: 16

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Drain Punch
Force Palm
Mach Punch

Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength

-------------------------------------------------------------------

Spr_BW_School_Kid_F.png

"You're a meanie!"


Duosion: Trick Room ~ Light Screen ~ Confuse Ray (Rotom-S)
Gurdurr: Rock Slide x3
 
Before Round 1:
578.png

Duosion (M)
100 HP
100 EN
2/2/6+/2/26-
Overcoat
Iron Ball

533.png

Gurdurr (M)
100 HP
100 EN
5+/3/1-/2/40
Guts
Choice Band

530.png

Excadrill (M)
110 HP
100 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (5)

502.png

Rotom-S (U)
90 HP
100 EN
2-/4/5+/4/86
Levitate
Leftovers

Action 1:

Excadrill uses X-Scissor (Duosion)
RNG Roll (To-Crit) (<=625 Yes) 9904/10000 (No)
Damage: (8+1.5(5-2)+1(6-5))*1.5=20.25~20
-6 EN

Rotom-S uses Confuse Ray (Duosion)
RNG Roll (Intensity) (1-3333 Mild; 3334-6666 Moderate; 6667-10000 Intense) 4869/10000 (Moderate)
-4 EN
Duosion is Confused

Gurdurr uses Rock Slide
RNG Roll (To-Hit Excadrill) (<=9000 Yes) 3512/10000 (Yes)
RNG Roll (To-Hit Rotom-S) (<=9000 Yes) 9531/10000 (No)
RNG Roll (To-Crit Excadrill) (<=625 Yes) 8366/10000 (No)
Damage (Excadrill): ((8*.75)+1.5(5-2)+1(8-5))/1.5=9
-6 EN

Duosion's Confusion intensity lowers a stage
Duosion uses Trick Room
RNG Roll (To-Self-Hit) (<=5000 Yes) 2957/10000 (Yes)
Damage: 4
-3 EN
Duosion's Confusion intensity lowers a stage

Action 2:

Excadrill uses X-Scissor (Duosion)
RNG Roll (To-Crit) (<=625 Yes) 4748/10000 (No)
Damage: (8+1.5(5-2)+1(6-5))*1.5=20.25~20
-10 EN

Rotom-S uses Air Slash (Gurdurr)
RNG Roll (To-Hit) (<=9500 Yes) 2201/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 1978/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2071/10000 (No)
Damage: (8+3+1.5(5-2))*1.5=23.25~23
-5 EN

Gurdurr flinches

Duosion snaps out of its Confusion
Duosion uses Light Screen
-7 EN
A Light Screen forms around Duosion's team (6A)

Action 3:

Excadrill uses X-Scissor (Duosion)
RNG Roll (To-Crit) (<=625 Yes) 3707/10000 (No)
Damage: (8+1.5(5-2)+1(6-5))*1.5=20.25~20
-14 EN

Rotom-S uses Air Slash (Gurdurr)
RNG Roll (To-Hit) (<=9500 Yes) 9103/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 7492/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2337/10000 (No)
Damage: (8+3-5+1.5(5-2))*1.5=15.75~16
-9 EN

Gurdurr uses Rock Slide
RNG Roll (To-Hit Excadrill) (<=9000 Yes) 4853/10000 (Yes)
RNG Roll (To-Hit Rotom-S) (<=9000 Yes) 9742/10000 (No)
RNG Roll (To-Crit Excadrill) (<=625 Yes) 4996/10000 (No)
Damage (Excadrill): ((8*.75)+1.5(5-2)+1(8-5))/1.5=9
-6 EN

Duosion uses Confuse Ray (Rotom-S)
RNG Roll (Intensity) (1-3333 Mild; 3334-6666 Moderate; 6667-10000 Intense) 2049/10000 (Mild)
-5 EN

After Round 1:
578.png

Duosion (M)
36 HP
85 EN
2/2/6+/2/26-
Overcoat
Iron Ball
Light Screen (4A)

533.png

Gurdurr (M)
61 HP
88 EN
5+/3/1-/2/40
Guts
Choice Band
Light Screen (4A)

530.png

Excadrill (M)
92 HP
70 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (5)

502.png

Rotom-S (U)
90 HP
82 EN
2-/4/5+/4/86
Levitate
Leftovers
Confused (2A)
 
Excadrill: Ground Gem Earthquake ~ X-Scissors (D) ~ Brick Break (G)

IF
Duison has not fainted by A3 THEN use X-Scissors on Duison A3.

Rotom-S: Thunderbolt ~ Air Slash ~ Air Slash (All on G)

IF Gurdurr uses Bide THEN use Substitute (15).
 
Spr_BW_School_Kid_F.png

"I hate you, you big dummy!"

Gurdurr: Drain Punch (Excadrill) ~ Drain Punch (Excadrill) ~ Drain Punch (Excadrill)
Duosion: Trick (Rotom-S) ~ Psyshock (Rotom-S) ~ Confuse Ray (Rotom-S)

-----------------------------------------------------------------------------------------------------

Before Round 2:
578.png

Duosion (M)
36 HP
85 EN
2/2/6+/2/26-
Overcoat
Iron Ball
Light Screen (4A)

533.png

Gurdurr (M)
61 HP
88 EN
5+/3/1-/2/40
Guts
Choice Band
Light Screen (4A)

530.png

Excadrill (M)
92 HP
70 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (5)

502.png

Rotom-S (U)
90 HP
82 EN
2-/4/5+/4/86
Levitate
Leftovers
Confused (2A)

Action 1:

Excadrill uses Earthquake (Ground Gem ACTV)
RNG Roll (To-Crit Duosion) (<=625 Yes) 3762/10000 (No)
RNG Roll (To-Crit Gurdurr) (<=625 Yes) 7126/10000 (No)
Damage (Duosion): 7.5+3+3+1.5(5-2)+1(6-5)=19
Damage (Gurdurr): 7.5+3+3+1.5(5-3)+1(6-5)=17.5~18
-6 EN

Rotom-S' Confusion intensity drops a stage
Rotom-S uses Thunderbolt (Gurdurr)
RNG Roll (To-Hit-Self) (<=5000 Yes) 235/10000 (Yes)
Damage: 4+1.5(2-4)=1
-3 EN

Gurdurr uses Drain Punch (Excadrill)
RNG Roll (To-Crit) (<=625 Yes) 546/10000 (Yes)
Damage: (8+3+3+1.5(5-2)+1(8-5))*1.5=32.25~32
+16 HP
-11 EN

Duosion uses Trick (Rotom-S)
Rotom-S obtains one Iron Ball
Duosion obtains one Leftovers
-6 EN

+1 HP (Duosion) (Leftovers)

Action 2:

Excadrill uses X-Scissor (Duosion)
RNG Roll (To-Crit) (<=625 Yes) 8414/10000 (No)
Damage: (8+1.5(5-2)+1(6-5))*1.5=20.25~20
-6 EN

Rotom-S uses Air Slash (Gurdurr)
RNG Roll (To-Hit) (<=9500 Yes) 4809/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 7119/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8959/10000 (No)
Damage: (8+3-5+1.5(5-2))*1.5=15.75~16
-5 EN

Gurdurr uses Drain Punch (Excadrill)
RNG Roll (To-Crit) (<=625 Yes) 9874/10000 (No)
Damage: (8+3+1.5(5-2)+1(8-5))*1.5=27.75~28
+14 HP
-13 EN

Action 3:

Excadrill uses Brick Break (Gurdurr)
RNG Roll (To-Crit) (<=625 Yes) 2093/10000 (No)
Damage: 8+1.5(5-3)+1(6-5)=12
-6 EN
The Light Screen shatters

Rotom-S uses Air Slash (Gurdurr)
RNG Roll (To-Hit) (<=9500 Yes) 6685/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 1334/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7399/10000 (No)
Damage: (8+3+1.5(5-2))*1.5=23.25~23
-9 EN

Gurdurr flinches

After Round 2:
578.png

Duosion (M)
-2 HP
79 EN
2/2/6+/2/26-
Overcoat
Leftovers

533.png

Gurdurr (M)
22 HP
62 EN
5+/3/1-/2/40
Guts
Choice Band

530.png

Excadrill (M)
32 HP
52 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (4)

502.png

Rotom-S (U)
90 HP
62 EN
2-/4/5+/4/86
Levitate
Iron Ball

------------------------------------------------------------------------------------------------

Spr_BW_School_Kid_F.png

"I HATE YOU!!! YOU SUCK!!!"

Rock Slide ~ Rock Slide ~ Rock Slide
 
Before Round 3:
533.png

Gurdurr (M)
22 HP
62 EN
5+/3/1-/2/40
Guts
Choice Band

530.png

Excadrill (M)
32 HP
52 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (4)

502.png

Rotom-S (U)
90 HP
62 EN
2-/4/5+/4/86
Levitate
Iron Ball

Action 1:

Excadrill uses Earthquake (Ground Gem ACTV)
RNG Roll (To-Crit-Rotom-S) (<=625 Yes) 4605/10000 (No)
RNG Roll (To-Crit-Gurdurr) (<=625 Yes) 2671/10000 (No)
Damage (Rotom-S): (10+3+3+1.5(5-4)+1(6-5))*1.5=27.75~28
Damage (Gurdurr): 7.5+3+3+1.5(5-3)+1(6-5)=17.5~18
-6 EN

Rotom-S uses Air Slash (Gurdurr)
RNG Roll (To-Hit) (<=9500 Yes) 534/10000 (Yes)
RNG Roll (To-Flinch) (<=3000 Yes) 1490/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 1980/10000 (No)
Damage: (8+3+1.5(5-2))*1.5=23.25~23
-13 EN

After Round 3:
533.png

Gurdurr (M)
-19 HP
62 EN
5+/3/1-/2/40
Guts
Choice Band

530.png

Excadrill (M)
32 HP
46 EN
6+/2/1-/3/88
Sand Rush
Ground Gem (3)

502.png

Rotom-S (U)
62 HP
49 EN
2-/4/5+/4/86
Levitate
Iron Ball

--------------------------------------------------------------

Battle 3
RNG Adjust: 1%

Spr_BW_Clerk_M_A.png

Clerk Jerome would like to battle!

RNG Roll for Pokemon: 29/40
RNG Roll for Pokemon: 8/40
"I'm so fired if I lose this!"

RNG Roll for Ability: 3/3
RNG Roll for Ability: 2/3
"This is less than opportune..."

578.png

Duosion (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item:
Iron Ball

Stats:
HP: 100
Atk: 2
Def: 2
SpA+: 6
SpD: 2
Spe-: 26
SC: 1
WC: 1
BST: 16

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Trick

Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room

510.png

Liepard (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Item:
Leftovers

Stats:
HP: 100
Atk: 3
Def: 2
SpA+: 4
SpD: 2
Spe-: 90
SC: 2
WC: 3
BST: 17

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Snatch
Nasty Plot

Fake Tears
Encore
Yawn

Toxic
Hidden Power Dark 7
Taunt
Protect
Shadow Ball
Double Team
Torment
Thunder Wave
Psych Up
Grass Knot
Substitute
-----------------------------------------------------------------

Spr_BW_Clerk_M_A.png

"Get that Rotom!"

Duosion: Confuse Ray (Excadrill) ~ Psychic (Rotom-S) ~ Confuse Ray (Excadrill)
Liepard: Hidden Power (Rotom-S) ~ Shadow Ball (Rotom-S) ~ Hidden Power (Rotom-S)
 
Well, Blast has broken DQ. I know he's been on since I've updated, and I badgered him on iRC; hammering down. To the best of my knowledge, Blast gets nothing, and I recieve 10 BT. You can rechallenge a week from now and stuff.
 
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