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Battle Subway Challenge: Kaxtar

Kaxtar said:
EQ~Substitute (25)~EQ

Before Round 1:
635.png

Onyx (F)
100 HP
100 EN
5+/3/5/3/85-
SC 4/WC 5
Levitate
Expert Belt

530.png

Excadrill (F)
110 HP
100 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Rush
Life Orb

Action 1:

Excadrill uses Brick Break
RNG Roll (To-Crit) (<=625 Yes) 8789/10000 (No)
Damage: (8+1.5(5-3)+1(6-5)+3)*1.5=22.5~23
-6 Energy
-2 HP (Recoil)

Onyx uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 1674/10000 (No)
Damage: (10+1.5(5-2)+2)*1.5=24.75~25
-7 EN

Action 2:

Excadrill uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 6501/10000 (No)
Damage: (8+1.5(5-3)+1(6-5)+3)*1.5=22.5~23
-6 Energy
-2 HP (Recoil)

Onyx uses Substitute (25)
-24 Energy
A Substitute (25) was created

Action 3:

Excadrill uses Brick Break
RNG Roll (To-Crit) (<=625 Yes) 3614/10000 (No)
Damage: (8+1.5(5-3)+1(6-5)+3)*1.5=22.5~23
-6 Energy
-2 HP (Recoil)

Onyx uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 10000/10000 (No)
Damage: (10+1.5(5-2)+2)*1.5=24.75~25
-7 EN

After Round 1:
635.png

Onyx (F)
29 HP
62 EN
5+/3/5/3/85-
SC 4/WC 5
Levitate
Expert Belt
Substitute (2 HP)


530.png

Excadrill (F)
54 HP
82 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Rush
Life Orb
 
Earthquake+Earth Power Combo~Cool Down~EQ

IF Protect is used Action One, THEN change actions to Work Up~Combo~Cool Down.

IF Excadrill has a Substitute up, THEN Roar and push actions back. However, if you are forced to roar actions one and two, then use EQ action three instead of failing to use a combo.
 
Kaxtar said:
Earthquake+Earth Power Combo~Cool Down~EQ

IF Protect is used Action One, THEN change actions to Work Up~Combo~Cool Down.

IF Excadrill has a Substitute up, THEN Roar and push actions back. However, if you are forced to roar actions one and two, then use EQ action three instead of failing to use a combo.

Spr_BW_Ingo.png

"Well, well, Kaxtar, time to kick your Sazandora off the train!"

Sandstorm ~ Metal Claw ~ X-Scissor

-----------------------------------------------------------------

Before Round 2:
635.png

Onyx (F)
29 HP
62 EN
5+/3/5/3/85-
SC 4/WC 5
Levitate
Expert Belt
Substitute (2 HP)


530.png

Excadrill (F)
54 HP
82 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Rush
Life Orb

Action 1:

Excadrill uses Sandstorm
-9 EN
A Sandstorm was created

Onyx uses Earth Power + Earthquake (Great Tremor)
RNG Roll (To-Drop) (<=1000 Yes) 5183/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5111/10000 (No)
Damage: ((9.5+1.5(5-3))*1.5)+(9.5+1.5(5-2))*1.5)=39.75~40
-21 EN

Onyx takes 2 DMG (Sandstorm)

Action 2:

Excadrill uses Metal Claw
RNG Roll (To-Raise) (<=1000 Yes) 6486/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3484/10000 (No)
Damage: 5+3+1.5(5-3)+1(6-5)+3=15
-2 EN
-2 HP (Recoil)
The Substitute fades

Onyx is recovering from its combo

Onyx takes 2 DMG (Sandstorm)

Action 3:

Excadrill uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 4494/10000 (No)
Damage: (8+1.5(5-3)+1(6-5)+3)*1.5=22.5~23
-6 Energy
-2 HP (Recoil)

Onyx uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 10000/10000 (No)
Damage: (10+1.5(5-2)+2)*1.5=24.75~25
-7 EN
Excadrill Faints

Onyx takes 2 DMG (Sandstorm)
Onyx Faints

After Round 2:
635.png

Onyx (F)
0 HP
34 EN
5+/3/5/3/85-
SC 4/WC 5
Levitate
Expert Belt


530.png

Excadrill (F)
-15 HP
65 EN
6+/2/1-/3/88
SC 1/WC 3
Sand Rush
Life Orb

A harsh Sandstorm is raging (3 rounds)

------------------------------------------

Spr_BW_Ingo.png

"Kaxtar, release your next Pokemon! I'm waiting..."
 
Spr_BW_Ingo.png

"Always a pain in the rear, aren't you? Well, hopefully I can pull something off here. Go, Haxorus!"

612.png

Haxorus (F)
Mold Breaker

--------------------

Spr_BW_Ingo.png

"Get off my train!"

Earthquake ~ Bulldoze ~ Earthquake
IF (Magic Shrimp uses Counter), THEN (Use Swords Dance, then initiate the string Earthquake ~ Bulldoze)
IF (Magic Shrimp uses Thunder Wave), AND (You did not use Protect on the previous action), THEN (Use Protect, then intiate the string Earthquake ~ Bulldoze)
 
Before Round 3:
612.png

Haxorus (F)
100 HP
100 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry

frontnormal-mkrilowatt.png

Magic Shrimp (M)
125 HP
100 EN
2-/3/4+/3/115
SC 1/WC 2
Magic Guard
Life Orb

A harsh Sandstorm is raging (3 Rounds)

Action 1:

Magic Shrimp uses Dive
-9 EN

Haxorus uses Earthquake
But it fails
-7 EN

Magic Shrimp attacks
RNG Roll (To-Crit) (<=625 Yes) 9848/1000 (No)
Damage: (8+3+1.5(2-3)+3)/1.5=8.333...~8
-2 HP (Recoil)

Haxorus takes 2 DMG (Sandstorm)

Action 2:

Magic Shrimp uses Substitute (25)
-24 EN
A Substitute was formed

Haxorus uses Bulldoze
RNG Roll (To-Crit) (<=625 Yes) 2342/10000 (No)
Damage: (6+1.5(5-3)+1(7-5))*1.5=16.5~17
-5 EN

Haxorus takes 2 DMG (Sandstorm)

Action 3:

Magic Shrimp uses Dive
-9 EN

Haxorus uses Earthquake
But it fails
-7 EN

Magic Shrimp attacks
RNG Roll (To-Crit) (<=625 Yes) 678/1000 (No)
Damage: (8+3+1.5(2-3)+3)/1.5=8.333...~8
-2 HP (Recoil)

Haxorus takes 2 DMG (Sandstorm)

After Round 3:
612.png

Haxorus (F)
78 HP
81 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry

frontnormal-mkrilowatt.png

Magic Shrimp (M)
96 HP
58 EN
2-/3/4+/3/115
SC 1/WC 2
Magic Guard
Life Orb
Substitute (8 HP)

A harsh Sandstorm is raging (2 Rounds)
 
Torment~Ice Beam~Ice Shard

IF Protect is used, THEN use Double Team (3 Clones) on the first instance and Chill on the second instance, while pushing actions back.
 
Spr_BW_Ingo.png

"Damn you, Kaxtar, and your little shrimp too!"

Roar ~ Dragon Claw ~ Dual Chop

-----------------------------------------------------

Before Round 4:
612.png

Haxorus (F)
78 HP
81 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry

frontnormal-mkrilowatt.png

Magic Shrimp (M)
96 HP
58 EN
2-/3/4+/3/115
SC 1/WC 2
Magic Guard
Life Orb
Substitute (8 HP)

A harsh Sandstorm is raging (2 Rounds)

Action 1:

Magic Shrimp uses Torment
-10 EN
Haxorus is Tormented (6A)

Haxorus uses Roar
-7 EN
Magic Shrimp's Substitute dissipates

Haxorus takes 2 DMG (Sandstorm)

Action 2:

Magic Shrimp uses Ice Beam
Yache Berry activates
RNG Roll (To-Freeze) (<=1000 Yes) 3502/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5505/10000 (No)
Damage: 10+1.5(4-3)+3=14.5~15
-2 HP (Recoil)
-7 EN

Haxorus uses Dual Chop
RNG Roll (To-Hit) (<=9000 Yes) 1474/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 159/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4128/10000 (No)
Damage: 8+3+1.5(5-3)+1(7-5)+2=18
-5 EN

Haxorus takes 2 DMG (Sandstorm)

Action 3:

Magic Shrimp uses Ice Shard
Yache Berry activates
RNG Roll (To-Crit) (<=625 Yes) 8797/10000 (No)
Damage: 4+3+1.5(2-3)=5.5~6
-2 HP (Recoil)
-3 EN

Haxorus uses Dragon Claw
RNG Roll (To-Crit) (<=625 Yes) 5970/10000 (No)
Damage: 8+3+1.5(5-3)+1(7-5)=16
-5 EN

Haxorus takes 2 DMG (Sandstorm)

Magic Shrimp returns to its Poke Ball

Mamoswine is sent out
Spr_4p_473_m.png

Mamoswine (F)
Thick Fat

After Round 4:
612.png

Haxorus (F)
51 HP
64 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (1)
Tormented (3A)


Spr_4p_473_m.png

Mamoswine (F)
110 HP
100 EN
5/3/2-/2/92+
SC 5/WC 7
Snow Cloak
Enigma Berry (2)

frontnormal-mkrilowatt.png

Magic Shrimp (M)
58 HP
38 EN

A harsh Sandstorm is raging (1 Round)

------------------------------------------------

Spr_BW_Ingo.png

"All right, Kaxtar, time to show you what Haxorus is made of!"

Dig ~ Earthquake ~ Dig
IF (Mamoswine uses Earthquake), THEN (Use Counter and push your actions back)
IF (Mamoswine uses Double Team), THEN (Use Roar and push your actions back)
 
Before Round 5:
612.png

Haxorus (F)
51 HP
64 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (1)
Tormented (3A)


Spr_4p_473_m.png

Mamoswine (F)
110 HP
100 EN
5/3/2-/2/92+
SC 5/WC 7
Thick Fat
Enigma Berry (2)

Action 1:

Haxorus uses Dig
-10 EN
Haxorus burrows underground

Mamoswine uses Dig
-9 EN
Mamoswine burrows underground

Haxorus attacks
But it failed

Mamoswine attacks
RNG Roll (To-Crit) 8411/10000 (No)
Damage: 8+3+1.5(5-3)=14

Haxorus takes 2 DMG (Sandstorm)

Action 2:

Haxorus uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 9216/10000 (No)
Damage: (10+1.5(5-3)+1(7-5))*1.5=22.5~23
-7 EN
Enigma Berry activates
+10 HP (Mamoswine)

Mamoswine uses Icicle Crash
Yache Berry activates
RNG Roll (To-Crit) (<=625 Yes) 9281/10000 (No)
Damage: 9+3+1.5(5-3)=15
-5 EN

Haxorus takes 2 DMG (Sandstorm)

Action 3:

Haxorus uses Dig
-10 EN
Haxorus burrows underground

Mamoswine uses Dig
-9 EN
Mamoswine burrows underground

Haxorus attacks
But it failed

Mamoswine attacks
RNG Roll (To-Crit) 9369/10000 (No)
Damage: 8+3+1.5(5-3)=14

Haxorus takes 2 DMG (Sandstorm)

The Sandstorm dissipates

After Round 5:
612.png

Haxorus (F)
2 HP
37 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker

Spr_4p_473_m.png

Mamoswine (F)
97 HP
77 EN
5/3/2-/2/92+
SC 5/WC 7
Thick Fat
Enigma Berry (1)

frontnormal-mkrilowatt.png

Magic Shrimp (M)
58 HP
38 EN
 
Spr_BW_Ingo.png

"GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!"

Outrage x3

--------------------------------------------------------------------------

Before Round 6:
612.png

Haxorus (F)
2 HP
37 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker

Spr_4p_473_m.png

Mamoswine (F)
97 HP
77 EN
5/3/2-/2/92+
SC 5/WC 7
Thick Fat
Enigma Berry (1)

frontnormal-mkrilowatt.png

Magic Shrimp (M)
58 HP
38 EN

Action 1:

Mamoswine uses Ice Shard
RNG Roll (To-Crit) (<=625 Yes) 5395/10000 (No)
Damage: (4+3+1.5(5-3))*1.5=15
-2 EN

Chandelure is sent out

609.png

Chandelure (M)
Flash Fire

After Round 6:
609.png

Chandelure (M)
90 HP
100 EN
1-/3/7+/3/80
SC 2/WC 3
Flash Fire
White Herb

Spr_4p_473_m.png

Mamoswine (F)
97 HP
75 EN
5/3/2-/2/92+
SC 5/WC 7
Thick Fat
Enigma Berry (1)

frontnormal-mkrilowatt.png

Magic Shrimp (M)
58 HP
38 EN

-----------------------------------------------------------

Spr_BW_Ingo.png

"THIS ISN'T OVER!!"

Trick Room ~ Shadow Ball ~ Fire Blast
 
Before Round 7:
609.png

Chandelure (M)
90 HP
100 EN
1-/3/7+/3/80
SC 2/WC 3
Flash Fire
White Herb

Spr_4p_473_m.png

Mamoswine (F)
97 HP
75 EN
5/3/2-/2/92+
SC 5/WC 7
Thick Fat
Enigma Berry (1)

frontnormal-mkrilowatt.png

Magic Shrimp (M)
58 HP
38 EN

Action 1:

Mamoswine uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 4823/10000 (No)
Damage: (10+3+1.5(5-3))*1.5=24
-6 EN

Chandelure uses Trick Room
-10 EN
The dimensions were distorted

Action 2:

Chandelure uses Shadow Ball
RNG Roll (To-Drop) (<=1000 Yes) 1/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9018/10000 (No)
Damage: 8+3+1.5(5-2)+1(7-5)=17.5~18
-5 EN
-1 SpD (Mamoswine)

Mamoswine uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 8849/10000 (No)
Damage: (10+3+1.5(5-3))*1.5=24
-10 EN

Action 3:

Chandelure uses Fire Blast
RNG Roll (To-Hit) (<=8500 Yes) 1886/10000 (Yes)
RNG Roll (To-Burn) (<=1000 Yes) 2312/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 481/10000 (Yes)
Damage: 12+3+1.5(5-2)+1(7-5)+3=24.5~25
Enigma Berry activates
+10 HP (Mamoswine)
-7 EN

Mamoswine uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 391/10000 (Yes)
Damage: (10+3+1.5(5-3)+3)*1.5=28.5~29
-14 EN

After Round 7:
609.png

Chandelure (M)
13 HP
78 EN
1-/3/7+/3/80
SC 2/WC 3
Flash Fire
White Herb

Spr_4p_473_m.png

Mamoswine (F)
64 HP
45 EN
5/3/2-/2/92+
SC 5/WC 7
Thick Fat
-1 SpD

frontnormal-mkrilowatt.png

Magic Shrimp (M)
58 HP
38 EN

The dimensions are twisted (3 Rounds)
 
Spr_BW_Ingo.png

"I'll take one more of your Pokemon with me!"

Endure ~ Ravaging Firestorm (Overheat + Overheat) ~ Nothing

-----------------------------------------------------------------------------

Before Round 8:
609.png

Chandelure (M)
13 HP
78 EN
1-/3/7+/3/80
SC 2/WC 3
Flash Fire
White Herb

Spr_4p_473_m.png

Mamoswine (F)
64 HP
45 EN
5/3/2-/2/92+
SC 5/WC 7
Thick Fat
-1 SpD

frontnormal-mkrilowatt.png

Magic Shrimp (M)
58 HP
38 EN

Action 1:

Chandelure uses Endure
-15 EN
Chandelure is holding on to consciousness

Mamoswine uses Hail
-9 EN
A hailstorm is falling

Chandelure takes 2 DMG (Hail)

Action 2:

Mamoswine uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 9165/10000 (No)
Damage: (10+3+1.5(5-3))*1.5=24
-6 EN
Chandelure held on

Chandelure uses Ravaging Firestorm
RNG Roll (To-Hit) (<=8100 Yes) 5608/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4627/10000 (No)
Damage: (14*2.25)+3+1.5(5-2)+1(7-5)+1.75=42.75~43
-47 EN
White Herb negates the -4 SpA drop

Chandelure takes 2 DMG (Hail)

After Round 8:
609.png

Chandelure (M)
-1 HP
17 EN
1-/3/7+/3/80
SC 2/WC 3
Flash Fire

Spr_4p_473_m.png

Mamoswine (F)
17 HP
30 EN
5/3/2-/2/92+
SC 5/WC 7
Thick Fat

frontnormal-mkrilowatt.png

Magic Shrimp (M)
58 HP
38 EN

----------------------------------------------------------------

Spr_BW_Ingo.png

"...damn you, Kaxtar. You depart the train in victory once more. I am... ashamed of my performance today. Our next meeting will end differently, I assure you."

Rewards:
Kaxtar: 16 BP
- Onyx: 12 MC, 4 KOC
- Mamoswine: 3 MC, 2 KOC
- Magic Shrimp: 3 MC

Terrador: 14 BT

Streak: 8
Continuable: Yes

OoC: This was a fun, albeit disappointing, Subway reffing. Thanks for being a boss ;)
 
Doubles
http://www.smogon.com/forums/showthread.php?t=3447872

Heracross@Life Orb: Guts
Arghonaut@Exp. Share: Iron Fist
Mamoswine@Ground Gem: Thick Fat
Tomohawk@Expert Belt: Prankster

frontnormal-marghonaut.png

Arghonaut [Pirate Man] (Male)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Helping Hand
Aqua Jet
Punishment
Revenge
Circle Throw
Wring Out
Focus Punch

Recover
Ice Punch
Wide Guard
Bulk Up
Quick Guard
Drain Punch

Low Kick

Double Team
Sludge Wave
Waterfall
Stone Edge
Protect
Torment
Knock Down
Dive
Substitute
Spr_4d_214_m.png

Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 0
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal
Feint
Take Down
Close Combat

Bide
Revenge
Flail
Megahorn
Focus Punch
Pursuit

Mimic

Swords Dance
Toxic
Double Team
Return
Substitute
Facade
Dig
Stone Edge
Protect
Spr_4p_473_m.png

Mamoswine (F)
Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)

EC: 9/9
MC: 0
DC: 5/5

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat (DW- Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Earthquake
Ancient Power
Peck
Hail
Amnesia

Icicle Crash
Body Slam
Rock Slide
Stealth Rock

Superpower
Mimic

Protect
Reflect
Light Screen
Bulldoze
Giga Impact
Substitute
Dig
Double Team
TomoM.png


Tomohawk [Chinook](F)
Modest: (+1 SpA, -1 Atk)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 5/5


Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Intimidate (Command): The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW) : (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Taunt
Morning Sun
Whirlwind
Aura Sphere
Sunny Day
Hurricane
Heat Wave
Air Slash
Rain Dance
Earth Power
Hyper Voice
Rest
Sky Drop

Yawn
Rapid Spin
Roost
Stealth Rock
Confuse Ray

Focus Blast
Grass Knot
Double Team
Toxic
Reflect
Attract
Hyper Beam
Substitute
Fly
Safeguard
Protect

Battle 1:

Lass Jane wants to fight!
Spr_BW_Lass.png

"I work for Flora!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
31/40
40/40

Pokemon:

595.png

Joltik (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Life Orb

Stats:
HP: 90
Atk+: 3
Def-: 1
SpA: 2
SpD: 2
Spe: 65
SC: 1
WC: 1
BST: 13

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Sucker Punch
Bug Buzz

Cross Poison
Faint Attack
Pin Missile

Hidden Power Ice 7
Light Screen
Thunderbolt
Double Team
Thunder Wave
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
636.png

Larvesta (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Absorb Bulb

Stats:
HP: 90
Atk+: 4
Def-: 1
SpA: 2
SpD: 2
Spe: 60
SC: 2
WC: 3
BST: 13

Attacks:
Ember
String Shot
Leech Life
Take Down
Flare Blitz

Magnet Rise
Morning Sun
Zen Headbutt

Psychic
Flamethrower
Fire Blast
Flame Charge
Will-o-Wisp
Acrobatics
Struggle Bug
U-turn
Wild Charge

Turn Order:

Lass Jane sends out her Pokemon and issues actions.
Kaxtar sends out the first two Pokemon in his challenge list and issues actions.

--------------

595.png

Joltik (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Life Orb

Stats:
HP: 90
Atk+: 3
Def-: 1
SpA: 2
SpD: 2
Spe: 65
SC: 1
WC: 1
BST: 13

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Sucker Punch
Bug Buzz

Cross Poison
Faint Attack
Pin Missile

Hidden Power Ice 7
Light Screen
Thunderbolt
Double Team
Thunder Wave
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
636.png

Larvesta (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Absorb Bulb

Stats:
HP: 90
Atk+: 4
Def-: 1
SpA: 2
SpD: 2
Spe: 60
SC: 2
WC: 3
BST: 13

Attacks:
Ember
String Shot
Leech Life
Take Down
Flare Blitz

Magnet Rise
Morning Sun
Zen Headbutt

Psychic
Flamethrower
Fire Blast
Flame Charge
Will-o-Wisp
Acrobatics
Struggle Bug
U-turn
Wild Charge

Joltik: Unnerve
Larvesta: Flame Body

Joltik:
Wild Charge ~ Thunderbolt ~ Wild Charge (Arghonaut)
IF he uses Dive on A1 or A2 THEN use Thunderbolt + Thunderbolt and replace reminaing actions with Substitute (15).

Larvesta:
Fire Blast (Heracross) ~ Psychic (Arghoanut) ~ Fire Blast (Heracross)
IF Heracross uses Bide THEN target Arghonaut with Psychic.
 
Arghonaut: Stone edge Larvesta~Stone Edge+Dive Combo on Larvesta (Arghonaut will Dive underwater, trigger Joltik's combo, dodge that combo and Larvesta's attack, and dive up and hit Larvesta with a Stone Edge augmented by Dive's momentum)

Heracross: Stone Edge Joltik~Stone Edge Joltik~Stone Edge Joltik

Remember Heracross's Accuracy boost please!
 
frontnormal-marghonaut.png

HP: 110
Energy: 100

Spr_4d_214_m.png

HP: 100
Energy: 100

595.png

HP: 90
Energy: 100

636.png

HP: 90
Energy: 100

------------
1

Heracross used Stone Edge!
Miss: 753
Crit: 176
(10 + 6 + 3) * 1.5 = 29 damage
-7 energy
2 recoil

Arghonaut used Stone Edge!
Miss: 852
-7 energy

Joltik used Wild Charge!
Crit: 773
(8 + 3 + 3) * 1.5 = 21 damage
-5 energy
7 recoil

Larvesta used Fire Blast!
Miss: 666
Crit: 895
Burn: 190
(12 + 3 + 1.5) * 1.5 = 25 damage
-7 energy

2

Heracross used Stone Edge!
Miss: 830
Crit: 837
(10 + 6 + 3) * 1.5 = 29 damage
-11 energy
2 recoil

Larvesta used Psychic!
Crit: 618
Effect: 292
(11 + 1.5) * 1.5 = 19 damage
-7 energy

Arghonaut used Dive + Stone Edge!

Joltik used Thunderbolt + Thunderbolt!
The attack missed!
-35 energy

Arghonaut used Dive + Stone Edge!
Miss: 216
Crit: 952
(18 + 6) * 2.25 = 54 damage
-20 energy

3

Heracross used Stone Edge!
Miss: 874
Crit: 911
(10 + 6 + 3) * 1.5 = 29 damage
-15 energy
2 recoil
Joltik fainted!

Larvesta used Fire Blast!
Miss: 443
Crit: 768
Burn: 213
(12 + 3 + 1.5) * 1.5 = 25 damage
-7 energy

Arghonaut rested!

------

frontnormal-marghonaut.png

HP: 49
Energy: 73

Spr_4d_214_m.png

HP: 44
Energy: 67

636.png

HP: 36
Energy: 100
 
"Let's take something down!"

Fire Blast + Fire Blast (Heracross) ~ rest ~ Zen Headutt (Arghonaut)

------------

frontnormal-marghonaut.png

HP: 49
Energy: 73

Spr_4d_214_m.png

HP: 44
Energy: 67

636.png

HP: 36
Energy: 100

------------
1

Heracross used Aerial Ace!
Crit: 53
(6 + 6 + 3 + 3) * 1.5 = 27 damage
-4 energy
2 recoil

Arghonaut used Stone Edge!
Miss: 640
Larvesta was KOed!
-7 energy
------

frontnormal-marghonaut.png

HP: 49
Energy: 66

Spr_4d_214_m.png

HP: 42
Energy: 63

CHEER SO I CAN POST!
 
547.png

Whimsicott (M)

Nature: Bold
+1 Def, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator:
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Ability:
Prankster

Item:
BrightPowder

Stats:
HP: 90
Atk-: 2
Def+: 4
SpA: 3
SpD: 3
Spe: 116
SC: 1
WC: 1
BST: 19

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder
Gust

Encore
Switcheroo
Worry Seed

Toxic
Hidden Power Fire 7
Sunny Day
Taunt
Light Screen
Protect
Safeguard
Solarbeam
Energy Ball
Substitute
559.png

Scraggy (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Shed Skin

Item:
Rocky Helmet

Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD+: 4
Spe: 48
SC: 1
WC: 2
BST: 15

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Counter
Fire Punch
Ice Punch

Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Torment
Facade
Rest
Incinerate
Rock Slide
Dragon Tail
Substitute
Snarl

Whimiscott: Prankster
Scraggy: Shed Skin

Whimiscott:

Energy Ball (Arghonaut) ~ Leech Seed (Heracross) ~ Energy Ball (Arghonaut)

Scraggy:

Fire Punch (Heracross) ~ Hi Jump Kick (Arghonaut) ~ Fire Punch (Heracross)

IF Heracross uses Counter THEN use Sand-Attack Heracross.
 
frontnormal-marghonaut.png

Arghonaut [Pirate Man] (Male)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW- Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Cross Chop
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt
Mach Punch
Helping Hand
Aqua Jet
Punishment
Revenge
Circle Throw
Wring Out
Focus Punch

Recover
Ice Punch
Wide Guard
Bulk Up
Quick Guard
Drain Punch

Low Kick

Double Team
Sludge Wave
Waterfall
Stone Edge
Protect
Torment
Knock Down
Dive
Substitute
Spr_4d_214_m.png

Heracross (M)
Nature: Jolly (+15% to Speed, +11% Accuracy, -1 to Special Attack)

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)

EC: N/A
MC: 0
DC: 5/5

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Moxie (DW- Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Reversal
Feint
Take Down
Close Combat

Bide
Revenge
Flail
Megahorn
Focus Punch
Pursuit

Mimic

Swords Dance
Toxic
Double Team
Return
Substitute
Facade
Dig
Stone Edge
Protect
 
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