• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Subway Challenge: TravelLog

2exoh.png


"Finish this worthless trash!"

Bone Rush~Extremespeed x2
 
601.png

Klinklang
HP: 67
EN: 42
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (2)
STAT: -10% Eva
OTHR: N/A
569.png

Garbodor (M)
HP: 14
EN: 46
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A
448.png

Vercingetorix (F)
HP: 24
EN: 27
SPE: 90
NATR: Naughty
ABIL: Inner Focus
ITEM: Expert Belt
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Verc used Bone Rush!
RNG Roll (To-Hit) [<=890 Yes]: 562/1000 (Yes)
RNG Roll (# of hits) [<=375: 2 | <=750: 3 | <=875: 4 | <=1000: 5]: 562/1000 (3)
RNG Roll (To-Crit) [<=53 Yes]: 984/1000 (No)
RNG Roll (To-Crit) [<=53 Yes]: 673/1000 (No)
RNG Roll (To-Crit) [<=53 Yes]: 344/1000 (No)
((3x3)+2+1.5) x 1.5 = 18.75 ~ 19 damage
-9 energy
Garbodor fainted!
569.png

Garbodor (M)
HP: KOed
EN: KOed
SPE: 75
NATR: Adamant
ABIL: Stench
ITEM: Black Sludge
STAT: N/A
OTHR: N/A
448.png

Vercingetorix (F)
HP: 24
EN: 18
SPE: 90
NATR: Naughty
ABIL: Inner Focus
ITEM: Expert Belt
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Subway Boss Ingo sends in a new Pokemon.
TravelLog issues actions.
Subway Boss Ingo issues actions.
REFEREE

-----------

Spr_BW_Ingo.png

"Shoot! Klinklang, quickly, get in there and eliminate that beast! She is a threat to everything related to God!"

601.png
 
2exoh.png


"Are you prepared to face your mortality Ingo? It fast approaches!"

Endure~High Jump Kick x2
If he has a substitute up A2 or A3, use Aura Sphere instead.
If he has DT clones up A2 or A3, use Aura Sphere instead.
 
Spr_BW_Ingo.png

"I'm an ally of luck and skill! I shall never face mortality in my world!"

Chill - Protect - Chill

-------------

601.png

Klinklang
HP: 67
EN: 42
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (2)
STAT: -10% Eva
OTHR: N/A
448.png

Vercingetorix (F)
HP: 24
EN: 18
SPE: 90
NATR: Naughty
ABIL: Inner Focus
ITEM: Expert Belt
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Verc used Endure!
Verc braced herself!
-14 energy
Klinklang chilled out!
+12 energy

Action 2:


Klinklang used Protect!
Verc used Hi Jump Kick!
RNG Roll (To-Crit) [<=53 Yes]: 151/1000 (No)
Damage: (13+2+3+1.5) x 1.5 = 29.25 ~ 29 damage
Verc took 15 damage!
-7 energy
Verc fainted due to energy exhaustion!
Klinklang protected itself!
-16 energy
601.png

Klinklang
HP: 67
EN: 38
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (2)
STAT: -10% Eva
OTHR: N/A
448.png

Vercingetorix (F)
HP: KOed
EN: KOed
SPE: 90
NATR: Naughty
ABIL: Inner Focus
ITEM: Expert Belt
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

TravelLog sends in a new Pokemon. (I can do this.)
Subway Boss Ingo issues actions.
TravelLog issues actions.
REFEREE

-----------

GO PENGWIN!
395.png

----------
Spr_BW_Ingo.png

"There will be no penguins allowed in these holy grounds! Be gone, intruder!"

Zap Cannon - Thunder - Thunderbolt
If Pengwin uses Mud Sport and your movepool sucks, keep the same actions
If Pengwin uses Yawn, use Protect on that action once and push actions back
 
I thought you couldn't faint from energy exhaustion with Endure? (You're mistakened then.)

2exoh.png


"Watch as your temple is swept away!"

Bide~Bide (Store)~Bide (release)
 
601.png

Klinklang
HP: 67
EN: 38
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (2)
STAT: -10% Eva
OTHR: N/A
395.png

Pengwin (M)
HP: 100
EN: 100
SPE: 53
NATR: Relaxed
ABIL: Torrent
ITEM: Enigma Berry (2)
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Action 1:

Pengwin used Bide!
Klinklang used Zap Cannon!
RNG Roll (To-Hit) [<=610 Yes]: 864/1000 (No)
The attack missed!
-9 energy

Action 2:

Pengwin is storing energy!
Klinklang used Thunder!
RNG Roll (To-Hit) [<=810 Yes]: 617/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 398/1000 (No)
(12+0) x 1.5 = 18 damage
Pengwin's Enigma Berry activated!
+10 HP (Pengwin)
Enigma Berry: 1
RNG Roll (To-Paralyze) [<=310 Yes]: 987/1000 (No)
-8 energy

Action 3:

Pengwin unleashes his bide!
(18) x 1.75 = 31.5 ~ 32 damage
Air Balloon: 0 (Klinklang)
The Air Balloon popped!
-22 energy
Klinklang used Thunderbolt!
RNG Roll (To-Crit) [<=73 Yes]: 858/1000 (No)
(10+0) x 1.5 = 15 damage
Pengwin's Enigma Berry activated!
+10 HP (Pengwin)
Enigma Berry: 0
RNG Roll (To-Paralyze) [<=110 Yes]: 827/1000 (No)
-7 energy
601.png

Klinklang
HP: 35
EN: 14
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: -10% Eva
OTHR: N/A
395.png

Pengwin (M)
HP: 87
EN: 78
SPE: 53
NATR: Relaxed
ABIL: Torrent
ITEM: Enigma Berry (0)
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Turn Order:

TravelLog issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
2exoh.png


"Behold citizens! Watch the fall of a so-called deity!"

Brick Break~Dig~Brick Break
IF he uses Swagger, use Protect as long as it is non-consecutive.
IF he uses Zap Cannon, Protect once, unless it would cause you to use Protect on consecutive actions (including through the first substitution), in which case, proceed normally.
 
Spr_BW_Ingo.png

"No... NO! I will not let this happen!"

Thunder - chill - Thunder

--------------

601.png

Klinklang
HP: 35
EN: 14
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: -10% Eva
OTHR: N/A
395.png

Pengwin (M)
HP: 87
EN: 78
SPE: 53
NATR: Relaxed
ABIL: Torrent
ITEM: Enigma Berry (0)
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Action 1:

Klinklang used Thunder!
RNG Roll (To-Hit) [<=810 Yes]: 341/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 695/1000 (No)
(12+0) x 1.5 = 18 damage
RNG Roll (To-Paralyze) [<=310 Yes]: 452/1000 (No)
-8 energy
Pengwin used Brick Break!
RNG Roll (To-Crit) [<=53 Yes]: 235/1000 (No)
(8-1.5) x 1.5 = 9.75 ~ 10 damage
-6 energy

Action 2:

Klinklang chilled out!
+12 energy
Pengwin used Dig!
RNG Roll (To-Crit) [<=53 Yes]: 634/1000 (No)
(8-1.5) x 1.5 = 9.75 ~ 10 damage
-6 energy

Action 3:

Klinklang used Thunder!
RNG Roll (To-Hit) [<=810 Yes]: 338/1000 (Yes)
RNG Roll (To-Crit) [<=73 Yes]: 133/1000 (No)
(12+0) x 1.5 = 18 damage
RNG Roll (To-Paralyze) [<=310 Yes]: 456/1000 (No)
-8 energy
Pengwin used Brick Break!
RNG Roll (To-Crit) [<=53 Yes]: 896/1000 (No)
(8-1.5) x 1.5 = 9.75 ~ 10 damage
-6 energy
601.png

Klinklang
HP: 5
EN: 10
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: -10% Eva
OTHR: N/A
395.png

Pengwin (M)
HP: 51
EN: 60
SPE: 53
NATR: Relaxed
ABIL: Torrent
ITEM: Enigma Berry (0)
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Turn Order:

Subway Boss Ingo issues actions.
TravelLog issues actions.
REFEREE

----------

Spr_BW_Ingo.png

"Fear my lightning if it's the last thing I'll breathe!"

Thunderbolt - Zap Cannon - Thunder
 
601.png

Klinklang
HP: 5
EN: 10
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: -10% Eva
OTHR: N/A
395.png

Pengwin (M)
HP: 51
EN: 60
SPE: 53
NATR: Relaxed
ABIL: Torrent
ITEM: Enigma Berry (0)
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Action 1:

Klinklang used Thunderbolt!
RNG Roll (To-Crit) [<=73 Yes]: 141/1000 (No)
(10+0) x 1.5 = 15 damage
RNG Roll (To-Paralyze) [<=110 Yes]: 586/1000 (No)
-7 energy
Pengwin used Brick Break!
RNG Roll (To-Crit) [<=53 Yes]: 768/1000 (No)
(8-1.5) x 1.5 = 9.75 ~ 10 damage
-10 energy
Klinklang fainted!
601.png

Klinklang
HP: KOed
EN: KOed
SPE: 78
NATR: Quiet
ABIL: Clear Body
ITEM: Air Balloon (0)
STAT: -10% Eva
OTHR: N/A
395.png

Pengwin (M)
HP: 36
EN: 50
SPE: 53
NATR: Relaxed
ABIL: Torrent
ITEM: Enigma Berry (0)
STAT: -10% Eva
OTHR: N/A

Arena: N/A

Result:

TravelLog is victorious!

----------

Spr_BW_Ingo.png

"WHAT? WHAT? WHAT? WHAT? IMPOSSIBLE! THIS... IS IMPOSSIBLE! HOW COULD A FOOLISH MORTAL LIKE YOURSELF DEFEAT ME? YOU... YOU... AAAAAAAAAAAAAAAAAAAAAARGH!"

REWARDS

Final Streak: 4
Continuable: Yes

TravelLog:
1+11=12 BPs
Hephaestus:
12 MCs, 4 KOCs
Pengwin:
3 MCs, 1 KOC
Vercingetorix:
3 MCs, 1 KOC

Flora:
2+(2+2+6+2) = 14 BTs

Good game! :D
 
Continuing my Singles Challenge!

Mode: Singles
Thread: Thread Link

Chosen Abilities:
Lucario: Inner Focus
Arghonaut: Iron Fist
Empoleon: Torrent

Chosen Items:
Lucario: Shell Bell
Arghonaut: Expert Belt
Empoleon: Enigma Berry

448.png

Lucario [Vercingetorix] (F)
Nature: Naughty (+Atk, -SpD)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Swords Dance
Final Gambit
Dark Pulse
Detect
Metal Claw
Metal Sound
Bone Rush
Me First
Quick Guard
Heal Pulse
Dragon Pulse
Aura Sphere
Extremespeed

Blaze Kick
Crunch
Hi Jump Kick

Ice Punch
Magic Coat
Magnet Rise
ThunderPunch

Dig
Drain Punch
Hidden Power (Ice 7)
Protect
Psychic
Shadow Claw
Stone Edge
Substitute
Water Pulse

Moves: 39

frontnormal-marghonaut.png

Arghonaut[Newgate](M)
Nature: Adamant (+Atk, -SpA)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC:6/6
MC:0
DC:5/5 (Unlocked)

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Constrict
Arm Thrust
Slash
Aqua Jet
Hydro Pump
Revenge
Punishment
Taunt
Thief
Mach Punch
Focus Punch

Bulk Up
Cross Chop
Drain Punch
Ice Punch
Recover

Brick Break
Bulldoze
Dive
Endure
Facade
Poison Jab
Protect
Rain Dance
Rock Slide
Smack Down
Stone Edge
Substitute
Torment
Toxic

Moves: 34

395.png

Empoleon [Pengwin] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 53 (-) (60/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Pound
Growl
Bide
Bubble
Water Sport
Peck
Bubblebeam
Fury Attack
Metal Claw
Swagger
Drill Peck
Mist
Whirlpool
Aqua Jet
Hydro Pump

FeatherDance
Flail
Mud-Slap
Mud Sport
Yawn

Signal Beam
Water Pledge

Brick Break
Dig
Grass Knot
Ice Beam
Protect
Rain Dance
Rest
Scald
Sleep Talk
Substitute

Moves: 32

You know who should be posting here.

Battle 5
RNG Adjust: 2%

Spr_BW_Black_Belt.png

Black Belt Null would like to battle!

RNG Roll for Pokemon: 13/40
"Behold its strength!"
RNG Roll for Ability: 2/3
"The Sheer Force of its blows!"

533.png

Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Choice Band

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm

Drain Punch
Force Palm
Mach Punch

Frustration
Dig
Brick Break
Facade
Low Sweep
Payback
Stone Edge
Rock Slide
Poison Jab
Strength

-----------------------------

Spr_BW_Black_Belt.png

"HIYAH!"

Activate Sheer Force
Hammer Arm ~ Drain Punch ~ Hammer Arm
IF (Lucario uses Counter), THEN (Use Leer and push your actions down)
IF (Lucario uses Psychic on actions 1 and 2), THEN (Use Bide A1)

NOTE: THIS BECOMES HAMMER ARM X3 DUE TO CHOICE BAND. I AM A DUMBASS.
 
Before Round 1:
448.png

Lucario (F)
100 HP
100 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

533.png

Gurdurr (M)
100 HP
100 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Choice Band

Action 1:

Lucario uses Dig
-10 EN
Lucario burrows underground

Gurdurr uses Hammer Arm
Dig causes it to fail
-6 EN

Lucario attacks
Damage: 8+1.5(5-3)=11
+1 HP

Action 2:

Gurdurr uses Hammer Arm
RNG Roll (To-Hit) (<=9000 Yes) 2334/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3178/10000 (Yes)
Damage: (10+3+1.5(5-3)+3(8-5))*1.5=28.5~29
-9 EN

Lucario uses Counter
Damage: 29*1.5=43.5~44
+5 HP
-20 EN

Action 3:

Gurdurr uses Hammer Arm
RNG Roll (To-Hit) (<=9000 Yes) 6555/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4197/10000 (Yes)
Damage: (10+3+1.5(5-3)+1(8-5))*1.5=28.5~29
-11 EN

Lucario uses Counter
Damage: 29*1.5=43.5~44
+5 HP
-24 EN

After Round 1:
448.png

Lucario (F)
53 HP
46 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

533.png

Gurdurr (M)
1 HP
73 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Choice Band
 
Spr_BW_Black_Belt.png

"I have no options..."

Drain Punch x3

--------------------------

Before Round 2:
448.png

Lucario (F)
53 HP
46 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

533.png

Gurdurr (M)
1 HP
73 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Choice Band

Action 1:

Lucario uses Psychic
RNG Roll (To-Drop) (<=1000 Yes) 5761/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4677/10000 (No)
Damage: (9+1.5(4-2))*1.5=18
+1 HP
-7 EN

After Round 2:
448.png

Lucario (F)
54 HP
37 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

533.png

Gurdurr (M)
-17 HP
73 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Choice Band

-----------------------------------

Battle 6
RNG Adjust: 2%

Spr_BW_Ace_Trainer_F.png

Ace Trainer Mary Anne would like to battle!

RNG Roll for Pokemon: 34/40
"...really?"

603.png

Eelektrik (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Electric Gem

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 4
SpD: 3
Spe-: 34

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge

Hidden Power Water 7
Rain Dance
Thunderbolt
Thunder
Double Team

-----------------------------------

Spr_BW_Ace_Trainer_F.png

"Let's go!"

Thunderbolt (Gem ACTV) ~ Discharge (Gem ACTV) ~ Thunderbolt (Gem ACTV)
 
Before Round 1:
448.png

Lucario (F)
100 HP
100 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

603.png

Eelektrik (F)
100 HP
100 EN
3/3/4+/3/43-
SC 2/WC 2
Levitate
Electric Gem (5)

Action 1:

Lucario uses Aura Sphere
RNG Roll (To-Crit) (<=625 Yes) 551/10000 (Yes)
Damage: 9+3+1.5(4-3)+3=16.5~17
-6 EN

Eelektrik uses Thunderbolt (Gem ACTV)
RNG Roll (To-Paralyze) (<=1000 Yes) 4438/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3984/10000 (No)
Damage: 10+3+1.5(4-2)+3=17.5~18
-6 EN

Action 2:

Lucario uses Drain Punch
RNG Roll (To-Crit) (<=625 Yes) 8431/10000 (No)
Damage: 8+3+1.5(5-3)=14
+8 HP
-11 EN

Eelektrik uses Discharge (Gem ACTV)
RNG Roll (To-Paralyze) (<=3000 Yes) 9084/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5647/10000 (No)
Damage: 8+3+1.5(4-2)+3=15.5~16
-5 EN

Action 3:

Lucario uses Aura Sphere
RNG Roll (To-Crit) (<=625 Yes) 4645/10000 (No)
Damage: 9+3+1.5(4-3)=13.5~14
+1 HP
-6 EN

Eelektrik uses Thunderbolt (Gem ACTV)
RNG Roll (To-Paralyze) (<=1000 Yes) 7106/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5760/10000 (No)
Damage: 10+3+1.5(4-2)+3=17.5~18
-6 EN

After Round 1:
448.png

Lucario (F)
57 HP
77 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

603.png

Eelektrik (F)
55 HP
83 EN
3/3/4+/3/43-
SC 2/WC 2
Levitate
Electric Gem (2)
 
2exoh.png


"As eelectifying as this is, I have business to attend to."

Drain Punch~Hi Jump Kick~Drain Punch
If he uses Double Team, use Foresight then proceed as normal
 
Spr_BW_Ace_Trainer_F.png

"Your. Puns. Suck."

Discharge (Gem ACTV) ~ Discharge (Gem ACTV) ~ Discharge

---------------------------------------------------------------------

Before Round 2:
448.png

Lucario (F)
57 HP
77 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

603.png

Eelektrik (F)
55 HP
83 EN
3/3/4+/3/43-
SC 2/WC 2
Levitate
Electric Gem (2)

Action 1:

Lucario uses Drain Punch
RNG Roll (To-Crit) (<=625 Yes) 4425/10000 (No)
Damage: 8+3+1.5(5-3)=14
+8 HP
-11 EN

Eelektrik uses Discharge (Gem ACTV)
RNG Roll (To-Paralyze) (<=3000 Yes) 3811/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2777/10000 (No)
Damage: 8+3+1.5(4-2)+3=15.5~16
-5 EN

Action 2:

Lucario uses Hi Jump Kick
RNG Roll (To-Crit) (<=625 Yes) 7950/10000 (No)
Damage: 13+3+1.5(5-3)=18
+2 HP
-8 EN

Eelektrik uses Discharge (Gem ACTV)
RNG Roll (To-Paralyze) (<=3000 Yes) 2339/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8015/10000 (No)
Damage: 8+3+1.5(4-2)+3=15.5~16
-9 EN
Lucario is Paralyzed (20%)

Action 3:

Eelektrik uses Discharge
RNG Roll (To-Crit) (<=625 Yes) 3587/10000 (No)
Damage: 8+3+1.5(4-2)=12.5~13
-13 EN

Lucario uses Drain Punch
RNG Roll (To-Full-Paralysis) (<=2000 Yes) 8170/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5456/10000 (No)
Damage: 8+3+1.5(5-3)=14
+8 HP
-11 EN

Lucario's Paralysis degrades to 15%

After Round 2:
448.png

Lucario (F)
30 HP
46 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell
Paralyzed (15%)

603.png

Eelektrik (F)
9 HP
56 EN
3/3/4+/3/43-
SC 2/WC 2
Levitate

-------------------------------

Spr_BW_Ace_Trainer_F.png

"Go for broke!"

Thunderbolt ~ Thunderbolt + Thunderbolt Combo
 
Before Round 3:
448.png

Lucario (F)
30 HP
46 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell
Paralyzed (15%)

603.png

Eelektrik (F)
9 HP
56 EN
3/3/4+/3/43-
SC 2/WC 2
Levitate

Action 1:

Lucario uses ExtremeSpeed
RNG Roll (To-Full-Paralysis) (<=1500 Yes) 9912/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 642/10000 (No)
Damage: 8+1.5(5-3)=11
+1 HP
-6 EN

Lucario's Paralysis degrades to 10%

After Round 3:
448.png

Lucario (F)
31 HP
40 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell
Paralyzed (10%)

603.png

Eelektrik (F)
[color="red]-2[/color] HP
56 EN
3/3/4+/3/43-
SC 2/WC 2
Levitate

-----------------------------------

[B]Battle 7[/B]
[B]RNG Adjust: 2%[/B]

[IMG]http://cdn.bulbagarden.net/media/upload/6/6f/HGSS_Rocket_Grunt_F.png[/IMG]
Rocket Grunt Jessie would like to battle!

RNG Roll for Pokemon: 14/40
"Leftovers are better than just desserts!"
RNG Roll for Ability: 2/3
"Sheer Force solves all of my problems!"

[hide="Gurdurr"]
533.png

Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Leftovers

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Focus Punch

Counter
Drain Punch
Mach Punch

Bulk Up
Taunt
Protect
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Facade
Payback
Stone Edge
Rock Slide
Substitute
Strength[/hide]

---------------------------------------------

HGSS_Rocket_Grunt_F.png

"Give him a taste of your strength!"

Drain Punch ~ Hammer Arm ~ Drain Punch
IF (Dig is used), THEN (Use Dig and push your actions back)
IF (Counter is used), THEN (Use Double Team (3) and push your actions back the first time, Leer subsequent times)
 
Before Round 1:
448.png

Lucario (F)
100 HP
100 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

533.png

Gurdurr (M)
100 HP
100 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Leftovers

Action 1:

Lucario uses Detect
-6 EN
Lucario is protected

Gurdurr uses Drain Punch
-11 EN
-7 Lucario's EN

Action 2:

Lucario uses Psychic
RNG Roll (To-Drop) (<=1000 Yes) 2278/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9675/10000 (No)
Damage: (9+1.5(4-2))*1.5=18
-7 EN

Gurdurr uses Hammer Arm
RNG Roll (To-Hit) (<=9000 Yes) 6293/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 392/10000 (Yes)
(10+3+1.5(5-3)+3)*1.5=28.5~29
-6 EN

Gurdurr recovers 1 HP (Leftovers)

Action 3:

Lucario uses Detect
-6 EN
Lucario is protected

Gurdurr uses Drain Punch
-11 EN
-7 Lucario's EN

Gurdurr recovers 1 HP (Leftovers)

After Round 1:
448.png

Lucario (F)
71 HP
67 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

533.png

Gurdurr (M)
84 HP
72 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Leftovers
 
2exoh.png


"It can't end like this!"

Psychic~Psychic~Counter

IF he uses Drain Punch in any shape or form, including in a combo, use Counter UNLESS it would cause you to faint from energy loss, in which case Dig
IF he uses Hammer Arm in any shape or form, including in a combo, use Counter UNLESS it would cause you to faint from energy loss, in which case Dig
 
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