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Battle Subway Challenge: TravelLog

HGSS_Rocket_Grunt_F.png

"What is right... must be upheld, even when the law of the land encourages otherwise. I have learned that today."

Bide ~ Hold ~ Release

-----------------------------------------------------

Before Round 2:
448.png

Lucario (F)
71 HP
67 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

533.png

Gurdurr (M)
84 HP
72 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Leftovers

Action 1:

Gurdurr uses Bide
-6 EN
Gurdurr is storing energy

Lucario uses Psychic
RNG Roll (To-Drop) (<=1000 Yes) 7841/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3424/10000 (No)
Damage: (9+1.5(4-2))*1.5=18
+2 HP
-7 EN

Gurdurr recovers 1 HP (Leftovers)

Action 2:

Gurdurr is storing energy

Lucario uses Psychic
RNG Roll (To-Drop) (<=1000 Yes) 684/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2607/10000 (No)
Damage: (9+1.5(4-2))*1.5=18
+2 HP
-7 EN
-1 SpD (Gurdurr)

Gurdurr recovers 1 HP (Leftovers)

Action 3:

Gurdurr releases energy
Damage: 36*1.75=63
-32 EN

Lucario uses Counter
Damage: 63*1.5=94.5~95
+6 HP
-37 EN

After Round 2:
448.png

Lucario (F)
18 HP
12 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

533.png

Gurdurr (M)
-44 HP
34 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Leftovers

--------------------------------------

Battle 8
RNG Adjust: 3%

Spr_BW_Ingo.png

Subway Boss Ingo would like to battle!

"So... TravelLog. We meet again. This must be the end for you, I'm afraid. I have the power. I am at the wheel. Prepare to be thrown off this train!"

612.png

Haxorus (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Ability:
Mold Breaker

Item:
Yache Berry

Stats:
HP: 100
Atk+: 7
Def: 3
SpA-: 1
SpD: 3
Spe: 97

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Draco Meteor

Hone Claws
Roar
Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Bulldoze
Rock Slide
X-Scissor
Dragon Tail
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
530.png

Excadrill (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Sand Rush:
(Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Sand Rush

Item:
Life Orb

Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake
Swords Dance
Sandstorm
Drill Run
Fissure

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission

Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Bulldoze
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
609.png

Chandelure (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Flash Fire

Item:
White Herb

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 7
SpD: 3
Spe: 80

Attacks:
Ember
Astonish
Minimize
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Memento
Inferno
Curse
Shadow Ball
Pain Split
Overheat
Smog
Confuse Ray
Flame Burst
Hex

Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Heat Wave

Calm Mind
Toxic
Hidden Power Ice 7
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Energy Ball
Incinerate
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room

-----------------------------------------------------

Spr_BW_Ingo.png

"Come on, then! Release your Pokemon! You cannot defeat me! I AM INVINCIBLE! HAHAHAHAHAHAHAHAHAHA!"
 
Spr_BW_Ingo.png

"So, you choose that CAP, huh? Well, prepare to be thrown off the train by my Haxorus!"

612.png

Haxorus (F)
Mold Breaker

-------------------------------------------------------------------

Spr_BW_Ingo.png
"Show them your rage, Haxorus!"

Dragon Claw ~ Dual Chop ~ Dragon Claw
IF (Arghonaut uses Drain Punch), THEN (Use Counter)
IF (Arghonaut uses Ice Punch), THEN (Use Counter)
 
2exoh.png


"Slay the dragon!"

Taunt~Ice Punch~Ice Punch
If he would still be able to Counter regardless of being Taunted, use Focus Punch~Recover~Focus Punch
 
Before Round 1:
612.png

Haxorus (F)
100 HP
100 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (3)

frontnormal-marghonaut.png

Arghonaut (M)
110 HP
100 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Expert Belt

Action 1:

Arghonaut is charging its Focus Punch
-9 EN

Haxorus uses Dragon Claw
RNG Roll (To-Crit) (<=625 Yes) 4950/10000 (No)
Damage: 8+3+1.5(5-3)+1(7-5)=16
-5 EN

Arghonaut lost its focus

Action 2:

Haxorus uses Dual Chop
RNG Roll (To-Hit) (<=9000 Yes) 3562/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5677/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3837/10000 (No)
Damage: 8+3+1.5(5-3)+1(7-5)=16
-5 EN

Arghonaut uses Recover
+20 HP
-13 EN

Action 3:

Arghonaut is charging its Focus Punch
-9 EN

Haxorus uses Dragon Claw
RNG Roll (To-Crit) (<=625 Yes) 5604/10000 (No)
Damage: 8+3+1.5(5-3)+1(7-5)=16
-5 EN

Arghonaut lost its focus

After Round 1:
612.png

Haxorus (F)
100 HP
85 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (3)

frontnormal-marghonaut.png

Arghonaut (M)
82 HP
69 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Expert Belt
 
I'm slower than Haxorus so Focus Punch would have worked. if I'm wrong (and I don't believe I am), let me know and I'll alter actions.

2exoh.png


"Die!"

Substitute (20 HP)~Focus Punch~Recover
If Haxorus would Roar away the substitute, use Taunt~substitute (20)~recover
If he would counter focus punch, use Hpump instead.
 
Focus Punch has a +6 charge; therefore, your focus would be broken when I hit you at +0. Feel free to change your actions.
 
TravelLog said:
Substitute (20 HP)~Focus Punch~Recover
If Haxorus would Roar away the substitute, use Taunt~substitute (20)~recover
If he would counter focus punch, use Hpump instead.

Spr_BW_Ingo.png

"Hey, you! Time to face my fury!"

Outrage x3

----------------------------------------------------------------------------------------------------------

Before Round 2:
612.png

Haxorus (F)
100 HP
85 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (3)

frontnormal-marghonaut.png

Arghonaut (M)
82 HP
69 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Expert Belt

Action 1:

Haxorus uses Outrage
RNG Roll (To-Crit) (<=625 Yes) 6494/10000) (No)
Damage: 12+3+1.5(5-3)+1(7-5)=20
-7 EN

Arghonaut uses Substitute (20)
-18 EN
A Substitute was formed

Action 2:

Arghonaut is charging its Focus Punch
-9 EN

Haxorus uses Outrage
RNG Roll (To-Crit) (<=625 Yes) 3585/10000) (No)
Damage: 12+3+1.5(5-3)+1(7-5)=20
-7 EN
The Substitute fades

Arghonaut unleashes its Focus Punch
RNG Roll (To-Crit) (<=625 Yes) 8898/10000) (No)
Damage: 15+3+1.5(5-3)+2=23

Action 3:

Haxorus uses Outrage
RNG Roll (To-Crit) (<=625 Yes) 1786/10000) (No)
Damage: 12+3+1.5(5-3)+1(7-5)=20
-7 EN
RNG Roll (Confusion-Length) (<=3333 2, 3334-6666 3, >=6667 4) 224/10000 (2)
Haxorus is Confused (2A)

Arghonaut uses Recover
+20 HP
-13 EN

After Round 2:
612.png

Haxorus (F)
77 HP
64 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (3)
Confused (2A)

frontnormal-marghonaut.png

Arghonaut (M)
42 HP
29 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Expert Belt

----------------------------------------------------------------------------

Spr_BW_Ingo.png

"Let's kick this Arghonaut off our train!"

Aerial Ace ~ Dragon Claw ~ Aerial Ace
IF (Arghonaut uses Drain Punch), THEN (Use Counter)
IF (You hit yourself A1), THEN (Use Aerial Ace A2 and A3; yield to the Drain Punch sub)
 
Before Round 3:
612.png

Haxorus (F)
77 HP
64 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (3)
Confused (2A)

frontnormal-marghonaut.png

Arghonaut (M)
42 HP
29 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Expert Belt

Action 1:

Haxorus' Confusion counter drops to 1
Haxorus uses Aerial Ace
RNG Roll (To-Self-Hit) (<=5000 Yes) 8964/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 6741/10000 (No)
Damage: (6+1.5(5-3)+1(7-5))*1.5=16.5~17
-4 EN

Arghonaut uses Toxic
RNG Roll (To-Hit) (<=9000 Yes) 4241/10000 (Yes)
-7 EN
Haxorus is BPSNed

Haxorus takes 1 DMG (BPSN)

Action 2:

Haxorus uses Dragon Claw
RNG Roll (To-Crit) (<=625 Yes) 8640/10000 (No)
Damage: 8+3+1.5(5-3)+1(7-5)=16
-5 EN

Arghonaut uses Substitute (20)
-18 EN
Arghonaut had insufficient HP
The attack failed

Haxorus takes 1 DMG (BPSN)

Action 3:

Haxorus uses Aerial Ace
RNG Roll (To-Crit) (<=625 Yes) 7388/10000 (No)
Damage: (6+1.5(5-3)+1(7-5))*1.5=16.5~17
-4 EN

Haxorus takes 1 DMG (BPSN)

After Round 3:
612.png

Haxorus (F)
74 HP
51 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (3)
BPSN (2)

frontnormal-marghonaut.png

Arghonaut (M)
-8 HP
4 EN
5+/3/2-/4/75
SC 3/WC 5
Iron Fist
Expert Belt

-------------------------------------------------------------------

Spr_BW_Ingo.png

"Your lack of calculation has cost you dearly! Send out another Pokemon and give your orders, so I can get you off this train all the sooner!"
 
Go Lucario!

Dragon Pulse~Ice Punch~Dragon Pulse
IF he would Counter Ice Punch, use Dragon Pulse
IF he uses Dragon Claw, use Me First.
 
Spr_BW_Ingo.png

"Prepare to be booted off the train!"

Dig ~ Earthquake ~ Dig

-----------------------------------------------------------

Before Round 4:
612.png

Haxorus (F)
74 HP
51 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (3)
BPSN (2)

448.png

Lucario (F)
100 HP
100 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

Action 1:

Haxorus uses Dig
-10 EN
Haxorus Digs underground

Lucario uses Dragon Pulse
But Haxorus was underground
-7 EN

Haxorus attacks from below
RNG Roll (To-Crit) (<=625 Yes) 9486/10000 (No)
Damage: (8+1.5(5-3)+1(7-5))*1.5=19.5~20

Haxorus takes 2 DMG (BPSN)

Action 2:

Haxorus uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 3283/10000 (No)
Damage: (10+1.5(5-3)+1(7-5))*1.5=22.5~23
-7 EN

Lucario uses Ice Punch
Yache Berry activates
RNG Roll (To-Freeze) (<=1000 Yes) 6301/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3552/10000 (No)
Damage: 8+1.5(5-3)=11
+2 HP
-6 EN

Haxorus takes 2 DMG (BPSN)

Action 3:

Haxorus uses Dig
-10 EN
Haxorus Digs underground

Lucario uses Dragon Pulse
But Haxorus was underground
-7 EN

Haxorus attacks from below
RNG Roll (To-Crit) (<=625 Yes) 2107/10000 (No)
Damage: (8+1.5(5-3)+1(7-5))*1.5=19.5~20

Haxorus takes 2 DMG (BPSN)

After Round 4:
612.png

Haxorus (F)
57 HP
24 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (2)
BPSN (3)

448.png

Lucario (F)
39 HP
80 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

--------------------------------------------------------------------------------

Spr_BW_Ingo.png

"Time to do some more damage while we've got the chance!"

Earthquake ~ Bulldoze ~ Earthquake
IF (Lucario uses Dig), THEN (Use Counter and push your actions down)
IF (Lucario uses Magnet Rise), THEN (Use Taunt and push your actions down), BUT (Only do so once)
 
Before Round 5:
612.png

Haxorus (F)
57 HP
24 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (2)
BPSN (3)

448.png

Lucario (F)
39 HP
80 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

Action 1:

Lucario uses Endure
-15 EN

Haxorus uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 9527/10000 (No)
Damage: (10+1.5(5-3)+1(7-5))*1.5=22.5~23
-7 EN

Haxorus takes 3 DMG (BPSN)

Action 2:

Haxorus uses Bulldoze
RNG Roll (To-Crit) (<=625 Yes) 8461/10000 (No)
Damage: (6+1.5(5-3)+1(7-5))*1.5=16.5~17~16
-5 EN
Lucario holds on

Lucario uses Counter
Damage: 16*1.5=24
+3 HP
-13 EN

Haxorus takes 3 DMG (BPSN)

Action 3:

Haxorus uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 2939/10000 (No)
Damage: (10+1.5(5-3)+1(7-5))*1.5=22.5~23~4
-7 EN
Lucario holds on

Lucario uses Counter
4*1.5=6 DMG
+1 HP
-10 EN

Haxorus takes 3 DMG (BPSN)

After Round 5:
612.png

Haxorus (F)
18 HP
5 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (2)
BPSN (4)

448.png

Lucario (F)
2 HP
42 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell
 
2exoh.png


"I'm too angry to be witty!"

Extremespeed+Extremespeed (Priority +4)~cooldown~Extremespeed
Priority +4 means it outspends Endure.
 
Spr_BW_Ingo.png

"Haxorus' energy was so depleted that any use of Endure would be pointless anyway, TravelLog. Excellent work, Haxorus - you should be proud."

Dual Chop ~ Bulldoze ~ Dual Chop

----------------------------------------------------------------------------------------------------------------------------

Before Round 6:
612.png

Haxorus (F)
18 HP
5 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (2)
BPSN (4)

448.png

Lucario (F)
2 HP
42 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

Action 1:

Lucario uses Superhuman Rush (Extremespeed + Extremespeed)
RNG Roll (To-Crit) (<=625 Yes) 4636/10000 (No)
Damage: 18+1.5(5-3)=21
+2 HP
-32 EN

Haxorus faints!

After Round 6:
612.png

Haxorus (F)
-3 HP
5 EN
7+/3/1-/3/97
SC 3/WC 5
Mold Breaker
Yache Berry (2)

448.png

Lucario (F)
4 HP
10 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

------------------------------------------------------------------

Spr_BW_Ingo.png

"Time to show them your worth! Excadrill, I choose you!"

530.png

Excadrill (F)
Sand Rush
 
Don't you order now?

If not:
Endure~Drain Punch~Drain Punch
IF he uses Dig AND is faster than you because of Sand Rush, THEN use Drain Punch+Drain Punch
 
Spr_BW_Ingo.png

"What a pity that you're not familiar with the mechanics of Endure; your Lucario's Energy is insufficient to execute the attack at all!"

Sandstorm ~ Drill Run ~ Earthquake

---------------------------------------------------------------------------------------------------------------------------

Before Round 7:
530.png

Excadrill (F)
110 HP
100 EN
6+/2/1-/3/88
Sand Rush
Life Orb

448.png

Lucario (F)
4 HP
10 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

Action 1:

Lucario uses Endure
Lucario has insufficient energy
-15 EN

After Round 7:
530.png

Excadrill (F)
110 HP
100 EN
6+/2/1-/3/88
Sand Rush
Life Orb

448.png

Lucario (F)
4 HP
-5 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

----------------------------------------------------------------------------------------

Spr_BW_Ingo.png

"Seeing as we both know that your Empoleon is coming out, let's cut to the chase. Excadrill, hammer down with your awesome might!"

Dig ~ Earthquake ~ Dig
 
"Well this is irritating."

Bide~Hold~Release
IF the release would fail to damage Excadrill as a result of his using Dig, change actions to Dig (Hurray for being slower in this case)~Whirlpool (trapping him and preventing the dig)~Hydro Pump
IF the first substitution is triggered, BUT whirlpool would not negate Dig, then use Dig~Swagger~Dig
 
Before Round 8:
530.png

Excadrill (F)
110 HP
100 EN
6+/2/1-/3/88
Sand Rush
Life Orb

395.png

Empoleon (M)
100 HP
100 EN
3/4+/4/4/53-
Torrent
Enigma Berry

Action 1:

Empoleon uses Bide
-6 EN
Empoleon is storing energy

Excadrill uses Dig
-9 EN
Excadrill burrows underground

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 1/10000 (Yes)
Damage: (8+3+3+1.5(5-4)+1(6-5))*1.5=24..75~25
-2 HP (Recoil)
Empoleon's Enigma Berry activates
+10 HP (Empoleon)

Action 2:

Empoleon is storing energy

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 7291/10000 (No)
Damage: (10+3+1.5(5-4)+1(6-5))*1.5=23.25~23
-6 EN
-2 HP (Recoil)
Empoleon's Enigma Berry activates
+10 HP (Empoleon)

Action 3:

Empoleon unleashes the energy
Damage: (25+23)*1.75=84
-42 EN

Excadrill uses Dig
-9 EN
Excadrill burrows underground

Excadrill attacks
RNG Roll (To-Crit) (<=625 Yes) 4254/10000 (No)
Damage: (8+3+1.5(5-4)+1(6-5))*1.5=20.25~20
-2 HP (Recoil)

After Round 1:
530.png

Excadrill (F)
20 HP
76 EN
6+/2/1-/3/88
Sand Rush
Life Orb

395.png

Empoleon (M)
52 HP
52 EN
3/4+/4/4/53-
Torrent
 
"Finish the mole off!"

Hydro Pump~Aqua Jet~Hydro Pump
IF he uses Dig A2 or A3, Aqua Jet (any other action Dig).
IF he uses Protect, Chill unless it's a consecutive usage, in which case act normally.
 
Spr_BW_Ingo.png

"Time to get one last hit off! Excellent work, Excadrill!"

Earthquake ~ Protect ~ Earthquake

-------------------------------------------------------------------------

Before Round 9:
530.png

Excadrill (F)
20 HP
76 EN
6+/2/1-/3/88
Sand Rush
Life Orb

395.png

Empoleon (M)
52 HP
52 EN
3/4+/4/4/53-
Torrent

Action 1:

Excadrill uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 3623/10000 (No)
Damage: (10+3+1.5(5-4)+1(6-5))*1.5=23.25~23
-6 EN
-2 HP (Recoil)

Empoleon uses Hydro Pump
RNG Roll (To-Hit) (<=8000 Yes) 2539/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4754/10000 (No)
Damage: (12+3+3+1.5(4-3))*1.5=29.25~29
-7 EN

After Round 9:
530.png

Excadrill (F)
-11 HP
70 EN
6+/2/1-/3/88
Sand Rush
Life Orb

395.png

Empoleon (M)
29 HP
45 EN
3/4+/4/4/53-
Torrent

------------------------------------------------------------------------

Spr_BW_Ingo.png

"Time for the final matchup! Go, Chandelure!"

609.png

Chandelure (M)
Flash Fire

---------------------------------------------------------

Spr_BW_Ingo.png

"Time to hit him as hard as you can!"

Fire Blast ~ Overheat ~ Fire Blast
 
2exoh.png


"Pray for this to work!"

Water Sport~Rest~Sleep Talk [Hydro Pump, Scald, Whirlpool]
IF you would faint before Rest activates A2, use Rest~Sleep Talk [Water Sport, Swagger, Scald, Hydro Pump] x2, substituting Aqua Jet for either Water Sport or Swagger on the second Sleep Talk if they are used the first time
 
Before Round 10:
609.png

Chandelure (M)
90 HP
100 EN
1-/3/7+/3/80
Flash Fire
White Herb

395.png

Empoleon (M)
29 HP
45 EN
3/4+/4/4/53-
Torrent

Action 1:

Chandelure uses Fire Blast
RNG Roll (To-Hit) (<=9500 Yes) 5023/10000 (Yes)
RNG Roll (To-Burn) (<=1000 Yes) 5666/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8981/10000 (No)
Damage: 12+3+1.5(5-4)+1(7-5)=18.5~19
-7 EN

Empoleon uses Water Sport
-4 EN
The arena is damp (6A)

Action 2:

Chandelure uses Overheat
RNG Roll (To-Burn) (<=1000 Yes) 8684/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1414/10000 (No)
Damage: (14+3+1.5(5-4)+1(7-5))/2=10.25~10
-2 SpA
Mental Herb resets Chandelure's SpA
-8 EN

After Round 10:
609.png

Chandelure (M)
90 HP
85 EN
1-/3/7+/3/80
Flash Fire
White Herb

395.png

Empoleon (M)
0 HP
41 EN
3/4+/4/4/53-
Torrent

All the challenger's Pokemon are defeated. Challenge End.

Rewards:

Final Streak: 7
Continuable: No

TravelLog: 6 BP
Lucario: 12 MC, 4 KOC
Arghonaut: 3 MC
Empoleon: 3 MC, 1 KOC

Terrador: 14 BT

----------------------------------------------------------------------

Spr_BW_Ingo.png

"You would do well not to underestimate the Battle Subway next time. Regardless of the strength of your Pokemon, you must always be on your guard. Good game, TravelLog."
 
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