
"What is right... must be upheld, even when the law of the land encourages otherwise. I have learned that today."
Bide ~ Hold ~ Release
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Before Round 2:

Lucario (F)
71 HP
67 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

Gurdurr (M)
84 HP
72 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Leftovers
Action 1:
Gurdurr uses Bide
-6 EN
Gurdurr is storing energy
Lucario uses Psychic
RNG Roll (To-Drop) (<=1000 Yes) 7841/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3424/10000 (No)
Damage: (9+1.5(4-2))*1.5=18
+2 HP
-7 EN
Gurdurr recovers 1 HP (Leftovers)
Action 2:
Gurdurr is storing energy
Lucario uses Psychic
RNG Roll (To-Drop) (<=1000 Yes) 684/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2607/10000 (No)
Damage: (9+1.5(4-2))*1.5=18
+2 HP
-7 EN
-1 SpD (Gurdurr)
Gurdurr recovers 1 HP (Leftovers)
Action 3:
Gurdurr releases energy
Damage: 36*1.75=63
-32 EN
Lucario uses Counter
Damage: 63*1.5=94.5~95
+6 HP
-37 EN
After Round 2:

Lucario (F)
18 HP
12 EN
5+/3/4/2-/90
SC 3/WC 4
Inner Focus
Shell Bell

Gurdurr (M)
-44 HP
34 EN
5+(8)/3/1-/2/40
SC 2/WC 3
Sheer Force
Leftovers
--------------------------------------
Battle 8
RNG Adjust: 3%

Subway Boss Ingo would like to battle!
"So... TravelLog. We meet again. This must be the end for you, I'm afraid. I have the power. I am at the wheel. Prepare to be thrown off this train!"

Haxorus (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Ability:
Mold Breaker
Item:
Yache Berry
Stats:
HP: 100
Atk+: 7
Def: 3
SpA-: 1
SpD: 3
Spe: 97
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact
Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal
Draco Meteor
Hone Claws
Roar
Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Bulldoze
Rock Slide
X-Scissor
Dragon Tail
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength

Excadrill (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Sand Rush:
(Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force:
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability:
Sand Rush
Item:
Life Orb
Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake
Swords Dance
Sandstorm
Drill Run
Fissure
Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Bulldoze
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Chandelure (M)
Nature: Modest
+1 SpA, -1 Atk
Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Ability:
Flash Fire
Item:
White Herb
Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 7
SpD: 3
Spe: 80
Attacks:
Ember
Astonish
Minimize
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Memento
Inferno
Curse
Shadow Ball
Pain Split
Overheat
Smog
Confuse Ray
Flame Burst
Hex
Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Heat Wave
Calm Mind
Toxic
Hidden Power Ice 7
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Energy Ball
Incinerate
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room
-----------------------------------------------------

"Come on, then! Release your Pokemon! You cannot defeat me! I AM INVINCIBLE! HAHAHAHAHAHAHAHAHAHA!"