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Facility Battle Subway: Sivanandi

:sv/raichu:
Dynamic Punch (Equilibra)
This step, IF Equilibra is to use a Ground-type attack, then Detect.
This step, IF Greninja is to use Haze, THEN Taunt (Greninja).
This step, IF Greninja is to use Mat Block, THEN Feint (Equilibra).
This step, IF Equilibra is to use a #Protective move targeting itself, THEN Feint (Equilibra).
 
:sv/equilibra::sv/greninja:

:equilibra: Helping Hand
This step IF Swoobat is to use a protective move THEN use Toxic (Raichu)
This step IF Swoobat is to use Hide THEN use Toxic (Raichu)

:greninja: Blizzard
This step IF Swoobat is to use a protective move THEN use Brick Break (Raichu)
This step IF Swoobat is to use Hide THEN use Brick Break (Raichu)
This step IF you are not holding Rock Incense THEN use Ice Beam (Swoobat)

epicdrill
 
Last edited:
Battlefield: Clear​
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: Safeguard(2)
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 85/85 | EN: 22/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (6t), Protean (Dark)
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 67/95 | EN: 23/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: Tailwind (4r), Reflect (3s)
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 42/85 | EN: 24/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 80/85 | EN: 21/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +2 SpA, +2 SpD, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
:raichu:
Step 1:
Equilibra uses Helping Hand
5 EN

Swoobat uses Calm Mind
3 EN

Raichu uses Dynamic Punch
3 EN
Crit: 1 (=1/24) yes
(10+11-7+3)*1.5=25.5->26

Greninja uses Blizzard
3 EN
Crit Raichu: 8 (=1/24) no
(11+11+4+7-6)*2/3=18
Frost Raichu: 61 (<=30/100) no
Crit Swoobat: 17 (=1/24) no
(11+11+4+7-4)*1.5*2/3=29
Frost Swoobat: 99 (<=30/100) no
Battlefield: Clear​
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: Safeguard (1r)
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 85/85 | EN: 19/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (5t), Type Shift (Ice)
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 41/95 | EN: 18/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk, Beat
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: Tailwind (3r), Reflect (2s)
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 24/85 | EN: 21/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 51/85 | EN: 18/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +4 SpA, +4 SpD, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
 
:sv/greninja:

Smack Down (Swoobat)
This step IF Raichu is to use Dynamic Punch targeting you THEN use Shadow Sneak (Raichu)
This step IF Swoobat is to use Protect THEN use Trailblaze (Raichu)
This step IF Swoobat is to use Roost THEN use Dark Pulse (Swoobat)

epicdrill
 
:sv/raichu:
Focus Blast (Greninja)
IF Equilibra is to use a Physical or Special category move, THEN Dynamic Punch (Equilibra).
IF Equilibra is to use Psych Up, THEN Dynamic Punch (Equilibra).
IF Equilibra is to use Toxic, THEN Dynamic Punch (Equilibra).

:sv/swoobat:
Calm Mind
IF Equilibra is to use a Physical or Special category move, THEN Heat Wave.
IF Equilibra is to use Psych Up, THEN Heat Wave.
IF Equilibra is to use Toxic, THEN Heat Wave.
 
Last edited:
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: Safeguard (1r)
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 85/85 | EN: 19/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (5t), Type Shift (Ice)
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 41/95 | EN: 18/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk, Beat
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: Tailwind (3r), Reflect (2s)
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 24/85 | EN: 21/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 51/85 | EN: 18/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +4 SpA, +4 SpD, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
Step 1:
Swoobat uses Calm Mind
3 EN

Raichu uses Focus Blast
3 EN
Crit: 7 (=1/24) no
(12+11-5)*1.5=27
SpD drop: 74 (<=10/100) no

Greninja uses Smack Down
2 EN
Crit: 22 (=1/24) no
(6+4+7-12)*1.5=7.5->8

Equilibra uses Sandstorm
4 EN

-3 HP Raichu (Sandstorm)
-3 HP Swoobat (Sandstorm)
Battlefield: Sandstorm (4r)​
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 58/85 | EN: 17/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (4t), Type Shift (Rock)
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 41/95 | EN: 14/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk, Beat
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: Tailwind (2r), Reflect (1s)
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 21/85 | EN: 18/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 48/85 | EN: 15/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb

:sv/raichu:
Dynamic Punch (Greninja)
This step, IF Greninja is to use Protect (Greninja), THEN Dynamic Punch (Equilibra).
This step, IF Greninja is to use a move with priority at least 1, THEN Upper Hand (Greninja).
This step, IF Greninja is to use Switcheroo (Swoobat), THEN Sing+Fake Tears (Greninja).
This step, IF Equilibra is to Use Max Potion (Equilibra), THEN Sing+Fake Tears (Greninja).
 
Last edited:
:sv/equilibra::sv/greninja:

:equilibra: Mud-Slap + Rock Slide
This step IF Swoobat is to use Heat Wave THEN use Mud-Slap + Rock Slide
This step IF Swoobat is to use a special attack targeting you THEN use Max Potion (Equilibra, Equilibra, Greninja)
This step IF Swoobat is to use Substitute or Protect THEN use Max Potion (Equilibra, Equilibra, Greninja)

:greninja: Helping Hand
This step IF you are asleep THEN use Sleep Talk (Haze)

epicdrill
 
Last edited:
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 58/85 | EN: 17/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (4t), Type Shift (Rock)
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 41/95 | EN: 14/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk, Beat
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: Tailwind (2r), Reflect (1s)
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 21/85 | EN: 18/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 48/85 | EN: 15/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
Step 1:
Greninja uses Helping Hand
5 EN

Raichu uses Upper Hand
fails

Swoobat uses Torment
3 EN

Equilibra uses Mud-Slap+Rock Slide
fails

-3 HP Raichu (Sandstorm)
-3 HP Swoobat (Sandstorm)
Battlefield: Sandstorm (3r)​
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 58/85 | EN: 12/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (3t), Type Shift (Rock)
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 41/95 | EN: 14/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk, Beat
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: Tailwind (1s)
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 18/85 | EN: 18/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 45/85 | EN: 12/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
 
:sv/greninja:

Water Shuriken (Swoobat)
This step IF Swoobat is to use Protect or Torment THEN use Haze
This step IF Raichu is to use Upper Hand THEN use Sludge Wave + Chilling Water
This step IF Raichu is to use an electric-type attack THEN use Rock Tomb (Swoobat)
This step IF Equilibra is to use Bulldoze or Earthquake THEN use Acrobatics (Swoobat)

epicdrill
 
Last edited:
:sv/raichu:
Scary Face (Greninja)

:sv/swoobat:
Giga Drain (Equilibra)
This step, IF Equilibra has Protection, THEN Simple Beam (Greninja).
This step, IF Equilibra has at least 81 HP, THEN Simple Beam (Greninja).
 
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 58/85 | EN: 12/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (3t), Type Shift (Rock)
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 41/95 | EN: 14/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk, Beat
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: Tailwind (1s)
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 18/85 | EN: 18/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 45/85 | EN: 12/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
Step 1:
Equilibra uses Protect
4 EN

Greninja uses Water Shuriken
3 EN
Hits: 5 (d6) 4 hits
Crits: 13, 19, 20, 16 (=1/24) no crits
2+4+7-4+2=11
2=2
2=2
2=2

Swoobat uses Simple Beam
3 EN

Raichu uses Scary Face
3 EN

-3 HP Raichu (Sandstorm)
-3 HP Swoobat (Sandstorm)
-3 HP Greninja (Sandstorm
Battlefield: Sandstorm (3r)​
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 55/85 | EN: 9/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (2t), Type Shift (Water), Simple Beam (6s), -4 Spe
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 41/95 | EN: 10/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk, Beat
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: None
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 15/85 | EN: 15/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 25/85 | EN: 9/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb

:sv/raichu:
Sing+Fake Tears (Greninja)
This step, IF Greninja is to use Sleep Talk or Snore, THEN Zap Cannon (Greninja).
This step, IF Greninja is to use Protect, THEN Reflect.
This step, IF Equilibra is to use Sleep Talk or Snore, THEN ignore your fourth sub for the remainder of the step.
This step, IF Greninja is to Use Max Potion, THEN Sing+Fake Tears (Equilibra)
 
:sv/equilibra:

Gyro Ball (Swoobat)
This step IF Swoobat is to use a protective move THEN use Earth Power (Raichu)

:sv/greninja:

Shadow Sneak (Swoobat)
This step IF Swoobat is to use a protective move THEN use Protect
 
Battlefield: Sandstorm (3r)​
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 55/85 | EN: 9/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (2t), Type Shift (Water), Simple Beam (6s), -4 Spe
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: 41/95 | EN: 10/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: +2 Atk, +2 SpAtk, Beat
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 2
Field: None
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 15/85 | EN: 15/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 25/85 | EN: 9/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
Step 1:
Greninja uses Shadow Sneak
Crit: 3 (=1/24) no
(4+7-4)*1.5=10.5->11

Swoobat uses Giga Drain
4 EN
Crit doesn't matter
8+6-8+36=42->41
+11.666667->12 HP Swoobat
Equilibra is KOed

Raichu uses Sing+Fake Tears
4 EN

-3 HP Raichu (Sandstorm)
-3 HP Swoobat (Sandstorm)
-3 HP Greninja (Sandstorm)
Battlefield: Sandstorm (2r)​
Team VV Syndicate​
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 52/85 | EN: 7/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (1t), Type Shift (Water), Simple Beam (5s), -4 Spe, -4 SpD, SLP (2t)
:equilibra:Equilibra | :metronome:Metronome
Steel/Ground | Levitate, Bulletproof, Justified
HP: KO/95 | EN: KO/30
4/7/9/8/60 2/4
Discipline: Headstrong
Status: KO
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train​
Hours: 0 | Tech: 1
Field: None
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 12/85 | EN: 11/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 23/85 | EN: 5/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
 
Team VV Syndicate
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: 52/85 | EN: 7/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: Role Play (Unaware, Klutz, Simple) (1t), Type Shift (Water), Simple Beam (5s), -4 Spe, -4 SpD, SLP (2t)
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train
Hours: 0 | Tech: 1
Field: None
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 12/85 | EN: 11/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 23/85 | EN: 5/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb
Step 1:
Swoobat uses Giga Drain
4 EN
Crit doesn't matter
(8+6-5)*1.5+60=73.5->74->52
+17.333333->17 HP Swoobat
Greninja is KOed
Battlefield: Sandstorm (2r)
Team VV Syndicate
Hours: 72 | Tech: 1
Field: None
:greninja:Greninja | :rock incense:Rock Incense
Water/Dark | Torrent, Protean
HP: KO/85 | EN: KO/30
7/5/7/5/122 3/3
Discipline: Flexile
Status: KO
:shuca berry:Shuca Berry
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:max potion:Max Potion
Team Train
Hours: 0 | Tech: 1
Field: None
:raichu:Raichu | :light ball:Light Ball
Electric | Static, Lightningrod
HP: 12/85 | EN: 11/30
7/4/7/6/110 2/3
Discipline: Elite
Status: +1 SpAtk
:swoobat:Swoobat | :macho brace:Macho Brace
Psychic/Flying | Unaware, Simple, Klutz
HP: 40/85 | EN: 1/30
4/4/6/4/114 2/2
Discipline: Elite
Status: +6 SpA, +6 SpD, Grounded, Free Tech used
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:power lens:Power Lens
:power belt:Power Belt
:odd incense:Odd Incense
:life orb:Life Orb


Team Train wins battle 1!
BP: 80+200*(118/170)+100*(48/60)=298.824->299

Current win streak: 2

Battle 2 opponents: 16, 24 (d36) Snow, More Smog (Fog)

Team Sivanandi
:sv/greninja:
Agent "Monk" (Greninja)
Level 3 — EXP: 50 / 70

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Flexile - Paralysis doesn't modify Speed.

Typing: Water/Dark
Abilities: Torrent Hidden Ability: Protean

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3

Combinations (4 / 4)
Rock Slide + Power-Up Punch “Stunning Strike”
Role Play + Brutal Swing “Heightened Focus”
Chilling Water + Sludge Wave “Elemental Burst”
Acrobatics + U-Turn “Step of the Wind”

Agent Monk. A member of the VV Syndicate's Team D20.
Is rarely seen amongst the VV Syndicate's own ranks, instead preferring to go out on long solo missions.


Movepool

Level 0
Aerial Ace
Brick Break
Dark Pulse
Facade
Feint Attack
Ice Beam
Ice Punch
Liquidation
Night Slash
Protect
Quick Attack
Rest
Rock Slide
Round
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall
Work Up

Level 1
Brutal Swing
Bubble
Confide
Counter
Cut
Double Team
Echoed Voice
Extrasensory
False Swipe
Growl
Haze
Helping Hand
Lick
Mat Block (Sig.)
Mud-Slap
Pound
Power-Up Punch
Rain Dance
Rock Smash
Role Play
Smokescreen
Snowscape
Spikes
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Water Gun
Water Pulse
Weather Ball

Level 2
Blizzard
Grass Knot
Gunk Shot
Hydro Pump
Low Kick
Secret Power
Take Down
Thief
Upper Hand
Water Shuriken (Sig.)

Level 3
Acrobatics
Attract
Bounce
Chilling Water
Dig
Dive
Frustration
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Return
Rock Tomb
Scald
Sludge Wave
Smack Down
Trailblaze
U-turn
:sv/plasmanta:
Agent "Daydream" (Plasmanta)
Level 3 — EXP: 54 / 70

Disciplines:
Lv2 - (Vigorous) - Overheal 8 HP.
Lv3 - (Unconvinced) - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Typing: Electric/Poison
Abilities: Storm Drain, Vital Spirit Hidden Ability: Telepathy

HP: 85
Attack: 4
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 7
Weight: 9

Agent Daydream. The leader of the VV Syndicate's Team SF.
Areas of expertise: Communications, Heavy machinery, Caffeinated beverages


Combinations (4 / 4)
Electroweb + Snore "Decaf"
Chilling Water + Discharge "Cold Brew"
Acid Spray + Toxic "London Fog"
Attract + Parabolic Charge "Espresso"

Movepool

Level 0
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Level 2
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock

Level 3
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
:sv/equilibra:
Agent "Batman" (Equilibra)
Level 3 — EXP: 33 / 70

Disciplines:
Lv2 - Headstrong - Start Stun-Proof for 1 turn.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability: Justified

HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4

Agent Batman. A founding member of the VV Syndicate.
Areas of expertise: Popular culture, Legality and regulation, Mental health


Combinations (4 / 4)
Flash Cannon + Rapid Spin "Reflection of Sin"
Mud-Slap + Rock Slide "Remanded Case"
Dragon Tail + Psych Up "Case Dismissed"
Power Split + Iron Defense "Animus Manendi"

Movepool

Level 0
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up

Level 1
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Level 2
Iron Tail
Mirror Shot
Quash
Steel Beam

Level 3
Bulldoze
Frustration
Guard Split
Gyro Ball
Heavy Slam
Mind Reader
Mud Shot
Power Split
Psych Up
Return
Rock Tomb
:shuca berry:Shuca Berry
:rock incense:Rock Incense
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:metronome:Metronome
:max potion:Max Potion[/B]

Team Subway:
:sv/vanilluxe:
Vanilluxe
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Ice
Abilities: Ice Body, Snow Warning Hidden Ability: Weak Armor

HP: 85
Attack: 7
Defen.: 6
Sp.Atk: 8
Sp.Def: 7
Speed: 79
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Astonish
Autotomize
Avalanche
Facade
Flash Cannon
Hyper Voice
Ice Beam
Ice Shard
Light Screen
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic
Uproar

Level 1
Acid Armor
Confide
Double Team
Hail
Harden
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Swagger
Taunt
Water Pulse
Weather Ball

Level 2
Beat Up
Blizzard
Icicle Spear
Mirror Shot
Secret Power

Level 3
Attract
Aurora Veil
Frost Breath
Frustration
Icicle Crash
Icy Wind
Return
Self-Destruct
:sv/kitsunoh:
Kitsunoh
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Trace

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 120
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig.)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn
:sv/walrein:
Walrein
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Ice/Water
Abilities: Thick Fat, Ice Body Hidden Ability: Oblivious

HP: 100
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 65
Size: 4
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Avalanche
Crunch
Earthquake
Facade
Ice Beam
Iron Head
Liquidation
Protect
Rest
Roar
Rock Slide
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall

Level 1
Aurora Beam
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Encore
Growl
Hail
Ice Fang
Mud-Slap
Powder Snow
Rain Dance
Rock Smash
Steel Roller
Swagger
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2
Aqua Ring
Aqua Tail
Blizzard
Double-Edge
Hydro Pump
Ice Ball
Icicle Spear
Iron Tail
Secret Power
Spit Up
Stockpile
Swallow

Level 3
Attract
Body Slam
Brine
Bulldoze
Dive
Frost Breath
Frustration
Fury Cutter
Headbutt
Heavy Slam
Icy Wind
Return
Rock Tomb
Rollout
Super Fang
:sv/conkeldurr:
Conkeldurr
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Fighting
Abilities: Guts, Sheer Force Hidden Ability: Iron Fist

HP: 100
Attack: 10
Defen.: 7
Sp.Atk: 4
Sp.Def: 5
Speed: 45
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Mach Punch
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up

Level 1
Brutal Swing
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Force Palm
Helping Hand
High Horsepower
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Scary Face
Slam
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Close Combat
Comet Punch
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap

Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Hard Press
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down
:sv/snaelstrom:
Snaelstrom
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal

HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Ring
Blizzard
Hydro Pump
Icicle Spear
Pin Missile
Psycho Shift
Venoshock

Level 3
Attract
Body Slam
Brine
Chilling Water
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Leech Life
Muddy Water
Pounce
Razor Shell
Return
Scald
Skitter Smack
Spotlight
Struggle Bug
U-turn
:sv/muk:
Muk
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Poison
Abilities: Stench, Sticky Hold Hidden Ability: Poison Touch

HP: 100
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 50
Size: 3
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool

Level 0
Brick Break
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Gas
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Sludge
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Harden
Haze
Helping Hand
Incinerate
Infestation
Lick
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rage
Rain Dance
Rock Smash
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Smog
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Venom Drench

Level 2
Acid Spray
Belch
Disable
Dynamic Punch
Fire Blast
Focus Punch
Gunk Shot
Mega Drain
Minimize
Mud Bomb
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Dig
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Lunge
Moonblast
Mud Shot
Return
Rock Tomb
Self-Destruct
Sludge Wave
Torment

:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:icy rock:Icy Rock
:dowsing machine:Barometer
:focus sash:Focus Sash
:toxic orb:Toxic Orb
:mental herb:Mental Herb
:rose incense:Rose Incense

Sending out Snaelstrom @ Toxic Orb, Elite
:sv/snaelstrom:

Combos:
Blizzard+Chilling Water
Icy Wind+Scald
 
:sv/greninja::sv/plasmanta:

IN THE FOLLOWING ORDER (i am NOT fighting protean kitsunoh ty)

sending out
:greninja:Agent "Monk" the Greninja
Discipline: Vigorous
Item: :rock incense:Rock Incense

:plasmanta:Agent "Daydream"
the Plasmanta
Discipline: Vigorous
Item: :macho brace:Macho Brace

epicdrill
 
Last edited:
Sending out Conkeldurr @ Weakness Policy, Elite
:sv/conkeldurr:

Combos:
Power-Up Punch+Rock Slide
Dynamic Punch+Fire Punch

:sv/conkeldurr:
Rock Slide+Power-Up Punch
IF Greninja has Protection, THEN High Horsepower (Plasmanta)
IF Greninja has Evasive AND Greninja is to use Dig or Dive, THEN Dig (Greninja)
IF Plasmanta has Protection, THEN Knock Off (Greninja)
IF any opponent has a Decoy, THEN High Horsepower (Plasmanta)
 
Last edited:
:sv/greninja::sv/plasmanta:

great combo, let me borrow that

:greninja: Rock Slide + Power-Up Punch
This step IF Snaelstrom has protection THEN use Surf
This step IF Snaelstrom is to use an action that costs 2 EN THEN use Surf

:plasmanta: Acid Spray (Snaelstrom)
This step IF Snaelstrom has protection THEN use Acid Spray (Conkeldurr)
This step IF Snaelstrom is to use an action that costs 2 EN THEN use Corrosive Gas

epicdrill
 
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