Illl take that Ullar
all abilities
no items
Swith=NYANTS
all abilities
no items
Swith=NYANTS
Please ref please?Accepting Orcinus Duo
Abilities: all
Items: no
Switch: lol
OK, PM me dem pogeymans.Open Challenge
2v2 Doubles, 1 NFE and 1 FE
2 Subs
Training items
Please ref please?
I'll take both, as I need to train too =P Bringing NFE's, if that's k.Issuing 2 challenges!
#1
1 v 1 Singles (FE)
1 Day DQ
1 Recovery Move
2 Chills
ASB Arena
Items: Training only please
#2
1 v 1 Singles (FE)
1 Day DQ
1 Recovery Move
2 Chills
ASB Arena
Items: Training only please
Looking for an opponent
3v3 triples
DQ Time: 1 day
No Chills
ASB Arena
Training Items only
The match challenger decides the rest.
EDIT: @typon77: oh yeah I forgot it. It's a Training Battle for NFE mons only.
Looking for a refEDIT: Confirmed its NFE's, so I'll accept zarator's challenge.
2 Subs per team per round
3 Recovers per team
One Ability
this! said:Moat of Burnedbless (♫Protectors)
Field Type: Fire
Complexity: Intense
Restrictions: Limited Ceiling (about 20m high) and thus no weather, No water source, Surrounded by lava, Ref tries to kill all of you
A large expanse in a lava cave, about 30m in diameter and 20m in height. At the edges of the arena are boiling hot magma, and any pokemon that touches it not only gets burned, but takes 5 damage for every action it spends in the lava. Fire-types will not be burned, and pokemon with flash fire will gain the power boost, but will still take damage from the lava.
Despite being in a cave, the walls are sturdy enough to withstand seismic activity. You can dig if you want, but there's a 2 in 3 chance you'll be harmed by the aforementioned lava. There's no water source, but a couple of herbs here and there, so grass knot is usable.
Oh yeah, you also have to fight this handsome fellow...Here's a few pointers about this abomination...
Gelaldy (Genderless)
*Emits a squelching noise that sounds uncomfortably similar to the word "food"*
A truly hideous severed head that guards Burnedbless. Its fighting prowess is just as monstrous as it looks.
Nature: Hardy (No effects on stats)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Liquid Ooze, Intimidate, Cursed Body
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Intimidate: (Can be Enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100 * total pokemon in the battle (if a battle between 2 players), 150 * total pokemon in the battle (if a triple battle or a brawl). Gelaldy does not count as a pokemon toward this purpose.
Atk: Rank 7
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 40
Size Class: 7
Weight Class: 12
Base Stat Total: 47
Attacks:
Crunch
Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Earthquake
Outrage
Body Slam
Zen Headbutt
Flamethrower
Fire Blast
Dark Pulse
Shadow Ball
Focus Blast
Psychic
Sludge Bomb
Toxic
Thunder Wave
Yawn
Will-o-Wisp
-Gelaldy is controlled by the ref. Show no mercy!
-Gelaldy cannot use items, has infinite energy, and is immune to all status ailments.
-Gelaldy always posts last. ALWAYS.
-Gelaldy does not need to be defeated to win the battle - just the other trainer(s). However, defeating him will earn each trainer in the battle a nice reward - this is up to the ref, though.
-If Gelaldy uses an attack that defeats all remaining trainers, the battle is considered a draw.
Any Takers?Subref for the 2 Vs 2 in Sig, no rounds reffed so far!
I'll bite.Any Takers?