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Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

...My first destination will be the village of Frishk. Even though I have never strayed far from the Jungle roots, I have visited this community, and believe It will be an excellent first check point. Perhaps Bumi is still living there...

But, I am still in the Jungles. Though closer to the grasslands than my den, The brush is still quite thick. Diana is beaming, I'm glad she is of an adventurous type.

Oh? A foreigner? Welcome to the Jungle, friend. This is where my journey truly begins.
___________


I am issuing my first Battle.

1 vs1 Singles Match
1 Day DQ
Infinite Recoveries/Chills
Please bring a new pokemon, since this is my first match
Switching is irrelevant
Berries and Training Items only
All Abilities.

We will be battling in the thick jungle. It is very Humid and sticky, and the canopy hides the sun from the battle. The ground is riddled with puddles and many species of plants. There are no rocks however.
 
Guys we need to get in the habit of doing this.

I'll take FoxTrot vs. Aweshucks. PM Mons.

Queue:
Maserato vs. Gem - 3v3 Singles
 
Before I reached the village of Frishk, Diana and I found some more sparring mates near the water's edge....

Issuing two more challenges. They are Identical, though the Arena is slightly different.

1 vs1 Singles Match
1 Day DQ
Infinite Recoveries/Chills
Please bring a new pokemon, since the only pokemon I have is new.
Switching is irrelevant
Berries and Training Items only
All Abilities.

This is the Arena for the First battle:

"A wildly grown stretch of grass, right on the Water's Edge. The grass is extremely thick, and the Water is crystalline clear. The sun is setting though, and the whole arena is painted in beautiful splashes of pink, orange, and purple. There are no rocks, and the skies are clear.

This is the Arena for the Second Battle:

"The Grass is shorter, farther down the water's edge path. The sun has dipped down, and the Full Moon shines brightly, as bright as its daytime counterpart. The water is still and silent. Not even a breeze blows."
 
Challenging user SimonSays!

1v1 FE Singles
1 Day DQ
Infinite Recoveries/Chills
2 Substitutions
All Items
All Abilities.

Before I reached the village of Frishk, Diana and I found some more sparring mates near the water's edge....

Issuing two more challenges. They are Identical, though the Arena is slightly different.

1 vs1 Singles Match
1 Day DQ
Infinite Recoveries/Chills
Please bring a new pokemon, since the only pokemon I have is new.
Switching is irrelevant
Berries and Training Items only
All Abilities.

This is the Arena for the Second Battle:

"The Grass is shorter, farther down the water's edge path. The sun has dipped down, and the Full Moon shines brightly, as bright as its daytime counterpart. The water is still and silent. Not even a breeze blows."

Also accepting this.
 
Accepting Lou's challange.

Arena:
Arena: Arceus' Plate Platform
Field Type: Diverse
Complexity: Moderate
Format: All
Restrictions: No Restrictions

Description:
Deep in the the Sinnoh Underground, the excavators have discovered a stranger arena: Within it lie 17 Plates, each glowing with a faint tinge. As time progressed and studies increased, people began to see the wonders these plates held: they could grant the user a momentary boost in power, or access to powers they did not previously possess. The Plates were promptly moved to a place where they could be more readily used for battling.

- There are 17 Different Plates, each representing the 17 Types of Pokemon (For these purposes, I'm introducing the Simple [Normal] Plate).
- When a plate is stepped on, the user is granted a choice: Either Boost the BP of moves of that corresponding type by 3 for for 3 actions, or use any move of that type.
- Stepping on a Plate costs 3 En. If using the BAP Boost, it takes an action. If using an Attack, it does not.
- Once a Plate is used for either purpose, it is unusable for the duration of the match. In addition, the great power required by the plates makes it impossible to use more than 1 plate per round, to the detriment of the User.
- The platform itself supports all forms of battling: there is plenty of room, a deep pool in the centre of the field, and the ground is soft enough to dig through, yet hard enough that Seismic moves have their full strength.
 
Reposting (with a few modifications):
Open challenge:
2v2 Doubles (1 LC, 1 Weak FE)
2 Subs
2 Chills, 5 Recovers
Training Items only
One Ability
Arena: Acceptor's choice, anything other than the ASB arena, and not too advantageous for the acceptor
Note to ref: please don't take too long like a week or something to do a reffing, k?

And a subref request:
Deck Knight has difficulties reffing, so I'm getting a subref for this: http://www.smogon.com/forums/showthread.php?t=3483794
 
Void Guy I'll take your match.
Field Type: All
Complexity: Moderate
Format: All
Restrictions: None except for the Armors

Description:
After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board.

After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors......

Before we get to the armors, the arena is an exact replica of the ASB Arena.

When the pokemon are sent in, the ref RNG's which armor is given to each mon before the battle begins.

1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer and increases base speed by 33%. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Air Cutter

2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gains the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the moves, Flame Charge and Flame Burst.

3). Blaster Armor - Strong armor with two large cannons are strapped to the wearer. Each cannon has auto-targeting capabiities. This allows the Wearer to use the move Lock On at half its energy cost rounded up after STAB is applied (Note: If mon does not already know the move Lock On, it gains full use of this move via this armor). Each cannon give the wearer offensive capabilities as well in the form of Charge Beam and Bullet Seed.

4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. (If the wearer lacks arms and legs, this armor automatically unfolds mechanical arms and legs). Physical attacks used against the wearer have their BAP decreased by 2. The wearer of the armor gains the moves, Close Combat and Mach Punch.

5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity (Note that Levitating and Flying pokemon are hit for full damage by ground attacks). The Defense and Sp.Defense ranks of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense.

6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat.

7). Brood Armor - After studing the relationship between Combee and Vespiquen, this armor was built. Small Sentries float around the wearer and intercept multi-hit attacks, reducing thier BAP by 3. These sentries also protect the wearer from damage from allied attacks like Earthquake. Finally, the sentries allow the use of Attack Order and Heal Order.

8). Magna Armor - Magnezone have baffled scientists for many years now. Their ability to live is unexplainable. Though many have come up with theories, no one knows for sure. That is why we have designed an armor that replicates the powers of these pokemon to an extent. This Armor is covered with many very strong magnets that attract and repel each other so fluidly, the wearer won't notice that it is wearing industrial grade magnets. This allows the user to gain the power of Magnet Pull. Within the armor are nanobots that feed off of electricity. This means that when an electrical attack is used against the wearer, for the next 6 actions, all electrical attacks used by the wearer get a BAP increase of 2. Finally, this armor allows the wearer to learn Magnet Rise and Magnet Bomb. The Magnetic Field causes incoming special attacks of BAP of 7 or higher moves to be lowered by 2.

9). Aqua-Lung Armor - This armor is designed to allow perfect movement under the water. (Water Typing added to original typing; If already of the water type, it gains double STAB on water moves and all water weaknesses are doubled;Can breathe and have excellent mobility when underwater). The micro-propellers make moves of the Water Typing much easier to use (The wearer gains STAB on all Water Moves even it it isn't of the Water typing). There is a Torpedo Tube that is attached to the armor that can be converted into a compressed water cannon. This allows for the use of moves such as and Aqua Jet. The Torpedo attack is a 6BAP Special Steel move with 95Acc and a 40% chance to lower the special Def of the target. This move costs 7 energy to use.

Quote:
*Note: This arena is designed for using Prose style actions. Though this is optional, the arena is less fun when you don't take advantage of the armors themselves. Ex: Use Vital Throw to rip an arm off of the Power Armor and lower the effectiveness of Close Combat.
 
Open Challenge
5 vs 5 FE bring your best Singles
2 Substitutions
2 Day DQ
2 Recovers/5 Chills
All Items
All Abilities
Switch = OK
Arena:
Arena: Berry Tree Forest
Field Type: Neutral
Complexity: Simple
Format: Any

Restrictions: No restrictions, all moves allowed

Description:

The Berry Tree Forest is not unlike your normal ASB arena. The ground is soft enough to dig into yet hard enough to act as a medium for seismic activity. There's enough water for any attack, leaves and vines around and even a pile or two of rocks. What sets the Forest apart however is its total abundance of berries. Almost every Berry in the Pokemon world grows on the trees within it and they are so fruitful that when a Pokemon is sent out they will be able to equip one Berry in addition to the normal amount of hold items specified for the match. That means Pokemon will still get to use a Berry in a no ability match and can use one as well as their usual item slot in matches where Battle Items are allowed. The one restriction is that Enigma Berries cannot be attached as the bonus Berry. The farmer who tends to the forest is allergic to them and they are not grown in here.

Looking for a real challenge here folks so who ever accepts please make it a good match.

Queue (I think?)
Maserato vs. Gem - 3v3 Singles
Void Guy vs. Complications (2v2 Doubles)
 
Queue

FoxTrot vs Cube 1vs1 Beginner Battle
FoxTrot vs LouisCyphre 1vs1 Beginner Battle (Taken by Frosty, PM Mons!)
SimonSays vs LouisCyphre 1vs1 FE
Maserato vs. Gem - 3v3 Singles
Void Guy vs. Complications (2v2 Doubles)
C$FP vs. EspyOwner (3v3 Triples) (Taken by Frosty, PM Mons!)
Rediamond vs. deadfox081 (5vs5 singles) (Taken by Frosty, PM Mons!)
 
Queue

FoxTrot vs Cube 1vs1 Beginner Battle
FoxTrot vs LouisCyphre 1vs1 Beginner Battle (Taken by Frosty, PM Mons!)
SimonSays vs LouisCyphre 1vs1 FE
Maserato vs. Gem - 3v3 Singles
Void Guy vs. Complications (2v2 Doubles)
C$FP vs. EspyOwner (3v3 Triples) (Taken by Frosty, PM Mons!)
Rediamond vs. deadfox081 (5vs5 singles) (Taken by Frosty, PM Mons!)

I know I shall regret this...

Clearing the Queue. Everybody send me your mons.

I will be kind as well. Reffing Elevator Music vs Flamestrike below me.

You have 7 days from this post to send me your mons before your battle will be dropped and ignored.
 
Accepting EM's challenge!

Switch=KO
2 Day DQ
2 subs
2 Recovers/5 chills
Items=Training
All abilities
ASB Arena

Queue:

Nothing because akela is awesome and took us as well :D
 
Challenging AOPSUser to a flashmatch!

2v2 NFE doubles
Switch = lol
1 day DQ
2 subs
No recovers/chills
Items: I know AOPS wants his Sun Stone Sunkern, but other than that training items only.
All abilities
ASB arena
 
Challenging AOPSUser to a flashmatch!

2v2 NFE doubles
Switch = lol
1 day DQ
2 subs
No recovers/chills
Items: I know AOPS wants his Sun Stone Sunkern, but other than that training items only.
All abilities
ASB arena

SUNKERNNNNNNN

Accepted.

QUEUE
Geodude6 vs. AOPSUser (2v2 Doubles)
 
I guess I shall re-clear the queue for everyone's sanity. Except me. My sanity doesn't matter. Taking Geodude vs AOPS Doubles Flash.
 
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