Only P2X7 and the current referee should be posting in this thread.
Scenario: Mystery Jungle
Pokemon #1: Altaria
Pokemon Ability: Natural Cure
Pokemon Item: N/A
Pokemon Attitude: Tyl is a cheerful and relaxed Pokemon. It is generally reliable and slow to anger, and it has musical tendencies.
Pokemon Background: Tyl was found by P2X7 during a time of greater ambitions. It has little battling experience, instead serving as a keeper of weaker teammates and fresh additions to his team.
Pokemon Info:
Altaria [Tyl] (F)
Stage: ***
Nature: Quirky (+1 N/A, -1 N/A)
Type: Dragon / Flying
Dragon: Dragon STAB.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in.
Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Unlocked): (Trigger) While the Pokemon is in play, dense clouds blot out the sky. The effects of Weather are nullified, although any existing weather remains present and the weather can still be changed. If this Pokemon has an Ability that is only active in a specific weather, its own Ability is not affected by this Pokemon's Cloud Nine.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 7
Sp.Atk: Rank 5
Sp.Def: Rank 8
Spe: 80
Size Class: 2
Weight Class: 2
Altaria [Tyl] (F)
Nature: Quirky (+1 N/A, -1 N/A)
Type: Dragon / Fairy
Dragon: Dragon STAB.
Fairy: Fairy STAB.
Mega Abilities:
Pixilate (Mega): (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Mega Stats:
HP: 90
Atk: Rank 8
Def: Rank 8
Sp.Atk: Rank 8
Sp.Def: Rank 8
Spe: 80
Size Class: 3
Weight Class: 2
Moves (84/??):
Level-Up:
Sky Attack
Hurricane
Pluck
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Dragon Breath
Safeguard
Mist
Round
Natural Gift
Take Down
Refresh
Mirror Move
Dragon Dance
Cotton Guard
Dragon Pulse
Perish Song
Moonblast
Egg Moves:
Agility
Dragon Rush
Feather Dance
Haze
Hyper Voice
Play Rough
Power Swap
Pursuit
Rage
Roost
Steel Wing
Tailwind
TM Moves:
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power [Water]
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Solar Beam
Iron Tail
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Echoed Voice
Roost
Incinerate
Endure
Giga Impact
Psych Up
Bulldoze
Captivate
Sleep Talk
Dream Eater
Swagger
Substitute
Dazzling Gleam
Confide
Fly
Defog
Rock Smash
Swift
Wonder Room
False Swipe
Breaking Swipe
Body Slam
Outrage
Uproar
Heat Wave
Snore
Fire Spin
Tutor Moves:
N/A
Pokemon #2: Mawile
Pokemon Ability: Sheer Force
Pokemon Item: N/A
Pokemon Attitude: It is an intelligent, quiet, and secretive Pokemon with a propensity for complex schemes, but it is easily flustered if one of its plans fails. It claims reluctance before employing violence but seems to enjoy the process.
Pokemon Background: P2X7 first met this Pokemon during a legendary tournament. It keeps its true name hidden from P2X7 and his team.
Pokemon Info:
Mawile [Mawile] (F)
Stage: ***
Nature: Quirky (+N/A, -N/A)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 80
Atk: Rank 6
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 50
Size Class: 1
Weight Class: 2
Mawile [Mawile] (F)
Nature: Quirky (+N/A, -N/A)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.
Abilities:
Huge Power (Mega): (Passive) This Pokemon's has immense inner strength that grows with its development, raising its Attack Rank (e.g. before Nature) is doubled. If this Pokemon does not naturally have this Ability, its Attack Rank is instead increased by one (1).
Stats:
HP: 80
Atk: Rank 8 (16 Huge Power)
Def: Rank 9
SpA: Rank 4
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 2
Moves (94/??):
Level-Up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile
Swallow
Spit Up
Egg Moves:
Ancient Power
Captivate
False Swipe
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Power-Up Punch
Psych Up
Punishment
Seismic Toss
Slam
Swords Dance
Thunder Fang
Tickle
Tutor Moves:
N/A
TM Moves:
Focus Punch
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Solar Beam
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Round
Focus Blast
False Swipe
Fling
Charge Beam
Incinerate
Endure
Embargo
Payback
Giga Impact
Stone Edge
Stealth Rock
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Flash Cannon
Confide
Strength
Rock Smash
Mega Punch
Mega Kick
Ice Punch
Thunder Punch
Snore
Icy Wind
Helping Hand
Assurance
Guard Swap
Draining Kiss
Brutal Swing
Body Slam
Foul Play
Psychic Fangs
Walking into the Mystery Jungle, you slowly look around to examine your surroundings. The trees have some gaps between them at first, but as you proceed they quickly close up. It's fortunate that there's only this single path for you to follow and the underbrush is too thick to move through, since without a map you would easily get lost in a harder to navigate jungle, and no one knows enough about this place to be able to sell you a map. As you go along, vines fall across the pathway, forcing you to cut your way through and be very careful to avoid tripping on them.
Eventually, the trees and growth around you gets very thick, and although it's still daytime you can no longer see the sky. Somehow, as you continue on, the undergrowth around you, as well as the trees and canopy, get even thicker, blocking out all the light from the sun. You try to press on in the dark, but quickly run into issues with the vines in your path that you can't see well enough to cut or avoid tripping on, as well as a lack of certainty that if you press on you'd stay on the path instead of cutting through underbrush. To continue and avoid getting lost, you'll need a source of light.
P2X7 how will your pokemon light the path for you to continue?
Scenario: Mystery Jungle
Pokemon #1: Altaria
Pokemon Ability: Natural Cure
Pokemon Item: N/A
Pokemon Attitude: Tyl is a cheerful and relaxed Pokemon. It is generally reliable and slow to anger, and it has musical tendencies.
Pokemon Background: Tyl was found by P2X7 during a time of greater ambitions. It has little battling experience, instead serving as a keeper of weaker teammates and fresh additions to his team.
Pokemon Info:
Altaria [Tyl] (F)
Stage: ***
Nature: Quirky (+1 N/A, -1 N/A)
Type: Dragon / Flying
Dragon: Dragon STAB.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes. when switching in.
Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Unlocked): (Trigger) While the Pokemon is in play, dense clouds blot out the sky. The effects of Weather are nullified, although any existing weather remains present and the weather can still be changed. If this Pokemon has an Ability that is only active in a specific weather, its own Ability is not affected by this Pokemon's Cloud Nine.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 7
Sp.Atk: Rank 5
Sp.Def: Rank 8
Spe: 80
Size Class: 2
Weight Class: 2
Altaria [Tyl] (F)
Nature: Quirky (+1 N/A, -1 N/A)
Type: Dragon / Fairy
Dragon: Dragon STAB.
Fairy: Fairy STAB.
Mega Abilities:
Pixilate (Mega): (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Mega Stats:
HP: 90
Atk: Rank 8
Def: Rank 8
Sp.Atk: Rank 8
Sp.Def: Rank 8
Spe: 80
Size Class: 3
Weight Class: 2
Moves (84/??):
Level-Up:
Sky Attack
Hurricane
Pluck
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Dragon Breath
Safeguard
Mist
Round
Natural Gift
Take Down
Refresh
Mirror Move
Dragon Dance
Cotton Guard
Dragon Pulse
Perish Song
Moonblast
Egg Moves:
Agility
Dragon Rush
Feather Dance
Haze
Hyper Voice
Play Rough
Power Swap
Pursuit
Rage
Roost
Steel Wing
Tailwind
TM Moves:
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power [Water]
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Solar Beam
Iron Tail
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Echoed Voice
Roost
Incinerate
Endure
Giga Impact
Psych Up
Bulldoze
Captivate
Sleep Talk
Dream Eater
Swagger
Substitute
Dazzling Gleam
Confide
Fly
Defog
Rock Smash
Swift
Wonder Room
False Swipe
Breaking Swipe
Body Slam
Outrage
Uproar
Heat Wave
Snore
Fire Spin
Tutor Moves:
N/A
Pokemon #2: Mawile
Pokemon Ability: Sheer Force
Pokemon Item: N/A
Pokemon Attitude: It is an intelligent, quiet, and secretive Pokemon with a propensity for complex schemes, but it is easily flustered if one of its plans fails. It claims reluctance before employing violence but seems to enjoy the process.
Pokemon Background: P2X7 first met this Pokemon during a legendary tournament. It keeps its true name hidden from P2X7 and his team.
Pokemon Info:
Mawile [Mawile] (F)
Stage: ***
Nature: Quirky (+N/A, -N/A)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 80
Atk: Rank 6
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 50
Size Class: 1
Weight Class: 2
Mawile [Mawile] (F)
Nature: Quirky (+N/A, -N/A)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB.
Abilities:
Huge Power (Mega): (Passive) This Pokemon's has immense inner strength that grows with its development, raising its Attack Rank (e.g. before Nature) is doubled. If this Pokemon does not naturally have this Ability, its Attack Rank is instead increased by one (1).
Stats:
HP: 80
Atk: Rank 8 (16 Huge Power)
Def: Rank 9
SpA: Rank 4
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 2
Moves (94/??):
Level-Up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile
Swallow
Spit Up
Egg Moves:
Ancient Power
Captivate
False Swipe
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Power-Up Punch
Psych Up
Punishment
Seismic Toss
Slam
Swords Dance
Thunder Fang
Tickle
Tutor Moves:
N/A
TM Moves:
Focus Punch
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Solar Beam
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Round
Focus Blast
False Swipe
Fling
Charge Beam
Incinerate
Endure
Embargo
Payback
Giga Impact
Stone Edge
Stealth Rock
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Flash Cannon
Confide
Strength
Rock Smash
Mega Punch
Mega Kick
Ice Punch
Thunder Punch
Snore
Icy Wind
Helping Hand
Assurance
Guard Swap
Draining Kiss
Brutal Swing
Body Slam
Foul Play
Psychic Fangs
Walking into the Mystery Jungle, you slowly look around to examine your surroundings. The trees have some gaps between them at first, but as you proceed they quickly close up. It's fortunate that there's only this single path for you to follow and the underbrush is too thick to move through, since without a map you would easily get lost in a harder to navigate jungle, and no one knows enough about this place to be able to sell you a map. As you go along, vines fall across the pathway, forcing you to cut your way through and be very careful to avoid tripping on them.
Eventually, the trees and growth around you gets very thick, and although it's still daytime you can no longer see the sky. Somehow, as you continue on, the undergrowth around you, as well as the trees and canopy, get even thicker, blocking out all the light from the sun. You try to press on in the dark, but quickly run into issues with the vines in your path that you can't see well enough to cut or avoid tripping on, as well as a lack of certainty that if you press on you'd stay on the path instead of cutting through underbrush. To continue and avoid getting lost, you'll need a source of light.
P2X7 how will your pokemon light the path for you to continue?