Illumise (F) @ Focus Sash
Relaxed / Prankster
Level: 1
IVs: Random
EVs: None
- Tailwind
- Protect
- Encore
- Fake Tears
Blastoise (F) @ Blastoisinite
Modest / Rain Dish (Mega Launcher)
EVs: 4 HP / 252 SpAtk / 252 Spe
- Water Spout
- Dark Pulse
- Ice Beam
- Protect
Kartana @ Grassium Z
Jolly / Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
- Leaf Blade (Bloom Doom)
- Smart Strike
- Sacred Sword
- Psycho Cut
Alolan Marowak (M) @ Thick Club
Jolly / Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
- Flare Blitz
- Shadow Bone
- Low Kick
- Protect
Well, 300 wins and going with this team. I decided to get rid of Tapu Lele thanks to several suggestions in order to run another attacker to cover what I do desperately needed. Illumise starts off with Tailwind if it's safe, Protect against potential Fake Outs or double priority, and Fake Tears against slow or Trick Room teams. Encore and Fake Tears can continue to be used as great support while Protect usually nets me another free Water Spout or the like. One can opt for Helping Hand to boost Water Spout against both opponents or to increase damage against Dark-types who are immune to Illumise's priority support, but I prefer Fake Tears personally because it basically doubles damage against an opponent which lets me get some important kills. Blastoise usually Protects first turn against things that it can't immediately kill, usually faster stuff, that might potentially aim at it with status or super effective attacks. If the coast is clear though, it could attack right off the bat. Water Spout for easy damage, with Dark Pulse and Ice Beam as the coverage moves of choice. Kartana provides coverage against bulky Waters and Fairies as well as good Fighting Coverage; it's also my only real answer to Toxapex. Bloom Doom almost always nets a kill against neutral targets and nabs the Attack boost. Marowak is there as an Electric absorber (I bred a new one in ORAS to bring over), and though sometimes I miss losing recoil from Flare Blitz, Lightning Rod has helped me save Blastoise countless times or clean up against something Encored into Thunderbolt. Fire and Ghost round out my coverage, as well as Low Kick because of how badly I need Fighting moves on my team. (And of course, lack of a better option.)
This team struggles with different things than it did with Tapu Lele. While I now have great coverage to deal with threats and Fake Tears/Encore as utility, I now must deal with priority as well as things that might target Blastoise that are hard to switch in to. Grass teams are especially a struggle as Blastoise and Kartana can't do much to some of them, and Marowak now takes recoil. However, I've managed to make it through. Here's some Battle Videos to share:
VL9W-WWWW-WWW5-4LC9: Battle 290 against Colress. One of the more annoying battles where I had to deal with Electric attacks as well as general unpredictability, though I pulled through.
2P4G-WWWW-WWW5-4LCY: Incidentally, Battle 291 was perhaps the easiest I had and the first battle where I won while taking 0 damage. This also shows the entertaining turn 1 Explosion, which occurs quite often; I Protect with Blastoise (and only occasionally with Illumise) whenever there is a potential Exploder.
PU5G-WWWW-WWW5-4LCT: Showcases a tough battle against a mono-Grass team, but I can usually get by thanks to Marowak.
RSPG-WWWW-WWW5-4LDW: Funnily enough, Battle 300 is the video that shows a standard battle that I might have without too much trouble. (I also had no problem sacrificing Illumise, since Grimsley carries all Dark-types.)
As always, feel free to leave comments, questions or suggestions!