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Battle Tree Discussion and Records

Alright, updated through here. As always, let me know if there are any errors or omissions.

A couple of notes. First, do remember to include a proof video or photo with your streaks if you'd like to be listed on the leaderboard. A couple of streaks are missing such info. I've PMed the posters to follow up on that, but figure a reminder here is worthwhile as well.

Second, spurred by Smuckem, I've set a policy on QR rental team streaks. Such streaks ARE leaderboard eligible, and will not be kept in a separate category. However, make sure to properly identify that you are using a QR rental team in your writeup, and be sure to credit the creator. Additionally, in the leaderboard listing, such teams will be marked as being QR teams, with their creators' names listed in brackets.
 
Thanks Boss. You may have just planted the seed for a seismic change in the leaderboard.

To celebrate, I would briefly like to bring up a Doubles stamp run I had been working on over the last couple of days. I wasn't looking to make waves or anything (I would argue that my two entries into the leaderboard have done that), just build around one of the crappier things to ever be featured on one of these facility threads.

Most of the team was the same near-copy of Team Sharkcanine I had used during Phase A:

Tapu Lele ("ThinkingCap") @
Bag_Choice_Scarf_Sprite.png
Nature: Modest
Ability: Psychic Surge
IVs: 31/xx/xx/31/31/xx (Bottle Capped)
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
- Psychic
- Moonblast
- Dazzling Gleam
- Energy Ball

garchomp.gif

Garchomp ("Laziness") @
Held_Groundium_Z_Sprite.png
Nature: Jolly
Ability: Sand Veil
IVs: 31/31/31/31/0/29-30 (Bottle Capped)
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake {Tectonic Rage}
- Dragon Claw
- Poison Jab
- Protect

arcanine.gif

Arcanine (M) ("JoshSpawn") @
Bag_Sitrus_Berry_Sprite.png
Nature: Modest
Ability: Intimidate
IVs: 31/16-17/31/31/31/31
EVs: 228 HP / 156 Def / 36 SpA / 20 SpD / 68 Spe
- Burn Up
- Helping Hand
- Protect
- Toxic

For the purposes of this run, I pulled Garchomp from the lead position, giving me the opportunity to take care of Ice-types and those packing Ice coverage, Intimidators, and opposing Dragons. Who took its place?


468.gif

"BF615" (Togekiss) (M) (Lvl.100) @ Scope Lens
Ability: Serene Grace
IVs: "Above-average potential" (Bottle Capped)
EVs: 252 HP/ 6 Def / 252 SAtk
Bold Nature (+Def, -Atk)
- Air Slash
- AncientPower
- Silver Wind
- Ominous Wind

The older bastards on here will recognize this--it's Imperfect Gen IV Frontier Togekiss2. Almost the same idea as the original, use Serene Grace and the 24 non-STAB PP to pick up a boost. The key difference here is Modest-->Bold, trading the ability to fully exploit boosting power for a little more overall bulk. Many thanks to LegoFigure11 & BlackoutSLM for answering my original request for a Togetic with the Gen IV moves included.

The main goal here was simply to see how far this proven core trio could take a sorry excuse for a facility set (although given that it's a Set 2, that's no surprise). What I found in the course of the run was that Lele was powerful enough to allow for a fairly straightforward double-targeting tactic with Togekiss--under most circumstances, the latter would finish off a weakened opponent and hopefully pick up a boost. Despite sitting only at Lvl.50 100 Speed, it was typically bulky enough to hit a shot and get at least one kill in or dent a Strudymon/Sash holder. This included several supereffective hits, both STAB and otherwise. In fact, its suckiness contributed to the team, as for some reason it drew a lot of attention and consequently would serve as a punching bag while Lele went to work. When Lele want down, it allowed weakened foes to be wiped out by Garchomp & EQ (freely being able to launch EQ is something not part of Team Sharkcanine, a small secondary benefit). ON the occasions where Togekiss went down first, it gave Arcanine a switch-in to start giving Lele a Helping Hand, both literally and to hit certain bulky targets with Toxic. Air Slash was used far less than you would think or recommend--there were a surprising number of opportunities to use supereffective coverage via the boosting moves. Steel-types would be the natural enemy of a Togekiss/Lele lead pair, but they were stupidly rare on this run, and when they appeared Lele was still capable of weakening them enough to give the incoming Garchomp/Arcanine an easier time. The one who was a constant nuisance was Bisharp, and that was mainly because it exclusively targeted Lele during this run. The "weakening enough" strategy was a little less applicable here, as targeting it really meant chipping away at it with Togekiss until Garchomp came out, unless a non-threat was alongside it (in which case Moonblast/SIlver Wind would leave it at death's door). As a backup foe it was a non-factor, as by then Lele would typically have done its job and could safely be sacked or switched into Arcanine.

With that said, Wter-types were still an issue, as often times they were paried with something that would require more of Lele's attention, leaving the free to do one or two things before dying, and those with Ice coverage were common enough to be priority targets, which would give something less threatening but with setup capabilities or coverage on the backups a chance to possibly do some damage. While it was surprisingly hard for those for anti-Flying coverage to kill Togekiss, it was an ever-present issue, as it was often powerful enough to make safe switch-ins extremely difficult (except for Garchomp into Rock Slides). Due to Psychic and Togekiss' bulk, Poison was generally not an issue. I was blessed with Toxicroak, an easy foe for this team, being a frequent opponent. Trainer-wise, after Anabel at Battle 10, Grimsley was the only special foe to pop up, and this was streamlined the road to 50 greatly (Dazzling Gleam to victory!). A more subtle issue was the lack of OHKOs Psychic was scoring; this whole run was another reminder that, for all of the experience I've racked up in facilities up to this point, RUN YOUR CALCS is still a step I need to take if I'm going to take things to another level leaderboard-wise.

The last bit of Battle before the Doubles stamp fully displayed the yin and yang of using such a "three studs, one stump" team.
- Battle #48, vs. Xenophon, (Breloom4/Virizion?/Rotom-Mow3/Florges2) -- When everything goes right: The leads feasted on salad, with the garnish of The Worst Facility Set on top. Xenophon may be the weakest Veteran the battle facilities have ever produced. LXNW-WWWW-WWW6-GJRC
- Battle #49, vs. Jo (Uxie3/Vanilluxe4/Lapras4/Milotic4) -- When a lot goes wrong: a bevy of threats to Garchomp, my first encounter with Uxie3 (so the set was itself a bevy of surprises), and a lot of opposing bulk turned this a war of attrition, devolving into a bevy of stallish turns where Arcanine & Milotic4 traded shots. This battle sealed this Arcanine set's case as the second best bulkymon I've ever used in facilities play. KSXG-WWWW-WWW6-GJR8
- Legend Battle (Rhyperior3/Alakazam3/Exeggutor2/Aerodactyl4) -- of course the Anti-Sharkanine (100% more Tapu, 200% more shark!) appears and tries to stop this team from crossing the "finish line". Fortunately, unlike in previous encounters with it, this time I reacted to it appropriately. It helped that Rhyperior3 spent most of its turns launching Metal Burst into nothing, allowing the team to pick off the rest of the opposition with ease. This team has made me all the more determined to pursue my next "Frontier Project I Badger/Coax Others into Capturing/Breeding for Me", Subway/Maison Rhyperior3 (the Tree Rhyperior3 is something I may be able to get a little more easily). S38W-WWWW-WWW6-GJR9

The loss occurred at Battle #54, vs. Reina (Samurott4/Delphox4/Primarina3/Torterra3) -- Not double-targeting something Turn 1 (thus losing Togekiss immediately) was my first major mistake: not looking up Primarina3's set (thus costing me Garchomp) was the second one. An easy battle that I basically threw away because I simply wasn't paying enough attention (don't do facilities at 6 AM when your sleep cycle is in flux, folks).

Still a little achievement: carrying a facility set to success is neat, carrying a Frontier set to success is fist-bumping good, carrying a Frontier Set 2 to success is worth drinking a Sobe for (Sobe=tremendous). There are several directions one could go from here:
- Build a better/more complimentary team around Togekiss2
- Use better Gen IV Frontier sets in Tree
- Use a better Togekiss set--any ideas?

Problem with all this is...as you may have noticed, D34N has posted his QR team, and it looks quite tempting...
 
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Hello everyone! This post is regarding the super multi battle win streak in which my friend (Golden_helix13) and I reached a total of 69 *wink wink* wins in a row.

Some quick backstory on the team. We started to play Multi in ORAS and ended up continuing in S/M and we learned about Araquanid and my friend thought of combining its ability Water Bubble with my favorite pokemon, Gyarados, through the use of Entrainment. This was to make Gyarados truly the monster it was meant to be, but it ended up actually working out with a fully functioning team. After some trial and error, Garchomp became the obvious backup for Gyarados on predictable electric attack switch-ins and my friend decided to try out that new Tapu Lele, unaware of her power at the time. The team was much more successful than we anticipated and our run went pretty far considering how this got thrown together from a desire to make Gyarados a God, but it was pretty awesome until some unexpected Alolan mons cut our run short.

The basic idea early on was to use entrainment on a dancing Gyarados who would become insanely strong, but later this became less important as we focused on protect/switches nullifying attacks and raw power from the hard-hitting team. The electric attacks being drawn to Gyarados 99/100 times (despite also being capable of OHKOing Araquanid at times) helped give us free turns through the use of protect and Garchomp absorbing hits as well. In the end we noticed a vulnerability to rock slide flinching, which nearly cost us our big streak a couple of times until our streak was ended by a miscalculation about an opponent's moveset.

The losing battle, #70, was against Plumeria and Sina because of a lack of knowledge on Oranguru's moveset and both of us underestimating Lurantis's power with a quick claw and Solar Blade. Oranguru hit with Thunder to murder Gyarados, unknowingly dancing without Mega-ing to avoid a potential grass attack from Lurantis, while Lurantis set up Sunny Day and Araquanid went after Oranguru. The Solar Blade that no longer needed a charge turn proved to be our undoing after the quick claw of Lurantis let it smash Araquanid and Garchomp as the battle got out of hand with Tapu Lele unable to mount a comeback due to Salazzle coming out later on.

It was a pretty fun ride and we've tried to duplicate the run since with the addition of Wide Guard to replace the lesser used Entrainment since Rock Slide is on half the Tree's pokemon, and became incredibly frustrating. We haven't had much time recently due to life and whatnot, but we're hoping to get the team rolling into triple digits soon.

PS: Why does Breloom have Rock Slide?

Ungoliant (Araquanid) (F) @ Splash Plate
Ability: Water Bubble
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Leech Life
- Protect
- Entrainment

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Focus Blast
- Protect

Quetzalcoatl (Gyarados-Mega) (M) @ Gyaradosite
Ability: Intimidate
EVs: 190 HP / 252 Atk / 68 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Protect

Xiuhcoatl (Garchomp) (M) @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Protect
IMG_4450 (1).JPG
 
PS: Why does Breloom have Rock Slide?

- It's an unspoken rule that every Fighting-type will get Rock coverage to 'surprise' opposing Flying-types
- Breloom3 needs this more than most Fighters, double weakness to Flying and whatnot
- It's Jolly, gotta take advantage of that flinch chance somehow
- As you noted, Rock Slide annoys you, and as it turns out the Tree hates you, so why not?
 
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- It's an unspoken rule that every Fighting-type will get Rock coverage to 'surprise' opposing Flying-types
- Breloom3 needs this more than most Fighters, double weakness to Flying and whatnot
- It's Jolly, gotta take advantage of that flinch chance somehow
- As you noted, Rock Slide annoys you, and as it turns out the Tree hates you, so why not?

(Other half of Revan's team here)

It does seem like the tree loves to do what you hate. We just found it funny how EVERYTHING has rock slide access all of a sudden and uses it against us haha. Like Breloom and Greninja having it, totally comes out of left field.
 
Currently at 94 wins in a Super Doubles, using a team of Porygon2, Hariyama, Araquanid and Incineroar.

I really want Intimidate to be released as soon as possible just to finish off the team but Blaze comes in handy every now and again. Main reason I chose Incineroar was another physical attacker that doesn't care for burns, as well as another Fake Out user just in case Trick Room runs out (Darkest Lariat has also been clutch since if I'm right, it doesn't care for evasion strategies? If so, he's been damn good. Araquanid Hydro Vortex is just brutal, although I'm a little unsure on the rest of the moves. Liquidation, check. Protect, check. Leech Life, check. Poison Jab? Only one I'm unsure off to be honest, although it's come in handy against Fairies (not that Hariyama's Heavy Slam does the dirty). P2 runs Ice Beam and Thunderbolt for coverage.

I'll post the full sets and proof when I inevitably lose due to my own stupidity (not submitting as ongoing or ended yet).

EDIT: Of course I just have to lose as I post. Haxed but gee, maybe if I had doubled switched and tried to solo with Hariyama and Porygon2 it could have worked, especially since they had double pixies in back, could have Knock Off spam but alas. Dragon Rush and Focus Blast both hitting (and flinching with Dragon Rush to boot).

Submitting a streak of 95 for Super Doubles

Losing battle: 9KNW-WWWW-WWW6-HE4Y

Sets:

Porygon2 @ Eviolite
Ability: Download
EV's:244 HP / 156 Def / 36 SpA / 68 SpD
Nature: Quiet
IV's: 31/2-3/31/31/31/0
- Ice Beam
- Thunderbolt
- Recover
- Trick Room

Hariyama @ Flame Orb
Ability: Guts
EV's: 92 HP / 252 Atk / 164 Def
Nature: Brave
IV's: 31/31/31/31/31/0
- Close Combat
- Knock Off
- Heavy Slam
- Fake Out

Incineroar @ Sitrus Berry
Ability: Blaze
EV's: 168 HP / 252 Atk / 88 Spe
Nature: Adamant
IV's: 31/31/31/31/31/31
- Flare Blitz
- Darkest Lariat
- Fake Out
- Protect

Araquanid @ Waterium Z
Ability: Water Bubble
EV's 248 HP / 252 Atk / 8 SpD
Nature: Brave
IV's: 31/31/31/31/31/0
- Liquidation
- Leech Life
- Poison Jab
- Protect

Thinking about it more, I don't know how I would have done that last battle. Mega Salamence would have most likely targeted the Hariyama since it had Flying STAB. Maybe I could have sacc'd and let Porygon2 try and sweep but with Uxie I don't think that would be possible.

Overall, a fun team and I think with some EV tweaks I think I could get to 100.
 
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First post on Smogon. I've gotten to a streak of 59 wins in Singles so far with my team, and hoping to get more with it. The team consists of:

salamence-mega.gif
Mega Salamence (Lorenzo) @ Salamencite
Nature: Jolly
IVs: 31/31/31/x/31/31
Ability: Intimidate
Attacks
- Dragon Dance
- Return
- Roost
- Earthquake

The leading man of my team, Lorenzo, back in Generation 6, was the main reason I got up to 235 wins in the Battle Maison Super Doubles in the first place, by essentially copying Se Jun Park's Pachirisu strategy. After struggling in the Tree's Doubles, I've decided to just copy the Salamence/Aegislash strategy in Singles, but mostly the one the PGL had, with the CS Tapu Lele (more on that later).
As you know, he leads in with an Intimidate to weaken the opponent, and several things can occur based on the following factors:
- If Lorenzo is facing a neutral/strong matchup (read: anything not carrying Ice-, Rock-, Dragon- or Fairy- type moves, something like Thunder Wave/Will-o-Wisp, or the opponent is weak to Flying-type attacks/weak defenses), I can just go in for the Dragon Dance and sweep. If Lorenzo dies after a successful sweep, no problem. That's where either Morgana or Aragon come in to take over and clean up the battle.
- If Lorenzo is facing a weak matchup, like say, an Ice-type, or a Rock-type, I can switch into Aragon or Morgana, Aragon can absorb the Ice-/Rock-type attacks like a pro, while Tapu Lele's good natural Special Defense allows for Morgana to come in to weaken opponents fast and quickly.

tapu_lele_by_alolan_sprites-dat7l33.gif
Tapu Lele (Morgana) @ Choice Scarf
Nature: Timid
IVs: 31/x/31/HT/31/HT
Ability: Psychic Surge
Attacks
- Psychic
- Moonblast
- Hidden Power [Fire]
- Shadow Ball

Oh god, getting this one took forever to do so in the first place. At least I found that EV spread that meant possible HP Fire. But anyways:
Morgana is great for absorbing Dragon-type attacks and killing them in return. Her main role is simple however; she exists to spam Psychic and to revenge kill opponents. HP Fire for Scizor, Ferrothorn, and the like, Shadow Ball for opposing Psychic-types, and Moonblast for the dragons.
What else can I say but, she's good.

aegislash-blade.gif
Aegislash (Aragon) @ Leftovers
Nature: Adamant
IVs: 31/31/31/x/31/31
Ability: Stance Change
Attacks
King's Shield
Swords Dance
Sacred Sword
Shadow Sneak

The other reason for the Battle Maison Doubles 240 win streak. Nothing changed. Now I know what you're thinking: But Panzer, you already have a Tapu Lele on your team, why does your Aegislash have Shadow Sneak for? Glad you asked. Swords Dance and King's Shield can be used while Psychic Terrain is up, and when it disappears, hopefully, Aragon can come in for the kill. I do have to be careful and not misclick Shadow Sneak while PT is up. Standard affair really. Sacred Sword does heavy damage, Shadow Sneak can do so as well, King's Shield because duh, and Swords Dance because duh.
Also, I can easily just weaken physical opponents by taking advantage of the AI. AI uses Stone Edge/Rock Slide? Aragon tanks it (bonus points if the user is the opponent's lead). Opponent uses Earthquake in response? Switch to Lorenzo if not Mega Evolved, lowering opponent's attack even further. Rinse and repeat until ready to set up.

Weaknesses (in no particular order):
Thunder Wave/Will-O-Wisp: Despite the nerf, these 2 attacks can still hurt. Mainly because of the former's chance on missing the important turns, the latter because the burn effects weren't nerfed (although Morgana can absorb them just fine).
Porygon2: Access to Shadow Ball, Blizzard/Ice Beam, and Thunder Wave. That is all.
Swagger/Confuse Ray/Flatter: Not much a weakness than it is an annoyance, I'm forced to constantly switch out my Pokemon every single time this occurs.
Mega Mawile: Sucker Punch is not fun. Morgana can alleviate this if she sets up Psychic Terrain though.
Super Luck Scope Lens Drapion spamming Cross Poison/Night Slash: ...no.

Any suggestions on how to improve my team?

EDIT: First, I managed to get 76 wins now. Second. Error for my Doubles Maison record. It's 235.
 
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Frauded out about 272. Draco Meteor crit on Zapdos didn't help but there were many things I could've done better to mitigate things. I guess this is how one grows as a trainer.
Team link (I hope this works): https://3ds.pokemon-gl.com/rentalteam/BT-4392-8215

Can vouch for this team being highly effective, as the defensive synergy it offers and the bulkiness of the Bold backups makes switches a breeze. This is also the most I've ever used all of the team members other than Tapu Fini, and after being fairly lukewarm to the appeal of Landorus, I'm now sold on both Formes forever. To this point, the only issues I have run into are having to play carefully around the Rotoms & Lake Guardians (have to be worn down or have to give MegaKhan enough time to go after them) and the Punk Guys (Mass Intimidate). Have had only two close battles the entire streak, the team is that solid.

Give it a shot, you will be very pleased with the results! I know I have been...

Side note: Cresselia is a step below the lake guardians in terms of annoyingness. While Fake Out and Misty Surge basically shut down Set 2 & 3, and none of the sets can really hurt the team offensively, it's virtually impossible to hit them hard enough to stop them from setting up whatever they want to do, and it's extremely difficult to stop Set 4 from setting TR.

EDIT: VERY pleased! Holy shit this team is good.
IMG_0482.JPG IMG_0483.JPG
 
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Has anyone got any ideas for the best Pokemon to bring to Multi battles?

I think my best partner right now is Bellboy Zero, who leads Beedrill-3 (Mega) and has Gyarados-3 (Wacan) in the back.

My best streak is around 42 with a Mega Gyarados and Groundium-Z Garchomp but I always seem to fall short

Gyarados @ Gyaradosite
Intimidate
Jolly
252 Atk / 4 SpD / 252 Spe
- Dragon Dance
- Protect
- Waterfall
- Crunch

Garchomp @ Groundium-Z
Rough Skin
Jolly
4 HP / 252 Atk / 252 Spe
- Earthquake
- Protect
- Outrage
- Flamethrower

Any ideas on better partners for Zero?
 
Beedrill3 is fine, but Tauros3, Staraptor3, and Absol3 would all be more consistent than Gyarados3 (who will screw you at a critical moment by DD'ing at a bad time). There are other good choices,but they all will stack a Fire weakness with Megadrill.
 
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Does anyone have any QR codes for rental for Singles/Doubles Tree? (didn't find any topic for that yet)
Sadly I lost my game data last week and I don't have any competitive pokemon yet (managed to finish the game tho, and thank god I had my whole pokedex in Pokebank, lol).

Does anyone know if you have to rescan the QR code every time you enter the Tree, or if it saves it until you finish the streak?

Thanks :)
 
Does anyone have any QR codes for rental for Singles/Doubles Tree? (didn't find any topic for that yet)
Sadly I lost my game data last week and I don't have any competitive pokemon yet (managed to finish the game tho, and thank god I had my whole pokedex in Pokebank, lol).

Does anyone know if you have to rescan the QR code every time you enter the Tree, or if it saves it until you finish the streak?

Thanks :)

Here's my doubles team hopefully this link works

If not, I'll try and fetch the QR code.

Didn't get over 100 annoyingly but it should do well for up to battle 80-90 and give you a nice amount of BP (and a stamp)
 
Does anyone have any QR codes for rental for Singles/Doubles Tree? (didn't find any topic for that yet)
Sadly I lost my game data last week and I don't have any competitive pokemon yet (managed to finish the game tho, and thank god I had my whole pokedex in Pokebank, lol).

Does anyone know if you have to rescan the QR code every time you enter the Tree, or if it saves it until you finish the streak?

Thanks :)

We have several scattered throughout the thread, it seems. Perhaps with the boss giving the official word on QR usage, it is time to compile these for easy access. I will get to work flipping through this thread and have all of these codes merged into one listing for future use.

-----------------------------------------------------------------------------------------------------------------------

Semi-related note, one particular Trainer's QR code has now garnered me unbridled success. I have now taken D34N's Doubles QR team to 273 wins! Since he has only taken this team to 272, I'm hoping this can rile him up enough to take up the challenge again and push harder.

Unofficially, this would put me in 11th place currently on the Doubles leaderboard. I'm kinda hesitant to keep pushing at the moment, though--not too far ahead of me are two people I respect and admire (and one person I don't know at all), and assuming I don't slip up, I feel a little bad about having to pass them all by, given it's not my team. We'll see, I guess.
 
Posting a streak of 958 wins in Super Doubles. Try out the QR team: https://3ds.pokemon-gl.com/rentalteam/BT-48AB-83C6

106.png
785.png
212.png
381.png

Lee/Koko/Scizor/Latios
Deliani (Hitmonlee) @ Focus Sash
Ability: Limber
Level: 50
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Close Combat
- Sucker Punch
- Fake Out
- Protect

The Kokko-o (Tapu Koko) @ Choice Specs
Ability: Electric Surge
EVs: 12 HP / 20 Def / 220 SpA / 4 SpD / 252 Spe
Level: 50
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Grass Knot

Camanis (Scizor) @ Scizorite
Ability: Technician
EVs: 156 HP / 252 Atk / 4 Def / 4 SpD / 92 Spe
Level: 50
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Protect

EV'd for 107 Speed to outspeed uninvested Rotom formes sitting at 106. Scizorite over Life Orb for bulk and higher Speed; LO Scizor would also lose out on 10 HP due to its lower Speed, which on top of LO recoil makes it too frail for this team.

SilvrCloud (Latios) @ Dragonium-Z
Ability: Levitate
Level: 50
EVs: 220 SpA / 252 Spe / 20 HP / 12 Def / 4 SpD
Timid Nature
- Draco Meteor
- Psychic
- Surf
- Protect
Streak proof around 2 minutes in the video, showing that the first battle and the loss is #959.
I had a pretty bad time getting started in the Tree after Bank was released. I tried Greninja/Tapu Koko/Mega Salamence/Aegislash, similar to the Maison team but had a lot of trouble with it. I then tried a Lv1 Whimsicott team, which also didn't go very well. Out of new ideas I settled for trying for fun teams to get more experience in the Tree with, starting with the Hitmonlee/Mega Salamence team I used in the Maison as a base. Since Latios had gotten a new toy in Devastating Drake - the perfectly accurate Dragon Gem Draco Meteor it lacked even in its glory days - I wanted to try it in Mega Salamence's place. Keeping Scizor in the back, I brought in Specs Koko as the last Pokémon to replace Sylveon from the Maison team, since I didn't think Tailwind would be viable anymore and Koko has the Speed to function outside it as a nuke.

Initially I ran Latios with Draco Meteor/Psyshock/Dragon Pulse/Protect in the lead position alongside Hitmonlee. LO Scizor I swapped out for trying Scizorite after a few battles - I wasn't sure if Mega Scizor's damage output would be sufficient, but the extra bulk proved to be valuable quickly and I stuck with Scizorite.

After losing with Latios in the lead, I reordered the team to lead with Specs Koko instead and retain the Z-Nuke for cleanup, rather than the strongest opening move. This worked effectively and Koko's weaknesses are also well covered by the back-ups. Additionally, activating Electric Terrain on Turn 1 and having both Pokémon on the ground makes the frontline immune to sleep.

I ran into Metagross3 a few times and got really scared by its Explosion having a chance to OHKO both Koko and Latios - for this reason I made a slight EV tweak on both, to survive this attack outside CHs with Latios and 15/16 of the time outside CHs with Koko.

The final change came after losing in the 400s against a Sand team - GG Unit suggested Surf as a coverage move, and I changed the set to drop Psyshock/Dragon Pulse to make room for Surf and Psychic. Surf is somewhat niche, but it provides better tools against Ground-types, Mega Steelix, Mega Camerupt and Sand in general which it otherwise struggles to address outside Devastating Drake, which is only usable once.
Just what makes Hitmonlee work so well this generation? Ut's been the same Pokémon with the same moves and ability since 4th generation but a few things really clicked for it in the Tree - firstly a greater threat of opposing Electric-types when using Tapu Koko emphasizing Limber and a good Electric match-up compared to other Fake Out users and Mat Block Greninja, an overall power creep with Megas and Z-Moves leaving its low Defense relatively less of a disadvantage, and its favorite partner Latios taking center stage again with Dragonium-Z. Sucker Punch's nerf hurts as well - it now misses out on guaranteed OHKOs on Mega Alakazam, Gengar, and Espeon and the lower power overall is noticeable. But the changes around Hitmonlee really bring out the best in it, I can't think of any other Fake Out lead that really excels against Electrics that Koko powers up the way it does.

Dragonium-Z Latios is just very strong. Off of base 110 Speed, Latios Devastating Drake is one of the fastest high-powered Z-Moves with wide coverage, and the damage does not disappoint. It also covers Koko's Ground-weakness to some extent with Levitate, and has its own Dragon-, Dark and Bug-weaknesses alleviated by the Tapu. It doesn't quite have the Scizor defensive core any more, but the power of Devastating Drake more than makes up for it and I think Latios is as strong as it's ever been, if not in its prime time much like Hitmonlee.

Mega Scizor's not something I've used in Doubles or Triples before, but the added bulk really amplifies its effectiviness as the glue against Trick Room, Sandstorm, and serving as the only team member with longevity. Hitmonlee and Tapu Koko are both made of glass, and Latios is not exactly a tank after generations of power creep either, but Scizor gone Mega can stand up to the likes of Mega Metagross and Mega Kangaskhan and survive long enough to stall out the brunt of unfavorable weather.

The biggest threats are foes that disable Hitmonlee's Focus Sash; compared to other Sash holders, Hitmonlee's low Defense leaves it open for a easy OHKO, making Sandstorm, Hail and Mega Kangaskhan dangerous to lead against. Rocky Helmet, contact abilities other than Static, and faster Fake Out will also get it shut down - Togedemaru in particular is a menacing foe that may carry any or all of these depending on set, possessing Spiky Shield and any of Lightning Rod, Sturdy, or Iron Barbs to punish most things Lee and Koko do, while being difficult to damage with Latios and Scizor outside Superpower as well. Lightning Rod is bad news for any Electric lead - against Sceptile, Manectric, Rhyperior, Marowak and Togedemaru (and any I forgot) it's crucial not to click the Electric-type move. Koko being in the 2nd slot means that the AI doesn't switch in Lightning Rod/Volt Absorb as a reaction to Electric-type attacks (quirk researched a few pages back).

I've been slacking off on posting this streak and writing about it, and the write-up's still not really done but I figure it's time to post already. Losing close to 1000 was a bummer, even if the team exceeded my expectations and ended up being Hitmonlee's best showing so far, even after Sucker Punch being nerfed this generation. The battle videos in the YouTube video show a good selection of battles, I think.
 
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We have several scattered throughout the thread, it seems. Perhaps with the boss giving the official word on QR usage, it is time to compile these for easy access. I will get to work flipping through this thread and have all of these codes merged into one listing for future use.

-----------------------------------------------------------------------------------------------------------------------

Semi-related note, one particular Trainer's QR code has now garnered me unbridled success. I have now taken D34N's Doubles QR team to 273 wins! Since he has only taken this team to 272, I'm hoping this can rile him up enough to take up the challenge again and push harder.

Unofficially, this would put me in 11th place currently on the Doubles leaderboard. I'm kinda hesitant to keep pushing at the moment, though--not too far ahead of me are two people I respect and admire (and one person I don't know at all), and assuming I don't slip up, I feel a little bad about having to pass them all by, given it's not my team. We'll see, I guess.

I was thinking about qr teams today too by chance. I've had a pretty tough time in the tree so far compared to the maison so haven't posted anything useful.

I saw smuckems use of a qr team and thought that having a central qr team database would be a great reference for people new to the tree and for experienced players wanting to try a new strategy without needing to breed the team. The issue would be compiling the list for those already posted but it would be great to have it on the first page.

Ramble over.
 
We have several scattered throughout the thread, it seems. Perhaps with the boss giving the official word on QR usage, it is time to compile these for easy access. I will get to work flipping through this thread and have all of these codes merged into one listing for future use.

-----------------------------------------------------------------------------------------------------------------------

Semi-related note, one particular Trainer's QR code has now garnered me unbridled success. I have now taken D34N's Doubles QR team to 273 wins! Since he has only taken this team to 272, I'm hoping this can rile him up enough to take up the challenge again and push harder.

Unofficially, this would put me in 11th place currently on the Doubles leaderboard. I'm kinda hesitant to keep pushing at the moment, though--not too far ahead of me are two people I respect and admire (and one person I don't know at all), and assuming I don't slip up, I feel a little bad about having to pass them all by, given it's not my team. We'll see, I guess.
If you're enjoying this much success, I say keep at it. I don't plan on challenging again for a long while for a number of reasons, some to do with the game and some unrelated. You're obviously enjoying yourself and there's no reason to stop there if you're content to do more.

Deep down part of me wants to wait for a rumored DPP remake or some "next" game to see if they bring back triples, which I enjoyed a lot more than doubles. Oranguru and Hariyama make such an ironclad core that I had a really hard time bringing myself to use any of my others. Silly when you consider the many hours that went into all the breeding, but eh.
 
If you're enjoying this much success, I say keep at it. I don't plan on challenging again for a long while for a number of reasons, some to do with the game and some unrelated. You're obviously enjoying yourself and there's no reason to stop there if you're content to do more.

Deep down part of me wants to wait for a rumored DPP remake or some "next" game to see if they bring back triples, which I enjoyed a lot more than doubles. Oranguru and Hariyama make such an ironclad core that I had a really hard time bringing myself to use any of my others. Silly when you consider the many hours that went into all the breeding, but eh.
Man, I sure do hope so. King's Shield and Wide Guard not sharing a failure rate makes Aegislash in triples so much more watertight in general, and with oranguru in the mix... delicious, if the darn processor on the 3DS will handle it. Has trouble with multis, although i spose that's 8 models in total, 4 trainers and 4 mons, while trips is also 8 models, 2 trainers and 6 mons. I'm no expert in how models are drawn in SM, so I'm remaining optimistic but won't be surprised if trips is kill. (at least till pokemon for the the next, beefier, system comes out. GF has a way with making outdated hardware work hard for new pokemon games, BW SM)
 
Deliani (Hitmonlee) @ Focus Sash
Ability: Limber
Level: 50
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Close Combat
- Sucker Punch
- Fake Out
- Protect

Lead Hitmonlee making it to 958 wins makes me unreasonably happy! Sure, in Maison triples, a good team could hide an unusual Pokemon in the back and still do just fine, but as a lead in Tree Doubles!? That's just awesome. Darn good show, as always.
 
Lead Hitmonlee making it to 958 wins makes me unreasonably happy! Sure, in Maison triples, a good team could hide an unusual Pokemon in the back and still do just fine, but as a lead in Tree Doubles!? That's just awesome. Darn good show, as always.
It surprised me too, Hitmonlee's been the same Pokémon with the same moves and ability since 4th generation but a few things really clicked for it in the Tree - firstly a greater threat of opposing Electric-types when using Tapu Koko emphasizing Limber and a good Electric match-up compared to other Fake Out users and Mat Block Greninja, an overall power creep with Megas and Z-Moves leaving its low Defense relatively less of a disadvantage, and its favorite partner Latios taking center stage again with Dragonium-Z. Sucker Punch's nerf hurts as well - it now misses out on guaranteed OHKOs on Mega Alakazam, Gengar, and Espeon and the lower power overall is noticeable. But the changes around Hitmonlee really bring out the best in it, I can't think of any other Fake Out lead that really excels against Electrics that Koko powers up the way it does.
 
Listed in reverse chronological order, just because.
QR Rental Repository (QR3)
binman -- Tapu Koko/Alolan Raichu/Hitmonlee/Mega Salamence ('Press Attacks, Kill Enemies')
Coeur7 -- Boldore/Mega Mawile/Landorus-Therian/Vaporeon ('Fortune Favors the Boldore: An Exercise in Faith')
TimG57867 -- Durant/Mimikyu/Smeargle/Toxpex/Chansey/Mega Salamence ('Battle Tree Smashers: The Dragon And The Artist')
SadisticMystic -- Durant/Suicune/Drapion/Mimikyu/Cloyster/Mega Gyarados ('Durant and Pals')
HeadsILoseTailsYouWin -- Dragonite/Aegislash/Tapu Fini('Draegislapu Fini')
cayZ5 -- Mega Sceptile/Tapu Koko/Celesteela/Garchomp('Folktale Monsters')
Meleeace1478 -- Greninja/Mega Scizor/Garchomp ('Tom, Dick, and Harry')
Naanua -- Kartana/Hawlucha/Tapu Lele/Regigigas/Heatmor('Are You Regi to Heatmor It Up?')
kneeshoeshoe -- Oranguru/Mega Gardevoir/Buzzwole/Arcanine/Magikarp ('The Silver Karp')
JustinTR -- Mega Swampert/Pelipper/Xurkitree/Kartana ('Enter the BRUH'); Aromatisse/Hariyama/Araquanid/Mega Camerupt ('It's Tricky V2')
paperquagsire -- Mega Charizard Y/Heliolisk/Tangrowth/Garchomp ('Spicy and Tangy'); Mega Kangaskhan/Tapu Koko/Garchomp/Celesteela ('Bamboozled')
Smuckem -- Krookodile/Chansey/Smeargle ('ProtoTrip'); Dusclops/Aron/Bronzong/Taillow/Hariyama/Lapras ('Los Expertos'); Tapu Koko/Mega Kangaskhan/Landorus-Therian/Suicune ('Freezer & Josh Save the World')
Skullkid -- Ash-Greninja/Tapu Lele/Buzzwole, Pheromosa/Tapu Lele/Mega Salamence/Aegislash ('Growing Bones') [For Trainees in Normal Formats]; Durant/Cloyster/Garchomp ('Enforced Laziness')
PsIana -- Kingdra/Pelipper/Ludicolo/Kabutops ('Old World Rainfall')
das_eisenherz -- Clefairy/Eevee/Tapu Fini/Krookodile ('Eisen's Extreme Evoboost Enterprise (E4)'); Pelipper/Tapu Koko/Swampert/Celesteela ('Making It Rain!')
Collector Togami -- Durant/Scolipede/Mega Khangaskhan ('The First Ever 200 Streak Team')
Worldie -- Aromatisse/Hariyama/Vileplume/Alolan Marowak ('Flower power'); Mega Charizard Y/Typhlosion/Garchomp/Toxapex ('E R U P T I O N'); Greninja/Mega Salamence/Hitmontop/Alolan Marowak ('Turskain's Hammerheads')
jbdragonfire -- Garchomp/Mega Charizard Y/Kartana/Tapu Koko/Tapu Lele/Tapu Fini ('The Tapu Doesn't Matter')
lolnub -- Hitmonlee/Tapu Koko/Mega Salamence/Excadrill ('Who Needs Priority?')
SilverLining -- Porygon2/Aegislash/Mega Salamence ('Duck/Sword/Dragon')
turskain -- Hitmonlee/Tapu Koko/Mega Scizor/Latios ('An Ode to 626 Wins'); Mega Kangaskhan/Golisopod/Landorus-Incarnate/Aegislash/Tapu Koko('Team Brexit V2'); Talonflame/Tapu Bulu/Mega Salamence/Gastrodon-East/Mega Manectric/Moltres ('Prep the Bulu')
Frozocrone -- Porygon2/Hariyama/Incineroar/Araquanid('Waiting for an Intimidator')
D34N -- Mega Kangaskhan/Landorus-Therian/Zapdos/Tapu Fini('The Team that Made Smuckem Like Landorus')
ReptoAbysmal -- Oranguru/Hariyama/Araquanid/Drampa/Torkoal/Mega Mawile ('TR Squad Vol.7')
Maunzi -- Landorus-Therian/Toxapex/Mega Salamence ('Maunzi's Adventure'); Tapu Lele/Pheromosa/Salamence/Aegislash ('Super Maunzi Island')
Josh C. -- Tapu Lele/Sharpedo/Garchomp/Arcanine ('Team Sharkanine (100% more Tapu, 200% more shark!)'); Oranguru/Mudsdale/Vikavolt/Mega Mawile ('Telepathy Trick Room (T2R)')
GG Unit -- Durant/Mimikyu/Glalie ('Team Glalie V4')
CocoaVulpix -- Dragonite/Mega Salamence/Aegislash/Tapu Lele/Blaziken/Mimikyu ('A Rather Common Team...mostly')
Giratina93 -- Celesteela/Mega Sharpedo/Politoed/Kingdra/Tapu Fini/Tapu Koko ('Rain Surge 2.0'); Magnezone/Armaldo/Azelf/Latios/Cresselia/Mega Mawile ('TR (Shoddy Edition)'); Venusaur/Nihilego/Heatran/Mega Charizard Y/Latios/Kartana ('Pseudo-Sun')
 
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Feel shitastic about double posting, but I don't want to sully the QR3 with extra content, so here goes...

Posting a completed streak of 425 wins in Sun Super Doubles.

D34N's original Team Writeup
D34N's Loss Report & posting of QR Link (proof photo/video pending)
My 200-win update on team usage with photo proof

D34N'S QR Rental Team Link


After that, I just kept going, with the intention of making it past at least Hervee's 243-win streak. I ended up going way, way farther than that. The great defensive synergy...the absurd utility of Misty Surge...the raw power of Tectonic Rage OHKO'ing things I didn't think it could...the raw power of MegaKhan tearing through things, despite the Parental Bond nerf...a lot of things coalesced to create a hell of a run.

Dual Levitators and/or Flyers as opposing leads forced me to play the first couple of turns conservatively; lake guardians were still a nusiance; fighting Ferrothorn (Parental Bond Low Kick does some damage, but is a 3HKO after Lefties recovery, in the case of Set 4, and, well, Iron Barbs always sucks) often turned into slugfests; Tracers had the annoying habit of copying my leads' useful abilities, turning them into immediate threats; Salazzle34 was insanely unpredictable and would turn the first few turns into messes. On the plus side, the AI got stuck on certain other sets that I would have an easy time with: Haxorus4, Dusknoir4, Exploders who couldn't do that much damage after the Intimidate drop and would blow up immediately come to mind. I was also blessed with not facing special Trainers who could pose problems (Anabelle, Kiawe) that much, instead running into those who I could rip through fast (Cynthia, Colress, and especially Grimsley). Plumeria was middle-of-the-road in terms of difficulty.

I'm fighting illness atm and don't have the wherewithal to be as detailed with these as usual, but here are some replays! I specifically picked those featuring interesting combinations of opponents and wasn't looking for warstory-worthy stuff (I only had four close battles the whole streak, so there wasn't all that much to choose from in that regard anyway). I also tried to impose my little "sample battle" rule of only saving vids with Gen I-IV mons, since those are the teams that could be theorymonned against the widest variety of battle facility teams created through the years, though as you'll see, that effort largely failed:

Battle #64, vs. Etta (Gyarados/Incineroar/Arcanine/Staraptor)--Tetra Intimidation, the closest thing we can get to Total Intimidation in the Tree. This marks the first time I've gotten this phenomenon in the Tree, and man does it suck when you're leading with dual physical attackers.
CC4G-WWWW-WWW6-KFW6
Battle #256, vs. Poppy (Togekiss/Gyarados/Archeops/Metagross) (Set 3)--picked because it features Metagross3, one of turskain's noted threats against his 958-win team (arguably the biggest one) and a set I've used extensively in the past, as well as Archeops3, a set that Maison veterans/savants feared and I never quite figured out why. Pussies...(jk)
A78W-WWWW-WWW6-KFWY
Battle #278, vs. Colby (Slowking/Steelix3/Slowbro/Snorlax3)--tied with another featured battle as the 'oldest' opponent I faced throughout this run, featured two 'mons each from the best two Gens. Also, an example of how well this team fares against Trick Room.
35NW-WWWW-WWW6-KFWN
Battle #300, vs. Colress (Metagross4/Magnezone/Porygon-Z4/Porygon2)--I piss myself when dealing with dual lead Porygons, and facing them as backups here, when the team's already been worn down slightly, is arguably worse. This is where this team's ability to switch capably really shines. This is also where Colress' kickass battle theme comes in handy, as it just pumps me up to focus.
PVWG-WWWW-WWW6-KFWS
Battle #301, vs. Variel (Armaldo4/Rotom-W/Electrode4/Ludicolo3)--a special guest appearance by a little something turskain is working on as we speak, and it's awesome (it's also featured on the QR3).
HW9W-WWWW-WWW6-KFWT
Battle #391, vs. Joaquin (Jolteon/Kingdra/Suicune/Zapdos3)--The other candidate for 'oldest' opponent faced in the course of this streak, also featuring two Kantomons & two Johtomons. I might like this one better than the other, because it was a little tougher to beat, and Thunder Dance Zapdos is a timeless concept.
TMGW-WWWW-WWW6-KFXL
Battle #405, vs. Perri (Togekiss/Lilligant3/Blissey4/Slowbro4)--an illustration of the dangers of allowing a "not so threatening" set to set up while more immediate dangers present themselves, Lilligant3 gets fully set while everyone else is picked off. This results in it nearly sweeping the team, and an Anaheim-style battle of attrition ensues between it and Zapdos. This is where Roost becomes essential, and where T-bolt's secondary effect actively is a detriment. This is the closest battle of the streak.
6TWW-WWWW-WWW6-KC5W
Battle #426, vs. Gwenny (Azelf?/Cresselia2/Uxie1/Articuno2)--This is where a lack of knowledge of the new sets hurt me. In retrospect, I should have focused on taking out Cresselia before Uxie once I had it down to those two; instead, I focus on the latter and end up with a pretty well set up Cress by that point. The rest of the battle is a slow grind to death; MegaKhan already being poisoned and at 1 HP prevents me from trying to muscle past it, and this is where the Flyers not being effected by Misty Surge's protective effects really hurt.
DV3W-WWWW-WWW6-KEUE


All in all, I'm ecstatic about how this streak went: I went a million times farther than I thought I would or cared to (at times), I became a Landorus fan in the course of a couple of nights, I've (hopefully) shown how neat & useful the QR Rental tool can be, I've beaten this team's creator at his own game (and hopefully motivated him to "strike back" at some point), and have squeaked into the Doubles leaderboard's top five (I have dubbed the top four Trainers there "Los Boricuas" for reference). Most importantly, after struggling titanically to obtain Grimsley replays for research purposes with Repto's QR team...he popped up ALL.OVER.THE.DAMN.PLACE.HERE. He was stomped flat by this team (cause it's also awesome) every time, but that was still annoying. Battling him became so trivial that I only saved one battle against him (I can share it if you like).

Any ideas for future teams will have to be put on hold for the time being: I've promised a few people on the Discord channel that I will try out their QR rain teams, and they both sound cool, so off I go. One of our regulars on here has also come up with an idea that I might just steal (though I will let him explain/elaborate first).

Many thx to:
D34N for the QR team
GG Unit for gifting me a Starf Berry and (unwittingly) motivating me to earn my own without feeling like a dirty, corrupt bastard
das_eisenherz for giving away what I consider to be my true prize for this achievement
Everyone between my old Tree best and Silver Alli on the Doubles leaderboard, for being hurdles I had to clear (and in the case of the Maison vets, just for being cool mutha fuckas)
Everyone on the Tree Discord, for being walls to bounce ideas from

IMG_0485.JPG

EDIT: Additional note that I just remembered, my favorite moment from the whole run: Dusknoir4 used Never-Ending Nightmare exactly once, using it at -1 against Tapu Fini...and it did 31 damage. Poor Dusknoir4, losing its Lum Berry in the Maison-to-Tree transition.
 
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Note: This streak is ongoing, so it is currently ineligible for the leaderboard.

Posting a streak of 211 in Super Singles.

Team Duck/Sword/Dragon (as determined while rushing to name the team when registering the QR Rental Team)

233.png
681.png
373.png

porygon2.gif

CyberDuck (Porygon2) @ Eviolite
Ability: Download
Level: 50
EVs: 244 HP / 76 Def / 188 SpD
Calm Nature
- Ice Beam
- Recover
- Toxic
- Confide

aegislash.gif
aegislash-blade.gif

KOKORO (Aegislash) (M) @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Def / 84 SpA / 156 SpD / 12 Spe
Modest Nature
- Flash Cannon
- Shadow Ball
- Substitute
- King's Shield

salamence.gif
salamence-mega.gif

Isabella (Salamence-Mega) (F) @ Salamencite
Ability: Intimidate
Level: 50
EVs: 252 HP / 36 Atk / 4 Def / 196 SpD / 20 Spe
Adamant Nature
- Return
- Dragon Dance
- Substitute
- Roost

QR Rental Team available here
I had originally tried out R Inanimate's team (available here), which consisted of Silvally, Mega Salamence, and Aegislash. I achieved a streak of something in the mid-forties, and then another in the mid-seventies, but I wasn't able to use the team with the same effectiveness as R Inanimate. I decided I wanted to try something else, going along with the idea of "Mega Salamence + Aegislash + a Normal-type = success."

After a while of mulling over possible Normal-types, I decided on Porygon2 because of its bulk and access to reliable recovery. The Porygon2 EVs are modeled after a VGC17 Trick Room variant, except this one is Calm instead of Sassy, and I now realize that I never really considered the many Speed ties that Porygon2 could run into, but so far, it hasn't been a problem. I had initially run Thunder Wave over Confide on Porygon2 as well, as Silvally had run both status moves to great success. However, around battle 100, I decided that I wasn't using Thunder Wave very much at all, and combining that with the threat of Magnezone4 and other special attackers that I couldn't sponge hits very well from coming in on any member of the team and wreaking at least some amount of havoc, I decided I'd give Confide a shot. So far it has exceeded all of my expectations. Porygon2's solid bulk usually allows it to use Confide multiple times, allowing Salamence (or Aegislash) to come in against something at -6 Special Attack. It is a nice feeling to be able to get six Dragon Dances up on Salamence against something using Ice Beams that 3HKO Salamence's substitutes. Due to Porygon2's not-fully-evolved status, the Eviolite is the obvious item choice, and I thought that Toxic's somewhat shaky accuracy would prove to be the team's downfall, but by playing "safely" with Recover and Confide, Porygon2 can get around a few Toxic misses, although they aren't ever appreciated when they happen.

As for Aegislash and Salamence, they are exact copies of the sets R Inanimate developed, save the nicknames.

Ultimately, I wasn't expecting this team to do any better than how well (read: badly) I had done with R Inanimate's team, especially because of Porygon2's lack of Parting Shot, which better allows Aegislash or Salamence to switch in. However, there haven't really been many close calls, although that is in part due to the Tree's strange way of drawing Trainers and their parties. I know that Mega Charizard X could give this team immediate problems because of Toxic's accuracy and Dragon Dance-boosted STAB Tough Claws Flare Blitz doing a number on anything on the team, but I only ran into it once (against Red) so far. I was also reminded on battle 211 that Walrein4 exists, and Salamence missed two Returns in a row against it, further reinforcing its existence to me. There are a number of other Pokemon this team has never faced, including Mega Lopunny (Scrappy High Jump Kick is an obvious problem against Aegislash), Mega Banette (Prankster Will-o-Wisp), the aforementioned Walrein4 (until the most recent battle, of course), and others; the team has seen a large number of Eeveelutions (particularly Jolteon and Glaceon), Cobalion (which are annoying to face because Porygon2 can't use Toxic against them, although they can be dealt with by stalling moves for the Calm Mind one or dropping Attack via Intimidate and King's Shield), Rotom forms, and Pokemon with Sandstorm (either the move or Sand Stream), among others.

For the most part, the team can take a few different directions from the onset: Porygon2 will use Confide and Recover so that Salamence can come in, set up, and sweep; switch immediately to Aegislash to take an incoming Fighting-type move and then switch-stall between Salamence and Aegislash until the opponent has either run out of moves (e.g. Earthquake and Stone Edge) or has run itself into King's Shield so its Attack is at -6; or Porygon2 will take it itself. Evidently there are only four moves that can take out Porygon2 right off the bat, so they are worth mentioning (Mega Medicham High Jump Kick, Choice Band Blaziken High Jump Kick, Mega Lucario Close Combat, and Mega Heracross Close Combat). Generally, by playing the "safe route" with Recover, Porygon2 can handle entire teams by Toxic-stalling them. Otherwise, be wary of critical hits when using Confide, since critical hits ignore negative offensive stat modifiers. A more complete threat list would probably be more helpful, but the team just hasn't faced enough Pokemon to create a thorough list without too much speculation in it.

It is notable to mention that opponents with Sunny Day, Solar Beam, and Fire-type moves always pick Solar Beam over their Fire-type STAB moves against Porygon2, which makes using Confide much easier. Mega Houndoom, Heatran, and Typhlosion are examples of this, although the last one isn't very common. Beating Mega Houndoom in particular is easy, since it runs itself into the ground with Solar Power and not using Fire Blast.

Throwing the streak just for the items is pretty unlikely at this point, but having reached the 200 threshold, further progress might be slowed. Super Singles can get sort of boring after lots of battles on end, although it does feel good to rip through teams with Mega Salamence, particularly those teams that have luck on their side initially. I also tend to take breaks when the streak reaches prime numbers, which may or may not also lead to slowed progress. It also explains why the streak is at 211 now and not at 200.

bt_211.jpg
 
Feel shitastic about double posting, but I don't want to sully the QR3 with extra content, so here goes...

Posting a completed streak of 425 wins in Sun Super Doubles.

D34N's original Team Writeup
D34N's Loss Report & posting of QR Link (proof photo/video pending)
My 200-win update on team usage with photo proof

D34N'S QR Rental Team Link


After that, I just kept going, with the intention of making it past at least Hervee's 243-win streak. I ended up going way, way farther than that. The great defensive synergy...the absurd utility of Misty Surge...the raw power of Tectonic Rage OHKO'ing things I didn't think it could...the raw power of MegaKhan tearing through things, despite the Parental Bond nerf...a lot of things coalesced to create a hell of a run.

Dual Levitators and/or Flyers as opposing leads forced me to play the first couple of turns conservatively; lake guardians were still a nusiance; fighting Ferrothorn (Parental Bond Low Kick does some damage, but is a 3HKO after Lefties recovery, in the case of Set 4, and, well, Iron Barbs always sucks) often turned into slugfests; Tracers had the annoying habit of copying my leads' useful abilities, turning them into immediate threats; Salazzle34 was insanely unpredictable and would turn the first few turns into messes. On the plus side, the AI got stuck on certain other sets that I would have an easy time with: Haxorus4, Dusknoir4, Exploders who couldn't do that much damage after the Intimidate drop and would blow up immediately come to mind. I was also blessed with not facing special Trainers who could pose problems (Anabelle, Kiawe) that much, instead running into those who I could rip through fast (Cynthia, Colress, and especially Grimsley). Plumeria was middle-of-the-road in terms of difficulty.

I'm fighting illness atm and don't have the wherewithal to be as detailed with these as usual, but here are some replays! I specifically picked those featuring interesting combinations of opponents and wasn't looking for warstory-worthy stuff (I only had four close battles the whole streak, so there wasn't all that much to choose from in that regard anyway). I also tried to impose my little "sample battle" rule of only saving vids with Gen I-IV mons, since those are the teams that could be theorymonned against the widest variety of battle facility teams created through the years, though as you'll see, that effort largely failed:

Battle #64, vs. Etta (Gyarados/Incineroar/Arcanine/Staraptor)--Tetra Intimidation, the closest thing we can get to Total Intimidation in the Tree. This marks the first time I've gotten this phenomenon in the Tree, and man does it suck when you're leading with dual physical attackers.
CC4G-WWWW-WWW6-KFW6
Battle #254, vs. Poppy (Togekiss/Gyarados/Archeops/Metagross) (Set 3)--picked because it features Metagross3, one of turskain's noted threats against his 958-win team (arguably the biggest one) and a set I've used extensively in the past, as well as Archeops3, a set that Maison veterans/savants feared and I never quite figured out why. Pussies...(jk)
A78W-WWWW-WWW6-KFWY
vs. Colby (Slowking/Steelix3/Slowbro/Snorlax3)--tied with another featured battle as the 'oldest' opponent I faced throughout this run, featured two 'mons each from the best two Gens. Also, an example of how well this team fares against Trick Room.
35NW-WWWW-WWW6-KFWN
Battle #300, vs. Colress (Metagross4/Magnezone/Porygon-Z4/Porygon2)--I piss myself when dealing with dual lead Porygons, and facing them as backups here, when the team's already been worn down slightly, is arguably worse. This is where this team's ability to switch capably really shines. This is also where Colress' kickass battle theme comes in handy, as it just pumps me up to focus.
PVWG-WWWW-WWW6-KFWS
Battle #301, vs. Variel (Armaldo4/Rotom-W/Electrode4/Ludicolo3)--a special guest appearance by a little something turskain is working on as we speak, and it's awesome (it's also featured on the QR3).
HW9W-WWWW-WWW6-KFWT
vs. Joaquin (Jolteon/Kingdra/Suicune/Zapdos3)--The other candidate for 'oldest' opponent faced in the course of this streak, also featuring two Kantomons & two Johtomons. I might like this one better than the other, because it was a little tougher to beat, and Thunder Dance Zapdos is a timeless concept.
TMGW-WWWW-WWW6-KFXL
Battle #409, vs. Perri (Togekiss/Lilligant3/Blissey4/Slowbro4)--an illustration of the dangers of allowing a "not so threatening" set to set up while more immediate dangers present themselves, Lilligant3 gets fully set while everyone else is picked off. This results in it nearly sweeping the team, and an Anaheim-style battle of attrition ensues between it and Zapdos. This is where Roost becomes essential, and where T-bolt's secondary effect actively is a detriment. This is the closest battle of the streak.
6TWW-WWWW-WWW6-KC5W
Battle #426, vs. Gwenny (Azelf?/Cresselia2/Uxie1/Articuno2)--This is where a lack of knowledge of the new sets hurt me. In retrospect, I should have focused on taking out Cresselia before Uxie once I had it down to those two; instead, I focus on the latter and end up with a pretty well set up Cress by that point. The rest of the battle is a slow grind to death; MegaKhan already being poisoned and at 1 HP prevents me from trying to muscle past it, and this is where the Flyers not being effected by Misty Surge's protective effects really hurt.
DV3W-WWWW-WWW6-KEUE


All in all, I'm ecstatic about how this streak went: I went a million times farther than I thought I would or cared to (at times), I became a Landorus fan in the course of a couple of nights, I've (hopefully) shown how neat & useful the QR Rental tool can be, I've beaten this team's creator at his own game (and hopefully motivated him to "strike back" at some point), and have squeaked into the Doubles leaderboard's top five (I have dubbed the top four Trainers there "Los Boricuas" for reference). Most importantly, after struggling titanically to obtain Grimsley replays for research purposes with Repto's QR team...he popped up ALL.OVER.THE.DAMN.PLACE.HERE. He was stomped flat by this team (cause it's also awesome) every time, but that was still annoying. Battling him became so trivial that I only saved one battle against him (I can share it if you like).

Any ideas for future teams will have to be put on hold for the time being: I've promised a few people on the Discord channel that I will try out their QR rain teams, and they both sound cool, so off I go. One of our regulars on here has also come up with an idea that I might just steal (though I will let him explain/elaborate first).

Many thx to:
D34N for the QR team
GG Unit for gifting me a Starf Berry and (unwittingly) motivating me to earn my own without feeling like a dirty, corrupt bastard
das_eisenherz for giving away what I consider to be my true prize for this achievement
Everyone between my old Tree best and Silver Alli on the Doubles leaderboard, for being hurdles I had to clear (and in the case of the Maison vets, just for being cool mutha fuckas)
Everyone on the Tree Discord, for being walls to bounce ideas from

View attachment 81055

EDIT: Additional note that I just remembered, my favorite moment from the whole run: Dusknoir4 used Never-Ending Nightmare exactly once, using it at -1 against Tapu Fini...and it did 31 damage. Poor Dusknoir4, losing its Lum Berry in the Maison-to-Tree transition.
Glad you enjoyed the team and congratulations. I probably would have forgotten to post it if you hadn't messaged me :oops:
No need to worry about me; I've been busy lately but when I have time I am looking to push through to the 300 mark and beyond.
EUXFInD.jpg
 
Writing my first post on here to talk about how I choked a Super Singles streak at 198 wins a while back!

I haven't actually read any lists of threats and stuff and knowledge was all essentially built up on having played a few thousand battles in the Tree, so I don't have the super-efficient EV spreads you may see from other teams.

778.png

Mimikyu @ Ghostium-Z
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Play Rough
- Shadow Claw
- Shadow Sneak
- Swords Dance


I'd been messing around with other Mimikyu-led teams that never broke 80 wins, but felt that Mimikyu functioned very well as a lead. Ghostium-Z really was the only legitimate choice for this particular set, as even at +2 a Shadow Claw can barely kill anything. Also, there's a Mega Metagross that gave my teams all sorts of problems and Mimikyu can guarantee a kill on it with Z-Shadow Claw + Shadow Sneak. I ran Adamant because I was worried about the lack of power but I didn't run any calculations (after this run, I tried a Jolly Mimikyu and only got to 124 but again, I'm not sure exactly how much the nature played a part in the loss as opposed to my bad play). Mimikyu almost always needs a Swords Dance to get through more than one opponent. You do have to watch out for Play Rough misses. Will-O-Wisps suck but usually allows you to set up SD twice to allow a little damage control.
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Kartana @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Swords Dance


Focus Sash is good on Kartana as it's ridiculous Attack means it can usually OHKO anything it hits neutrally and definitely if Mimikyu got some Shadow Sneak chip damage on it before it went down, so keeping it alive against anything that's faster is real important. Swords Dance was basically never used, since it doesn't need it, and it's always great to bring Kartana in on severely weakened enemies to get that +1, making it nearly unstoppable. One of the few times I used Swords Dance in my run was a terrible play that directly resulted in the loss. Kartana really doesn't like status, but usually has enough in it to just power through things regardless.


445.png


Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Poison Jab
- Rock Slide


I had always messed around with Garchomp as a sashed SD lead but this set worked out far better, helping take down a lot of the faster Pokémon in the tier I had problems with. I dislike choice items and there were a few battles which I only won out of luck when Garchomp had to KO two Pokémon but I didn't have the freedom to switch between moves. I rarely used anything that wasn't Outrage/EQ.

Loss: C8MG-WWWW-WWW6-L2PC

100% horrible play from me. Didn't know what Registeel had and should've just SD + Z-Shadow Claw'd with Mimikyu anyway. Wasn't thinking straight and switched as if it could've actually ruined my game. Even if it somehow had taken care of Mimikyu I had better options. Instead, not only did I switch, I set up a greedy SD on Kartana somehow thinking a +2 Registeel wouldn't outspeed and let it die for nothing. Choked and didn't get the satisfaction of reaching 200.

I don't know how lucky I got with this team to reach 198 because I didn't see it coming at all. Before this, my highest streak was 81 on another team and I haven't been able to replicate this streak since (though I haven't played with this exact same team since either).
 
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