Facility Battle Tree: Mowtom

Grav Apple, Grav Apple, Grav Apple
IF Mimikyu is to use a damaging Fairy-type combo, THEN Protect.
IF Mimikyu is to use a damaging Fairy-type move AND Flapple has at most 20 HP, THEN Sucker Punch.
IF Mimikyu is to use a damaging Fairy-type move AND Mimikyu does not have a Substitute up, THEN Grav Apple+Grav Apple on the first instance.
 
Last edited:

Mowtom

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"Don't finish it off quite yet, ok Months?"
"Let's draw out its suffering, then."
Phantom Force~Protect~Astonish
IF
Phantom Force lands a critical hit A1 THEN Giga Drain A3
 
Mowtom

Disguise
HP: 41/80
EN: 70/100
7/6/3/8/111
1/1
+10% ACC, -2 Def (decays to +0)

Team Tree:
:ss/Flapple:
Gluttony
HP: 25/85
EN: 80/100
9/6/7/5/60
1/1
-10% EVA

Action 1
Mimikyu enters Phantom Force
6 EN

Flapple uses Grav Apple
nope
13 EN

Mimikyu uses Phantom Force
Crit: 5 (=1/24) no
9+3+7-6=13
4 EN

Action 2
Mimikyu uses Protect
7 EN

Flapple uses Grav Apple
8+3+9-6+4=18
18/2.5=6.2->6 EN Mimikyu
17 EN

Action 3
Mimikyu uses Astonish
Crit: 12 (=1/24) no
Flinch: 3 (<=30/100) yes
4+3+7-6=8
2 EN

Flapple flinched


Mowtom

Disguise
HP: 41/80
EN: 45/100
7/6/3/8/111
1/1
+10% ACC, -1 Def (decays to +0)

Team Tree:
:ss/Flapple:
Gluttony
HP: 4/85
EN: 50/100
9/6/7/5/60
1/1
-10% EVA

Mowtom to order
 

Mowtom

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"Now strike!"
"Tremble before me!"
Shadow Sneak~Shadow Sneak~Shadow Sneak
IF
Flapple is under P/E THEN Swords Dance
IF Endure THEN Infestation
IF Sucker Punch+Sucker Punch THEN Swords Dance
 
Grav Apple

Mowtom

Disguise
HP: 41/80
EN: 45/100
7/6/3/8/111
1/1
+10% ACC, -1 Def (decays to +0)

Team Tree:
:ss/Flapple:
Gluttony
HP: 4/85
EN: 50/100
9/6/7/5/60
1/1
-10% EVA

Action 1
Mimikyu uses Shadow Sneak
Flapple is KOed
3 EN


Mowtom

Disguise
HP: 41/80
EN: 42/100
7/6/3/8/111
1/1
+10% ACC

Team Tree:
:ss/Flapple:
Gluttony
HP: KO/85
EN: 50/100
9/6/7/5/60
1/1
KO

Sending out Ninetales-A

Hail, Blizzard, Ice Beam
IF Mimikyu uses Pain Split, THEN Imprison (Pain Split, Disable, Imprison) and push actions back.
IF Mimikyu is in the evasive stage of a D/E move when you are to act, THEN Dig and push actions back.
IF Mimikyu is to use Giga Impact in a combo, THEN Protect and push actions back.
 

Mowtom

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"You know, there's a move I've always wanted to find an excuse to use."
"Cast from my own health, I set a doom upon you now!"
Curse~Pain Split~Protect
 
Mowtom

Disguise
HP: 41/80
EN: 42/100
7/6/3/8/111
1/1
+10% ACC

Team Tree

Snow Cloak
HP: 85/85
EN: 100/100
4/6/6/7/126
3/2

Action 1
Ninetales uses Hail
9 EN

Mimikyu uses Curse
-30 HP Mimikyu, 9 EN

-5 HP Ninetales (Curse)
-2 HP Mimikyu (Hail)

Action 2
Ninetales uses Imprison
10 EN

Pain Split is being Imprisoned

-5 HP Ninetales (Curse)
-2 HP Mimikyu (Hail)

Action 3
Mimikyu uses Protect
7 EN

Ninetales uses Blizzard
11+3+6-8=12
-4.8->5 EN Mimikyu
7 EN

-5 HP Ninetales (Curse)
-2 HP Mimikyu (Hail)


Hail (3r)

Mowtom

Disguise
HP: 5/80
EN: 21/100
7/6/3/8/111
1/1
+10% ACC

Team Tree

Snow Cloak
HP: 70/85
EN: 74/100
4/6/6/7/126
3/2
Cursed, Imprison (Pain Split, Disable, Imprison) (4a)

Mowtom to order
 
Last edited:

Mowtom

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"You should probably mark Imprison's duration. Excellent job Months, you can rest now."
"Finally."
Shadow Sneak~Shadow Sneak~Shadow Sneak
 
Ice Shard

Hail (3r)

Mowtom

Disguise
HP: 5/80
EN: 21/100
7/6/3/8/111
1/1
+10% ACC

Team Tree

Snow Cloak
HP: 70/85
EN: 74/100
4/6/6/7/126
3/2
Cursed, Imprison (Pain Split, Disable, Imprison) (4a)

Action 1
Ninetales uses Ice Shard
Crit doesn't matter
4+3+6-8=5
3 EN
Mimikyu was KOed

-5 HP Ninetales (Curse)


Hail (3r)

Mowtom

Disguise
HP: KO/80
EN: 21/100
7/6/3/8/111
1/1
KO

Team Tree

Snow Cloak
HP: 65/85
EN: 74/100
4/6/6/7/126
3/2
Cursed, Imprison (Pain Split, Disable, Imprison) (3a)

Sableye is sent out automatically

Moonblast, Dazzling Gleam, Moonblast
IF Sableye uses Gyro Ball AND Sableye has used Gyro Ball on a previous action, THEN Disable (Gyro Ball).
IF Sableye uses a damaging Steel-type combo, THEN Protect and restart queue.
IF Sableye uses Metal Burst, THEN Pain Split next action.
 

Mowtom

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"Finish the job, Sinter!"
"Hehehe...someone should have checked the weather forecast for this round."
Sunny Day~Gyro Ball~Fire Punch+Fire Punch
 
Hail (2r)

Mowtom
:sm/Sableye:
Prankster
HP: 80/80
EN: 100/100
7/6/5/5/43
1/2

Team Tree

Snow Cloak
HP: 65/85
EN: 74/100
4/6/6/7/126
3/2
Cursed, Imprison (Pain Split, Disable, Imprison) (3a)

Action 1
Sableye uses Sunny Day
10 EN

Ninetales uses Moonblast
Crit: 22 (=1/24) no
SAtk drop: 24 (<=30/100) yes
(10+3+6-5)*1.5=21
6 EN

-5 HP Ninetales (Curse)

Action 2
Ninetales uses Dazzling Gleam
Crit: 3 (=1/24) no
(8+3+7-6)*1.5=18
5 EN

Sableye uses Gyro Ball
Crit: 6 (=1/24) no
(13+7-6)*2=28
7 EN

-5 HP Ninetales (Curse)

Action 3
Ninetales uses Moonblast
Crit: 11 (=1/24) no
SAtk drop: 20 (<=30/100) yes
(10+3+7-6)*1.5=21

Sableye uses Fire Punch+Fire Punch
Crit and BRN don't matter
(18+7-6+3)*1.5=33
28 EN
Ninetales is KOed


Sun (3r)

Mowtom
:sm/Sableye:
Prankster
HP: 20/80
EN: 55/100
7/6/5/5/43
1/2
-2 SAtk

Team Tree

Snow Cloak
HP: KO/85
EN: 74/100
4/6/6/7/126
3/2
KO

Rolls for new mons to follow in next post
 
Floor 2


Mimikyu [Months] (F)

Stage: ★★★★☆

Type: Ghost / Fairy

Ability: Disguise
  • When this Pokémon is initially sent out in a match, it hides behind a disguise. This disguise will block direct damage from one damaging move (if the attack is a multi-hit move, it will absorb one hit from the move, reducing the BAP of the attack) before fading.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 80
Atk: 7
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 111 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (78):

Physical

Astonish
Beat Up
Covet
Drain Punch
Facade
Feint Attack
Fling
Frustration
Giga Impact
Last Resort
Leech Life
Payback
Phantom Force
Play Rough
Return
Scratch
Shadow Claw
Shadow Sneak
Slash
Thief
Wood Hammer
X-Scissor

Special
Burning Jealousy
Charge Beam
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Infestation
Psychic
Round
Shadow Ball
Snore
Thunder
Thunderbolt

Status
After You
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Copycat
Curse
Destiny Bond
Double Team
Embargo
Endure
Grudge
Hone Claws
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rest
Safeguard
Screech
Sleep Talk
Snatch
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Will-O-Wisp
Work Up

Sableye [Sinter] (F)

Stage: ★★★★☆

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)
  • This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
  • This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room









Type rolls: 1 (d16) (Normal), 1 (d15) (Fire)
Pokemon (d5): 3 (Komala), 1 (Flareon)
Abilities: Komala only has Comatose, rolled 2 (d2) so Flareon has Guts

Hidden Power:
Komala gets Fairy, Flareon gets Steel.

:ss/Komala:

Komala (♀)

Type: Normal
Ability: Comatose

Item: ---

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 85
Atk: 9 (+)
Def: 5
SpA: 6
SpD: 7
Spe: 56 (-)

Size: 1
Weight: 2

Moves:
Acrobatics
Attract
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charm
Confide
Defense Curl
Double Team
Earthquake
Endeavor
Facade
Flail
Frustration
Hidden Power
Iron Head
Knock Off
Last Resort
Low Sweep
Payback
Play Rough
Protect
Psych Up
Quash
Rapid Spin
Return
Rock Slide
Rollout
Round
Shadow Claw
Sing
Slam
Sleep Talk
Snore
Spit Up
Stockpile
Stomping Tantrum
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swallow
Swords Dance
Thrash
Toxic
U-turn
Wish
Wood Hammer
Work Up
Yawn
Zen Headbutt
:ss/Flareon:

Flareon (♂)

Type: Fire
Ability: Guts

Item: ---

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 85
Atk: 10 (+)
Def: 5
SpA: 7
SpD: 8
Spe: 56 (-)

Size: 2
Weight: 2

Moves:
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Burning Jealousy
Captivate
Celebrate
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Double Kick
Double Team
Double-Edge
Echoed Voice
Ember
Endure
Facade
Fake Tears
Fire Blast
Fire Fang
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Laser Focus
Last Resort
Lava Plume
Leer
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Overheat
Pay Day
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand Attack
Scary Face
Scorching Sands
Secret Power
Shadow Ball
Sing
Skull Bash
Sleep Talk
Smog
Snore
Stored Power
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Weather Ball
Will-O-Wisp
Wish
Work Up
Yawn
Zap Cannon


Leading with Flareon

Mowtom to send out and order.
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"Hmm. We can lead with Months, I think."
"Let's go, then."
Phantom Force~Phantom Force~Phantom Force
[CASOA] IF
damaging Steel-type combo AND NOT your disguise is up THEN Protect that action, Shadow Claw the next action
[CASOA] IF damaging Ghost-type combo AND NOT your disguise is up THEN Protect that action, Shadow Claw the next action
IF DE move AND you move first by Speed order THEN Shadow Claw
 
Mowtom

Disguise
HP: 80/80
EN: 100/100
7/6/3/8/111
1/1

Team Tree
:ss/Flareon:
Guts
HP: 85/85
EN: 100/100
10/5/7/8/56
2/2

Action 1
Mimikyu enters evasive stage of Phantom Force
6 EN

Flareon uses Wish
13 EN

Mimikyu uses Phantom Force
Crit: 24 (=1/24) no
9+3+7-5=14
4 EN

Action 2
Mimikyu enters evasive stage of Phantom Force
6 EN

Flareon uses Mimic
5 EN

Mimikyu uses Phantom Force
Crit: 16 (=1/24) no
9+3+7-5=14
8 EN

Action 3
Mimikyu uses Shadow Claw
Crit: 1 (=1/8) yes
7+3+3+7-5=15
4 EN

Flareon enters evasive stage of Phantom Force
6 EN

Flareon uses Phantom Force
Crit doesn't matter, breaks disguise
5 EN



Mowtom

Disguise
HP: 80/80
EN: 72/100
7/6/3/8/111
1/1

Team Tree
:ss/Flareon:
Guts
HP: 42/85
EN: 71/100
10/5/7/8/56
2/2
Mimic (Phantom Force)

Iron Tail, Phantom Force, Iron Tail
IF Mimikyu is in the evasive stage of a D/E move when you are to act, THEN Phantom Force and restart queue.
IF Mimikyu is under the effects of a P/E move when you are to act, THEN Phantom Force and restart queue.
IF Mimikyu is to use Giga Impact in a combo, THEN Protect and restart queue.
 

Mowtom

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Moderator
"Let's hope rng ends up in our favor?"
"Hey! You stole my move! Are you ready for me to steal it back?"
Giga Impact~Shadow Claw~Copycat
 
Mowtom

Disguise
HP: 80/80
EN: 72/100
7/6/3/8/111
1/1

Team Tree
:ss/Flareon:
Guts
HP: 42/85
EN: 71/100
10/5/7/8/56
2/2
Mimic (Phantom Force)

Action 1
Mimikyu uses Giga Impact
Crit: 3 (=1/24) no
15+7-5=17
10 EN

Flareon uses Iron Tail
Hit: 74 (<=75/100) yes
Crit: 11 (=1/24) no
DEF drop: 15 (<=30/100) yes
(10+10-6)*1.5=21
7 EN

Flareon's Wish lands, +21 HP Flareon

Action 2
Mimikyu uses Shadow Claw
Crit: 5 (=1/8) no
7+3+7-5=12
4 EN

Flareon goes into evasive stage of Phantom Force
6 EN

Flareon uses Phantom Force
Crit: 17 (=1/24) no
(9+10-6)*1.5+2=21.5->22
5 EN

Action 3
Mimikyu uses Copycat
Mimikyu copies Phantom Force, both evasive stage and damaging stage happen immediately because of Copycat
Crit: 7 (=1/24) no
9+3+7-5=14
12 EN

Flareon uses Iron Tail
Hit: 45 (<=75/100) yes
Crit: 3 (=1/24) no
DEF drop: 98 (<=30/100) yes
(10+10-6)*1.5+2=23
7 EN


Mowtom

Disguise
HP: 14/80
EN: 46/100
7/6/3/8/111
1/1
-1 DEF

Team Tree
:ss/Flareon:
Guts
HP: 20/85
EN: 46/100
10/5/7/8/56
2/2
Mimic (Phantom Force)

Mowtom to order
 

Mowtom

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Moderator
Flareon uses Iron Tail
Hit: 74 (<=75/100) yes
"You know, I really feel like I'm being mocked. Months, are you up to combo ordering first?"
"Absolutely."
Giga Impact+Shadow Sneak~Giga Impact+Shadow Sneak~Shadow Sneak
IF
Flareon is under P/E THEN Phantom Force and replace the next action with Shadow Sneak
IF Flareon is under Endure AND NOT Flareon is under Infestation THEN Infestation and replace the next action with Giga Impact
IF Baby Doll Eyes+Baby Doll Eyes THEN Giga Impact and replace the next action with Astonish
 
Endure, Flame Charge, Flame Charge

Mowtom

Disguise
HP: 14/80
EN: 46/100
7/6/3/8/111
1/1
-1 DEF

Team Tree
:ss/Flareon:
Guts
HP: 20/85
EN: 46/100
10/5/7/8/56
2/2
Mimic (Phantom Force)


Action 1
Flareon uses Endure
15 EN

Mimikyu uses Infestation
Crit: 11 (=1/24) no
4+3-8=-1->1
5 EN

-2 HP Flareon (infestation)

Action 2
Mimikyu uses Giga Impact
Crit: 16 (=1/24) no
15+7-5=17
Endured
10 EN

Flareon uses Flame Charge
Crit doesn't matter
5+3+10-6+2=14
Mimikyu was KOed
3 EN
Infestation wears off because Mimikyu was KOed


Mowtom

Disguise
HP: KO/80
EN: 31/100
7/6/3/8/111
1/1
KO

Team Tree
:ss/Flareon:
Guts
HP: 1/85
EN: 28/100
10/5/7/8/56
2/2
Mimic (Phantom Force), cannot Endure (1r)

Sableye is automatically sent out
I had orders typed up for Komala, and then it was pointed out to me on Discord that partial trapping ends when the user faints, which means Flareon is still alive at 1 HP, so I'll write up a new orderset later today.
 
Last edited:
Quick Attack+Flare Blitz, Quick Attack+Flare Blitz, Quick Attack+Flare Blitz
IF Sableye is under the effects of a P/E move when you are to act, THEN Wish the first instance and Chill the second.
IF Sableye is to use a Healing move, THEN Flare Blitz+Giga Impact.
 

Mowtom

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Moderator
"Ok, now for the hard part."
"You look so sleepy! I wonder what kind of dreams you're having..."
Fake Out~Nightmare~Drain Punch
[Check at priority 2] IF
Komala is under P/E THEN Feint and push back
[CASOA] IF Play Rough AND Komala has sucessfully used Play Rough on a previous action THEN Disable (Play Rough) and push back
IF damaging Fairy-type combo AND NOT you are set to use Fake Out THEN Detect and push back
 
Earthquake, Acrobatics, Earthquake

Mowtom

Prankster
HP: 80/80
EN: 96/100
7/6/5/5/43
1/2

Team Tree:
:ss/Komala:
Comatose
HP: 85/85
EN: 100/100
9/5/6/7/56
1/2

Action 1
Sableye uses Fake Out
Crit: 1 (=1/24) yes
4+3+7-5=9
4 EN

Komala flinched

Action 2
Sableye uses Nightmare
6 EN

Komala uses Acrobatics
Crit: 6 (=1/24) no
11+9-6=14
7 EN

-4 HP, -2 EN Komala (Nightmare)

Action 3
Komala uses Earthquake
Crit: 21 (=1/24) no
10+9-6=13
7 EN

Sableye uses Drain Punch
Crit: 10 (=1/24) no
(8+7-5)*1.5=15
5 HP healing
9 EN

-4 HP, -2 EN Komala (Nightmare)


Mowtom

Prankster
HP: 58/80
EN: 77/100
7/6/5/5/43
1/2

Team Tree:
:ss/Komala:
Comatose
HP: 53/85
EN: 82/100
9/5/6/7/56
1/2
Nightmare

Play Rough, Stomping Tantrum, Play Rough
IF Sableye uses Counter, THEN Wish on the first instance and Hidden Power on subsequent instances, restarting queue each time.
IF Sableye uses a damaging Fighting-type combo, THEN Protect and restart queue.
IF Play Rough is Disabled AND you are to use Play Rough, THEN Iron Head.
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"Wonderfully done, Sinter! You even got a critical hit!"
"Hehehe, who needs Counter?"
Metal Burst~Drain Punch~Sucker Punch
 

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