Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
"For my first trick, I will land an attack... straight through this Protect barrier!" [Skill Swap (Blaze <-> Pure Power) + Psych Up] > Cooldown > [Eat RCB] Future Sight
This Pokemon's Attack Rank (e.g. before nature) is doubled. If this Pokemon does not naturally have this ability, its Attack Rank is instead increased by one (1).
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Physical
Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt
Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball
Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up
Vikavolt [Vainer]
Stage: ★★★☆☆
Type: Bug / Electric
Ability: Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
"Now, this next trick is going to involve some dangerous pyrotechnics! Any volunteers? How about you over there, in the pink pants?" Fire Spin > Future Sight > Fire Blast
IF Delphox flinches THEN push back.
IF under P/E THEN Magic Room first instance, Wish second, always pushing back.
IF Medicham is to use Baton Pass [a1 OR a2 OR a3] THEN replace Fire Spin with Fire Blast.
"Oh. Oh drat. I know you're weaker, but you can still do this Medium!"
"Attacking? I can try, I suppose..." Return~Return~Giga Impact+Giga Impact
IF Delphox has more HP than you AND you would otherwise Return THEN Frustration
"These claws aren't just good for cutting! They can grab and throw, too!" Rock Slide x3
ONCE IF [Agility OR Rest] AND [Crawdaunt is to move first based on speed order] THEN Taunt.
IF Thunder Wave outside of Combination AND [Crawdaunt lacks a Substitute Doll] AND [Crawdaunt is to move first based on speed order] THEN Substitute (15). Mowtom up
This Pokemon's Attack Rank (e.g. before nature) is doubled. If this Pokemon does not naturally have this ability, its Attack Rank is instead increased by one (1).
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Physical
Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt
Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball
Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up
Vikavolt [Vainer]
Stage: ★★★☆☆
Type: Bug / Electric
Ability: Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Moves:
Aerial Ace
Aqua Tail
Assurance
Attract
Beat Up
Bite
Block
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Close Combat
Confide
Counter
Crunch
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Double-Edge
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Embargo
Endure
Facade
Fire Fang
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Hidden Power
High Horsepower
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Knock Off
Lash Out
Leer
Low Kick
Low Sweep
Me First
Mean Look
Mega Kick
Mega Punch
Mud-Slap
Outrage
Payback
Power Trip
Power-Up Punch
Protect
Pursuit
Rage
Rest
Retaliate
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Secret Power
Shadow Claw
Skitter Smack
Sleep Talk
Sludge Bomb
Smack Down
Snarl
Snatch
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Taunt
Thief
Thrash
Throat Chop
Thunder Fang
Torment
Toxic
Uproar
"Take this!" Bug Buzz~Bug Buzz~Bug Buzz
[CASOA] IF non-combo Dig AND you are grounded AND you move second by speed order THEN Solar Beam IF damaging (Rock OR Fire)-type combo THEN Protect and restart queue
"Damn annoying pest! Now that that's out of the way, let's tussle, Yoga-Pants." Knock Off > Earthquake > Earthquake
IF Krookodile flinches THEN push back.
IF Counter THEN Stealth Rock first instance, Dragon Pulse all future instances, always pushing back.
IF Baton Pass AND Krookodile is to move first based on speed order THEN Pursuit, pushing back.
And I will take the bait.
Counterswitching in Mollux. "You can fly without a balloon? Jealous..." Heat Wave x3
IF under P/E THEN Recover first instance, Stealth Rock second.
IF damaging Ground-Type Combination THEN Protect.
IF D/E move AND the Vikavolt is to move first based on speed order THEN Acid Armor.