Facility Battle Tree: Mowtom

Mowtom

Prankster
HP: 58/80
EN: 77/100
7/6/5/5/43
1/2

Team Tree:
:ss/Komala:
Comatose
HP: 53/85
EN: 82/100
9/5/6/7/56
1/2
Nightmare

Action 1
Komala uses Play Rough
Crit: 21 (=1/24) no
ATK drop: 86 (<=10/100) no
(9+9-6)*1.5=18
7 EN

Sableye uses Metal Burst
22.5->23 damage
12 EN

-4 HP, -2 EN Komala (Nightmare)

Action 2
Komala uses Stomping Tantrum
Crit: 18 (=1/24) no
8+9-6=11
7 EN

Sableye uses Drain Punch
Crit: 10 (=1/24) no
(8+7-5)*1.5=15
5 HP healed
9 EN

-4 HP, -2 EN Komala (Nightmare)

Action 3
Sableye uses Sucker Punch
Crit: 7 (=1/24) no
7+3+7-5=12
4 EN
Komala KOed


Mowtom

Prankster
HP: 19/80
EN: 52/100
7/6/5/5/43
1/2

Team Tree:
:ss/Komala:
Comatose
HP: KO/85
EN: 64/100
9/5/6/7/56
1/2
KO
 
Floor 3


Mimikyu [Months] (F)

Stage: ★★★★☆

Type: Ghost / Fairy

Ability: Disguise
  • When this Pokémon is initially sent out in a match, it hides behind a disguise. This disguise will block direct damage from one damaging move (if the attack is a multi-hit move, it will absorb one hit from the move, reducing the BAP of the attack) before fading.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 80
Atk: 7
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 111 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (78):

Physical

Astonish
Beat Up
Covet
Drain Punch
Facade
Feint Attack
Fling
Frustration
Giga Impact
Last Resort
Leech Life
Payback
Phantom Force
Play Rough
Return
Scratch
Shadow Claw
Shadow Sneak
Slash
Thief
Wood Hammer
X-Scissor

Special
Burning Jealousy
Charge Beam
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Infestation
Psychic
Round
Shadow Ball
Snore
Thunder
Thunderbolt

Status
After You
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Copycat
Curse
Destiny Bond
Double Team
Embargo
Endure
Grudge
Hone Claws
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rest
Safeguard
Screech
Sleep Talk
Snatch
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Will-O-Wisp
Work Up

Sableye [Sinter] (F)

Stage: ★★★★☆

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)
  • This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
  • This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room









Type rolls: 11 (d14) (Bug), 6 (d13) (Electric)
Pokemon (d5): 5 (Snaelstrom), 4 (Rotom)
Abilities: rolled 1 (d2) so Snaelstrom has Torrent, Rotom only gets Levitate

Hidden Power:
Snaelstrom gets Ghost, Rotom gets Fairy

:ss/Snaelstrom:

Snaelstrom (♂)

Type: Water/Bug
Ability: Torrent

Item: ---

Nature: Sassy (+SpD, -Spe, -10% Eva)
HP: 95
Atk: 7
Def: 8
SpA: 6
SpD: 9 (+)
Spe: 54 (-)

Size: 3
Weight: 5

Moves:
Acid Armor
Ally Switch
Aqua Jet
Aqua Ring
Attract
Blizzard
Block
Body Slam
Brine
Bug Bite
Bug Buzz
Captivate
Celebrate
Charm
Confide
Confusion
Dazzling Gleam
Dive
Double Team
Draining Kiss
Echoed Voice
Facade
Frustration
Future Sight
Giga Impact
Growl
Guard Swap
Hail
Heal Pulse
Helping Hand
Hidden Power
Hydro Cannon
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icicle Spear
Icy Wind
Infestation
Leech Life
Life Dew
Liquidation
Magic Coat
Magic Room
Metronome
Muddy Water
Pin Missile
Pound
Powder
Protect
Psychic
Psycho Shift
Rain Dance
Rapid Spin
Razor Shell
Rest
Return
Round
Safeguard
Scald
Signal Beam
Skill Swap
Sleep Talk
Snore
Spiky Shield
Spotlight
Stealth Rock
Sticky Web
Struggle Bug
Substitute
Surf
Swagger
Swift
Swords Dance
Toxic
Trick
Trick Room
U-Turn
Uproar
Venom Drench
Venoshock
Water Gun
Water Pledge
Water Pulse
Waterfall
Whirlpool
Wonder Room
Work Up
X-Scissor
:ss/Rotom:

Rotom (♀)

Type: Electric/Ghost
Ability: Levitate

Item: ---

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 3 (-)
Def: 6
SpA: 8 (+)
SpD: 6
Spe: 91

Size: 1
Weight: 1

Moves:
Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Defog
Disarming Voice
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power
Hyper Voice
Light Screen
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Poltergeist
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rising Voltage
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp


Leading with Snaelstrom.

Mowtom to send out and order.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hmm, I seem to be leading with Months each time."
"I'm just that powerful!" >:-)
Play Rough~Play Rough~Play Rough
IF
DE move AND you move second by speed order THEN Phantom Force
IF U-turn is ordered exactly once THEN Protect that action
IF Stealth Rock AND NOT in a combo AND you move first by speed order THEN Taunt
 
Infestation, Waterfall, Hydro Pump

Mowtom

Disguise
HP: 80/80
EN: 100/100
7/6/3/8/111
1/1

Team Tree
:ss/Snaelstrom:
Torrent
HP: 95/95
EN: 100/100
7/8/6/9/54
3/5

Action 1
Mimikyu uses Play Rough
Crit: 4 (=1/24) no
ATK drop: 74 (<=10/100) no
9+3+7-8=11
6 EN

Snaelstrom uses Infestation
Crit doesn't matter, Disguise blocks the direct damage
4 EN

-2 HP Mimikyu (Infestation)

Action 2
Mimikyu uses Play Rough
Crit: 14 (=1/24) no
ATK drop: 52 (<=10/100) no
9+3+7-8=11
10 EN

Snaelstrom uses Waterfall
Crit: 2 (=1/24) no
8+3+7-6=12
5 EN

-2 HP Mimikyu (Infestation)

Action 3
Mimikyu uses Play Rough
Crit: 7 (=1/24) no
ATK drop: 73 (<=10/100) no
9+3+7-8=11
14 EN

Snaelstrom uses Hydro Pump
Hit: 28 (<=80/100) yes
Crit: 16 (=1/24) no
11+3+6-8=12
7 EN

-2 HP Mimikyu (Infestation)


Mowtom

Disguise
HP: 50/80
EN: 70/100
7/6/3/8/111
1/1
Infested (1a)

Team Tree
:ss/Snaelstrom:
Torrent
HP: 62/95
EN: 84/100
7/8/6/9/54
3/5

Waterfall, Hydro Pump, Waterfall
IF Mimikyu is in the evasive stage of a D/E move when you are to act, THEN Dive and restart queue.
IF Mimikyu is under the effects of a P/E move when you are to act, THEN Aqua Ring on the first instance and Rain Dance on the second, restarting queue each time.
IF Mimikyu has at most 40 HP remaining when you are to act, THEN Brine.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I keep finding uses for Curse? Absolutely wild."
"Doom, death, and destruction upon you!"
Curse~Pain Split~Play Rough
IF
you have 14 or less HP A3 THEN Destiny Bond
 
Mowtom

Disguise
HP: 50/80
EN: 70/100
7/6/3/8/111
1/1
Infested (1a)

Team Tree
:ss/Snaelstrom:
Torrent
HP: 62/95
EN: 84/100
7/8/6/9/54
3/5
Cursed

Action 1
Mimikyu uses Curse
-30 HP, 9 EN

Snaelstrom uses Brine
Crit: 19 (=1/24) no
13+3+6-8=14
7 EN

-2 HP Mimikyu (Infestation)
-5 HP Snaelstrom (Curse)

Action 2
Mimikyu uses Pain Split
25 damage, heals 25
33 EN

Snaelstrom uses Brine
Crit: 6 (=1/24) no
13+3+6-8=14
11 EN

-5 HP Snaelstrom (Curse)

Action 3
Mimikyu uses Play Rough
Crit: 7 (=1/24) no
ATK drop: 20 (<=10/100) no
9+3+7-8=11
6 EN

Snaelstrom uses Brine
Crit: 19 (=1/24) no
13+3+3+6-8=17
15 EN
Mimikyu was KOed

-5 HP Snaelstrom (Curse)


Mowtom

Disguise
HP: KO/80
EN: 22/100
7/6/3/8/111
1/1

Team Tree
:ss/Snaelstrom:
Torrent
HP: 11/95
EN: 51/100
7/8/6/9/54
3/5
Cursed

Mowtom to order with Sableye
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"...right. Torrent. Do your thing, Sinter."
"Hehe, I can work with this!"
Fake Out~Fake Out~Fake Out
IF
Snaelstrom is under P/E THEN Feint
 
Hydro Pump, Hydro Pump, Hydro Pump

Mowtom
:ss/Sableye:
Prankster
HP: 80/80
EN: 100/100
7/6/5/5/43
1/2

Team Tree
:ss/Snaelstrom:
Torrent
HP: 11/95
EN: 51/100
7/8/6/9/54
3/5
Cursed

Action 1
Sableye uses Fake Out
Crit: 12 (=1/24) no
4+7-8=3
4 EN

Snaelstrom flinch

-5 HP Snaelstrom (Curse)

Action 2
Sableye uses Fake Out
crit doesn't matter
4+7-8=3
8 EN
Snaelstrom was KOed


Mowtom
:ss/Sableye:
Prankster
HP: 80/80
EN: 88/100
7/6/5/5/43
1/2

Team Tree
:ss/Snaelstrom:
Torrent
HP: KO/95
EN: 51/100
7/8/6/9/54
3/5
KO

Rotom comes out

Electric Terrain, Rising Voltage, Electro Ball.
IF Sableye is to use Taunt A1 AND Sableye is not to use Taunt A2 AND you did not use Protect last action, THEN Protect A1 and push back actions.
IF Sableye is to use Taunt A1, THEN Electro Ball A1 and Thunderbolt A2.
IF Sableye is under the effects of a P/E move when you are to act AND you are not to use Electric Terrain, THEN Charge and push back actions.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"It's funny because the Rotom's Levitate is actually working against it here."
"Me? Taunt you? Why would I do that when I can take revenge!"
Payback~Metal Burst~Payback+Payback
 
Mowtom
:ss/Sableye:
Prankster
HP: 80/80
EN: 88/100
7/6/5/5/43
1/2

Team Tree
:ss/Rotom:
Levitate
HP: 80/80
EN: 100/100
3/6/8/6/91
1/1

Action 1
Rotom uses Electric Terrain
9 EN

Sableye uses Payback
Crit: 15 (=1/24) no
(10+3+7-6)*1.5=21
6 EN

Action 2
Rotom uses Rising Voltage
Crit: 12 (=1/24) no
14+3+8-5=20
8 EN

Sableye uses Metal Burst
25 damage
13 EN

Action 3
Rotom uses Electro Ball
Crit: 14 (=1/24) no
10+3+8-5=16
8 EN

Sableye uses Payback+Payback
Crit doesn't matter
(22.5+3+7-6)*1.5=39.75->40
30.5->31 EN
Rotom was KOed


Mowtom
:ss/Sableye:
Prankster
HP: 44/80
EN: 38/100
7/6/5/5/43
1/2

Team Tree
:ss/Rotom:
Levitate
HP: KO/80
EN: 75/100
3/6/8/6/91
1/1
 
You face Tree Boss Kukui!


Mimikyu [Months] (F)

Stage: ★★★★☆

Type: Ghost / Fairy

Ability: Disguise
  • When this Pokémon is initially sent out in a match, it hides behind a disguise. This disguise will block direct damage from one damaging move (if the attack is a multi-hit move, it will absorb one hit from the move, reducing the BAP of the attack) before fading.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 80
Atk: 7
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 111 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (78):

Physical

Astonish
Beat Up
Covet
Drain Punch
Facade
Feint Attack
Fling
Frustration
Giga Impact
Last Resort
Leech Life
Payback
Phantom Force
Play Rough
Return
Scratch
Shadow Claw
Shadow Sneak
Slash
Thief
Wood Hammer
X-Scissor

Special
Burning Jealousy
Charge Beam
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Infestation
Psychic
Round
Shadow Ball
Snore
Thunder
Thunderbolt

Status
After You
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Copycat
Curse
Destiny Bond
Double Team
Embargo
Endure
Grudge
Hone Claws
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rest
Safeguard
Screech
Sleep Talk
Snatch
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Will-O-Wisp
Work Up

Sableye [Sinter] (F)

Stage: ★★★★☆

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)
  • This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
  • This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room









Type rolls: 8 (d12) (Rock), 8 (d11) (Ice)
Pokemon (d5): 2 (Golem-A), 5 (Weavile)
Abilities: rolled 3 (d3) so Golem-A has Galvanize, rolled 1 (d2) so Weavile has Pressure

Hidden Power:
Golem-A gets Fairy, Weavile gets Fairy

:ss/Golem-Alola:

Golem-A (♂)

Type: Rock/Electric
Ability: Magnet Pull/Sturdy/Galvanize

Item: Magnet

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 10 (+)
Def: 9
SpA: 3 (-)
SpD: 5
Spe: 45

Size: 3
Weight: 7

Moves:
Ally Switch
Attract
Autotomize
Bide
Block
Brick Break
Brutal Swing
Bulldoze
Charge
Charge Beam
Confide
Counter
Curse
Defense Curl
Dig
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electroweb
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
Hidden Power
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Mega Punch
Nature Power
Protect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Screech
Seismic Toss
Self-Destruct
Shock Wave
Sleep Talk
Smack Down
Snore
Spark
Stealth Rock
Steamroller
Stomping Tantrum
Stone Edge
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wide Guard
Wild Charge
:ss/Weavile:

Weavile (♂)

Type: Dark/Ice
Ability: Pressure/Pickpocket

Item: RageCandyBar

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 85
Atk: 9
Def: 5
SpA: 3 (-)
SpD: 6
Spe: 144 (+)

Size: 2
Weight: 3

Moves:
Aerial Ace
Agility
Assist
Assurance
Attract
Avalanche
Beat Up
Bite
Blizzard
Brick Break
Calm Mind
Captivate
Confide
Counter
Crush Claw
Curse
Cut
Dark Pulse
Defense Curl
Detect
Dig
Double Hit
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Fake Tears
False Swipe
Feint
Feint Attack
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Hail
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Tail
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Night Slash
Nightmare
Payback
Poison Jab
Power-Up Punch
Protect
Psych Up
Psycho Cut
Punishment
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Retaliate
Return
Revenge
Rock Smash
Round
Scratch
Screech
Secret Power
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Triple Axel
Whirlpool
X-Scissor


Hmm, these are some interesting matchups. Let's start off with Weavile.

Tree Boss Kukui sends out Weavile.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Well I'm suddenly terrified. Months?"
"Wanna play?"
Play Rough~Drain Punch~Play Rough
IF
Weavile is under DE THEN Phantom Force and restart queue
[ONCE] IF damaging (Ghost OR Steel) type combo THEN Protect and restart queue
 
Triple Axel, Iron Tail, Triple Axel

Mowtom

Disguise
HP: 80/80
EN: 100/100
7/6/3/8/111
1/1

Tree Boss Kukui
:ss/Weavile:
Pressure
HP: 85/85
EN: 100/100
9/5/3/6/144
2/3

Action 1
Weavile uses Triple Axel
Disguise blocks the first hit
Crits: 17, 12 (=1/24) 0
10+3+9-6=16
7 EN

Mimikyu uses Play Rough
Crit: 23 (=1/24) no
ATK drop: 2 (<=10/100) yes
(9+3+7-5)*1.5=21
8 EN

Action 2
Weavile uses Iron Tail
Hit: 15 (<=85/100) yes
Crit: 1 (=1/24) yes
DEF drop: 18 (<=30/100) yes
(10+3+9-6)*1.5=24
7 EN

Mimikyu uses Drain Punch
Crit: 21 (=1/24) no
(8+7-5)*2=20
+5 HP Mimikyu
11 EN

Action 3
Weavile uses Triple Axel
Crits: 1, 17, 24 (=1/24) 1
12+3+2+9-6+2=22
7 EN

Mimikyu uses Play Rough
Crit: 24 (=1/24) no
ATK drop: 16 (<=10/100) no
(9+3+7-5)*1.5=21
8 EN


Mowtom

Disguise
HP: 23/80
EN: 73/100
7/6/3/8/111
1/1
-1 Def

Tree Boss Kukui
:ss/Weavile:
Pressure
HP: 23/85
EN: 79/100
9/5/3/6/144
2/3
-1 Atk

Poison Jab, Triple Axel, Poison Jab
IF Mimikyu is to use Sucker Punch AND you have at most 7 HP, THEN initiate action string Ice Shard, Triple Axel, Poison Jab.
IF Mimikyu is to use Endure, THEN initiate action string Toxic, Triple Axel, Poison Jab.
IF Mimikyu is in the evasive stage of a D/E move when you are to act, THEN initiate action string Dig, Triple Axel, Poison Jab.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"That was. Not great. At least Ghost resists Poison."
"Hey! That hurt! I'll just have to make you hurt even more"
Drain Punch~Shadow Sneak~Shadow Sneak
 
Mowtom

Disguise
HP: 23/80
EN: 73/100
7/6/3/8/111
1/1
-1 Def

Tree Boss Kukui
:ss/Weavile:
Pressure
HP: 23/85
EN: 79/100
9/5/3/6/144
2/3
-1 Atk

Action 1
Weavile uses Poison Jab
Crit: 15 (=1/24) no
PSN: 90 (<=30/100) no
8+9-6=11
6 EN

Mimikyu uses Drain Punch
Crit: 24 (=1/24) no
(8+7-5)*2=20
+5 HP Mimikyu
11 EN

Action 2
Mimikyu uses Shadow Sneak
Crit doesn't matter
(4+3+7-5)*0.75=6.75->7
5 EN
Weavile was KOed


Mowtom

Disguise
HP: 17/80
EN: 57/100
7/6/3/8/111
1/1

Tree Boss Kukui
:ss/Weavile:
Pressure
HP: KO/85
EN: 73/100
9/5/3/6/144
2/3
KO

Mowtom to order against Golem-A
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Now for the hard part."
"Hey! That hurt! I'll just have to make you hurt even more"
Pain Split~Wood Hammer~Wood Hammer
IF
Golem is under P/E AND you have 7 EN or more THEN Phantom Force and push back
IF Golem is under DE THEN Phantom Force and push back
 
Rest, Sleep Talk (Charge, Stealth Rock, Iron Defense, Sandstorm), Sleep Talk (Charge, Stealth Rock, Iron Defense, Sandstorm)
IF you are awake when you are to act AND you are to use Sleep Talk AND you are not under the effect of Charge, THEN Charge.
IF you are awake when you are to act AND you are to use Sleep Talk, THEN Iron Defense.

Mowtom

Disguise
HP: 17/80
EN: 57/100
7/6/3/8/111
1/1

Tree Boss Kukui
:ss/Golem-Alola:
Galvanize
HP: 90/90
EN: 100/100
10/9/3/5/45
3/7

Action 1
Mimikyu uses Pain Split
+25 HP Mimikyu, -25 HP Golem-A
43 EN

Golem-A uses Rest
15 EN

+10 HP Golem-A (Rest)

Action 2
Mimikyu uses Wood Hammer
Crit: 7 (=1/24) no
(12+7-9)*1.5=15
-5 HP recoil
8 EN

Golem-A uses Sleep Talk
Move: 4 (d4) Sandstorm
Golem-A uses Sandstorm
13 EN

+10 HP Golem-A (Rest)
-2 HP Mimikyu (Sandstorm)

Action 3
Mimikyu uses Wood Hammer
Crit: 5 (=1/24) no
(12+7-9)*1.5=15
-5 HP recoil
12 EN
Mimikyu is ENKOed

Golem-A uses Sleep Talk
Move: 3 (d4) Iron Defense
10 EN

+10 HP Golem-A (Rest)


Sandstorm (3r)

Mowtom

Disguise
HP: 25/80
EN: KO/100
7/6/3/8/111
1/1
KO

Tree Boss Kukui
:ss/Golem-Alola:
Galvanize
HP: 65/90
EN: 62/100
10/9/3/5/45
3/7
+2 Def, SLP (0a)

Return, Frustration, Return
IF Sableye is to use Metal Burst outside of a combo, THEN Dig and restart queue.
IF Sableye is to use Counter, THEN Thunderbolt and restart queue.
[ONCE] IF Sableye is to use a damaging Fighting-type combo, THEN Substitute (15) and restart queue.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"As much as I would love to order Octazooka here, in this case the risk-averse option actually has higher expected value."
"Hehe, you think you can use moves? Not so fast!"
Imprison (Return/Frustration/Protect)~Rain Dance~Water Pulse
 
Sandstorm (3r)

Mowtom
:ss/Sableye:
Prankster
HP: 80/80
EN: 100/100
7/6/5/5/43
1/2

Tree Boss Kukui
:ss/Golem-Alola:
Galvanize
HP: 65/90
EN: 62/100
10/9/3/5/45
3/7
+2 Def, SLP (0a)

Action 1
Sableye uses Imprison
10 EN

Golem-A can't move

-2 HP Sableye (Sandstorm)

Action 2
Sableye uses Rain Dance
10 EN

Golem-A uses Struggle
Crit: 3 (=1/24) no
5+10-6=9
3.6->4 recoil
5 EN

Action 3
Golem-A uses Struggle
Crit: 11 (=1/24) no
5+10-6=9
3.6->4 recoil
9 EN

Sableye uses Water Pulse
Crit: 17 (=1/24) no
Confuse: 78 (<=20/100) no
(6+3+5-5)*1.5=13.5->14
4 EN


Rain (3r)

Mowtom
:ss/Sableye:
Prankster
HP: 60/80
EN: 76/100
7/6/5/5/43
1/2
Imprison (Return, Frustration, Protect) (3a)

Tree Boss Kukui
:ss/Golem-Alola:
Galvanize
HP: 43/90
EN: 48/100
10/9/3/5/45
3/7
+1 Def

Mowtom to order
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Slowly and carefully. We can't afford to mess up on this."
"That's what I do best!"
Fake Out~Encore~Low Kick
IF
Golem is under DE A3 THEN Dig
IF (Headbutt OR damaging Electric-type combo) A3 THEN Protect
 
Chill, Chill, Stone Edge

Rain (3r)

Mowtom
:ss/Sableye:
Prankster
HP: 60/80
EN: 76/100
7/6/5/5/43
1/2
Imprison (Return, Frustration, Protect) (3a)

Tree Boss Kukui
:ss/Golem-Alola:
Galvanize
HP: 43/90
EN: 48/100
10/9/3/5/45
3/7
+1 Def

Action 1
Sableye uses Fake Out
Crit: 16 (=1/24) no
(4+7-9)*0.75=1.5->2
4 EN

Golem-A flinched

Action 2
Sableye uses Encore
15 EN

Golem-A uses Struggle
Crit: 15 (=1/24) no
5+10-6=9
3.6->4 HP recoil
5 EN

Action 3
Golem-A uses Stone Edge
Hit: 36 (<=90/100) yes
Crit: 7 (=1/8) no
10+3+10-6=17
6 EN

Sableye uses Low Kick
Crit: 23 (=1/24) no
(13+7-9)*1.5-2=14.5->15
7.5->8 EN


Rain (2r)

Mowtom
:ss/Sableye:
Prankster
HP: 34/80
EN: 49/100
7/6/5/5/43
1/2

Tree Boss Kukui
:ss/Golem-Alola:
Galvanize
HP: 22/90
EN: 37/100
10/9/3/5/45
3/7

Explosion, Giga Impact, Headbutt
IF Sableye is under the effects of a P/E move when you are to act, THEN Chill and push back actions.
IF Sableye uses Endure, THEN initiate action string Chill, Frustration, Return.
IF Sableye is to use a healing move, THEN Double-Edge on the first instance and Frustration on the second, pushing back actions each time.
 
Sableye uses Substitute, Golem-A's Explosion self-KOs and breaks the substitute.

Congratulations, you have beaten Tree Boss Kukui!

Well fought, a good match.

Mowtom gets 12 TC, 12 RC, loses 12 JC, and both Sableye and Mimikyu are eligible for rank 5.
I get 16 RC, 8 TC, and 15 JC.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Only users: nightblitz42 and Mowtom should be posting in this thread.
Mowtom will be using Medicham with Pure Power and Choice Band, and Vikavolt with Levitate and Choice Specs:
Floor 4 (Items ON)

Medicham [Medium]

Stage: ★★★☆☆

Type: Fighting / Psychic

Abilities: Pure Power / Telepathy (Unlocked)
  • This Pokemon's Attack Rank (e.g. before nature) is doubled. If this Pokemon does not naturally have this ability, its Attack Rank is instead increased by one (1).
  • This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Quirky

Stats:
HP: 85
Atk: 5 [10 Pure Power]
Def: 6
SpA: 5
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 3

Attacks (76):

Physical

Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt

Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball

Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up

Vikavolt [Vainer]

Stage: ★★★☆☆

Type: Bug / Electric

Ability: Levitate
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Nature: Quirky

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 10
SpD: 6
Spe: 43
Size Class: 2
Weight Class: 3

Attacks (58):

Physical

Acrobatics
Bite
Bug Bite
Confide
Crunch
Dig
Facade
Fly
Frustration
Giga Impact
Guillotine
Poison Jab
Return
Sky Drop
Spark
Vise Grip
Wild Charge
X-Scissor

Special
Air Slash
Bug Buzz
Charge Beam
Discharge
Electro Ball
Electroweb
Energy Ball
Flash Cannon
Hidden Power (Ice)
Hyper Beam
Mud Shot
Mud-Slap
Round
Snore
Solar Beam
Thunder
Thunderbolt
Volt Switch
Zap Cannon

Status
Agility
Attract
Charge
Double Team
Eerie Impulse
Endure
Harden
Iron Defense
Light Screen
Protect
Rain Dance
Rest
Roost
Screech
Sleep Talk
Sticky Web
String Shot
Substitute
Swagger
Thunder Wave
Toxic








Types: (rolled 16, 2)
Mons: (rolled 2, 3)
Ability 1: 1
Ability 2: 1/2
Opponents:
Dark: Crawdaunt with Hyper Cutter
Fire: Delphox with Blaze

:ss/Crawdaunt:

Crawdaunt (♀)

Type: Water/Dark
Ability: Hyper Cutter

Item: Muscle Band

Nature: Adamant (+Atk, -SpA)
HP: 85
Atk: 10 (+)
Def: 6
SpA: 6 (-)
SpD: 4
Spe: 55

Size: 2
Weight: 3

Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Lash Out
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor
:ss/Delphox:

Delphox (♂)

Type: Fire/Psychic
Ability: Blaze

Item: RageCandyBar

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 90
Atk: 4 (-)
Def: 5
SpA: 8
SpD: 7
Spe: 120 (+)

Size: 3
Weight: 3

Moves:
Ally Switch
Attract
Blast Burn
Calm Mind
Confide
Covet
Cut
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power
Howl
Hyper Beam
Hypnosis
Incinerate
Iron Tail
Laser Focus
Light Screen
Low Kick
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recycle
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Telekinesis
Thief
Thunder Punch
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Work Up
Zen Headbutt


Sending out Delphox. Mowtom to order.
:ss/delphox: "It's showtime! Prepare to be dazzled!"
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Medium, let's do this!"
"This power...it overflows within me!"
Rock Slide~Rock Slide~Rock Slide
IF
Skill Swap is ordered exactly once THEN Protect that action
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top