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Resource BBP Bug and Feedback Thread - Generation 9 Edition!

New frisk is cool. I am not sure I have ever seen frisk be correctly handled instead of being forgotten or someone needing to remind the ref.
Fort forgot to frisk me in a facility.
I forgot to frisk epic in safari.
Epic forgot to declare I should frisk in league (they had it written as Hyjack to send out)
I think there have been more cases I have forgotten.

Might be a nice ability held back by a very unnatural timing for players to check all abilities in bbp.
 
I'll be quitting BBP for good (or until there's a massive shakeup); here's why.

Essentially: BBP is an insane, unreasonable and toxic time commitment.

One: Raw time commitment to start playing
Let's say one game of BBP lasts for 2 months. If I want to bring a mon from lv1 to lv3 for example, I gotta invest 4 months of irl time. 2 more if I want it to lv4. And that's assuming you never fail any content, have the teammates for the mon already level up and you have the JC to spare. Playing competitive PvP takes at minimun half a year, realistically a full year or more. If you want to have even just a decent account (one or two lv4s, a decent pool of lv3s) you gotta have at least a full year in the game, full stop.

Until then you're in this terrible spot where you don't have the items or pokémon to do anything.
A year+ player has the pool of pokémon to bring a lv1 to lv4 on just 3 battles. New players don't have the luxury; bringing a mon from lv1 to lv4 means playing a lv1 game, then playing another lv1 game to get more lv2 mons, then using mons from both of these teams to go to lv2 content, then rise and repeat to get more lv2 mons to finally have enough lv3 pokémon to challange a lv3 content. You almost triple the amount of matches to get to lv3, getting ridiculous to lv4. This means to get your first lv4s without events you gotta spend anywhere from a year to a year and a half of constant play, checking the website daily for notifications.

I'm not going to spend over a year and 30+ hours of gameplay (if you count reffing, checking the DAT, making prize claims, checking smogon notifications and etc as "gameplay") for this shit I'm sorry.

Two: Raw time commitment to begin facility play
By and large, if you want to play in BBP you need around the next 6 months of your life sorted to begin playing.
To play BBP you need to signup for basically all the facilities and wait anywhere between 1-3 months until it's picked up, then play it from anywhere from 2 to 4 months. That's an insane amount of time and variance, and to keep up with the downright ridiculous time investment to level mons you have to queue into every facility possible at once.

Bringing a squad of 4 mons from lv1 to lv4 requires at minimun ~6 months, if not way more. If you want to have any amount of mons at a decent speed then you have to have this process going on multiple times in parallel, ie raising various mons from lv1 to lv4 at the same time. IE playing a lot of facilities at once.

Three: Keeping up with this game is genuinely harmful to my mental health
I am not gonna surgarcoat it, this place is ridiculous.
Adding the Smogon Forum Notifications onto the treadmill of social media to check during any downtime is unchangable via the nature of this being a forum game; that's excusable, even if it does weight in on my decision to quit. But the rest is downright sadistic.

This game is designed exactly like a free pay-to-win game, except with the dollar store removed. Every single dirty trick in the gatcha book to manipulate people is used.

The entire game is built upon a fear of missing out (FOMO) scheme.
The game is exceptionally gated off and grindy. You need to come back every month for the monthly event, otherwise you'll be missing out on EXP records to skip the grind! You need to always be on the facility queues to maximize the EXP you gain per month otherwise the grind takes literal decades! You need to play the League Circuit right now because the ruleset will rotate out and you won't have tried it [and to play in it you better have done all that EXP grinding beforehand]! Etc etc etc. It's all about how if you don't invest your time into the game right now you might regret it later, about all the rewards you're missing by not playing.

The game also uses the same techniques as character gatchas as well of ransoming characters. "See this character/anime girl/pokémon you really like? Well, if you want it you gotta pull it/buy it/spend 6 months grinding it to lv4!". The love people have for specific pokémon is weaponized and turned into ammo to compell people into spending months grinding it to high levels, the wish fulfilment of roleplaying being a pokémon trainer "justifying" spending literal years into the game.

----


I am sorry Lou but you cannot complain when people try to ruleshark facility wins in their favor, minmax progression or throw a tantrum when they lose. Your whole scheme is built on the foundation of gating progression behind ridiculous and unatainable time investments and using shortcuts as bait to keep people playing.

You are out of your fucking mind if you think I will spend months learning how to play this game, followed by months of grinding JC followed by months of grinding levels for pokémon. Contests are fun but I'm not grinding reffing lv4 content to play it. There's a lot of potential for fun janky offmeta strategies but I'm never going to spend 6 months raising a Cramorant to lv4 to bring to circuit. And I sure as hell am not willing to sacrifice my mental health to join your rat race of maximizing rewards while minimizing the risks.

I realized my entire motivation to join more than half of the stuff I joined in here is because I needed rewards and was worried I was "falling behind the curve" by not maximizing the rewards earned per month. This is completely unreasonable and the last kind of mindset I want when playing a game for fun.

I'm not gonna fall into this sunk cost fallacy sinkhole. I can have fun without grinding literal months, without worrying about checking my Smogon notifications daily and without having to force myself to minmax every possible inch of advantage out of the game. This is a fun game but this is unreasonable. I'm not playing this game anymore; not on these terms.
 
damn bye.

fuller response: playing with level 1-3 mons is Real BBP. it is not fake bbp. just like how playing smaller formats in card games is real card games not just playing eternal formats. or how playing the beginning of a new rpg is real gameplay. especially since you do all of that *with others*.

we don't plan to skip people passed all of the icky "playing with others" any time soon. the game is about meeting people, not about getting treats.
 
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damn bye.

fuller response: playing with level 1-3 mons is Real BBP. it is not fake bbp. just like how playing smaller formats in card games is real card games not just playing eternal formats. or how playing the beginning of a new rpg is real gameplay. especially since you do all of that *with others*.

we don't plan to skip people passed all of the icky "playing with others" any time soon. the game is about meeting people, not about getting treats.

The game is about meeting people, and yet Real BBP is playing level 1-3?

There is not a single facility outside of Contest where you get to play against other player's pokémon. You play in the Tower in lv0 and briefly at lv1 to get TC then you don't play against anyone until you're high level enough for the League Circuit. The only time in Real BBP where you do have PvP for rewards is at Contest, whose price of admission is gated behind lv4 content, Star Shards.

Or do you consider playing against someone roleplaying as Brock or Mystery Man Eusine as "meeting them"? Do you feel the person playing a raid to be having a meaningful connection with their ref? Do you know the players of this game because you played with them in-game or because you talked with them on the discord server?

You can't claim the game is about the community then claim Real BBP is the PvE. League Circuit, Monthly Events, Contest and the Battle Tower are where the community most interact with themselves, either through direct competition or direct colaboration. And all of them have massive caveats - League Circuit requires lv4 mons, Monthly Events are limited to once-per-month entry, Contests require playing lv4 content and Battle Towers give pitiful rewards.


Put your money where your mouth is; make facilities that allow two player coop outside of events, make PvP give rewards outside of stuff gated behind the 4rth level. Make meaningfully interacting with other people a part of the game outside of "@ Person reminder to ref my realgam".
 
"You mean playing with someone piloting my opponent is real?"
yes

"You mean things that aren't PvP are still playing with people?"
yes

"Do you meet people from the forum or from the Discord?"
both

I'd like you to feel welcome hanging around the community even if you don't play.

But I agree with you: I do not think you should be playing BBP if you can't enjoy it for what it is, and constantly try to shoehorn our Pokemon-raising fangame into a box it does not fit in to. Competitive PvP is the focus of the entire rest of the site, so you won't want for entertainment.
 
"Essentially: BBP is an insane, unreasonable and toxic time commitment: You commit as much of your time as you want. Nothing is demanded unless you opt in to participate. By not being demanded, I mean, you don't get punished for checking out of the game for a while unless you're actively in a facility or refereeing someone's stuff.

One: Raw time commitment to start playing
We just talked about someone's first claim taking 3 weeks. That was the longest I've heard a new player wait. Typically new players are prioritized by others (We join their beginner battles, give them queue priority, ref them first, give tips etc).
One's progress is dependent on one's hustle.
I remember I started in Septermber 2023, Ayush started before me, and HeliosAflame started slightly after us (Fort Colorcastle started before us but he has Veteran Energy so I always assumed they weren't new). Anyway, together we made a lot of progress with the bartering system (If you ref my stuff I'll ref yours) and the streamlined facilities. Your experience is slightly different than mine because of the array of options that are out now, and the time of year you're joining. I brought this up to directly respond to you saying meaningful progress takes ~4 months to get started and a year to get competitive. Helios did it in ~3 ish months, Ayush in a similar time frame, and me specifically, I got my first level 4 in ~4 months (Sept to Jan) and thats with a 1-2 month break in between. That 1-2 month break is actually when Helios made crazy progress.

You say a year+ player has such an advantage like we're playing for money. We're really playing to play more. Eve and Epicdrill both have Mega Metagross. I could stress over how long it would take me to get to their level, or I could queue into battle with them and stress over how am I going to beat a formidable and rare pokemon.

Two: Raw time commitment to begin facility play
You're complaining about reffing. I see this as a complaint about reffing. Things take a long time when nobody is playing the game, or when a facility is a pain to ref (see Raids and some Events). You really don't know how long something will take in BBP. I don't have much to say about this, because the game can drag I agree, but it doesn't have to matter unless I have nothing else going on.

Three: Keeping up with this game is genuinely harmful to my mental health
I am not gonna surgarcoat it, this place is ridiculous.
Adding the Smogon Forum Notifications onto the treadmill of social media to check during any downtime is unchangable via the nature of this being a forum game; that's excusable, even if it does weight in on my decision to quit. But the rest is downright sadistic.
I don't have a phone or social media, and clicking refresh on smogon every once in a while is kinda nice. There have been times where I was obsessive about it, like I would make a bunch of posts/take reffings/something, go do something else, come back and expect an amount of new interactions. If I didn't get those, I was irritated and kinda panicked. It was weird, but I think that's my own problem, which led to a couple long breaks from the game.

This game is designed exactly like a free pay-to-win game, except with the dollar store removed. Every single dirty trick in the gatcha book to manipulate people is used.
I used to like gacha games. We've even talked about a Daily Login Bonus in BBP jokingly. This might be a pretty accurate comparison, but a fundamental difference is Single Player vs Multiplayer. I can't make progress alone in BBP at all, which is not the case, and is actually the business model of Gacha games.

The entire game is built upon a fear of missing out (FOMO) scheme.
The game is exceptionally gated off and grindy. You need to come back every month for the monthly event, otherwise you'll be missing out on EXP records to skip the grind! You need to always be on the facility queues to maximize the EXP you gain per month otherwise the grind takes literal decades! You need to play the League Circuit right now because the ruleset will rotate out and you won't have tried it [and to play in it you better have done all that EXP grinding beforehand]! Etc etc etc. It's all about how if you don't invest your time into the game right now you might regret it later, about all the rewards you're missing by not playing.
Every player is subject to the grind and time investment of this game, and EXP records (given in events and League Circuit and probably other specific things) are rare because they give a player the advantage of skipping that time investment. Some events are designed to be contestable by players of any progress level (see Little Leaders, or the Halloween/Christmas events). Some aren't, like Lance or the other competitive ones. If the game is "gated off" it is by the system of the game itself. As in, If I just started playing, I shouldn't go challenge N for Zekrom and have a reasonable chance to get it. I CAN, but I'll get smacked.
I think you gotta be okay with missing out. BBP might be a completionists' nightmare, and it sounds like you have a fledgling urge to be a BBP Completionist. But I dare say 100%ing the game was not considered in the game's design. Eve is kinda close tho.
The game also uses the same techniques as character gatchas as well of ransoming characters. "See this character/anime girl/pokémon you really like? Well, if you want it you gotta pull it/buy it/spend 6 months grinding it to lv4!". The love people have for specific pokémon is weaponized and turned into ammo to compell people into spending months grinding it to high levels, the wish fulfilment of roleplaying being a pokémon trainer "justifying" spending literal years into the game.
I love Lugia (see profile picture). I joined in September. If in september there was an "obtain Lugia" event, I'd be devastated. I'd look into seeing how I could get into that event with my new 3 pokemon. If that event was Harvest Usurpers Arrogance, I'd be relieved because that event is beginner friendly. If that event was Dragon Master Lance, I'd be pressed because there's no way I can play high-level hard mode when I just started. What can I do? Vouchers How do they work? They don'tI don't know because I've never used them, but they are there for a way to run back facilities if you've missed out somehow.
I wouldn't say people's love of Pokemon is Weaponized, but it is worked into an incentive for the game's structure. Pinnacle Facilities only cost so much because they have Legendaries. If Legendaries where just handed out for free, why would I pay 25 JC to challenge a facility?

Actually, lets derail for a bit. Why would I pay 25 JC in the first place? Where did the JC come from? I reffed battles, and got an in-game currency called JC. If we're comparing BBP to a gacha game, lets call it my Daily Energy or something. You can't buy this stuff, you can only get it by refereeing, and you can't play without it. So the value of JC depends on how much I value playing the game. Some percentage of that value comes from my value of Pokemon as a whole. If I wanna play pokemon with the BBP spin, I need to have JC, which means I need to have reffed content. Reffing content increases your JC count, while validating someone else's JC count.

I don't know where this is going and I don't want to talk about JC anymore actually. I just wanted to respond to your response, because I feel like quitting this game a lot sometimes. I don't find it fun always, and the stress of posting is uninvited. I thought reffing would be the issue so I stopped reffing, but ordering against Mew, Dusknoir, or Keriel is not my idea of a good time. But there's a happy/healthy level of interaction to have with this game. Like you said, BBP is insane, but its insane on both sides of the spectrum. I dare you to find anything like it. If you do, let me know. Is there DOKKAN BATTLE By Post out there? That'd be incredible.

I participate in this game when I feel like it. I like the team I've built and it is nice to come back to my profile. It's like a garden in a way. I invite you to look at BBP in a different perspective, and I hope that different perspective affects your mental health positively.
 
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Walking wake's speed stat is wrong on the DAT (and subsequently in the Safari Zone Ground Zero Trek)
Actual Stats:
1720930758160.png


DAT Entry
1720930802286.png


Safari Zone
1720930844363.png
 
Rotom's grass form is listed as Rotom-Cut in the DAT and profile generator
1721064276789.png

1721064309295.png


But on the Pokemon official website its named "Mow Rotom" or Rotom-Mow

1721064366340.png


and everywhere else it references rotom as Mow instead of Cut

also Rotom-Spin (in DAT) is Rotom-Fan, and Rotom-Freeze (in DAT) is Rotom-Frost
 
Rotom's grass form is listed as Rotom-Cut in the DAT and profile generator
View attachment 648576
View attachment 648577

But on the Pokemon official website its named "Mow Rotom" or Rotom-Mow

View attachment 648578

and everywhere else it references rotom as Mow instead of Cut

also Rotom-Spin (in DAT) is Rotom-Fan, and Rotom-Freeze (in DAT) is Rotom-Frost
Smogon used to use Cut, Spin, Freeze the way we use them. At some point the site shifted. It isn't worth making everyone change their profiles for names that have no gameplay value, and this isn't the only place where our forme names are slightly different (for instance, we say Lycanroc-Day, Smogon says Lycanroc, Bulbapedia says Lycanroc-Midday.)
 
We only care about what the Pokemon is called in the data we import from Showdown:

Code:
rotom: {
        num: 479,
        name: "Rotom",
        types: ["Electric", "Ghost"],
        gender: "N",
        baseStats: {hp: 50, atk: 50, def: 77, spa: 95, spd: 77, spe: 91},
        abilities: {0: "Levitate"},
        heightm: 0.3,
        weightkg: 0.3,
        color: "Red",
        eggGroups: ["Amorphous"],
        otherFormes: ["Rotom-Heat", "Rotom-Wash", "Rotom-Frost", "Rotom-Fan", "Rotom-Mow"],
        formeOrder: ["Rotom", "Rotom-Heat", "Rotom-Wash", "Rotom-Frost", "Rotom-Fan", "Rotom-Mow"],
    },
    rotomheat: {
        num: 479,
        name: "Rotom-Heat",
        baseSpecies: "Rotom",
        forme: "Heat",
        types: ["Electric", "Fire"],
 
Can we make it that you have to explicitly note when not throwing a pokeball, like not equipping an item on sendout?
(To make order posts where someone forgets illegal, so that people don't lose by forgetting)
 
I have compiled a list of all profiles that still have approval posts in them. Do whatever you want with this information.

 
For matches with a timer, if the ref writes up a round, p1 orders then p2 contests the game state for end of round, whose timer is it?
This is the relevant text I can find on the matter:

Each player has two pools of hours: 24 Round Hours and 72 Battle Hours. For each whole hour that passes while it's your turn to post, each time it's your turn to post, one hour is deducted from your clock. (So, you technically have 59 minutes of grace, if you're precise.) If you run out of hours in both pools, you lose the battle. (Note that, if you have posted for your ref to correct an error, it is not your turn to post before the error has been corrected.)

That is clear for what happens if first order contests game state, but not if second order does.
 
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