Just some thoughts on Contests so far. I like it a lot. The systems are pretty easy to understand. I am hooked.
My issues:
Metagame Vocabulary
This might just be game culture not having caught up yet, but there isn't a whole lot of vocabulary for pretty important concepts for metagame discussion. For example, I use "Explosion-like" for example to refer to Explosion and all of its clones, but perhaps the Explosion effect text itself could instead be something like 'Bombastic Finisher: Until the end of next round, the user gains: The user can't perform moves.' so that now I get to talk about Bombastic Finisher moves, rather than "Explosion-likes". There's also no easy way to refer to "moveset variety", I've been using "prime move variety" to try to refer to it, as in the moveset that excludes all clones, with "prime move" intending to mean the abstract move that a certain amount of move clones share in common.
'Prime Moves' at Level 2
There isn't a whole lot of difference between the prime moves available at Level 1 and Level 2, but certain nutty ones become available at Level 3 and even crazier ones at 4. Maybe Level 2 can be given some prime moves of its own to make it more different?
Unown
Unown seems obscenely strong, far stronger (rather, incredibly more cost-efficient) than Smeargle, and a well-prepared Smeargle seems incredibly strong here already. With just one letter boi, I have access to every move in the game, including the cracked signature ones, and I can have multiple of those cracked signature moves, as well as most synergistic combos (even ones that are not possible for any other mon besides Unown/Smeargle) because there is so much redundancy in moves. A prime move has several real moves with different initial letters, so Unown's letter limitation actually limits very little imo.
Queue Sniping
I'm not very enthusiastic about queue shenanigans where you can do things based on the mon/specialty you see posted. I'm not sure how it can be solved.
Deliberately Pooping your Opener
"Throwing" your contest RP opener seems to be a legitimate strategy to try to get the very valuable first round 3-mover. It's hilarious but probably not great for the game.