Hello. This is my first time posting on the smogon forum and I want to share a team that I have been using recently on the bdsp ou ladder.
I love gen 5 and one of my favorite team comps to use in gen 5 ou was dragmag, and I decided to essentially bring it back, albeit with some changes.
Here is the pokepaste:
https://pokepast.es/222ed05c5bc9cc84
The whole point of dragmag was to have a magnezone + a whole lotta dragons, as well as jirachi. In gen 5, you had you latios, kyurem-b, garchomp, and usually dragonite to round out your ragtag group of ferocious and powerful dragons. Unfortunately, K-B is not in bdsp ou (he probably would've been ubers anyway, but regardless), and some of the dragon types available, excluding latios, latias, chomp, salamence, and d-nite, aren't as powerful in this gen/meta (I love flygon, kingdra, and altaria, but they ain't gonna help this team much).
For this team, I used three dragons- latios, chomp, and d-nite- as the powerhouses of the team. Obviously, magnezone is here, or this wouldn't be dragmag. For the last couple of slots, I used clefable and rotom-wash.
Let's start with magnezone.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave / Sleep Talk
- Thunderbolt
- Flash Cannon
- Volt Switch
This set originally had leftovers because I thought magnezone should live longer but I realized that I want to actually murder some of the steel types that I see often. Since magnezone doesn't have access to hidden power, we gotta stick with his good ol' stab moves. Thunderbolt, flash cannon, and volt switch are his attacks, and then the third slot depends on you, the player! You can use thunder wave to catch speedy mons off guard (some of these mons like lucario, weavile, alakazam, and gengar are not going to switch into magnezone most of the time because they will get clapped if they are not sash, so keep that in mind) or use sleep talk to counter opposing sleep moves from mons like tangrowth or breloom. I'm using max speed to outspeed the steel types the magnezone traps, such as sr empoleon, most scizor variants, and defensive heatran. Obviously, popular water types like feraligatr and manaphy will perish if they don't get a chance to set up. Weavile is an interesting case since sometimes they run brick break, so be careful around weavile if you run into one.
Next, latios.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Ice Beam
- Thunderbolt / Shadow Ball / Defog
Latios is one of the fastest mons in the tier, but with mons like gengar, alakazam, scarf infernape, and opposing lati twins, he's not gonna be the fastest mon on the field everytime. So I gave him a choice scarf so that he can outspeed them. Some common latios sets run soul dew or specs. With scarf, opposing non scarf base 110 speed mons and alakazam will get hit before they realize it. Besides, latios already has decent special attack, so I thought it better to outspeed some speedy offensive threats in turn for the extra power. The original dragmag latios set had two dragon moves, surf, and trick, but drizzle is banned, having dual dragon moves isn't as optimal, and trick isn't a tutor move. Draco meteor and psychic for powerful stabs, and then boltbeam for the coverage (can it a lot of ground, dragon, water, and flying types); you can also replace bolt with shadow ball to hit alakazam harder, or defog to remove hazards.
garchomp.
Garchomp @ Salac Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Outrage
- Earthquake
This is one of the sets that hasn't changed from gen 5. Set up sub for one hit protection, set up a free swords dance, and have a field day. If your sub is taken down, you can set up another one, and repeat until you get to around quarter health where the salac berry activates and now you have 490+ speed. Earthquake is a given for attacks, but for your dragon stab, you can choose between outrage for raw power, dragon claw for consistency, and dual chop to break sub. Be careful of ice types, lati twins, manaphy, and feraligatr if you want to succeed with chomp.
Last dragon, dragonite.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Dragon Dance
- Extreme Speed
This is the other set that didn't change from gen 5. Set up with dragon dance put fear into your foes. Outrage for the raw dragon stab, earthquake to hit steel types, and extreme speed for that sweet +3 priority (go to hell weavile and mamoswine). We also have lum berry as a potential buffer from opposing status moves and a means of breaking confusion from outrage. Stealth rock can hurt d-nite since it breaks multiscale so having defog on latios can alleviate that. But if you want the heavy offense over defog, then you'll have to hold the rocks.
Onto clefable.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 208 Def / 48 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Wish
- Moonblast
- Flamethrower
Clefable is the teams buffer, the hazards setter, and wish support. Set up rocks to chip the opposition, use wish to heal clefable or your teammates, use moonblast on dragon, fighting, and dark type mons, and flamethrower to threaten and steels that decide to try their hand at hurting the fairy. Originally, I had jirachi over this, but I didn't have much success with jirachi, and when I started using clefable, I did much better (albeit I did not use doom desire on the jirachi and used meteor mash instead but we don't talk about that). Just a useful support mon for the team.
Lastly, rotom-wash.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Will-O-Wisp
- Hydro Pump
- Volt Switch
I ran into an unaware cosmic power clefable one day and realized that I couldn't do much. Then I thought about rotom, trick, and choice scarf, and now we're here. Trick choice scarf onto opposing bulky mons, burn physical threats or other mons for chip, hydro pump for the stab and volt switch for pivoting. You can always choose when to trick, so pick your spots well.
That's pretty much it for the team. You can try it out and if you have any suggestions, let me know. Anyways, have a great evening and have fun on the ladder!