Resource BDSP OU Sample Teams

Tyranitar Sand Balance
If this isn't actually balance feel free to correct me.

:ss/tyranitar: :ss/heatran: :ss/scizor: :ss/garchomp: :ss/alakazam: :ss/milotic:
https://pokepast.es/85bd04e004c31418

I made this team earlier this week and have found success with it on the ladder, so I thought I'd share it on here. As of the time that this is written, I'm currently sitting at 49th on the ladder with 1555 points thanks to this team.

Overview
When I was making this team, I was working around the idea to use Tyranitar's sand in order to wear down the opposing team for my offensive threats while being resilient to sand myself. Thus, I built my team around an offensive core of Garchomp and Alakazam, since both are immune to sand and are able to take down each others checks and counters. Since I was planning on using sand, I obviously added Tyranitar afterwards, and then focused on my team's defensive backbone. I chose Scizor, Heatran, and Milotic to be the defensive backbone of the team, since the first two are both immune to sand and were useful defensively for the team. Milotic was used to patch up the team's defensive weaknesses, which I'll explain later.

Team Members

:tyranitar:: When making the team I knew immediately I wanted Tyranitar to be my team's rocker, since it's able to threaten common defoggers Gliscor and Scizor with Ice Beam and Fire Blast respectively. I decided to simply take the Stealth Rock sample set since it fit my needs perfectly and I wasn't in the mood to do the exact EVs myself. It has enough speed to outspeed uninvested Scizor to be able to hit it with Fire Blast, which only needs a bit of chip damage to be put into range of being KO'd by Fire Blast. Same applies to Gliscor, though to a lesser extent versus SpDef sets, which can Roost stall Ice Beam. Crunch and the attack investment is for STAB and to threaten other defoggers like Latias and Mew, as well as Rapid Spin Starmie. The rest goes into HP and SpDef for general hit taking purposes.

:heatran:: Despite running an offensive set, I chose Heatran for it's defensive qualities against mons such as Scizor, Clefable, and Togekiss to name a few. Flame Body was chosen in order to attempt to burn Scizor's trying to U-Turn out of the match, though this does make the opposing Heatran match up worse. For the moves I chose the classic Magma Storm + Taunt + Earth Power combo since it lets Heatran trap mons such as Clefable and Blissey which would otherwise prove troublesome for the team's offensive core. Overheat was chosen mainly for the fact that it can KO Gliscor after Magma Storm, even SpDef sets. Otherwise it was chosen for a more powerful and more accurate fire move.

:scizor:: I chose Scizor to be the team's Defogger, so I went with a SpDef spread that let it check mons that the team would have trouble switching into otherwise, such as Alakazam and Specs Latias. Thus Scizor has more opportunities to Defog away the hazards that the opposing team has set. On top of that, it's slow U-Turn helps bring in Garchomp and Alakazam as safely as possible, thus being able to keep up the pressure on the opposing team. I went with a Sassy nature and 30 speed IVs in order to get a slower U-Turn than other minus speed nature Scizor. In essence, it's your basic SpDef Scizor set.

:garchomp:: The first of the team's offensive core, I chose Garchomp because of its great STAB combination, sand immunity, and speed. Sand nullifying Leftovers recovery in conjunction with Stealth Rocks helps Chomp break past its checks and counters easier than it would be able to otherwise. While one would think that an SD set would fit best on this team, I chose to give my Garchomp a Choice Scarf instead. I found that the team was lacking in speed and would otherwise have troubles against opposing Scarfers and speed boosting setup sweepers like DD Dragonite, and that Scarf Garchomp patched these holes nicely. Choice Scarf also allows Garchomp to be an excellent cleaner late game once the opposing team is worn down sufficiently. For its moveset, I chose the basic EQ + Outrage combo for high BP STAB moves, Dual Chop for a low commitment dragon type STAB option that also breaks Focus Sash on the likes of Alakazam, and Stone Edge in order to hit the likes of Togekiss who would otherwise wall this set.

:alakazam:: The second half of the team's offensive core, I chose Alakazam due to its immunity to passive damage, high speed, and great special attacking prowess. I find that Zam works well alongside Chomp due to its ability to greatly threaten Chomp's checks and counters like Clefable and Slowbro. With a Nasty Plot Life Orb 3 attacks set, Zam is the team's wallbreaker, weakening and breaking past walls so that Scarf Garchomp can clean up late game. Life Orb was chosen over Focus Sash because I felt that the team's defensive core was strong enough that the security provided by Focus Sash wasn't worth the power drop of not running Life Orb. Nasty Plot was chosen to break past the opposing team's walls even easier, and I felt that running Psyshock over Nasty Plot wasn't really worth it since that move only hits Blissey decently anyways. Alakazam can have trouble with SpDef Scizor and Blissey, of course, which is why I paired it with the aforementioned Heatran.

:milotic:: The final member of the team, I wanted something that could deal with the likes of Weavile, Feraligatr, BD Azumarill, and bulky setup sweepers, since those were the teams major defensive weak point. I had decided that a bulky water type would be a good fit for this role, but I had not originally chosen Milotic. I had originally chosen a PhysDef Gastrodon with Clear Smog to deal with these mons, since it was also immune to sand. On top of that, its immune to water and electric, making it an amazing counter to Rotom-Wash. I kept Gastrodon since it worked very well, but I changed it to Milotic earlier today since it did Gastrodon's job better, due to an Ice neutrality for Weavile, access to Haze which has more PP than Clear Smog and bypasses Substitute, as well as higher SpDef to check Nidoking which the team struggled with otherwise. The set has 8 speed EVs in order to outspeed Belly Drum Azu and Haze away its boosts, with everything else put into HP and Defense. Ice Beam is on the set in order to hit grass and dragon types, while also hitting Gliscor harder than Scald. While Milotic is the sole team member affected by sand, I find that it fits the team much better than Gastrodon did.


Replays
https://replay.pokemonshowdown.com/gen8bdspou-1649731127
https://replay.pokemonshowdown.com/gen8bdspou-1649638618
 

Been meaning to post this team here for a while, just never got around to it until now I guess. Ever since Latios was banned there haven't been haven't been any DragMag teams posted here so I thought that I should post this team. I'm currently ranked 109 on the ladder as of the time that this is written, and I used this team to qualify for BDSP Ladder Tour during cycle 3. Also I'd like the thank the people on Discord for helping me build this team back in August, especially Xilefi, I appreciated the advice a lot.

Overview
It's DragMag. You want to be able to spam your Dragon STAB as much as possible, so you're going to want to get rid of Steel and Fairy types. You use Magnezone to trap Steel types and eliminate them, while also threatening huge damage on Fairy Types with Flash Cannon. Afterwards, you let your dragons run wild. The team is very offensive and tries to end games as quick as possible, so you're going to need to be smart with positioning your team members.

Team Members

:latias:: The team's primary breaker, Latias' specs Draco Meteor threatens pretty much everything that isn't a Fairy type, specially defensive Steel type, or Blissey and Slowking. Specs Psychic gives Latias a spammable STAB option to hit Fairy types and other Psychic-weak mons without the drawback of Draco Meteor. Surf is mainly on this set to hit Heatran, as even SpDef Heatran gets 2HKO'd by specs Surf after rocks. Surf also gives Latias an option to hit Tyranitar without dropping its SpAtk. Lastly, Sleep Talk is on this set to take advantage of Breloom's Spore which would otherwise greatly annoy this team.

:garchomp:: The team's cleaner, Scarf Garchomp's main role is to revenge kill faster threats and to clean up against a weakened team late game. Outrage and EQ hit everything not named Skarmory or Togekiss for at least neutral damage, and will be the moves of choice when you come in late game to clean up. Dual Chop is for a mid-game Dragon STAB option that breaks Focus Sash and Substitute while also avoiding being locked into the attack for multiple turns like Outrage. Fire Blast is to try and hit Steel types like Scizor and Skarmory on the switch so you can force them into an uncomfortable position of either trying to heal and let Magnezone come in for free or switch out to avoid getting trapped by Zone and not being able to take future hits as well.

:dragonite:: The team's sweeper, DDance Dragonite can easily break through teams after getting the opportunity to boost once or twice, so long as there isn't a healthy Clefable or Quagsire on the other team. Extreme Speed also gives the team some valuable priority, which can help against Weavile, as it dies to +1 ESpeed after rocks. Lum Berry is the item of choice to give Dragonite setup opportunities on mons like Rotom-Wash who would want to status Dragonite.

:magnezone:: Magnezone does Magnezone things. You try and bring it in with a double switch or U-turn on a steel type like Skarmory or Scizor coming in, and then proceed to KO them. Zone also provides the team a powerful STAB Flash Cannon to demolish Fairy Types, as well as pivoting with Volt Switch. Not much else to say about Magnezone really.

:jirachi:: The team's 'glue' so to speak, Jirachi provied many things for the team. It provides Stealth Rocks, safe pivoting with U-Turn, speed control with Thunder Wave, and a way to deter Fairy types from switching in a Dragon type attack with Doom Desire. It generally acts as a buffer between the opposing teams threats (mainly special attackers) and the rest of its teammates.

:azumarill:: The final member of the team, I wanted something that could handle Weavile yet still pose an offensive threat, so I chose Azumarill. I chose your standard Band Azu moveset, but with Facade over Superpower to let Azu be a threat even if it were to get burned. For its EVs, I chose to invest enough speed to outspeed uninvested Tyranitar and put the rest into HP so Azumarill could take hits slightly better.

Replays
https://replay.pokemonshowdown.com/gen8bdspou-1657585207
https://replay.pokemonshowdown.com/gen8bdspou-1657587653
 

Mushfiq

I COULD BE BANNED!
Mew @ Colbur Berry
Ability: Synchronize
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower
- Ice Beam
- Aura Sphere

Scizor @ Metal Coat
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- X-Scissor
- Brick Break

Porygon-Z @ Life Orb
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Tri Attack
- Dark Pulse
- Hyper Beam

Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Ice Beam
- Thunderbolt
- Recover

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Zen Headbutt
- Meteor Mash
- Healing Wish

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Meteor Mash
- Extreme Speed

With BDSP being officially dead, I felt like sharing this team that I really enjoyed using when there was still some activity on the ladder. The inspiration for the team goes back to the Manaphy era where I saw how broken fat Manaphy + Scarf Hwish Jirachi was. So I wanted to capitalize on a similar strategy by pairing Scarf Rachi with what I consider the two best sweepers in the tier, Lucario and Scizor. They complement each other nicely and it was very easy to create an endgame where either one of them swept.

Porygon Z is a very underrated breaker in such a ghostless metagame, being able to easily spam Tri-attack and get kills. It helped me solo most stall teams with +2 Hyper Beam one-shotting Blissey. They failed to use the free turn to knock me out and I could just Hwish it back up and finish up from there. I also enjoyed Hyper Beam just one-shotting random mons from full and the free turn never really bothered me with 2 strong priority users on the team.

Latias has been an amazing glue. I found this set in a team dump somewhere and it has been incredibly effective at filling the holes in this team and providing valuable Thunder Wave support. Lastly, the Colbur 3 attack Mew lead has to be the x-factor. Not only it baited and took out Weaviles turn 1, but also it served as a pivot that could also pressure the opposing team. It served as a buffer against mons that gave Lucario/Scizor pair troubles like Gliscor, Donphan, Tran, and allowed me to adjust momentum my way. Aura Sphere'ing Trans, especially with Twave support/Tbolt damage from Lati often made it easy to take out Heatran for Scizor to clean up late game.

It has been fairly successful, helping me maintain #1 on the ladder for a while, although it was still a pretty inactive meta. But rather than the peak, what really made me feel like this team was solid was the fact that I was always confident in being able to take on and beat any squad while having an especially good match-up vs the standard volt turn BOs that populate the tier.

Ladder Peak (BDSP OU).png

 
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Moon Sliver Valley Balance

Silver (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk

Acid Angel (Lucario) (F) @ Life Orb
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Close Combat
- Swords Dance
- Extreme Speed

Undying (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Moonlight
- Calm Mind

Gold Leaf (Latias) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Healing Wish
- Defog

Drink Blood (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 40 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Giga Drain
- Nasty Plot
- Skill Swap

Crimson & Clover (Heatran) (M) @ Power Herb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Magma Storm
- Earth Power
- Taunt

Peak c 7G.jpg


Sadly I only found my way back to PS 1,5 Weeks ago, in the very final stage of this meta. I'm honestly sad because I think this meta is very balanced and a lot of fun. This is the team I used to peak number 1 with on the ladder a couple of times the past few days. It is true balance, which isn't that common in this meta dominated by Bulky Offense and stall. It features Skillswap Nasty Plot Celebi, which beats stall by stealing Clef's unaware ability, can beat Flashfire Heatran, some Swiftswim Mons etc. It also features my favorite mon of all time: Suicune, Crocune Variant. Solarbeam Heatran removes or weakens common checks for Lucario and Suicune. Scarfed Healing Wish Latias can enable a second try if you messed up somewhere. The team is very good against most stall teams.

I think this team can handle any matchup, some very offensive teams rocking a lot of big guns can be very tough tho. Vs Voltturn it is important to establish a certain rythm in the first third of the match, then make a aggressive play that disrupts the rythm and shifts momentum. I usually do this with some sort of Heatran play. This team applies pressure best by "fake" setting up with any of the 4 mons that can do so and thus forcing a response which can be taken advantage of.

I hope fellow balance players can get as much joy out of playing this team as I did <3
 
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Mew + Nidoking Balance
:xy/Mew: :xy/Nidoking: :xy/Staraptor: :xy/Scizor: :xy/milotic: :xy/Clefable:
https://pokepast.es/63ec4be72b163076

This post was a long time coming. I designed this team for OLT and I was able to get pretty far with it during the ladder phase. I still play with this team a good bit whenever I feel like laddering. This is a team designed around Mew and Nidoking primarily who act as wall breakers with Staraptor thrown into the mix.

:mew: Mew's expert belt set serves to take advantage of the tremendous coverage it has access to and foces the opponent to try and scout out their moveset. Earthquake is there for Heatran who generally comes in on Mew for free and serves to delete Heatran instantly which I replaced over Focus Punch for those who remember me using it during OLT, it also instantly deletes Magnezone which flamethrower does not. Energy Ball beats water types primarily and Ice Beam hits a lot of things super effectively. Flamethrower is for Scizor mainly. Mew also has an extremely customizable moveset where it can change up the coverage it wants to run or even run Nasty Plot. Mew can also be a great attacking lead with this set since the opponent has to try and scout out it's moveset. Ebelt also means opponents can not hope to simply let it wear itself down. This set, unfortunately, struggles against Unaware Clefable but this is where some of its teammates come in.

:Nidoking: Mixed Nidoking does what it does best which is to break bulky cores and force guesses from opponents. It's not the easiest thing to use or bring in but it is very rewarding when you can get it in on a double. Ice Beam is pretty self-explanatory, Sludge Wave usually OHKOs Clefable and Earth Power is reliable ground STAB. Focus Punch is mostly for Blissey which otherwise walls it. Unfortunately, Focus Punch requires prediction because Nidoking isn't able to get Superpower for some reason but it will allow Nidoking to kill Blissey with Sludge Wave afterward.

:Staraptor: The Choice Scarfer for this team that does a great job at revenge killing and punching holes into the opposition. It 2HKOs most clefable and gliscor variants and many offensive mons can not come in safely. However it's major flaw is that Staraptor will wear itself down over the course of a game and is best used as a cleaner. However, it can also be a good lead that can pivot to safely scout or dent a hole early on.

:Scizor: The team's primary Latias switch-in and defogger. While it is passive, it is there to pivot around a lot and occasionally pick off weakened mons at low health. It also serves as a defensive Zam check in some capacity.

:Milotic: I loved using this in UU where it acts as a good check to a lot of setup sweepers and in OU it can do that decently well. Given that Cosmic Power Clefable can threaten a lot of teams on Team Preview, Milotic is one way of dealing with it thanks to Haze, it's also ev'ed to outspeed Adamant Azumarill that has setup Belly Drum to stop its sweeps short. It also enables it to deal with slower setup sweepers like Suicune. It's also a good scald switch-in since getting burnt means activating Marvel Scale. It is one of two defensive glues on this team that can help win PP stall wars if needed.

:Clefable: The classic Unaware Clefable that has been a staple in this metagame forever. It is the rocker of this team and wish-tect is standard stuff. Clefable is mostly there to deal with the dragons of this tier like Dnite and Garchomp, it's the other glue of this team and can provide cleric support. to give teammates like Mew and Nidoking extra longevity on switches.

It's a decent team that is fairly easy to use but also rewards good prediction and aggressive switches. While there are a few things that threaten this team such as Lucario and Raikou, it's a team that can generally overcome most matchups if played right. This team is comfortable and easy enough to use for the most part.

 
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ScizorGarchompTyranitarFlygon Bulky VoltTurnAzelfFlygonRotom

https://pokepast.es/1f26d8068873e06f
The premise of this team is a simple one. Garchomp breaks walls to let Flygon clean lategame. Of course, the team is much more complex in practice, but the general idea still stands as the concept for this team. This team is extremely strong at forcing in Heatran Switchins, and blowing up whatever swaps in.

ScizorScizor is an extremely important backbone of any VoltTurn team thanks to it's numerous useful resistances like Dragon, Psychic, and Fairy, making it a perfect partner for a Double-Dragon core. Specially Defensive Scizor is extremely key to handling many threats in the meta, supporting teammates, and revenge killing with Bullet Punch. As I'll get into later, Scizor isn't the defogger in the team, which lets it freely run the much more threatning Swords Dance and potentially sweep weakened teams lategame, or simply fire off incredibly strong U-Turns to keep up momentum for it's teammates.
GarchompGarchomp is the team's main wallbreaker, or rather - stallbreaker. With Substitute, Garchomp is capable of baiting Status from many prominent pokemon in the tier, like Rotom-Wash, Tangrowth and Heatran. The main use of SubChomp however, is setting up a substitute on a momentum losing play from the oponent; such as Wish + Protect. With a sub up, Garchomp is capable of beating even max physdef Clefable thank;s to poison jab's additional power and chance of poisoning. This also applies to walls like Tangrowth, who do not enjoy being poisoned as they rarely even have Leftovers at hand. With the deminishing popularity of Skarmory, this set is becoming more and more effective as a way to deal with bulky stall cores. As stated previously, the team's goal is to bait in Heatran, and destroy it. Garchomp is absolutely free to switch into Heatran, set up a Substitute and minimize prediction if the opponent still has a Ground immune pokemon in the back- such as Latias. Because of the lack of Swords Dance however, This garchomp can sometimes lack in power against certain walls like Milotic and Suicune, which is why it's Adamant in nature.

TyranitarTyranitar is the team's main backbone against special attacks, and is a generally great damage spunge that deals great damage back. Tyranitar's goal on the team is to spread residual damage with Stealth Rocks and Sandstorm, while also having the benefit of scaring out every form of hazard control in the tier. Not a single form of OU hazard control can contest Tyranitar's Stealth Rocks, as Togekiss, Gliscor, Dragonite and Donphan are all dropped by an invested Ice Beam, Starmie and Latias are deathly scared of Crunch, and Scizor and Skarmory fear Fire Blast. Sandstorm is an extremely key aspect of the team, as a majoraty of the members are immune to it, and nullifying leftovers recovery on walls like Milotic geatly helps in breaking them down.

AzelfAzelf is arguably the most important member of the team. Using a uniquely constructed set, Azelf can support its fellow wallbreakers with Future Sight barrages. Fire Blast lets Azelf easily dispach of the tier's most common Psychic resist: Scizor, and U-Turn lets it keep momentum against potential switchins like Crawdaunt, and of course; Heatran. Protect Lets Azelf scout out the intentons of Choice Locked pokemon, rack up leftovers recovery, and use up turns until the arrival of Future Sight. Future Sight also helps out greatly with the support of the team. No Fighting type will want to swap into Tyranitar with a FS up, and Breloom will not dare switch into Rotom-Wash. Future Sight makes many pokemon that generally handle the team well into sacrafices. Clefable can generally deal with the team alright, but with a future sight up, both it and Gliscor fear swapping into Garchomp and Flygon.
FlygonFlygon is the team's main pivoter and revenge killer. U-Turn lets it easily handle Psychic Types like Alakazam, Latias and Starmie, while keeping momentum and potentially chaining the U-Turn into a Volt Switch from Rotom-Wash. It easily revenge kills setup threats like Feraligatr, Lucario and Dragonite thank;s to it's great Scarf Speed tier. It's Immunity to Ground, Stealth Rock and Fire resistence also makes it a great switchin to Heatran whos capable of grabbing momentum off whatever the opponent might go. With Future Sight support from Azelf, It can break walls like Clefable, Gliscor and Tangrowth, while also forcing Skarmory to roost. Since Skarmory and Togekiss are quite rare, this Flygon is opted to use Defog on it's last slot, letting it get more than just a U-Turn off if the situation calls it.
RotomRotom Wash is a classic in VoltTurn teams. It's defensive profile lets it effortlessly swap into many pokemon that threaten to annhilate this team. With a bulky spread, its easily capable of staving off even monsters as strong as Garchomp, Azumarill, and Feraligatr. Will-O-Wisp is used to let it more safely pivot into teammates. For example; Garchomp can safely set up a Substitute on a burnt Scizor without having the sub broken. Same applies with pokemon like Breloom which can usually give this archetype a lot of trouble.

Peak: (used to be higher but didn't screenshot :( ) This is rn

1663556316538.png


Replays:
https://replay.pokemonshowdown.com/gen8bdspou-1667698414
https://replay.pokemonshowdown.com/gen8bdspou-1667690503-ii7u9cn2fxap9ge0a45oji00tg6fzd9pw
https://replay.pokemonshowdown.com/gen8bdspou-1667512003
 
Thanks for the new samples!!!

I have a suggestion for a tiny improvement. In "Entei Offense by Savouras", Scizor instead of

EVs: 252 HP / 108 Def / 148 SpD
Careful Nature

should have

EVs: 252 HP / 16 Def / 240 SpD
Impish Nature

as it yields all stats the same but 1 more point in Def.
 
I don't want to criticize the decision and also don't want to ride TyCarter s dick in any way or fashion but I think Mew + Nidoking Balance should be posted in the sample teams as it can't be overstated how intuitive it is to play and how easy it is for an intermediate player to learn and make progress with it. It's members also teach a great way on different aspects of this meta like the viability of "surprising" versatile sets like the mew or the defensive core the team can fall back on if things look grim.

I also rly like Psyspam + Defensive Shaymin by dex (I may or may not have gotten my ass beaten by it twice lmao) and Specs Heatran by Savouras
 
I don't want to criticize the decision and also don't want to ride TyCarter s dick in any way or fashion but I think Mew + Nidoking Balance should be posted in the sample teams as it can't be overstated how intuitive it is to play and how easy it is for an intermediate player to learn and make progress with it. It's members also teach a great way on different aspects of this meta like the viability of "surprising" versatile sets like the mew or the defensive core the team can fall back on if things look grim.

I also rly like Psyspam + Defensive Shaymin by dex (I may or may not have gotten my ass beaten by it twice lmao) and Specs Heatran by Savouras
We considered that team for the samples but main thing with sample teams is that you want well structured, overall consistent teams that will be able to perform decent in most scenarios with as little surprise factor as possible and ideally to have tournament usage or overall being used by the players of the tier. The tycarter team we felt lacked in some of these like for example how difficult it is if u expecting the focus punches to break through blissey defensive cores and in general how much this mew set relies on surprise factor. Overall its a great team, i use it myself but we didn't feel its a right pick for the samples. Might reconsider if it gets too popular for upcoming samples
 
We considered that team for the samples but main thing with sample teams is that you want well structured, overall consistent teams that will be able to perform decent in most scenarios with as little surprise factor as possible and ideally to have tournament usage or overall being used by the players of the tier. The tycarter team we felt lacked in some of these like for example how difficult it is if u expecting the focus punches to break through blissey defensive cores and in general how much this mew set relies on surprise factor. Overall its a great team, i use it myself but we didn't feel its a right pick for the samples. Might reconsider if it gets too popular for upcoming samples
thank you for elaborating on that. I think I wasn't fully aware of all of your criteria and totally agree on the focus punch point.
 
Inspired by older gens where Phasing used to be a crucial part of the meta Introduce u to the hazards team. Peaked 1650s with it. In my testing it does well versus all playstyles, HO, Offense, Balance and even yes the Copy pasta Stall:

HAZARD SAND PHASING (and burn)
Ze Team: https://pokepast.es/109b4f58bd4a1a5d

Replays of destroying copy pasta stall: https://replay.pokemonshowdown.com/gen8bdspou-1672854851-qruyns4roglp3a3clvnjhzxqwj3bwexpw


User/abuser of Roar has Plume to spread burns, enough speed evs to deal with Breloom an opposing Tran. Flash Fire to help with Skarmory. Protect for Leftovers and potential hp chip from burn and sand.


Bread and butter of the team as well the glue that keeps it together from many treats. Stealth Rock and Ground / electric immunity. Spams knock off for days and with protect it can stall Rotom-wash for hydro's making it much more predictable especially if its scarfed. It has lots of spdef evs to tank a hit from standard Rotom wash, so with Protect u can easily activate toxic orb + rocks without risking burn too much damage. be careful with offensive rotom wash as that thing still obliterates Gliscor. Also with the amount of passive damage in sand and burns protects let u chip away at the opponents HP creating great Synergy there.


Bulky starmie rapid spin. Enough speed to outspeed Garchomp, dropped the speed as I have Scarf TTar for speed tiers that bulky starmie at the usual 352 speed deals with. Lowered to speed to invest in bulk as even with 352 and everything in bulk I feel like starmie is still too squishy. And even at the evs I use its still faster than most treats and stuff that are faster don't kill it especially now it can tank hits from u-turn Infernape. Natural cure is also very handy. Also another burn spreader with Scald


Pink blob Unaware CM sweeper Clef. Wish Protect to provide aditional healing should the team need it as well as the deadly CM which ends games. Due to hazards stacking and roars, checks to clef such as tran get often quite chipped allowing this blob to cleanup alot of games.


I love this mon. Anyway as u can see this team is quite slow and you would think looking from the line up it has a hard time switching into the 350+ special attackers such as Specs lati/starmie or has trouble dealing reliably dealing with gliscor. In comes Scarf Ttar. With SR or sand it 1hko Latias dealing 97.6% MINIMUM to it and offensive Starmie or dealing 94% min to bulky max hp 0 defense starmie. Gliscor is a switchin? Not anymore as Beam is a guarenteed 2hko after poison heal and with Scarf no more outspeeding roosting (or it has to carry the niche protect set). Beam + Neutral Spatk Nature is preferred at ttar can stay in on gliscor and 2hko and tank an EQ, Neutral Sptak nature as with 4evs it guarenteed 2HKO while with (-)Nature its a 85,9% roll
4 SpA Tyranitar Ice Beam vs. 244 HP / 244 SpD Gliscor: 240-284 (68.1 - 80.6%) -- guaranteed 2HKO after Poison Heal
Sand+ SR needs little to kill for the slower bulky Starmie with decent odds: 252 Atk Tyranitar Crunch vs. 252 HP / 44 Def Starmie: 290-344 (89.5 - 106.1%) -- 43.8% chance to OHKO
Close to OHKO chompers: 4 SpA Tyranitar Ice Beam vs. 0 HP / 4 SpD Garchomp: 284-336 (79.5 - 94.1%) -- 6.3% chance to OHKO after Stealth Rock
Outspeeding+killing Latias: 252 Atk Tyranitar Crunch vs. 0 HP / 4 Def Latias: 290-344 (96.3 - 114.2%) -- guaranteed OHKO after Stealth Rock
Tangrowth rolls:
4- SpA Tyranitar Ice Beam vs. 252 HP / 4 SpD Tangrowth: 192-228 (47.5 - 56.4%) -- 85.9% chance to 2HKO after sandstorm damage and Leftovers recovery
4 SpA Tyranitar Ice Beam vs. 252 HP / 4 SpD Tangrowth: 214-254 (52.9 - 62.8%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery

SCARF TTAR IS underrated, eventhough it benefits from the surprise factor. Aside from the few treats to this team (see "Threats!!" below) its has quite some natural bulk to take most hits even with a -spdef nature (as sandstream makes still gives it a respectable 300+ spdef with its high base hp) and the def is nice to take EQs in 1v1 scenarios with a healthy Gliscor. As I said earlier, Scarf TTar benefits crazy from all the chip damage it teammates provides allowing it to clean up in the end game as suddenly everything gets into range of Scarf TTars attacks. Mon's that usually scare out TTar like Gliscor and Garchomp (non scarf, but if scarf team provides switchins + knock off support for it) are now instead being scared out of it by it and if the suprise factor is still there just faint in front of TTar.

Also forgot to mention TTar even has it's own Passive damage spreading every time it comes in with SAND stream. On top of Burn, it suddenly can drop mons HP like crazy if no sand immunity.



What do I need to say about this thing. Physical wall, Spikes whirlwind. Roost is mandatory and Although i would love to pair protect in its set Brave Birb Bird is too crucial imo.

Treats!!:
This team doesnt like treats that carry strong water moves and coverage to beat the only water resist in the team Starmie, such as:
Offensive starmie: Tbolt, Beam, Hydro is rlly hard for this team to pivot around, it basically relies on ttar revenge killing. This thing basically 6-0s the team. Clef is A check and even tho the team isnt that vulernerable to hazards SR i particular, it does not like switching into a SR analytic boosted life orb hydro.
Offensive Rotom-wash: Similar reason to starmie, not many reliable ways to switch into its water stab and electric combo. If its choices it can be worked around, but these sets carry trick so if not on a protect team member could be hard to pivot around.
Feraligatr Adamant lifeorb: Jolly feraligatr? just throw clef into it, but Adamant and it still has life orb with rocks up? Clef doesnt like that and Skarmory gets chunked after one DD boost and is forced to phase it out, leaving quite a chunk into Skarms HP. If its in on Gliscor for this reason even tho its slower I always recommend knocking its life orb so clef can deal with it.​
 
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The generation ends in little over a week so I figured I'd drop one last team here that I've had a lot of fun using and let me reach the top of the BDSP OU ladder.
peak.PNG

Future Sight + Heracross Balance
:ss/heatran: :ss/heracross: :ss/clefable: :ss/garchomp: :ss/scizor: :ss/slowbro:
https://pokepast.es/cb1f03bd2c37a3e5

Overview
Heracross with Future Sight support from Slowbro is capable of smashing through most, if not all, defensive cores in the tier, which lets SD Garchomp run wild once its defensive counters are gone. The rest of the team is there to help support and enable that core idea.


Team Members


:heracross:: The team's big breaker, it can already cleave through many teams defensive cores alone. Even offensive mons who are slower than Heracross get smashed hard, letting it have some sort of use against any team with a bulky wall or slow pivot. Being able to destroy Slowbro and Tangrowth with Megahorn, as well as being able to cleanly 2HKO Skarmory with CC and Clefable with Facade makes it easier for Garchomp to sweep late game. It can have trouble against more offensive teams, however, and can be straight up deadweight against full blown HO.

:slowbro:: Heracross' favourite partner on the team, Future Sight Slowbro is a great pivot that enables its wallbreaking capabilities even further. Future Sight also helps in breaking Heracross' best answer on stall, the (albeit rare) Neutralizing Gas Weezing. Being able to counter and check a lot of physical attackers in the tier, namely Infernape, Staraptor, and Garchomp, while healing with Regenerator is also really nice for this team. Calm Mind lets Slowbro bolster its weaker SpDef stat to let it help check more mons in the tier while also letting it become a potent win condition in its own right.

:garchomp:: The main beneficiary of Heracross' breaking potential, SD LO Garchomp is the team's late game sweeper. Stone Edge was chosen as a fourth move after SD + STAB moves in order to hit Togekiss which Garchomp would otherwise have trouble with, and the team can already pressure Skarmory plenty enough with Heatran, Heracross' CC, and CM Slowbro. In longer games where it gets worn down moreso by Life Orb recoil rather than opposing attacks, it appreciates WIsh support from Clefable.

:clefable:: Another good partner for Heracross on this team, Clefable's Wish support give Heracross and Garchomp longevity that they would otherwise lack. Thunder Wave support helps Heracross outspeed mons it would otherwise get outsped and KO'd by, such as Heatran and Latias. Also serves as a check/counter to most setup sweepers.

:scizor:: SpDef Scizor for dealing with Latias and Zam, while also providing Defog support with U-turn pivoting to bring Heracross and Garchomp in as safely as possible. Bullet Punch gives the team some priority to pick off faster threats. Pretty standard stuff.

:heatran:: The team's rocker, standard SpDef Heatran sort of stuff. Flash Fire was chosen to deal with opposing Heatran better and totally not because I forgot to change it to Flame Body originally. Still provides pressure with Magma Storm and Taunt.


Weaknesses

:Nidoking:: Nothing on the team really wants to take a hit from Nidoking, and Garchomp is the only team member that outspeeds and threatens it. Definitely requires some good positioning in order to prevent it from getting in for free. Slowbro can deal with it if it already has a Calm Mind set up once Nidoking (without Thunderbolt) comes in however.

:Starmie: (with Thunderbolt): Starmie without Thunderbolt can be dealt with rather easily by a healthy Slowbro. But a Starmie that carries Thunderbolt can be quite the threat, and needs to be played around carefully with some good pivoting.

:azumarill:: Once it reveals the set it can be handled quite easily, but it can be a threat before it does so. Clefable doesn't want to switch into Choice Band while Slowbro doesn't want to give Belly Drum a free turn to setup.

:rotom-wash:: More of an annoyance than an actual threat to the team, Trick Scarf shenanigans can be annoying for the team since nothing really wants to be tricked a Scarf.

Replays
https://replay.pokemonshowdown.com/gen8bdspou-1706897148-my7kl5ay7qfyu8j5bplxgdzvrhh2lb8pw
https://replay.pokemonshowdown.com/gen8bdspou-1706623085-fh89t4pcm519jzi84okra8g9uuyja9fpw
https://replay.pokemonshowdown.com/gen8bdspou-1695567471-u5lnh94xhyvffke0673b6q1nu34f0irpw
https://replay.pokemonshowdown.com/gen8bdspou-1688191835-m0jvpnvdr72kwp66tsywyb47lxaotpopw (could have played this one better)

morbing.PNG

 
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I Have a Team of my own, Its not very type diverse, but it was in my first platinum run as an 8 year old, so cut be some slack.
Emporer (Empoleon) (F) @ Leftovers
Ability: Defiant
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Grass Knot
- Surf
- Ice Beam
Obliterate everything in existence

Toxis (Gliscor) (F) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Acrobatics
- Swords Dance
Swords Dancer

Steelsands (Steelix) (F) @ Leftovers
Ability: Rock Head
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Dragon Tail
- Head Smash
- Gyro Ball
- Double-Edge
A Steelix

Alakaboom (Alakazam) (F) @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Future Sight
- Dazzling Gleam
- Energy Ball
A fast sweeper

King of Carry (Nidoking) @ Quick Claw
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Focus Punch
- Shadow Claw
Pure Coverage is the name of the game

Reaper of Souls (Dusknoir) (F) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Calm Mind
- Ice Beam
- Focus Blast
- Trick Room
He's a Trick Room Sweeper
 
Wanted to build around Aggron, ended up winning a tournament set with it.


Para Spam Aggron Volt/Turn BO

:ss/Nidoking: :ss/Blissey: :ss/Rotom-Wash: :ss/Zapdos: :ss/Aggron: :ss/Infernape:
https://pokepast.es/10a8d0b6762a50b8



Overview
Aggron is an underexplored sweeper in BDSP with rock polish and speed investment allowing it to wipe most of its would-be checks off the face of the map. The combination of thunder-wave and discharge/static from Zapdos slow down offensive threats to the team such as Lati and opposing physical Infernapes to allow Nidoking and our own Infernape to break cores to the point of allowing Aggron to rock polish up and clean with its hard-hitting coverage.


Team Members

:Nidoking:: Nidoking is a notoriously difficult mon to switch in on in BDSP. Guessing correctly can either claim KO's or force the opponent to play defensively. This set is standard quadruple special coverage, though 4 Attack naïve nature with focus punch over flame is an acceptable switch to punish Blissey switch-in without doubling to Infernape. It's primary role is to threaten physical walls that might feel safe coming in on Infernape to weaken them for the Aggron sweep.

:Blissey:: A relatively reliable rocker, Blissey may be a momentum loss but stops Alakazam from completely running over the team. Despite being a para spam team this set does not run T-wave but rather healing wish to revive crucial mons depending on the matchup. Most often this is Infernape as it does not appreciate coming in on rocks and killing itself with flare blitzes, though you could just as easily store it for later or revive Nidoking or one of the electric walls, namely the recovery-lacking Rotom-wash.

:Rotom-wash:: One of the most standard pivots in the tier and for good reason. Electric typing with ground immunity serves this team well given the amount of ground-weak mons and lack of fire resist. Thunder-wave is not as common as wisp on defensive washtoms but is a crucial move on this team as rotom so often allows in Latias, giving rotom the ability to slow it down and volt switch out to Blissey before it attacks rather than hard switching and having the opponent predict the incoming Blissey. Protect is an excellent scouting option that also allows rotom to heal from leftovers and stall weather turns. The 8 speed EVs will allow it to outspeed Crawdaunt while investing as much in physical bulk as possible to compensate for the other rocks-weak physical wall on the team.

:Zapdos:: While not as common in BDSP as it is in SwSh due to the lack of heavy duty boots, defensive Zapdos is still a reliable pivot and utility mon. A high base speed allows Zapdos to outspeed jolly Breloom with little investment and punish it by threatening to paralyze it with discharge or static contact. Being speedy also allows Zapdos to quickly u-turn out after defogging on switch-ins that Zapdos cannot touch like Gliscor or Blissey.

:Aggron:: You should not bring Aggron out until mid-game at the earliest, but once it is in, and it can set up on a respectable amount of the meta, Aggron instantly becomes very threatening to many teams, even if their checks are still healthy due to its powerful dual stab and earthquake coverage. Usually, you will be setting up on the likes of Clefable, Scizor, Blissey, Azelf, Jirachi, Celebi, and occasionally Latias (especially after it draco's something else) or even Staraptor if it's not locked into Close Combat. 204 speed EVs allows Aggron to outspeed the likes of Alakazam after a rock polish and begin threatening KOs. I'll leave some calcs below.

252+ Atk Life Orb Aggron Head Smash vs. 252 HP / 252+ Def Tangrowth: 192-227 (47.5 - 56.1%) -- 82.8% chance to 2HKO
252+ Atk Life Orb Aggron Head Smash vs. 248 HP / 252+ Def Slowbro: 211-250 (53.6 - 63.6%) -- guaranteed 2HKO
252+ Atk Life Orb Aggron Head Smash vs. 244 HP / 132+ Def Gliscor: 211-250 (59.9 - 71%) -- guaranteed 2HKO after Poison Heal
252+ Atk Life Orb Aggron Head Smash vs. 252 HP / 0 Def Cresselia: 265-313 (59.6 - 70.4%) -- guaranteed 2HKO
252+ Atk Life Orb Aggron Head Smash vs. 248 HP / 252+ Def Rotom-Wash: 214-253 (70.6 - 83.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Aggron Head Smash vs. 248 HP / 252+ Def Mew: 224-265 (55.5 - 65.7%) -- guaranteed 2HKO

252+ Atk Life Orb Aggron Heavy Slam (120 BP) vs. 0 HP / 4 Def Latias: 270-320 (89.7 - 106.3%) -- 37.5% chance to OHKO


:Infernape:: Banded Infernape is a great way to gain momentum in a game and keep opponents trapped in volt/turn hell. Banded u-turns, blitzes and close combats primarily weaken checks to Nidoking and Aggron, and punish paralyzed Latias hard. It is also the offensive check for offensive threats to the team like Weavile and Breloom, making it the most common benefactor of Healing Wish. Due to an otherwise general lack of priority and speed on the team without setup, I would not recommend losing mach punch for thunder punch coverage.


Weaknesses

:Weavile:: While Weavile does not want to lock into crash vs. rotom or throat chop vs. zapdos, it still forces an uncomfortable position as rotom lacks recovery and infernape lacks bulk.

:Alakazam:: Both faster than every member of the team and able to apply serious pressure, especially with life orb psyshock sets since Blissey will not appreciate this.

:Mamoswine:: Keep rotom alive. Just keep it alive at all costs.

:Breloom:: While both Infernape and Nidoking outspeed and threaten to KO it, you should be careful to not allow it to come in on the likes of Blissey or Rotom. Zapdos will almost always beat it due to its resistance of both STAB but you will likely have to sac something to spore in order for it to win the 1v1.


TL;DR: spread paralysis, get chip, and don't miss head smash with Aggron.
 
This team took a game in both of my sets of the BDSP LCQ Finals so I thought it was worthy of being posted.


Fire Water Grass + Dragon Spam

:ss/Heatran: :ss/Kingdra: :ss/Celebi: :ss/Donphan: :ss/Dragonite: :ss/Scizor:
https://pokepast.es/16d0668bef4eef2e


Overview
FWG (fire water grass) has always been a solid core in Pokemon due to both defensive and offensive synergies. This team focuses mainly on their offensive synergy and sweeping power of two very powerful dragons in BDSP - one more explored, the other less so - and either breaking with one to enable the other to sweep or just flat out sweeping upon setup.


Team Members

:Heatran:: On team preview, the opponent will most likely not be able to tell what Heatran's set is on this team as both sp. def investment, taunt, offensive or even choiced offensive can potentially fill this slot. Sub + 3 attack has probably been my favourite Heatran set in all of BDSP due to it's ability to force out so many Pokemon and being behind a set lets you stay in freely on Gliscor to scout for speed investment.

Flash cannon is mostly to deal with aura sphere Togekiss without risking a miss but feel free to run taunt as Heatran will beat fairy types any day of the weak anyway and this will further enable the weakening of threats like Blissey or Slowking.

:Kingdra:: Despite the sniper set being the obvious choice from team preview, sniper Kingdra still fits well into the current BDSP meta and is capable of muscling through almost any team other than full stall. Often times you might not even need to double dance, as agility will help you break through or at least weaken offensive teams and focus energy is often all that is needed for fatter/balance teams. Kingdra also has a good defensive typing and natural bulk that allow it to freely set up in front of the likes of Heatran, Rotoms, offensive water types (especially choice-locked ones), and even Clefable, as a sniper crit Hydro Pump has a 93.8% chance to OHKO standard phys. def sets and Moonblast will do max 83%.

:Celebi:: Standard scarf Celebi set tbh. Gains momentum, baits in Heatran, deals damage with leaf storm, cleans up weakened teams with psychic but mostly provides healing wish support to this team. Often times I will set up with Kingdra early to break and once it's either weakened or status'd healing wish into it to allow it to set up again and sweep.

:Donphan:: Ol' reliable. Tanks physical hits for days, gets up hazards and is one of 2 hazard removers for the team. Knock is also crucial for removing choice scarfs from Washtoms who might come in on it so that they cannot trick Kingdra or Dnite when they try to set up.

:Dragonite:: Another standard set, but one that the meta can never forget. Thanks to the amount of support for removing hazards or healing wish Dnite will likely always be healthy on this team, enabling it to do the Dnite thing and setup late-game to sweep. Outrage/EQ/Espeed offers good coverage and does not let Weavile revenge kill it after it takes rocks damage.

:Scizor:: Yet another standard set, this one being sp. def Sciz. While not the best defogger in the tier, it checks Alakazam and Latias which would otherwise pulverize the team and can be sac'd for a defog that will allow a Dragonite sweep. The team also lacks strong momentum moves and even defensive Scizor punishes a good amount of switch-ins with u-turn chip and can allow them to be forced out by one of the many threats on the team.


Weaknesses

:Nidoking:: Very hard to switch into for this team. You can pivot around into something that will force it out like Celebi but otherwise you'd really hate to see it. If Nido is not flame that scizor can kind of check it but not really because it's Nidoking.

:Blissey:: Blissey is very hard to kill on this team, especially on a full stall team since they can always pivot into checks for Dnite or not allow themselves to take knock off or EQ chip from Donphan. Best way of dealing with it is chipping and keeping rocks up so it can be 2hko'd by draco crits or changing the Heatran set to taunt to be able to keep it low.

:Azumarill:: Keep Celebi very very healthy when you see this thing. BD Azu has potential to 6-0 this team easily.

Honorable mentions to things that are annoying.

:Clefable:: Unaware Clef will literally always check Dnite but you can dance in front of it with Kingdra and hope you hit a hydro for the OHKO.

:Heatran:: Not really that offensively threatening but fast taunt heatran can stop setups and switch to something that will wall one of the dragons if they aren't boosted. If you know it's taunt just attack it right away so you can try to set up later.


TL;DR: Annoy things with Heatran, use one dragon to break and the other to sweep or just do both with the same one thanks to healing wish. Also I'm not proof-reading this so if you see a typo or grammar error that's on you for being a try-hard.
 

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