I saw a bunch of people doing these, and thought I'd try one myself. I apologize if this already has a thread, but I didn't see one.
#614 Beartic
TYPE: Ice
TYPE MATCHUPS:
x0.5 - Ice
x1 - Normal, Water, Electric, Grass, Poison, Ground, Flying, Psychic, Bug, Ghost, Dragon, Dark
x2 - Steel, Fighting, Fire, Rock
STATS:
HP: 95
Atk: 110
Def: 80
SpAtk: 70
SpDef: 80
Speed: 50
As you can see from the stats, Beartic is leaned toward being a physical attacker, with an excellent 110 Attack stat. It has respectable 95/80/80 Defenses, but with the multitude of heavy attackers and an unfortunate Ice-typing, meaning a weakness to Stealth Rock, it probably will not be able to fill defensive roles.
ABILITIES:
Snow Cloak: Evasion increases by 20% in hailstorm.
Swift Swim: (Dream World) Speed doubles in heavy rain.
Most people are probably going to pick Swift Swim due to the prevalence of rain in Generation IV. If you're going with a hail team, then Snow Cloak may be the better choice. In general, though, Swift Swim is probably going to be seen more.
MOVEPOOL:
Gen V Moves:
Icicle Drop - Ice, Physical, 85 BP, 90 Acc, 10 PP; May cause flinching
Claw Sharpen - Dark, Other, 15 PP; Increases Accuracy and Attack by one stage
Sing A Round - Normal, Special, 60 BP, 100 Acc, 15 PP; If everyone sings together, its power is increased in successive turns
Echo Voice - Normal, Special, 40 BP, 100 Acc, 15 PP; If used by a Pokemon or its teammate each turn, the move's power increases
Level Ground - Ground, Physical, 60 BP, 100 Acc, 20 PP; Hits everything nearby. May lower foe's Speed.
Ice Breath - Ice, Special, 40 BP, 90 Acc, 10 PP; 100% critical hit
POSSIBLE SETS:
Some sets I thought up off the top of my head. They may or may not be viable, but that's for you to decide.
Choice Band
Beartic@Choice Band
Nature: Adamant
EVs: 252 HP, 252 Att, 4 Def
-Avalanche
-Night Slash
-Superpower
-Stone Edge
Beartic with maxed Attack and Choice Band will hit a 525 Attack stat, which is no laughing matter. 252 Attack is for maximum impact, and Beartic is so slow anyway, it's almost a waste to invest in Speed, so its respectable HP is maxed out as well. Since Beartic is so slow, it is almost guaranteed to go last, and therefore Avalanche's power will be doubled. Superpower, Night Slash and Return were chosen just because they were strong moves, so feel free to suggest anything else.
Suggested by Lee:
Also, by pkmn-taicho321:
Bulk Up Sweeper
Beartic@Leftovers
Nature: Adamant
EVs: 252 HP, 40 Atk, 100 Def, 116 SpDef
-Bulk Up
-Avalanche
-Superpower
-Roar/Toxic
Beartic gets access to Bulk Up, which can boost its Defense as well as its Attack to awesome levels and actually make an Ice-type *gasp* BULKY!!! The EVs are maxed HP for bulkiness, a bit of Atk, and then split between Defense and Sp. Defense, with more for SpD, since it's not getting boosted. Bulk Up is the core of the set, and Roar for forcing anything it can't deal with out. Toxic is an alternative to Roar. Again, Beartic is so slow, Speed investment is useless, so Avalanche is almost guaranteed 180 power (factoring STAB). Superpower's stat drops can be afforded because of Bulk Up. I am a bit tentative of the EV spread, so again, feel free to make any suggestions.
By SuperJOCKE:
Basically played like a Cacturne in sandstorm, only with a polar bear under hail.
Thoughts?! Discussions?! This is a freakin' polar bear, people. How awesome is that?
#614 Beartic

TYPE: Ice
TYPE MATCHUPS:
x0.5 - Ice
x1 - Normal, Water, Electric, Grass, Poison, Ground, Flying, Psychic, Bug, Ghost, Dragon, Dark
x2 - Steel, Fighting, Fire, Rock
STATS:
HP: 95
Atk: 110
Def: 80
SpAtk: 70
SpDef: 80
Speed: 50
As you can see from the stats, Beartic is leaned toward being a physical attacker, with an excellent 110 Attack stat. It has respectable 95/80/80 Defenses, but with the multitude of heavy attackers and an unfortunate Ice-typing, meaning a weakness to Stealth Rock, it probably will not be able to fill defensive roles.
ABILITIES:
Snow Cloak: Evasion increases by 20% in hailstorm.
Swift Swim: (Dream World) Speed doubles in heavy rain.
Most people are probably going to pick Swift Swim due to the prevalence of rain in Generation IV. If you're going with a hail team, then Snow Cloak may be the better choice. In general, though, Swift Swim is probably going to be seen more.
MOVEPOOL:
Level Up:
-Superpower
-Growl
-Icy Wind
-Powder Snow
-Bide
Lv. 5: Growl
Lv. 9: Bide
Lv. 13: Icy Wind
Lv. 17: Fury Swipes
Lv. 21: Brine
Lv. 25: Endure
Lv. 29: Swagger
Lv. 33: Slash
Lv. 36: Flail
Lv. 37: Icicle Drop
Lv. 41: Rest
Lv. 45: Blizzard
Lv. 53: Hail
Lv. 59: Thrash
Lv. 66: Sheer Cold
-Superpower
-Growl
-Icy Wind
-Powder Snow
-Bide
Lv. 5: Growl
Lv. 9: Bide
Lv. 13: Icy Wind
Lv. 17: Fury Swipes
Lv. 21: Brine
Lv. 25: Endure
Lv. 29: Swagger
Lv. 33: Slash
Lv. 36: Flail
Lv. 37: Icicle Drop
Lv. 41: Rest
Lv. 45: Blizzard
Lv. 53: Hail
Lv. 59: Thrash
Lv. 66: Sheer Cold
TM/HM:
TM01: Claw Sharpen
TM05: Roar
TM06: Toxic
TM07: Hail
TM08: Bulk Up
TM10: Hidden Power
TM12: Taunt
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM27: Return
TM28: Dig
TM31: Brick Break
TM32: Double Team
TM39: Rock Tomb
TM40: Aerial Ace
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Sing A Round
TM49: Echo Voice
TM52: Focus Blast
TM56: Fling
TM65: Shadow Claw
TM68: Giga Impact
TM71: Stone Edge
TM75: Swords Dance
TM78: Level Ground
TM79: Ice Breath
TM80: Rock Slide
TM86: Grass Knot
TM87: Swagger
TM90: Substitute
TM94: Rock Smash
HM01: Cut
HM03: Surf
HM04: Strength
HM06: Dive (Dive is an HM again :D)
TM01: Claw Sharpen
TM05: Roar
TM06: Toxic
TM07: Hail
TM08: Bulk Up
TM10: Hidden Power
TM12: Taunt
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM27: Return
TM28: Dig
TM31: Brick Break
TM32: Double Team
TM39: Rock Tomb
TM40: Aerial Ace
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Sing A Round
TM49: Echo Voice
TM52: Focus Blast
TM56: Fling
TM65: Shadow Claw
TM68: Giga Impact
TM71: Stone Edge
TM75: Swords Dance
TM78: Level Ground
TM79: Ice Breath
TM80: Rock Slide
TM86: Grass Knot
TM87: Swagger
TM90: Substitute
TM94: Rock Smash
HM01: Cut
HM03: Surf
HM04: Strength
HM06: Dive (Dive is an HM again :D)
Egg Moves:
Yawn, Avalanche, Encore, Ice Punch, Night Slash, Assurance, Sleep Talk, Focus Punch
Yawn, Avalanche, Encore, Ice Punch, Night Slash, Assurance, Sleep Talk, Focus Punch
Pre-Evo Only:
Charm (lol)
Charm (lol)
Gen V Moves:
Icicle Drop - Ice, Physical, 85 BP, 90 Acc, 10 PP; May cause flinching
Claw Sharpen - Dark, Other, 15 PP; Increases Accuracy and Attack by one stage
Sing A Round - Normal, Special, 60 BP, 100 Acc, 15 PP; If everyone sings together, its power is increased in successive turns
Echo Voice - Normal, Special, 40 BP, 100 Acc, 15 PP; If used by a Pokemon or its teammate each turn, the move's power increases
Level Ground - Ground, Physical, 60 BP, 100 Acc, 20 PP; Hits everything nearby. May lower foe's Speed.
Ice Breath - Ice, Special, 40 BP, 90 Acc, 10 PP; 100% critical hit
POSSIBLE SETS:
Some sets I thought up off the top of my head. They may or may not be viable, but that's for you to decide.
Choice Band
Beartic@Choice Band
Nature: Adamant
EVs: 252 HP, 252 Att, 4 Def
-Avalanche
-Night Slash
-Superpower
-Stone Edge
Beartic with maxed Attack and Choice Band will hit a 525 Attack stat, which is no laughing matter. 252 Attack is for maximum impact, and Beartic is so slow anyway, it's almost a waste to invest in Speed, so its respectable HP is maxed out as well. Since Beartic is so slow, it is almost guaranteed to go last, and therefore Avalanche's power will be doubled. Superpower, Night Slash and Return were chosen just because they were strong moves, so feel free to suggest anything else.
Suggested by Lee:
Beartic @ Life Orb
Swift Swim
Jolly / Adamant
4 HP / 252 Atk / 252 Spe
- Encore
- Swords Dance
- Icicle Drop
- Superpower
Encore from 438 Spe is great for supporting the team and buying Tsunbeaa opportunities to use Swords Dance.
or
Beartic @ Leftovers
Swift Swim
Adamant
4 HP / 252 Atk / 252 Spe
- Encore
- Subsitute
- Icicle Drop
- Focus Punch
SubPuncher with pretty good coverage...once again probably only worth using in Rain to abuse that super-fast Encore although it does beg the question 'what are you gonna be Encoring when you have one resistance, are crippled by any form of status and are too slow to Encore most stat-boosters?'
Also, by pkmn-taicho321:
A Rainy Day in the Antarctic
Jolly Tsunbeaa@ Life Orb
252 Atk / 252 Spe / 4 Hp
Swift Swim
~ Icicle Drop
~ Brick Break
~ Stone Edge / Rock Slide
~ Shadow Claw
-gets great coverage, hitting all dragons not named Kingdra SE, getting some nice hits on steel types (preferably ones without bullet punch), knocking Gyarados a new one (not to mention Hiridaruma, Zapdos, and Borutorosu), as well as putting some dents in those new ghosts. It also hit all of the Rotom-A's for at least neutral.
Bulk Up Sweeper
Beartic@Leftovers
Nature: Adamant
EVs: 252 HP, 40 Atk, 100 Def, 116 SpDef
-Bulk Up
-Avalanche
-Superpower
-Roar/Toxic
Beartic gets access to Bulk Up, which can boost its Defense as well as its Attack to awesome levels and actually make an Ice-type *gasp* BULKY!!! The EVs are maxed HP for bulkiness, a bit of Atk, and then split between Defense and Sp. Defense, with more for SpD, since it's not getting boosted. Bulk Up is the core of the set, and Roar for forcing anything it can't deal with out. Toxic is an alternative to Roar. Again, Beartic is so slow, Speed investment is useless, so Avalanche is almost guaranteed 180 power (factoring STAB). Superpower's stat drops can be afforded because of Bulk Up. I am a bit tentative of the EV spread, so again, feel free to make any suggestions.
By SuperJOCKE:
Tsunbeaa
Nature: Adamant
EV: 252 HP / 252 Atk / 4 Def
~ Substitute
~ Icicle Drop
~ Focus Punch
~ Swords Dance / Bulk Up
Ability: Snow Cloak
Item: Bright Powder
Basically played like a Cacturne in sandstorm, only with a polar bear under hail.
Thoughts?! Discussions?! This is a freakin' polar bear, people. How awesome is that?