Best Mario Kart

Best Mario Kart

  • Super Mario Kart

    Votes: 9 6.3%
  • Mario Kart 64

    Votes: 25 17.4%
  • Mario Kart Super Circuit

    Votes: 2 1.4%
  • Mario Kart Double Dash!!

    Votes: 39 27.1%
  • Mario Kart DS

    Votes: 34 23.6%
  • Mario Kart Wii

    Votes: 25 17.4%
  • Mario Kart 7

    Votes: 10 6.9%

  • Total voters
    144
Super Mario Kart'll always be my personal favorite, since I literally did nothing else from the ages of 5-7. It never got old. I was pretty much the only one in my household who didn't fail Rainbow Road. Then I discovered that damn Ghosts and Goblins game and was scarred for life.

I've played Double Dash, and it's my second. There's really nothing to dislike about it.
 
That's kind of a big thing to ask from Mario Kart though. I'm pretty sure MKWii stacks the decks against whoever's in top positions anyway.

All the games stack the decks against the player in top position (red shells, blue shells, the fact that people in first pretty much only get banana peels and green shields), but I felt that in MKWii, the top player was at a bigger disadvantage than in other Mario Karts. In Double Dash, once you get a solid lead, you get to keep it (as you should), while in MKWii, chances are you're still going to end halfway down the roster through bad luck.
 
I agree, I also remember never getting stuff like mushrooms and POW when I was in 4th place in Wii, but in Double Dash they would sometimes even give you stars and special items when in 4th place.
 
My Top 10 Tracks, from worst to best :

Ribbon Road (GBA)
Wario Colesseum (MKDD)
Coconut Mall (MKWii)
Airship Fortres (MKDS)
Daisy Cruiser (MKDD)
Tick-Tock Clock (MKDS)
Pirahna Pipeway (MK7)
Mushroom Gorge (MKWii)
Bowser Castle (MKDD)
Sherbet Land (MKDD)

Best Tracks: MKDD
Best Characters: MKDD
Best Items: MKDD
Best Extras: MKDD (I can't express this enough, you get to punch people!)
Best Overall Gameplay: MKDD
Best Karts: MKDD/MKWii
Best Kart/Bike in General: Mach Bike
Best Characters: MKDD/MKwii
Best Character in General: Koopa Troopa! (Peach comes second)

Call me biased..
 
I noticed that Mario Kart 7 isn't very loved in this thread. I've got the money for it. I only casually like Mario Kart games myself, but my daughter loves them. Is it worth the 40$ it'll cost me to pick it up tomorrow, or should I take some time and find it cheaper online somewhere?
 
I have not picked up or played (or even seen all that much) of Mario Kart 7. I heard they gimped a lot of features and had to patch it due to a breakable course. But my opinion's worth nothing on a game I haven't played. It's so far the only Mario Kart I haven't tried.

Anyway, my favorite Mario Kart is DS. Being the first Mario Kart that let you play with people all over the world was awesome, and so was eventually mixing and matching drivers and karts (although I think pretty much everyone picked the tank that Dry Bones had as their favorite kart). It may not have been the first portable Mario Kart, but it was easier to set up with friends than Super Circuit (no cables needed), and being able to play full-on Battle Mode (as opposed to the gimped version in MKWii) with computers was actually really fun, too. Honestly, I had a TON more fun with MKDS than I did with Double-Dash.

I know a lot of people complain about the brokenness of Mario Kart 64 here, but I used to have a lot of fun with that one, too. Especially being able to jump the railing on the first descent on Rainbow Road to skip half the course. This game also spawned one of the best in-jokes for my family. One time I beat my dad and little sister so badly on Bowser's Castle, that my dad said that I could've ordered a pizza from one of our local parlors, brought the pizza home and ate it, and they would still be trying to finish the race. So when I play MKWii with my sisters now, sometimes I choose the N64 Bowser's Castle for a laugh.

So yeah, fond memories of 64, but DS is my favorite. Then again, DS is still my favorite Nintendo console / handheld.
 
By all means MK7 is a good game and the features it did add are well worth it. The problem with it is that the previous handheld game was so good it did very little to compare. You can't so a single player vs in MK7 so you're forced to play 4 races if you for some reason want to test out only one. Cart customizing is fun, but you can't really choose what to unlock and it'. Balloon battle has been badly gimped ever since MKDS.

But MK7 still has good online, good courses, and coins are back, how did we all forget about those?
 
I don't understand how MK7 has so little love; for fuck's sake, MKWii (which, as others have noted, is the most first-hating of them all; also, the Lakitu Cloud) has more love than it. How does that even work? I have trouble understanding DS too; DS is, in many ways, a worse MK7. How well you can do in the game is wholly determined by how good of a snaker you are. Mission mode was fun, though. MK7 is the most entertaining to play with friends, has the best online out of any Mario Kart, and has what I feel to be the most balance of any game to date. Outside of the admittedly shitty balloon / coin battles, I see no reason to justify its low vote count.

Any game that has Waluigi Pinball in it is pretty good regardless though lol
 
MK7!
I've read that it's supposed to be the best Mario Kart ever. Plus, I've gotten one of the fastest times on MK7's Rainbow Road! :D
 
Hard to say, but I probably had the most fun playing mario kart wii online. I like them all a lot though (except 7 since I haven't played it yet)
 
Ahahahaha! My daughter and I have been playing MK7 since yesterday evening and I'm seriously considering changing my vote! The blue shell sucks butt-hole, but it looks great, bright and cheerful, fun new levels, very good old levels (SNES RAINBOW ROOOOOOOOOOOOOOOOOOOAD!) and it feels good driving them.

I'll have to see if I can borrow my nephew's MKDS to see what you guys are all talking about.
 
That's kind of a big thing to ask from Mario Kart though. I'm pretty sure MKWii stacks the decks against whoever's in top positions anyway.

On the Wii courses the deck is stacked against you, on the retro courses being in first is a massive advantage...in N64 Mario, in N64 Sherbert, in SNES Course 3, in DS Yoshi Falls, and most of the others too being in first is a lot better than being far back. The worst place to be on a skilled course is the middle of the pack where you are still being hit and everyone is tearing each other down, one or two players will break away and one of them is going to win it all short of 5 total blue shells (and 1 is honestly average). On those courses blue shells will decide the difference between 1st and 2nd or 1st and 3rd sometimes, never worse. The only courses that are not completely skill based on wii retro are Waluigi Stadium, GCN Mario (the two worst retro by far), and kind of N64 DK and DS Peach Gardens (the courses are extremely linear so everyone can stay close enough for items to determine most everything).

On the other hand on courses like Coconut Mall and Mushroom Gorge and Toad Factory and Moo Moo Meadows you do not control your own fate enough and luck is going to decide the difference between 1st and 5th place or worse. That people like these courses the most is stupefying, in general only really really really really terrible players. Rainbow Road, Moonview Highway, and DK Summit are the only Wii courses where skill matters. On Daisy luck determines 1-3, on Koopa luck always determines 1-2, and Grumble would be very skill based but it can be won by the first person to get a mushroom thanks to a glitch. Luigi Circuit always ends up too tight so blue shells ruin that course too much.

Honestly basically the entire difference to a skill based versus luck based course comes down to if a course has a bunch of ridiculously wide areas or if a course has a tight, well defined course. Think Wii Bowser (all wide sweeping areas) v GBA Bowser (has one wide sweeping area between a bunch of ridiculously narrow areas) or N64 Bowser (with the extremely narrow bridge portions).

Incredibly, the battle mode manages to have the worst courses on the Wii side too. Block Plaza is a terrible fucking piece of shit, really the worst course in the game, utterly luck based. Funky and Chain Chomp Wheel are almost as bad. Thwomp is amazing and Delfino Pier is pretty great but you still do not totally control your own destiny on either. Every retro course but Twilight House is perfect though, and Twilight is not as bad as Block Plaza at least, not even Mushroom Gorge is as bad as that.
 
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