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replay: http://replay.pokemonshowdown.com/ou-99792659
Just want someone to analyse my play style and team mostly. One the mistakes I made was obviously letting pinsir get killed by that brave bird idk y i stayed in, i should of switches to aeigslash . So no need to point that out. Tips ans opinion for how i should play and my team are wanted thanks
replay: http://replay.pokemonshowdown.com/ou-99792659
Just want someone to analyse my play style and team mostly. One the mistakes I made was obviously letting pinsir get killed by that brave bird idk y i stayed in, i should of switches to aeigslash . So no need to point that out. Tips ans opinion for how i should play and my team are wanted thanks
Not bad at all! I'm going to analyse by first talking about your team, and then your plays. Lets get straight to it!
The Team
Your team is very standard, but seems pretty fine. Add 4 Def EVs for Pinsir, and you might want to change the ability to Hyper Cutter (You rarely find the chance to ever kill anything). For Talonflame, replace Aerial Ace for Roost/U-Turn/Will-O-Wisp. Whichever one you choose is your choice, all three are helpful to TFlame/your team. Your Kyurem-B seems fine, I don't see any need to change it, same with Aegislash. Your Thundurus is VERY weird though. I suppose you can catch your opponent off guard, but your team doesn't have much special attackers. Aegislash is your only REAL attacker, Kyurem-B is a wallbreaker, so I fon't count that. Try this:
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid/Hasty/Naive Nature
- Thunderbolt
- Thunder Wave
- HP [Ice]/Superpower/Swagger
- HP [Ice]/Superpower/Swagger
A set I made myself. Standard EVs, Nature, etc. But the moves are where you're really at, isn't it? Thunderbolt is your most reliable move, Thunder does work but you don't have any rain support on your team, so it's not very effective. Thunder Wave cripples sweepers, which is amazing, it tends to save lives. HP [Ice] gives you coverage on Ground types which are immune to your main two moves, but Superpower can break special walls like the pink blobs pretty quickly. Swagger is a fun Prankster move that made Klefki annoying, 2+ Attack and confusion makes you hurt yourself HARD.
Latios is fine, I would personally put Surf/HP [Fire]/TBolt over Recover, but again, that's your personal choice.
The Plays
I'll say this by saying mistakes you made in turns.
Turn 5: This is a LARGE problem. You debated on if Gyarados would hit itself or not, which it did, ALWAYS kill the threat ASAP.
Turn 7: Natural at first. Talonflame usually always runs 216 (or something like that) Speed EVs or more to outspeed Mega-Pinsir's Quick Attack, so never stay in on that.
Turn 13: This play wasn't really wrong, it's was just best that you used Shadow Sneak instead of Shadow Ball. Just a small nitpick, but it's not a large problem.
Not much else for me to say. I would like to have another replay as the person you were against didn't seem very good (HP [Fire] on Greninja AND Espeon? It works, but why switch out into Espeon?). But, based on that battle I give you a...
8.5/10!
Pros:
- Knows exactly how to deal with sweepers
- Will scout for moves before attacking
- Not much to say, again, the person wasn't very good and the game was only 18 turns long Cons:
- Too reckless, (Turn 5 problem)
- Not much else, the other problems are natural or just nitpicks.
That's what I've gotta say! Good luck! (My own replay coming soon, just trying to find someone who won't forfiet [Seriously, 4/5 people have forfieted])
Not bad at all! I'm going to analyse by first talking about your team, and then your plays. Lets get straight to it!
The Team
Your team is very standard, but seems pretty fine. Add 4 Def EVs for Pinsir, and you might want to change the ability to Hyper Cutter (You rarely find the chance to ever kill anything). For Talonflame, replace Aerial Ace for Roost/U-Turn/Will-O-Wisp. Whichever one you choose is your choice, all three are helpful to TFlame/your team. Your Kyurem-B seems fine, I don't see any need to change it, same with Aegislash. Your Thundurus is VERY weird though. I suppose you can catch your opponent off guard, but your team doesn't have much special attackers. Aegislash is your only REAL attacker, Kyurem-B is a wallbreaker, so I fon't count that. Try this:
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid/Hasty/Naive Nature
- Thunderbolt
- Thunder Wave
- HP [Ice]/Superpower/Swagger
- HP [Ice]/Superpower/Swagger
A set I made myself. Standard EVs, Nature, etc. But the moves are where you're really at, isn't it? Thunderbolt is your most reliable move, Thunder does work but you don't have any rain support on your team, so it's not very effective. Thunder Wave cripples sweepers, which is amazing, it tends to save lives. HP [Ice] gives you coverage on Ground types which are immune to your main two moves, but Superpower can break special walls like the pink blobs pretty quickly. Swagger is a fun Prankster move that made Klefki annoying, 2+ Attack and confusion makes you hurt yourself HARD.
Latios is fine, I would personally put Surf/HP [Fire]/TBolt over Recover, but again, that's your personal choice.
The Plays
I'll say this by saying mistakes you made in turns.
Turn 5: This is a LARGE problem. You debated on if Gyarados would hit itself or not, which it did, ALWAYS kill the threat ASAP.
Turn 7: Natural at first. Talonflame usually always runs 216 (or something like that) Speed EVs or more to outspeed Mega-Pinsir's Quick Attack, so never stay in on that.
Turn 13: This play wasn't really wrong, it's was just best that you used Shadow Sneak instead of Shadow Ball. Just a small nitpick, but it's not a large problem.
Not much else for me to say. I would like to have another replay as the person you were against didn't seem very good (HP [Fire] on Greninja AND Espeon? It works, but why switch out into Espeon?). But, based on that battle I give you a...
8.5/10!
Pros:
- Knows exactly how to deal with sweepers
- Will scout for moves before attacking
- Not much to say, again, the person wasn't very good and the game was only 18 turns long Cons:
- Too reckless, (Turn 5 problem)
- Not much else, the other problems are natural or just nitpicks.
That's what I've gotta say! Good luck! (My own replay coming soon, just trying to find someone who won't forfiet [Seriously, 4/5 people have forfieted])
Thanks for your opinion my i really like that thundurs set and i took your advice to switch recover for a attacking move just deceding between HP fighting or surf. I went back nd looked at my replay i didnt wat i was thunkin during that gyrados one. Ill try to get a better replay soon as i can against a strong opponent Anyways thanks for your time
Arcanine (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 40 Atk / 220 Spd
Adamant Nature
- Flare Blitz
- Close Combat
- Extreme Speed
- Will-O-Wisp
Greninja (M) @ Expert Belt
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Hydro Pump
- Dark Pulse
- Ice Beam
- U-turn
Lilligant (F) @ Expert Belt
Ability: Chlorophyll
EVs: 60 Def / 252 SAtk / 196 Spd
Modest Nature
- Quiver Dance
- Giga Drain
- Hidden Power [Rock]
- Aromatherapy
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Fire Fang
- Stone Edge
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 124 Spd
Serious Nature
- Iron Head
- Play Rough
- Knock Off
- Sucker Punch
Username: /TenKen/
Summary: I'm annoying you for the second time already so I'm sorry for that but I really need to understand why i got outplayed so badly this time.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Iron Head
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
IVs: 30 Atk / 30 Def
- Earth Power
- Psychic
- U-turn
- Sludge Wave
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
- Stealth Rock
- Whirlwind
- Defog
- Roost
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Roost
Charizard @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Flare Blitz
- Earthquake
- Dragon Dance
- Dragon Claw
Username: IIlllIIIlllII
Summary: A combination of stupid shit on my part (lost keldeo to rotom-w for really no reason whatsoever, ditto with Landorus) and unexpected sets from my opponent (evidently choice scarf staraptor is used over CB?)
BurningFury101 I think you missed a couple of important points in beeotch 's replay. IMO it definitely isn't 8.5 / 10, considering he had a 50% chance to lose at the end (well really .5 * . 625 = 31.25% you will see).
Turn 5 and 6: It isn't about "killing the threat ASAP", this isn't why this was a bad play to set up vs attack. The Mega-Gyarados was crippled and paralyzed, so beeotchhad a number of options to OHKO it 54%. beeotch you failed to recognize that your opponent had a hard stop to Mega-Pinsir's sweep in Talonflame. So risked a chance of one of your best win conditions being killed for a sweep that was never going to happen. It would have been a much better play to attack straight up and Mega-Evolve. You should recognize this because you run 252 Spe on Talonflame yourself. Also by Mega-Evolving you prevent your opponent from making weird plays like trying to save Gyarados for fodder and then directly switching out into Talonflame.
Turn 12: I think it is a bigger problem than you think it is BurningFury. At this point we do not know whether or not the opponent's Kyurem-B is Choice Scarf and if it was it could sweep through beeotch's entire team. It also can stop a Talonflame sweep if beeotch a. loses health on Kyurem-B and b. you lose the speed tie against his CB Talonflame.
Turn 14: You send out Kyurem-B instead of Latios, with no real shot of OHKO'ing it. Latios can OHKO Kyurem-B or Talonflame with Draco Meteor. I guess you thought it was Choiced Scarf? That is the only way it would allow you to have a Substitute. Even if it was though, it would still sweep your entire team with Choice Scarf Outrage. All the opponent would have to do is switch to Talonflame, which could a. continuously break your Substitute if you Substituted on the switch or b. let Kyurem-B back in for free for a Outrage / Dragon Claw sweep.
Anyway by sending out Kube and letting it get weakened, you risk a CB Talonflame sweep. All the opponent would have to do is win the speed tie against yours. In the end, that is exactly what happened and what allowed you to win.
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Talonflame: 312-367 (104.6 - 123.1%) -- guaranteed OHKO
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Latios: 283-334 (93.7 - 110.5%) -- 62.5% chance to OHKO
Lesson Learned: Be more aware of when you set up, what exactly will happen if you do set up? Take into consideration all of your opponent's options to counterplay your sweep before you try to start one. Also more carefully consider what types of Pokemon you send out late game, as it nearly costed you the match.
_____________________________________________ Announcement: I would just like to say that if you posted a replay in here recently, give it a week or more before you post another one. This gives you more time to get some experience from what you learned from here and it gives other people the chance to get there battle analyzed. Sometimes these take a long time to do, so we try to get to everyone as much as possible. To those who have posted analyses of others good work!
Turn 10: What resists Water + Electric, doesn't care about Burn, and may actually enjoy a Scarf/Specs? Latios. You should've switched to him instead of sacrificing Keldeo.
Turn 13: Defogging was risky. I would've Whirlwinded instead, but it didn't actually matter at all. But I feel a better opponent would've switched to Bisharp.
Turn 15: It Pain Split, so it didn't matter, but it would've been less risky if you had switch to Latios, again. Landorus can't take multiple Hydro Pumps, if at all one.
Turn 18: It would've been a lot less risky if you had just switched to Skarmory. If he used Sucker Punch/Knock Off that turn, he'd be alive and you'd be dead.
Turn 22: I'm not sure about this turn. Skarmory easily handles Gliscor, and can easily handle +0 Bisharp, so I probably would've saved it by switching to Latios.
Turn 24: Alright, this is more of a misplay on your opponent's part. You already established you are fearless of Sucker Punches, and he already established he likes setting up a lot. It was a risky, but rewarding, thing that you did. To be honest I would've switched to Charizard to avoid the Sucker Punch or only get hit by a 65 BP Knock Off. But, What you did worked. It shouldn't have worked, but it did.
** Turns 25 + 26: Charizard resists Steel + Bug, has good Physical Bulk, and won't lose its item to Knock Off, and can threaten Scizor with a 4X super effective STAB move. I think sacrificing Landorus, and taking 56% on Latios just to kill it was a mistake. You should've switched to Charizard, who could've easily taken two Bullet Punches, and use it for setup fodder, or just outright killed it.
**** Turn 28: While using a normal Charizard in an OU battle is funny, here it would've been better. You should not have mega evolved here. If you hadn't, Gliscor wouldn't have been able to hurt you with EQ. Sure, it poisoned you, but you could've used it as time to set up to +2 or 3, kill Gliscor, and then proceed to outspeed and kill Scarf Staraptor. Now that you knew Staraptor was scarfed, you should've focused on boosting to +2, anything else would've been worthless.
Other thoughts: What's with the weird EV's on Landorus? Otherwise, your team looks pretty solid.
Username: SnoringLikeLax
Summary: The match was close and despite the end result, I feel as if I could've done a lot of things better. I get statused way too much and it affects my team a lot. I also don't really have a complete team as I am happy with 5 of my members but I keep trying out new ones in the Neutral Milk Hotel spot to counter Greninja and Azumarill who have a field day with my team. I'm considering changing it to a cleric though to deal with my status problem. (Any advice in THIS matter is appreciated.)
My general win strategy is to find a winning situation for either Keldeo or Char-Y and sweep from there. I should've brought in Char-Y sooner against that annoying Gliscor, but I didn't know I could outspeed and eventually win and I didn't want to eat a toxic despite me having roost. I also feel like I sacrificed him earlier than I should have when I had a clear path to victory ahead of me. Any other insight into my teambuilding or playstyle is very appreciated. Thank you!
BurningFury101 I think you missed a couple of important points in beeotch 's replay. IMO it definitely isn't 8.5 / 10, considering he had a 50% chance to lose at the end (well really .5 * . 625 = 31.25% you will see).
Turn 5 and 6: It isn't about "killing the threat ASAP", this isn't why this was a bad play to set up vs attack. The Mega-Gyarados was crippled and paralyzed, so beeotchhad a number of options to OHKO it 54%. beeotch you failed to recognize that your opponent had a hard stop to Mega-Pinsir's sweep in Talonflame. So risked a chance of one of your best win conditions being killed for a sweep that was never going to happen. It would have been a much better play to attack straight up and Mega-Evolve. You should recognize this because you run 252 Spe on Talonflame yourself. Also by Mega-Evolving you prevent your opponent from making weird plays like trying to save Gyarados for fodder and then directly switching out into Talonflame.
Turn 12: I think it is a bigger problem than you think it is BurningFury. At this point we do not know whether or not the opponent's Kyurem-B is Choice Scarf and if it was it could sweep through beeotch's entire team. It also can stop a Talonflame sweep if beeotch a. loses health on Kyurem-B and b. you lose the speed tie against his CB Talonflame.
Turn 14: You send out Kyurem-B instead of Latios, with no real shot of OHKO'ing it. Latios can OHKO Kyurem-B or Talonflame with Draco Meteor. I guess you thought it was Choiced Scarf? That is the only way it would allow you to have a Substitute. Even if it was though, it would still sweep your entire team with Choice Scarf Outrage. All the opponent would have to do is switch to Talonflame, which could a. continuously break your Substitute if you Substituted on the switch or b. let Kyurem-B back in for free for a Outrage / Dragon Claw sweep.
Anyway by sending out Kube and letting it get weakened, you risk a CB Talonflame sweep. All the opponent would have to do is win the speed tie against yours. In the end, that is exactly what happened and what allowed you to win.
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Talonflame: 312-367 (104.6 - 123.1%) -- guaranteed OHKO
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Latios: 283-334 (93.7 - 110.5%) -- 62.5% chance to OHKO
Lesson Learned: Be more aware of when you set up, what exactly will happen if you do set up? Take into consideration all of your opponent's options to counterplay your sweep before you try to start one. Also more carefully consider what types of Pokemon you send out late game, as it nearly costed you the match.
_____________________________________________ Announcement: I would just like to say that if you posted a replay in here recently, give it a week or more before you post another one. This gives you more time to get some experience from what you learned from here and it gives other people the chance to get there battle analyzed. Sometimes these take a long time to do, so we try to get to everyone as much as possible. To those who have posted analyses of others good work!
Sorry about that, I'd like correct 12/14: Even if it was scarfed, it was stuck on Fusion Bolt meaning it would've have to switched. Even if it was Scarfed, it wouldn't have killed either way. If it was Scarfed, the Kyurem-B would be stuck in Fusion Bolt, so you had no reason to not switch into Latios and go for Draco, you would've guaranteed a kill on TFlame or Kyurem. I'm a very kind person... which is a flaw I know I have, hopefully I can get used to being a bit more rough.
First, your Landorus has a few IVs left over from (presumably) when you ran a hidden power. And your Breloom has 0 Speed IVs, maybe it used to be a ferrothorn or something, but whatever, you should fix that.
Second, your Victini has a Lax nature (ie -Def, +SpD) which is just weird, replace it with a nature like Adamant or Jolly that lowers special attack, since you aren't running any.
Third, replacing some of your def/sdef EVs on Clefable with HP evs makes it more all-around bulky. I would recommend full HP EVs and full physical Defense with a Bold nature since Calm Mind boosts your special defense. At the end of the battle, Clefable would have survived that iron head.
Turn 1: Choice Scarf is pretty common on Landorus-T, and you made a bit of an unnecessary risk by using U-Turn on Victini (jolly Lando also would have outsped your Victini), since the damage was negligible (hell, the Lando recovered it off at the end of the turn with Leftovers). You got away with it that time, but keep it in mind in the future. (though turn 15, you could have u-turned out since you know Victini is faster)
Turn 9: Sporing that Pinsir took balls. That's all I have to say.
Turn 23, Bullet Punch is slightly stronger than Bug Bite because Aegislash has a 4x resist to bug and only 2x resist to steel. You probably found that out the next turn, but the extra damage would have set your Clefable up to KO Aegislash with Moonblast (with my EV suggestion it would have survived Shadow Sneak + Iron Head).
Turn 26: Just leave Victini in. V-Create does enough damage even at -2 to finish Aegislash. If Victini dies to Shadow Sneak, well, it's gonna die whether it's right there or after Clefable dies. You at least spare your Clefable the damage switching in.
Turn 6: The fact that your opponent switched Azumarill into Quagsire gave away that it was a Choice Band set and not Belly Drum. You could have easily switched in Scizor here and saved Quagsire.
Turn 11: Rock Tomb did about 52% the first time, so you were taking a huge risk here by trying to KO Kyurem-B and as a result you lost Breloom. Switching to Clefable would have been a safer choice.
Turn 16: You need to keep Landorus in good health to beat Aegislash, so you should not have switched it in unless it had HP Ice which you should use instead of Rock Slide. Mega Scizor could stall out Earthquake with Roost and weaken Landorus-T with Bullet Punch to help Landorus or Victini kill it afterward. It also would have helped to have Quagsire and Breloom here as options to switch to, so those decisions came back to haunt you.
Other than that, I can't think of any other major mistakes. The fact that Clefable did not do anything in the battle indicates that you should have played more risks with it instead of Breloom and Quagsire.
Sorry about that, I'd like correct 12/14: Even if it was scarfed, it was stuck on Fusion Bolt meaning it would've have to switched. Even if it was Scarfed, it wouldn't have killed either way. If it was Scarfed, the Kyurem-B would be stuck in Fusion Bolt, so you had no reason to not switch into Latios and go for Draco, you would've guaranteed a kill on TFlame or Kyurem. I'm a very kind person... which is a flaw I know I have, hopefully I can get used to being a bit more rough.
BurningFury101 you are wrong. Turn 13 is when kube killed Aegislash and you could switch in your kube or latios. There is one scenario you do have a small chance of winning. The opponent will always have the possibility to break beeotch's Substitute with Talonflame's Brave Bird and not let you have a Substitute up when Kyurem-B comes in unless you Ice Beam'ed. I am saying
fusion bolt? scarf kube comes in for free on the KO
Substitute: you can't keep a free substitute up since BB is faster and always breaks it
earth power: Talonflame can keep BB spamming you no substitutes ice beam: admittedly there is a chance for to get a Substitute up here, but isn't in your favor. First Ice Beam actually has a good chance of KO'ing Talonflame at 71%, which you don't want to happen:
216+ SpA Teravolt Kyurem-B Ice Beam vs. 4 HP / 0 SpD Talonflame: 202-238 (67.7 - 79.8%)
Next Talonflame can actually prevent you from getting a sub up with max damage
252+ Atk Choice Band Talonflame Brave Bird vs. 56 HP / 0- Def Kyurem-B: 262-309 (64.6 - 76.2%)
So if you do get a Substitute up, you get to hit Kube with Ice Beam and follow up with a Talonflame Brave Bird:
216+ SpA Teravolt Kyurem-B Ice Beam vs. 0 HP / 0 SpD Kyurem-B: 163-193 (41.6 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 4 Def Kyurem-B: 234-276 (59.8 - 70.5%) -- guaranteed 2HKO after Leftovers recovery
Scarf Kube Sweep if Talonflame died:
252 Atk Teravolt Kyurem-B Outrage vs. 56 HP / 0- Def Kyurem-B: 534-630 (131.8 - 155.5%) -- guaranteed OHKO
252 Atk Teravolt Kyurem-B Outrage vs. 0 HP / 4 Def Talonflame: 316-373 (106.3 - 125.5%) -- guaranteed OHKO
252 Atk Teravolt Kyurem-B Outrage vs. 0 HP / 0 Def Latios: 576-680 (191.3 - 225.9%) -- guaranteed OHKO
__________
Ok I was wrong about a guareenteed lose, but the odds are against you if you made the optimal play with Kyurem-B out by Ice Beaming. As opposed to winning on a damage roll that was really against you with Ice Beaming Kyurem-B, you could hope for two Outrage + confusion.
In the case of sub KUBE the opponent had in this battle. Latios prevents your KUBE losing health. This prevents the risk of the 50-50 speed tie with talonflame since your KUBE could tank the opponent'a brave bird and KO with fusion bolt
After the opponent stopped my hazard opening short, I switch into Umbreon, then Foul Play the various pokemon he brought out. After a while, I bring out Rotom-Wash and burn various people, before his Clawitzer OHKOs him. Then some Aegislash/Red Card stuff happened, which culminated in my Latias Draco Meteoring Hippodown, just to miss Clawitzer and get taken down herself. My Aegislash finally takes care of Clawitzer, to be OHKOd by Crobat. I fail my Gardevoir setup (again) and ALMOST win by stall... but alas, speed was on his side.
Since this battle was so close, I believe I could have easily won it. But saying I'm only four weeks old in PS!...
After the opponent stopped my hazard opening short, I switch into Umbreon, then Foul Play the various pokemon he brought out. After a while, I bring out Rotom-Wash and burn various people, before his Clawitzer OHKOs him. Then some Aegislash/Red Card stuff happened, which culminated in my Latias Draco Meteoring Hippodown, just to miss Clawitzer and get taken down herself. My Aegislash finally takes care of Clawitzer, to be OHKOd by Crobat. I fail my Gardevoir setup (again) and ALMOST win by stall... but alas, speed was on his side.
Since this battle was so close, I believe I could have easily won it. But saying I'm only four weeks old in PS!...
Well, you should've noticed a few things a few turns in:
-Your opponent couldn't figure out how to deal with Umbreon
-That Clawitzer was probably choiced (I think you noticed this...)
-The Tyrantrum showed to be defensive... (Odd, but foul play's low damage and toxic suggest you could wall that even with a sub-optimal team for it)
All of this by turn 7, when he switched out of Zone to Tentacruel when he did poor damage to Umbreon with a super effective attack.
This is meta knowledge of sets, but with Clawitzer, expect dragon,water,fight,dark coverage. Its ability, mega launcher, boosts moves in this types (aura sphere, water pulse, dark pulse, dragon pulse. This was crucial later on, but for now that's the most major note I need to give you before going by turns.
Turn 1: I'm not sure I like going for rocks against this Clawitzer. He has one rock weak (Crobat) and two resists (Hippowdon, Magnezone) with two potential clearers (Crobat, Tentacruel). Deo-D is an all purpose lead, so I don't mind that at all. However, considering his team, Spikes would've been the better first turn move, hitting 5 pokes for 12% instead of inconsistent amounts.
Turn 7: After reviewing, staying in to win this might've been your best option. You simply did not have a good answer to Magnezone's general coverage, and this was your best recovery. Staying in was fine, but you should've wished after getting hit by signal beam. This would allow you to wear down magnezone, who didn't have leftovers. He might've been scarfed, as Magnet Pull Magnezones tend to be.
-At this turn, you need to note that you have nothing to hit magnezone well. Your best hit is Aegislash's sacred sword, but aegi has issues coming in.
Turn 8: Tentacruel has come in. You hit it for good damage, but it looks like Black Sludge will make this a very slow 4hko. Most likely, it has support moves to go, but it isn't going to spam scald given synchronize. Instead, take advantage of this and go to Latias, who can take all of tentacruel's attacks and threaten super effective stab psyshock. This gives you the opportunity to get a free kill or some damage on the switch. Huge opportunity missed by going for an underpowered Foul Play.
Turn 9: This turn was the biggest mistake in the game. You, by now, should see how difficult a time your opponent is having with Umbreon. But this thing can have a fight move, which is a serious issue. Remember what it did to Deo-D with a super effective hit? By all means, you needed to get out. As you already guessed it was choice locked, or he showed it turn 3, You should prepare for an Aura Sphere. He needs Umbreon gone and even mispredicting to save Umbreon here is fine. Gardevoir and Aegislash are both fantastic switches, with a 4x resist and immunity to fight. For your purposes, Gardevoir was better as it also only took neutral from water/dark (and immune to dragon).
-Had this play been made, he would've only had one respectable answer to gard as you mega'd in Magnezone. You could've forced it and and stabbed at it to put a strong deal of damage on it, perhaps even getting it near 50% before switching out again. Your win condition was eliminating that Magnezone while staying safe from Clawitzer's choice locked attacks.
11-13: So from the switch out of Umbreon to Magnezone volt switching out, you've gotten so much closer to that win condition. An invaluable burn will limit him to 3 more turns with it. This was a huge misplay on his part, starting from bringing Crobat in when it couldn't threaten anything on a very predictable switch.
However, on Turn 14, Clawitzer is back in. The only stab you can bet it won't go for is water (rotom resist in the face of an electric stab). Again, your best switch is Gard: Neutral dark, 4x resist Fight, immune dragon. You stayed in and lost a fantastic stop to Crobat, although it still doesn't look terribly detrimental. Not only this, he made a misplay by letting you have a chance to hit Volt Switch, which almost certainly would've done 50%+. This was an avoidable loss that would've possibly ELIMINATED magnezone (Gard switch, mega, hit zone switch with Psyshock (to catch Crobat being cheeky) and possible kill after).
Turn 16: Bad misplay... His red card worked against him and gave you the pokemon you needed against him. Latias was the immediate best switch to avoid EQ and defog any hazards. The switch again pressured him to go to his only Dragon resist and possibly lose Magnezone again. Luckily, it didn't cost you and you got exactly what you needed due to RNG Red card luck.
Turn 18: Avoiding Clawitzer was so important... But every time this choice locked Clawitzer comes in, you're losing something to it. The only options this time were Dragon Pulse and Dark Pulse, gard stopped both. Water/Fight stab were resisted. You know what I'm going to say about the chain of events, forcing damage and KO'ing that magnezone. But now your issue is how much you let fall to that Clawitzer.
Turn 20: I wouldn't have guessed Heat Wave Either, but you could've scouted. Scouting saves pokemon. You even had Deo-D to death fodder as a scouting tool, and realistically Aegislash needs King's Shield. Aegislash had almost become it's own win condition for you, you recklessly let it fall away. And you are already down two Crobat checks (Latias/Rotom-wash). It has revealed special... so Gardevoir is risky. Your best bet to bring in is Umbreon....
Turn 21: Wrong bring in, wrong attack... He's shown special, and even then you had psyshock for SE damage. Umbreon would've tanked this thing.
Turn 22: You tried to save Gard and then killed Umbreon. You needed to cut your loss on that misplay to wish pass to yourself.
So, what needs improvement:
A little foresight and prediction. A threat that wasn't even that good vs your team in general destroyed you in the end. You didn't think to save the pokemon you needed for the win condition (umbreon, Rotom-w), and never took advantage of furthering that. Just as important, a choice locked Clawitzer kept coming in and scoring kills. It was obviously going for the pokemon in, so guessing what moves it would use was not difficult if you had an idea of the only set Clawitzer runs. Just guessing what it would go for could've saved you the game.
-By turn 7, Deo-D was effectively dead. Latias was needed for Crobat/Tentacruel, which Rotom-w had... and maybe to check down Tyrantrum, who was showing defensive by that point. Gardevoir had it. Deo-D/Latias weren't needed. Aegislash was helpful, but was really covered in role by what Gardevoir was doing to Clawitzer and Tyrantrum. Really, you needed a healthy Rotom-w, Gardevoir, and Umbreon for that game.
Umbreon being healthy was your win. Magnezone dying was your win. Avoiding Clawitzer was how you accomplished that.
Movesets... Some of these movesets are really sub-par.
-Deoxys does not need a focus sash, try leftovers or a red card instead.
-Aegislash's SD set isn't good for you team. Go to something like this:
-Psyshock on gardevoir. Lets you have more of a physical presence while using special attackers.
Lastly, consider your team: You have three psychic types. Try to replace one or two, as you have a huge ghost weakness (four pokemon) with only Umbreon resisting.
Edit: got timed out when running this the first time, sorry.
Btw, Vertex, CB nite would have KOed my Deoxys-S (252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Deoxys-S: 160-189 (66.3 - 78.4%) -- guaranteed 2HKO), and I know it was the bad thing changing to Garchomp, but timer was there and I couldn't think off all the possibilities and I choked hard hahaha.
It was a pleasure you two had rated my battle :) ty so much
I can't ansswer all your things, but anyways when i switched in bisharp was cuz i was AV and I wanted to scout the hp ice that would have killed my chomp.
My username: Malleon
My team's goal is to get either Terrakion or Volcarona to set up after clearing the threats with my other 4 members. Memento to help setting up.
Here is a 33 turn battle against a balanced team. Basicaly what happened here, several turns screwed up badly, especially forced Garchomp sacrifice without me getting to set up SR. Some of my Pokemon got T-Waved by Ferro and Dragonite (yes, Dragonite), crippling Terrakion's ability to do anything. I screwed up on the penultimate turn, when I Fiery Danced instead of Roost.
It took a harsh critic on me to mend my teambuilding 4 months ago. If you think I need to get another harsh critic on me for battling strategy, do it. Has been 8 months and I want the noob streak to stop.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 8 HP / 252 Atk / 248 Spd
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Thunderbolt
Username: TeaCoaster
Summary: So I noticed that his team was very weak to my Landorous-T and that five of his pokemon would be swept by Mega Charizard Y assuming I can eliminate any Choice Scarf users although it seems shaky with the Galavantula lead but you can never be too careful I suppose. I opted to open with my Landorous-T as it seemed to be the safest choice considering it could OHKO five of his pokemon assuming either Heatran or Aegislash wasn't holding an Air Balloon and also having the potential to U-Turn out. I also realized that I needed to scout to Rotom-W to see whether it was a Choice Scarf variant or not. I made a really risky play of using Defog that early in the match considering all he did in the past three turns were standard safe plays. I end up messing around and not making the optimal plays where I should have just kept my Landorous-T at full health so that I could guarantee that I could handle Bisharp at the end and could have avoided the whole ending scenario. Basically at the end of it I was waiting for something to sack so that Mega Charizard Y can come in and win the game and I misclicked and sent out Keldeo instead of him *facepalm*, although the Keldeo switch helped out in draining Sucker Punch's PP in the end which allowed Deoxys-S to win so it's something I guess. I also made a huge error on the Aegislash switch and I should have just gone back to my hard counter of Bisharp so I could guarantee Mega Charizard Y would be completely healthy and live through a Sucker Punch.
I'm not really sure about how well of an indicator this game is as I played pretty poorly but hopefully that's because I'm about to fall asleep over here, also I'm still trying to fine tune my team and it's the first time I've ever built and experimented with Hyper Offense even though I've been playing since DPP times. Advice from Trinitrotoluene would be very helpful but everyone's advice would be greatly appreciated.
Just me trying to figure what the meta is and what the hell am I doing. I won and by fairly high margin but I feel it was way more because of my opponent being awful than anything else. I would like to hear feedback on how I could have improved my plays :P
Very close game I had, and I feel that I got lucky. The opponent forfeited when the game had pretty much been decided, but it was a very tough match. I feel like I could have done better, and that one better decision on the opponent's part could have won it for him. My Milotic really shined here, her defensive capabilities and toxic helping me through the match. Please give advice on how I can make this team better, and what I should have done.
P.S. Please do not ask me to change the Pokemon on this team, as it is my favorites. I am completely open to new sets and roles for each Pokemon, but not different ones. I have other teams for that. Thank you.
Very close game I had, and I feel that I got lucky. The opponent forfeited when the game had pretty much been decided, but it was a very tough match. I feel like I could have done better, and that one better decision on the opponent's part could have won it for him. My Milotic really shined here, her defensive capabilities and toxic helping me through the match. Please give advice on how I can make this team better, and what I should have done.
P.S. Please do not ask me to change the Pokemon on this team, as it is my favorites. I am completely open to new sets and roles for each Pokemon, but not different ones. I have other teams for that. Thank you.
You have some hidden power IVs left over on Espeon and Charizard.
I'm pretty sure 2 swords dances with scizor when it's already on a leech seed timer and has no chance of sweeping is kind of greedy. Generally, I like to save setting up until I can actually pressure my opponent when I'm boosted, otherwise I've basically just wasted the turns when I could have been straight attacking.
Turn 17 was a nice play, your earlier switch to Espeon vs Ferrothorn scared the opponent out of leech seeding or thunder waving, so Charizard got a clean switch in. And turn 20 was a nice prediction going off the opponent making the same switch twice.
Turn 31, your opponent had no real risk in hitting Pursuit. Regardless of whether you switched or not, Pursuit would have KO'd Charizard, so you might as well have clicked Focus Blast (unless you predicted Tyranitar to run away from Focus Blast's near miss?)
After that, when you tried to beat Ferrothorn with Metagross locked into Meteor Mash, just give it up. Sure you had attack boosts, but you still had plenty of fine switch ins to Ferrothorn. Even if Metagross beat Ferrothorn, it would just run into Talonflame's Flare Blitz or Rotom's 4x resistance to steel and you would have never swept or anything like that.
Zebstrika True, rewatching it, I cringed at the times when I boosted Scizor again, and when I went on in an endless battle with Metagross. Those were definitely bad plays, thank you for pointing that out. I will try next time to only boost when pressure can be put down, thank you for the tip.
I feel like a noob for asking this, but how do you quote people? Is it the quotes icon in the top bar?
Just had a very close match and got the feeling that I could have won (in fact I haven't run calcs, but if the last turn was not a critical, I think I could have won >.< )
Anyway, if possible, I would like to receive advice of my plays in particular, and my team in general, to see if I can improve something (the range of the battle is in the ~1750's, for if it is important).
In the battle, I think the biggest mistake was in turn 13. Once I saw his Dragonite stayed, I send Tyranitar thinking it would DD or attempt an Ice Punch against Lando-T, but ended being Earthquaked almost to death.
Turn 14 was another mistake. He knows my TTar is scarfed, so staying is very risky. My gut says earthquake for Bisharp, but I panic when i see Landorus and the chance of him overpredicting and staying. I opt for the 'safe play' of Stone Edge and Bisharp comes in >.< Looking retrospectively I think Ice punch was another solid option as it probably Ko's Dnite, Medicham if it switches and Landorus is it switches :-(
After that I try to recover, and I think I make some mistakes that would have allowed me a better position at the end. Sacrificing Lando-t at turn 18 was probably not the best idea as it could come to intimidate later. Turn 24 I was overpredicted but not sure if there was a better answer.
At the end, it comes to sylveon 44% vs Banded Dragonite locked E-speed. Haven't run the calcs, but i think i could have either kill him with Hyper Voice or wish-protected to full life and hyper voiced him to end the battle, but a critical came in >.< Not sure which was the best option, but in the end it didn't matter (I hyper voiced BTW). Close one, anyway...
About my team, I don't know in which category would fall, but it was intended to be an 'offensively balanced' team. If giving suggerences, please try to respect the 'points to cover formula' I used: Special sweeper/wallbreaker (Keldeo), pursuit trapper (ScarfTar), some method of hazard removal (Defog latias), some method of handling status (Sylveon, Healing Wish Latias), a taunt for BP teams, Deo-D and helping against stall (Keldeo), SR setter (Lando-T)
As of now, the biggest flaw I have noticed is that my team is very Greninja weak (had to resort to mind games to have any opportunity). Manectric-LandoT volt switch teams put me in a tigh spot if sylveon is not at a decent health. I also have not a solid answerfor BD Azumarill and Manaphy, and I'm forced to play agrresively against them (specially Manaphy gets rid of 1-3 of my pokemons each time, although has been sort of manageable). Oddly enough, Magnezone has been a nightmare each time I opposed him >.<
The most variable thing in the team (and another thing I'm not sure) is the HP used on Latias. Fire for Scizor that thinks they can pursuit me freely and Ferrothorn, Fighting for the same exact reason against bisharp and Ttar, and HP grass sometimes for quagsires and a more direct counter to Rotom-W. I can't decide which one would benefit the team more in general :-(
Team:
Code:
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Pursuit
- Earthquake
- Stone Edge
- Ice Punch
Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Taunt
- Hidden Power [Flying]
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Knock Off
- Earthquake
- Stealth Rock
Latias (F) @ Leftovers
Ability: Levitate
EVs: 244 Spd / 12 HP / 252 SAtk
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Defog
- Healing Wish
Mawile @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Substitute
- Focus Punch
- Play Rough
- Iron Head
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell
Any advice/suggerence would be greatly appreciated! :-D