Only a few things here:Just had a very close match and got the feeling that I could have won (in fact I haven't run calcs, but if the last turn was not a critical, I think I could have won >.< )
http://replay.pokemonshowdown.com/ou-101122723
Anyway, if possible, I would like to receive advice of my plays in particular, and my team in general, to see if I can improve something (the range of the battle is in the ~1750's, for if it is important).
In the battle, I think the biggest mistake was in turn 13. Once I saw his Dragonite stayed, I send Tyranitar thinking it would DD or attempt an Ice Punch against Lando-T, but ended being Earthquaked almost to death.
Turn 14 was another mistake. He knows my TTar is scarfed, so staying is very risky. My gut says earthquake for Bisharp, but I panic when i see Landorus and the chance of him overpredicting and staying. I opt for the 'safe play' of Stone Edge and Bisharp comes in >.< Looking retrospectively I think Ice punch was another solid option as it probably Ko's Dnite, Medicham if it switches and Landorus is it switches :-(
After that I try to recover, and I think I make some mistakes that would have allowed me a better position at the end. Sacrificing Lando-t at turn 18 was probably not the best idea as it could come to intimidate later. Turn 24 I was overpredicted but not sure if there was a better answer.
At the end, it comes to sylveon 44% vs Banded Dragonite locked E-speed. Haven't run the calcs, but i think i could have either kill him with Hyper Voice or wish-protected to full life and hyper voiced him to end the battle, but a critical came in >.< Not sure which was the best option, but in the end it didn't matter (I hyper voiced BTW). Close one, anyway...
About my team, I don't know in which category would fall, but it was intended to be an 'offensively balanced' team. If giving suggerences, please try to respect the 'points to cover formula' I used: Special sweeper/wallbreaker (Keldeo), pursuit trapper (ScarfTar), some method of hazard removal (Defog latias), some method of handling status (Sylveon, Healing Wish Latias), a taunt for BP teams, Deo-D and helping against stall (Keldeo), SR setter (Lando-T)
As of now, the biggest flaw I have noticed is that my team is very Greninja weak (had to resort to mind games to have any opportunity). Manectric-LandoT volt switch teams put me in a tigh spot if sylveon is not at a decent health. I also have not a solid answerfor BD Azumarill and Manaphy, and I'm forced to play agrresively against them (specially Manaphy gets rid of 1-3 of my pokemons each time, although has been sort of manageable). Oddly enough, Magnezone has been a nightmare each time I opposed him >.<
The most variable thing in the team (and another thing I'm not sure) is the HP used on Latias. Fire for Scizor that thinks they can pursuit me freely and Ferrothorn, Fighting for the same exact reason against bisharp and Ttar, and HP grass sometimes for quagsires and a more direct counter to Rotom-W. I can't decide which one would benefit the team more in general :-(
Team:
Code:Tyranitar @ Choice Scarf Ability: Sand Stream EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature - Pursuit - Earthquake - Stone Edge - Ice Punch Keldeo @ Life Orb Ability: Justified EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Hydro Pump - Secret Sword - Taunt - Hidden Power [Flying] Landorus-Therian (M) @ Leftovers Ability: Intimidate EVs: 252 HP / 4 Atk / 252 Def Impish Nature - U-turn - Knock Off - Earthquake - Stealth Rock Latias (F) @ Leftovers Ability: Levitate EVs: 244 Spd / 12 HP / 252 SAtk Timid Nature - Psyshock - Hidden Power [Fire] - Defog - Healing Wish Mawile @ Mawilite Ability: Intimidate EVs: 248 HP / 252 Atk / 8 SDef Adamant Nature - Substitute - Focus Punch - Play Rough - Iron Head Sylveon @ Leftovers Ability: Pixilate EVs: 252 HP / 252 Def / 4 SDef Bold Nature IVs: 0 Atk - Wish - Protect - Hyper Voice - Heal Bell
Any advice/suggerence would be greatly appreciated! :-D
Turn 2, I saw it as risky to leave Lando-T in on mega medicham, since from my experience a lot run Ice Punch and it will outspeed you. I usually find a way to switch around and get Sylveon in safely on my team, since it resists HJK and will OHKO with Hyper Voice, I think Mawile would have worked as a fine switch in too especially since it would have hit medicham with intimidate. Don't worry about Bullet Punch if you use Sylveon, it's weaker than Psycho Cut and Medicham might not even run it since it already has Fake Out. But you got away with Landorus-T that time so I can't criticize it too much...
Turn 11, there's no real benefit to using Focus Punch vs. Zapdos. If Zapdos stayed in, it resisted it and Play Rough would have been stronger, and if it switched like it did, it switched to another resist.
Turn 20, I'm sure you expect Mega Medicham to faint, but if you're pressured into using Hidden Power out of fear for Bisharp, well, Keldeo could have finished off Medicham too no problem with its hidden power.
Turn 31, since Dragonite has Extreme speed, you might as well have sacked 13% Keldeo for a little more leftovers with Protect use. Not that it would have mattered if you calced it like I did out of curiosity, Sylveon at both 44% or 50% will survive a non-crit extremespeed and fall to a crit every time. Sylveon doesn't always do the last 89% with Hyper Voice though, so you would have had to wish+protect spam.
0 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Dragonite: 272-324 (84.2 - 100.3%)