
Bewear
Pokédex Number: #760
Type: Normal / Fighting
Base Stats: 120 / 125 / 80 / 55 / 60 / 60
Abilities
Fluffy - This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.
Klutz - This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
Unnerve - While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
Moves
L1 - Bind
L1 - Tackle
L1- Leer
L5 - Bide
L10 - Baby-Doll Eyes
L14 - Brutal Swing
L19 - Flail
L23 - Payback
L30 - Take Down
L36 - Hammer Arm
L43 - Thrash
L49 - Pain Split
L56 - Double-Edge
L62 - Superpower
L1 - Tackle
L1- Leer
L5 - Bide
L10 - Baby-Doll Eyes
L14 - Brutal Swing
L19 - Flail
L23 - Payback
L30 - Take Down
L36 - Hammer Arm
L43 - Thrash
L49 - Pain Split
L56 - Double-Edge
L62 - Superpower
TM01 - Work Up
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM47 - Low Sweep
TM48 - Round
TM52 - Focus Blast
TM56 - Fling
TM59 - Brutal Swing
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM75 - Swords Dance
TM78 - Bulldoze
TM80 - Rock Slide
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM100 - Confide
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM47 - Low Sweep
TM48 - Round
TM52 - Focus Blast
TM56 - Fling
TM59 - Brutal Swing
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM75 - Swords Dance
TM78 - Bulldoze
TM80 - Rock Slide
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM100 - Confide
Egg - Ice Punch
Egg - Thunder Punch
Egg - Force Palm
Egg - Endure
Egg - Wide Guard
Egg - Mega Kick
Egg - Stomping Tantrum
Egg - Thunder Punch
Egg - Force Palm
Egg - Endure
Egg - Wide Guard
Egg - Mega Kick
Egg - Stomping Tantrum
Analysis
At first glance, Bewear seems like a decent Pokemon with good bulk, a good Attack stat, and decent offensive typing. However, its signature ability Fluffy halves the damage Bewear takes from contact moves and makes it a defensive monster. It can shrug off neutral hits and tank many super effective hits. Its Special Defense is not great, but it can be patched up with an Assault Vest or EV investment. Also, Bewear's great Attack stat, combined with a variety of strong STAB and coverage moves, allows it to be a heavy hitter that can beat a myriad of threats. Beware of this Pokemon's presence, as it may stuff your team to the ground!
Sample Sets
Assault Vest
Bewear @ Assault Vest
Ability: Fluffy
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Hammer Arm / Superpower
- Return
- Ice Punch
- Shadow Claw / Earthquake / Thunder Punch
While Fluffy boosts Bewear's Defense for contact moves, its Special Defense still leaves a little to be desired. With an Assault Vest, Bewear can easily take hits from both physical and special attackers. Hammer Arm is the preferred Fighting STAB because this set is focused more on bulk than sheer power, however Superpower can be used if you prefer more power. Ice Punch beats Pokemon like Landorus-T and Garchomp, Shadow Claw beats Ghost-types which Bewear otherwise cannot touch, and Earthquake and Thunder Punch are extra coverage options. The EVs and nature are to maximize Bewear's power and bulk while outspeeding uninvested base 80 Pokemon.
All-Out Attacker
Bewear @ Choice Band
Ability: Fluffy
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Superpower / Hammer Arm
- Return / Double-Edge
- Ice Punch
- Earthquake / Shadow Claw / Thunder Punch
This set takes advantage of Bewear's high attack stat, boosting it to even higher levels. Fluffy allows Bewear to take a hit most of the time, so it can dish out hard hits regardless of whether Bewear outspeeds the foe. Like the Assault Vest set, the EVs and nature are to maximize power and bulk and outspeed uninvested base 80s. For this set, however, Superpower is probably the preferred Fighting STAB because of its higher power and because this is more likely to function as a hit-and-run attacker. Double-Edge is also an option for a stronger Normal STAB, but it is less spammable because of its recoil.
Substitute + Bulk Up
Bewear @ Leftovers
Ability: Fluffy
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Substitute
- Bulk Up
- Return / Shadow Claw / Pain Split
- Hammer Arm / Shadow Claw / Pain Split
This set takes advantage of Bewear's good bulk that gives it many opportunities to set up a Substitute. Then Bewear can set up with Bulk Up and clean up unprepared teams with its strong STABs. Shadow Claw is also an option so that Bewear isn't dead meat against Ghost-types. Pain Split can also be used as a form of recovery, but it isn't ideal because of Bewear's high HP stat.
Conclusion
Bewear is definitely a threat, both offensively and defensively. However, I can't see it remaining in OU for much longer due to its low Speed and lack of recovery. Bewear may ultimately be too good for UU, as it can rip through many common offensive and defensive cores. All in all, I can see Bewear comfortably sitting in UU or BL and being an underrated threat in OU.
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