Hello everyone and Welcome to my 3rd (at least i think its my 3rd) rmt. once again, i am exploring the world of uu. what can i say, i love uu. the team im about to post used to be next to unstoppable. but now, has hit a brick wall after the tier changes. ive tried adding a few things here and there, but to no avail, which is the reason why i am here now.
ok ok...im done talking. time for the team i guess.
UPDATES ARE IN RED
THE LEAD!
Registeel@Leftovers
Clear Body
Careful Nature. 252hp/102def/156spd
Iron Head
Earthquake
Stealth Rock
Toxic
Ive had to switch the set around a little bit. Stealth rock is typical, Toxic is for wearing down pkmn who generally annoy me, Iron head is Stab, and Earthquake is a backup move, and for electric switch in's. Even without no ev's in attack, Earthquake do decent enough damage to some of my more annoying leads. and more importantly, it has a chance to 2 hit ko raikou. something that raikou fails to do, even after a calm mind.
PHYSCIAL WALL!
Donphan@Leftovers
Sturdy
Adamant Nature. 252def/54hp/204atk
Rapid Spin
Ice Shard
Assurance
Earthquake
this however, is a standard donphan set. rapid spin is essencial. from what you see in the title, i needed a spinner. assurance is used to hit incomming ghost types, who otherwise give me problems. Earthquake is typical stab, and What donphan isnt complete without ice shard? I have now realized that the 2 biggest problems i have this pkmn is utterly useless with, so i need a replacement in this spot. the only requirement: IT MUST BE A SPINNER!!! so, i am open to options here.
SPECIAL WALL!
Lanturn@Leftovers
Volt Absorb
Calm Nature. 40hp/218def/252spd
Confuse Ray
Surf
Thunderbolt
Thunder Wave
Can you think of another pkmn that checks the electric weakness so well in the world of uu? i couldnt, and thats why lanturn is here. I tried a Custom set when lanturn had heal bell (this is when registeel has rest,) but it was wasting set up time, so i switched it to the parafusion set. although i dont like beating pkmn by hax, one cannot argue with the results. Confuse Ray and Thunderwave make up the reason why this set exists. Both are excellent scouting moves, and always catch people off guard. Surf is typical stab, as is Thunderbolt, which also attempts to cover 1 of my weaknesses, but it normally dosent work. as you can see, my walls all share weaknesses with another wall (in some form or another.) This is where my Sweepers come in.
Steel Killer
Molters@Life Orb
Pressure
Modest Nature. 252spa/216spe/42hp
Roost
Fire Blast
Hidden Power Grass
Air Slash
This spot was originally for Honchkrow, but since its bl (even though i got no complaints as long as oppoent was informed,) i have switched this to a molters, to see how it works. pretty decent results so far. nothing to complain about here. ev's are fairly standard so molters can hit as hard as possible, while being able to survive a hit or 2.
PURE PHYSCIAL HITTER!
Swellow@Flame Orb
Guts
Jolly Nature. 252atk/252spe/6spd
Facade
Brave Bird
Quick attack
Pursuit
Original item here was Choice Band, but since switching to the flame orb, i really dont see that much of a difference. then again, the versatility is great, but thats about all i see (not that im complaining about it.) this set was chosen to provide the element of suprise. everyone always assumes that this is the standard protecting/ random orb swellow, and use that time to switch into something that checks it. thats where pursuit comes in handy. ohko's weakened players, who think that they are going to get a safe switch in. sad faces for them when the pkmn that gets switched gets killed. Facade and brave bird are the stab moves. This set does catch people off guard when they expect to come in safe, but only wind up taking one of its monsterously powerful moves to the face.
starting to notice my 2 biggest problems, arent you? for the last pkmn...
THE LATE GAME SWEEPER!
Scyther@Life Orb
Technichan
Jolly nature. 252atk/252spe/5hp
Swords Dance
Areial Ace
Bug Bite
Quick Attack
When all the steel types are dead...when the choice scarf pkmn are dead...when anything and everything that can threaten the sweep are dead, this man comes out, and my oppoent has a look of horror on his or her face, as they realize that nothing they can do will prevent whats about to happen. the swords dance shoots scythers attack to astounding heights, and combined with technichan, not much can withstand the onslaught. Bug bite and aerial ace provide the coverage that is only resisted by steel (and electric i think,) and quick attack is to peck off the remaining amouts of hp. Without those stealth rocks, it might actually survive an attack, which is why the replacement for donphan needs to be a spinner.
thats my team, in a nutshell. from what you see, i assume you have gathered that my 2 biggest wekanesses are milotic, who completely walls me, and raikou with hp grass, who destroy's me without a second thought. (what raikou doesn't carry hp grass in the world of uu?) if im not lazy, ill make a threat list, but answers for these 2 pkmn would more than help me out in the long run. i thank you for taking the time to read my rmt (i do hope i dident sound like an ass,) and look forward to reading your responses soon.
The Dark Lord
P.S:
Please help me answer those 2.
ok ok...im done talking. time for the team i guess.
UPDATES ARE IN RED
THE LEAD!
Registeel@Leftovers
Clear Body
Careful Nature. 252hp/102def/156spd
Iron Head
Earthquake
Stealth Rock
Toxic
Ive had to switch the set around a little bit. Stealth rock is typical, Toxic is for wearing down pkmn who generally annoy me, Iron head is Stab, and Earthquake is a backup move, and for electric switch in's. Even without no ev's in attack, Earthquake do decent enough damage to some of my more annoying leads. and more importantly, it has a chance to 2 hit ko raikou. something that raikou fails to do, even after a calm mind.
PHYSCIAL WALL!
Donphan@Leftovers
Sturdy
Adamant Nature. 252def/54hp/204atk
Rapid Spin
Ice Shard
Assurance
Earthquake
this however, is a standard donphan set. rapid spin is essencial. from what you see in the title, i needed a spinner. assurance is used to hit incomming ghost types, who otherwise give me problems. Earthquake is typical stab, and What donphan isnt complete without ice shard? I have now realized that the 2 biggest problems i have this pkmn is utterly useless with, so i need a replacement in this spot. the only requirement: IT MUST BE A SPINNER!!! so, i am open to options here.
SPECIAL WALL!
Lanturn@Leftovers
Volt Absorb
Calm Nature. 40hp/218def/252spd
Confuse Ray
Surf
Thunderbolt
Thunder Wave
Can you think of another pkmn that checks the electric weakness so well in the world of uu? i couldnt, and thats why lanturn is here. I tried a Custom set when lanturn had heal bell (this is when registeel has rest,) but it was wasting set up time, so i switched it to the parafusion set. although i dont like beating pkmn by hax, one cannot argue with the results. Confuse Ray and Thunderwave make up the reason why this set exists. Both are excellent scouting moves, and always catch people off guard. Surf is typical stab, as is Thunderbolt, which also attempts to cover 1 of my weaknesses, but it normally dosent work. as you can see, my walls all share weaknesses with another wall (in some form or another.) This is where my Sweepers come in.
Steel Killer
Molters@Life Orb
Pressure
Modest Nature. 252spa/216spe/42hp
Roost
Fire Blast
Hidden Power Grass
Air Slash
This spot was originally for Honchkrow, but since its bl (even though i got no complaints as long as oppoent was informed,) i have switched this to a molters, to see how it works. pretty decent results so far. nothing to complain about here. ev's are fairly standard so molters can hit as hard as possible, while being able to survive a hit or 2.
PURE PHYSCIAL HITTER!
Swellow@Flame Orb
Guts
Jolly Nature. 252atk/252spe/6spd
Facade
Brave Bird
Quick attack
Pursuit
Original item here was Choice Band, but since switching to the flame orb, i really dont see that much of a difference. then again, the versatility is great, but thats about all i see (not that im complaining about it.) this set was chosen to provide the element of suprise. everyone always assumes that this is the standard protecting/ random orb swellow, and use that time to switch into something that checks it. thats where pursuit comes in handy. ohko's weakened players, who think that they are going to get a safe switch in. sad faces for them when the pkmn that gets switched gets killed. Facade and brave bird are the stab moves. This set does catch people off guard when they expect to come in safe, but only wind up taking one of its monsterously powerful moves to the face.
starting to notice my 2 biggest problems, arent you? for the last pkmn...
THE LATE GAME SWEEPER!
Scyther@Life Orb
Technichan
Jolly nature. 252atk/252spe/5hp
Swords Dance
Areial Ace
Bug Bite
Quick Attack
When all the steel types are dead...when the choice scarf pkmn are dead...when anything and everything that can threaten the sweep are dead, this man comes out, and my oppoent has a look of horror on his or her face, as they realize that nothing they can do will prevent whats about to happen. the swords dance shoots scythers attack to astounding heights, and combined with technichan, not much can withstand the onslaught. Bug bite and aerial ace provide the coverage that is only resisted by steel (and electric i think,) and quick attack is to peck off the remaining amouts of hp. Without those stealth rocks, it might actually survive an attack, which is why the replacement for donphan needs to be a spinner.
thats my team, in a nutshell. from what you see, i assume you have gathered that my 2 biggest wekanesses are milotic, who completely walls me, and raikou with hp grass, who destroy's me without a second thought. (what raikou doesn't carry hp grass in the world of uu?) if im not lazy, ill make a threat list, but answers for these 2 pkmn would more than help me out in the long run. i thank you for taking the time to read my rmt (i do hope i dident sound like an ass,) and look forward to reading your responses soon.
The Dark Lord
P.S:
Please help me answer those 2.